[quote]Auld Wulf wrote...
@OP
You're right. What I think is being glossed over though is that for the majority? It's the only choice they can choose. I have to say that that makes me really sad on the inside.
It's clear that almost every person who's chosen Destroy (if not every person) was raised on video games; with little input from films, music, or books. And the wrong video games at that. Admittedly this is mostly a console problem, but there is a problem with those games dating all the way back to the '80s and the very first consoles: They all had exactly the same theme.
[/quote]
Allow to please interject right there, Auld Wolf. I picked destroy and I'm doing an English Literature degree. Where does that put me in your little generalisation? Because as you can guess, I've read a book or two in my time.
Ask around, there are some very intelligent people on this forum. Ive met other Destroyers who are professionals or at University or the like. Frankly, though, what does it matter? People who pick destroy are not stupid for doing so, we have our reasons and can defend them. I for one certainly don't appreciate the implication that im unintelligent for picking an option to a video game.
[quote]
It doesn't matter whether it's Megaman, Mario, Tomb Raider, Call of Duty, or whatever. All of these console games shared one, similar theme. Almost every console game did. It's not like you had games like The Longest Journey on consoles, after all. (Could you imagine how some Destroy pickers would just completely break at TLJ?) They've never been exposed to the ambiguity of a good story, and their familiarity with one theme and one theme alone is overpowering.
[/quote]
I loved The Longest Journey and all its subtelties and ambiguity. Again, where does that leave me?
[quote]
1 is good, 0 is bad, 1 destroys 0, 1 is given a parade.
I ask you to just let that sink in for a moment so that you can realise just how many games follow that theme. And this extends to most recent games. Honestly, just process as many recent games and realise how many of them thematically fit into this niche. The problem is is that the people who've played those video games have been programmed to accept this binary state as a matter of fact. It's reality to them.
[/quote]
Yes, because I've played and loved Tomb Raider and Megaman I therefore am unable to think in any other way than 'Me good, must kill bad guy.'
Video Games certainly haven't programmed me to think in any way. Some have allowed me to think and to analyse, see Bioshock, Shadow of the Colossus and Mass Effect, but none of them have effectively brainwashed me into accepting one way of thinking.
[quote]
That's not how I see reality, though. I see us as collectively us, all different people with different motivations. I don't see a state of us vs. them, which is purely binary, purely black/white, purely good/evil. As Carl Sagan pointed out, we're all made of star stuff. The problem here is though that due to the classical conditioning that's occurred with them having game after game forcing this theme into their brains, they can't choose anything else.
[/quote]
Good for you. So do many many other people. You'd be very hard pressed to find anyone who actually thinks in so black and white terms. We all accept shades of grey, I will live with the consequences of Destroy. Its not black and white it is an uncomfortable ammoral shade of grey mixed with the blood of EDI and the Geth.
And I certainly can choose, I just don't want to.
[quote]
Another option never even occurs to them. That's why Destroy pickers are a little boring, they perceive one of the better game stories as just a dull state of 1 vs. 0. Skyrim players had the same problem. They couldn't pardon Paarthurnax despite him being good, despite him being a peaceful entity who wanted to teach other dragons to be good. Why? Paarthurnax was a dragon, so Paarthurnax was 0, the player was 1, the purpose of 1 is to destroy 0.
[/quote]
I spared Paarthunax. He wasn't a threat, he was my friend (almost) and I understood that I had a choice not to kill him and was grateful that that option was open to me, because I certainly wouldn't have been happy if the game had forced it on me.
[quote]
And that makes me sad for them, that their brains are so locked into a binary state that they can't perceive things any other way. That they can't even begin to understand that 1 might not be completely good, that 0 might not be entirely evil, or that 1 doesn't necessarily have to destroy 0.
But overcoming classical conditioning instilled over the course of their lives? That's not easy. Nor will they ever realise or admit this is the case. I feel sad for them, since they'll do anything to get their 1 destroys 0 'hit.'[/quote]
[/quote]
Well please don't feel sad. Im perfectly accepting of my choice, though I would hesisitate to say happy.
Though I will say, I am very happy for you to have reached such a high level of existance, transendence and understanding that you can look down at us poor unintelligent luddites with nothing but saddness and pity.
You really are doing other synthesis supporters a disservice by being constantly insulting, I hope you realise.