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The most compelling argument against Destroy: it is utterly, smotheringly boring!


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#126
CrutchCricket

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lol all the favorite ending butthurt.

They all suck.

That being said, destroy should've been the most boring ending- yet one that still unabiguously gets you sufficient victory. If this three ending model is really what they wanted, they should've a) made all endings and the circumstance by which they come about make sense and B) clearly define the more fantastical benefits for the "non-conventional" endings.

Destroy- kill all the bad things and go home. Perfectly valid ending, no arbitrary bull**** "consequences". It's basic, but everything you expected is right there.
Control- clearly defined personal ascendance. Perfectly valid, you stopped the bad things and became far greater in return. No special emphasis on ruling/overseeing the piddly organics.
Synthesis- chance for radical change of entire galaxy through techno-organics which appear kinda like the ISOs in TRON:Legacy. No forceful raping of all existing life, no space magic. Represents galaxy-wide "ascendance" but only through general acceptance. Also leads to valid exploration of themes as regular people interact with these new life-forms and investigate whether this is desirable.

The point here is, have destroy as the baseline, default ending. But make it basic and "boring" by making the other endings offer more. And sans holokid and associated inane bull****.

#127
clennon8

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It seems to me that to say a post-Destroy MEU is boring is to say that pre-Destroy MEU is boring.

#128
Wayning_Star

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Warrior And a Poet..cool. I totally agree. OP (destroy = opening beer bottle with your teeth ;)

The other part is that it (destroy) just won't work..but thats another canon..

#129
AlanC9

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SimonTheFrog wrote...
They could have used this situation in so many cool ways.

They could have opened a channel to EDI at that point that would enable Shep to use the crucible in different ways. Or let Shep call Javik, Liara, Hackett... or the Geth or whatever...

But instead they decided to let Shep have a chat with the enemy and let the enemy do all the talking about what the crucible does.

This taints everything thereafter and makes it impossible for the player to predict what any of the ending actually mean. Is synthesis a trap? Is it utopia? Who knows...


Thing is, if Shepard can talk to EDI, he can talk to Hackett. And ifhe can talk to Hackett, isn't it Hackett's decision?

In that mess, "destroy" seems to be the only option that does what it says on the tin.


Really? The enemy would lie about other stuff but tell the truth about Destroy? How do you figure that?

#130
AlanC9

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clennon8 wrote...

It seems to me that to say a post-Destroy MEU is boring is to say that pre-Destroy MEU is boring.


Well, we have played three games running in the pre-Destroy setting. One can like that version of the setting and still want new games to be set in a different version.

#131
CronoDragoon

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Post-LotR Middle Earth is boring too. I guess LotR had a bad ending?

Once the conflict is resolved, the universe is of course going to be more boring than before.

Now, as a premise for another game, I think Destroy would be the least interesting, yes. But it's not going to be the premise for another game; it's the conclusion to THIS game.

#132
Ieldra

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clennon8 wrote...
It seems to me that to say a post-Destroy MEU is boring is to say that pre-Destroy MEU is boring.

Not at all. It's like a TV show with an epic finale. Then the producers want to continue it so everything goes back to the status quo ante when it shouldn't have. What had been interesting, inviting exploration, becomes dull and uninspiring. The epic event becomes part of its history, but it didn't change anything significant. Do you care for the message that sends?

#133
Guest_Sion1138_*

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Quasi-philosophy*

It's the best.

Modifié par Sion1138, 14 février 2013 - 04:37 .


#134
Unschuld

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Ieldra2 wrote...

clennon8 wrote...
It seems to me that to say a post-Destroy MEU is boring is to say that pre-Destroy MEU is boring.

Not at all. It's like a TV show with an epic finale. Then the producers want to continue it so everything goes back to the status quo ante when it shouldn't have. What had been interesting, inviting exploration, becomes dull and uninspiring. The epic event becomes part of its history, but it didn't change anything significant. Do you care for the message that sends?


Because jumping the shark and flying deliberately in the face of every lesson learned in the story so far is great storytelling and always works well.

:wizard:

#135
EnvyTB075

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And the other two are maddeningly idiotic and insulting.

I'll take boring thanks, with a slice of sanity.

#136
lordhugorune

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Destroy is a simple soldier's choice. You were given an objective, you have a means to achieve that objective, you do it. Yes, there were consequences, but the mission has been accomplished.

Control and synthesis are the choices for the thinking man or woman. You have to step outside the box, remove your preconceptions, and embrace new possibilities. Some people aren't interested in that - but that's OK. Others don't trust the outcomes, or are repulsed by them, and that's OK too. Transhumanism is a scary prospect at the best of times, let alone when you've spent years encountering and battling species that have undergone transformations of that kind, if a in twisted and indoctrinated form.

#137
Fawx9

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Ieldra2 wrote...

clennon8 wrote...
It seems to me that to say a post-Destroy MEU is boring is to say that pre-Destroy MEU is boring.

Not at all. It's like a TV show with an epic finale. Then the producers want to continue it so everything goes back to the status quo ante when it shouldn't have. What had been interesting, inviting exploration, becomes dull and uninspiring. The epic event becomes part of its history, but it didn't change anything significant. Do you care for the message that sends?


Why does the ending need a galaxy changing event on such a high magnitude?

Destroy still leaves you with damaged relays, that will take longer to fix than the other two endings. Systems that no longer have a stable governments and no space police to help intervene. It basically becomes a post apoctolytic playground until balance is found again.

Mad Max was hardly boring.

#138
CronoDragoon

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Ieldra2 wrote...
Not at all. It's like a TV show with an epic finale. Then the producers want to continue it so everything goes back to the status quo ante when it shouldn't have. What had been interesting, inviting exploration, becomes dull and uninspiring. The epic event becomes part of its history, but it didn't change anything significant. Do you care for the message that sends?


What kind of message does it send that the fundamentals natures of organics and synthetics are bad and need to be changed? That smells like Original Sin to me. Especially since the conflict ends up being solved in Synthesis by the scientific equivalent of divine intervention.

#139
Wayning_Star

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The detractor retorts are so lore and fact dependant.. watchout OP, I see a LOT of beer bottles opening in unison..lol The best retort being. " I was just following orders Ma'am"...classic lore.

#140
Unschuld

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lordhugorune wrote...

Destroy is a simple soldier's choice. You were given an objective, you have a means to achieve that objective, you do it. Yes, there were consequences, but the mission has been accomplished.

Control and synthesis are the choices for the thinking man or woman. You have to step outside the box, remove your preconceptions, and embrace new possibilities. Some people aren't interested in that - but that's OK. Others don't trust the outcomes, or are repulsed by them, and that's OK too. Transhumanism is a scary prospect at the best of times, let alone when you've spent years encountering and battling species that have undergone transformations of that kind, if a in twisted and indoctrinated form.


Oh look, another "If you don't choose control/synthesis, you're stupid" statement. :whistle:

#141
teh DRUMPf!!

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The Night Mammoth wrote...

So you know exactly what happens in the Destroy ending?


Yes.

Reapers die (as expected) and synthetic collateral damage.

Everything else = minor details/footnotes.

#142
Wayning_Star

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The Lore The Lore The Lore...=minor details/footnotes..

#143
EnvyTB075

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HYR 2.0 wrote...

Reapers die (as expected) and synthetic collateral damage.


I still haven't seen enough evidence beyond "The Catalyst said so" to support that.

#144
CronoDragoon

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EnvyTB075 wrote...

I still haven't seen enough evidence beyond "The Catalyst said so" to support that.


EDI's name on the wall and a wasteland on Rannoch if you killed the quarians on Rannoch and then picked Destroy.

#145
Mr.BlazenGlazen

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Unschuld wrote...

lordhugorune wrote...

Destroy is a simple soldier's choice. You were given an objective, you have a means to achieve that objective, you do it. Yes, there were consequences, but the mission has been accomplished.

Control and synthesis are the choices for the thinking man or woman. You have to step outside the box, remove your preconceptions, and embrace new possibilities. Some people aren't interested in that - but that's OK. Others don't trust the outcomes, or are repulsed by them, and that's OK too. Transhumanism is a scary prospect at the best of times, let alone when you've spent years encountering and battling species that have undergone transformations of that kind, if a in twisted and indoctrinated form.


Oh look, another "If you don't choose control/synthesis, you're stupid" statement. :whistle:


Someone should make another BSN drinking game off of this.

#146
lordhugorune

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Unschuld wrote...
Oh look, another "If you don't choose control/synthesis, you're stupid" statement. :whistle:


You may choose to interpret what I've said that way, but that was not my intention.

#147
o Ventus

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>Poses a glorified opinion as a fact.
>Says a number of arguments for Destroy are subjective.

Irony.

#148
Wayning_Star

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Mr.BlazenGlazen wrote...

Unschuld wrote...

lordhugorune wrote...

Destroy is a simple soldier's choice. You were given an objective, you have a means to achieve that objective, you do it. Yes, there were consequences, but the mission has been accomplished.

Control and synthesis are the choices for the thinking man or woman. You have to step outside the box, remove your preconceptions, and embrace new possibilities. Some people aren't interested in that - but that's OK. Others don't trust the outcomes, or are repulsed by them, and that's OK too. Transhumanism is a scary prospect at the best of times, let alone when you've spent years encountering and battling species that have undergone transformations of that kind, if a in twisted and indoctrinated form.


Oh look, another "If you don't choose control/synthesis, you're stupid" statement. :whistle:


Someone should make another BSN drinking game off of this.


all that is needed is to inspect the many destroy support thread.. you'd be already there..(everyone else is just spam ;)

#149
Mr.BlazenGlazen

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lordhugorune wrote...

Unschuld wrote...
Oh look, another "If you don't choose control/synthesis, you're stupid" statement. :whistle:


You may choose to interpret what I've said that way, but that was not my intention.


Then you should really word your arguments a bit differently than "Control and Synthesis is for the thinking man and woman."

#150
Uncle Jo

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I seriously wonder why people search for some deep meanings in a game which plot was always straightforward and conventional.