They all suck.
That being said, destroy should've been the most boring ending- yet one that still unabiguously gets you sufficient victory. If this three ending model is really what they wanted, they should've a) made all endings and the circumstance by which they come about make sense and
Destroy- kill all the bad things and go home. Perfectly valid ending, no arbitrary bull**** "consequences". It's basic, but everything you expected is right there.
Control- clearly defined personal ascendance. Perfectly valid, you stopped the bad things and became far greater in return. No special emphasis on ruling/overseeing the piddly organics.
Synthesis- chance for radical change of entire galaxy through techno-organics which appear kinda like the ISOs in TRON:Legacy. No forceful raping of all existing life, no space magic. Represents galaxy-wide "ascendance" but only through general acceptance. Also leads to valid exploration of themes as regular people interact with these new life-forms and investigate whether this is desirable.
The point here is, have destroy as the baseline, default ending. But make it basic and "boring" by making the other endings offer more. And sans holokid and associated inane bull****.





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