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The most compelling argument against Destroy: it is utterly, smotheringly boring!


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#151
o Ventus

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lordhugorune wrote...

Unschuld wrote...
Oh look, another "If you don't choose control/synthesis, you're stupid" statement. :whistle:


You may choose to interpret what I've said that way, but that was not my intention.


So the incredibly un-subtle insinuation that Destroyers are less intelligent and closed-minded was unintentional?

Modifié par o Ventus, 14 février 2013 - 05:01 .


#152
Guest_Sion1138_*

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Uncle Jo wrote...

I seriously wonder why people search for some deep meanings in a game which plot was always straightforward and conventional.


I'm not entirely sure, they may be forcing it so as to feel more intelligent. 

Modifié par Sion1138, 14 février 2013 - 04:49 .


#153
CrutchCricket

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Mr.BlazenGlazen wrote...

lordhugorune wrote...

Unschuld wrote...
Oh look, another "If you don't choose control/synthesis, you're stupid" statement. :whistle:


You may choose to interpret what I've said that way, but that was not my intention.


Then you should really word your arguments a bit differently than "Control and Synthesis is for the thinking man and woman."

Right, because the propensity to think is an automatic irrevocable proof of intelligence...

It's impossible to be intelligent and choose not think.

Overreact much?

#154
Wayning_Star

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o Ventus wrote...

>Poses a glorified opinion as a fact.
>Says a number of arguments for Destroy are subjective.

Irony.


don't forget to include lore and fact within that reference..deflates the irony some,if any.

none of the latter day destroy even consider lore or game facts at all, ever..just their versions of it. Anything else is just spam. They've taken 'holding the line' to a new and improved level of self deception as faux-hope.

Not a very good military positiion really..lol

#155
teh DRUMPf!!

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EnvyTB075 wrote...

HYR 2.0 wrote...

Reapers die (as expected) and synthetic collateral damage.


I still haven't seen enough evidence beyond "The Catalyst said so" to support that.



I still haven't seen enough evidence beyond "I didn't see it happen"-pendantry to support otherwise.

The death of the geth and EDI are downplayed, but hardly what I'd call a secret ... as Aria would say.

#156
ryn_wolf

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destroy seems to be the most logical choice.. on the contol option you are saying you agree with the illusive man and that you would agree to be some kind of Reaper god..no thank you.. on synthesis you are saying you agree with Saren from ME1 and you agree with the catalyst...not a chance in Hell..Now destroy you kill the Reapers they are wiped out and Shepard potentially lives..sure Edi and the geth are destroyed but thats a small price to pay for galactic peace. And I dont want to say too much about the refusal option that's like Shepard saying F*** It bullet to the brain...WHAT THE HELL!!

#157
EnvyTB075

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CronoDragoon wrote...

EnvyTB075 wrote...

I still haven't seen enough evidence beyond "The Catalyst said so" to support that.


EDI's name on the wall and a wasteland on Rannoch if you killed the quarians on Rannoch and then picked Destroy.


The Geth wanted to create a Dyson Sphere where all Geth programs could "live", figures that they would have no need for physical stuff anymore on Rannoch if the Quarians were all dead, given that in game its implied that they expected them to come back in the future in some way. They would have no need for Rannoch in a physical sense. Also the time frame in the slides isn't exactly certain, I don't like Krogan gestation takes, what, a few months since the cure?

Yes, EDI was placed on the wall (albeit so inconspicuosly i only saw it when pointed out), but shes represented by her physical platform in the flashbacks. Not the smartest of descisions, since i can then ask whether or not its just her physical platform that is disfunctional. A better representation of EDI's demise would be to show an emotional Joker in the AI core, since the relationship he has with her goes beyond her mere physical appearance, at least thats my interpretation.

HYR 2.0 wrote...
I still haven't seen enough evidence beyond "I didn't see it happen"-pendantry to support otherwise.

The death of the geth and EDI are downplayed, but hardly what I'd call a secret ... as Aria would say.


Videogames are a visual medium, as well as an interactive and literary medium. If you're going to symbolise the demise of a large part of your lore without literacy or through player interaction, you HAVE to show it. Its a problem that plagued ME3 from the get go. So many things happening off camera that are somehow meant to have some meaningful purpose but don't because its never shown.

That and the claimant of their demise is the collective Reaper intelligence, also known as the bad guys, who directly contradicts the abilities of the Crucible/Citadel by way of claiming that Destroy will not discriminate in Destroy, yet inexplicably can tell the difference between a simple AI function and "Reaper" in control, evidenced by the fact that Shepalyst doesn't control ALL synthetics, only Geth.

So yes, it is something that must be shown due to the dubious nature in which the "consequence" originated and the amount of holes one can poke into that narrative at that point.

Modifié par EnvyTB075, 14 février 2013 - 05:01 .


#158
Iakus

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Ieldra2 wrote...

clennon8 wrote...
It seems to me that to say a post-Destroy MEU is boring is to say that pre-Destroy MEU is boring.

Not at all. It's like a TV show with an epic finale. Then the producers want to continue it so everything goes back to the status quo ante when it shouldn't have. What had been interesting, inviting exploration, becomes dull and uninspiring. The epic event becomes part of its history, but it didn't change anything significant. Do you care for the message that sends?


I'd say the post-Destroy galaxy would be in for quite a lot of changes.  The relays are repairable, but it's likely to take decades, if not centuries before it becomes a real network again.  And who knows how long before it's fully up and running?  Heck, parts of the network may end up totally scrapped and entirely new relays may end up being built for convenience.

Until that happens, colonies are effectively cut off from each other save through standard ftl.  Council authority and interplanetary governments are going to find their power severaly curtailed.  Communication wil slow to a comparative crawl, save through whatever QEC devices are around.    Power vacuums will open up.  Powers may shift as local authorities gain a lot more significance.  Then there will be tales of lost colonies, left to theri own devices since being cut off from the rest of the galaxy.  Or treasures rendered inaccessable since the relays went down.

A post-Destroy galaxy will be a new frontier drawn on an old map.

#159
Ieldra

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Since I've seen the inevitable comments about the Catalyst surface again, let's clear up one thing:

That I am willing to work with the Catalyst as a plot device doesn't mean I like it. I hate its pretension to divinity, and I hate even more that Bioware intentionally wrote a character with pretensions to divinity into their ending, in such a way that the only way to tell it to go and f*ck itself means destroying what I set out to save - my civilization.

The future of civilization, however, is more important. This is just a greater version of what Shepard says about Balak: "I want you to put a bullet in his head, but we're all making some sacrifices today". And so I take what I want from the Catalyst, namely, that - among other things - it's the developer's mouthpiece explaining our choices, choose the future I find most interesting and avoid the one I find boring.

#160
teh DRUMPf!!

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Uncle Jo wrote...

I seriously wonder why people search for some deep meanings in a game which plot was always straightforward and conventional.


My actual-theory says otherwise (skip to Sec IV... editted for convenience).

#161
CronoDragoon

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Ieldra2 wrote...

The future of civilization, however, is more important. This is just a greater version of what Shepard says about Balak: "I want you to put a bullet in his head, but we're all making some sacrifices today". And so I take what I want from the Catalyst, namely, that - among other things - it's the developer's mouthpiece explaining our choices, choose the future I find most interesting and avoid the one I find boring.


The future I find most interesting is Control. What I believe to be the best future for the galaxy is Destroy. Those are two different ways of analyzing the endings.

#162
teh DRUMPf!!

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EnvyTB075 wrote...

Yes, EDI was placed on the wall (albeit so inconspicuosly i only saw it when pointed out), but shes represented by her physical platform in the flashbacks. Not the smartest of descisions, since i can then ask whether or not its just her physical platform that is disfunctional. A better representation of EDI's demise would be to show an emotional Joker in the AI core, since the relationship he has with her goes beyond her mere physical appearance, at least thats my interpretation.


If EDI's body is vaporized by Harby's laser (Low-EMS runs) but Shepard chooses Control, her name is NOT on the wall.

#163
lordhugorune

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HYR 2.0 wrote...

Uncle Jo wrote...

I seriously wonder why people search for some deep meanings in a game which plot was always straightforward and conventional.


My actual-theory says otherwise (skip to Sec IV... editted for convenience).


In other words a central message of the series is that you should never trust your assumptions.

#164
Giga Drill BREAKER

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FOX216BC wrote...

 Yeah... i think  i'll stick with destroy.

Image IPB



/thread

#165
wright1978

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Ieldra2 wrote...

clennon8 wrote...
It seems to me that to say a post-Destroy MEU is boring is to say that pre-Destroy MEU is boring.

Not at all. It's like a TV show with an epic finale. Then the producers want to continue it so everything goes back to the status quo ante when it shouldn't have. What had been interesting, inviting exploration, becomes dull and uninspiring. The epic event becomes part of its history, but it didn't change anything significant. Do you care for the message that sends?


The universe doesn't have to be torn up in order for the setting to be made interesting. Exploring and developing the existing setting and the rippling changes that will occur from 3 games of choices and consequences of means of destroying reapers and cycle is far more interesting to me. An epic finale doesn't have to rip up the galaxy and start from scratch, especially when the event you are trying to stop is exactly that phenomenon. The Epic event is the end of the cycle. If anything i find ripping up and starting from scratch as far more uninspiring and dull.

#166
Wayning_Star

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HYR 2.0 wrote...

EnvyTB075 wrote...

HYR 2.0 wrote...

Reapers die (as expected) and synthetic collateral damage.


I still haven't seen enough evidence beyond "The Catalyst said so" to support that.



I still haven't seen enough evidence beyond "I didn't see it happen"-pendantry to support otherwise.

The death of the geth and EDI are downplayed, but hardly what I'd call a secret ... as Aria would say.


you cannot trust an entity (catalyst) if you don't trust that entity (catalyst).

Destroy relies on the catalyst, as cheating stealing meglomanaical lying what'chamecallit to follow their orders to the max...take out their sworn enemy...its self..er..

i'm now speechless..Image IPB

Modifié par Wayning_Star, 14 février 2013 - 04:58 .


#167
ShinsFortress

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Ieldra2 wrote...

More specifically:

High EMS Destroy in the EC version is utterly boring and unworthy of the story that came before.
Why? Well, who of you thought the ME trilogy would end as a standard "kill the evil monsters and go home" story? Who of you all thought it *should* end that way? If you did, then perhaps you're satisfied with Destroy, but I could never be. After all the interesting themes touched by the story, after hours and hours of story that made me think, discussing the themes involved with many others, story that triggered emotions and intellectual curiosity, made me angry at people's narrow-mindedness in and out of the story or appreciative of how others were handled, after almost living in this fictional world in spite of the occasional silliness, this is how it ends? Kill the evil monsters and go home to friends and family, nothing else really changes, the relays are rebuilt in time and everything goes back to normal? This is how it ends, with Hackett giving an epilogue speech that sounds like cobbled together from every alien invasion B-movie since the 1950s? To say it with Jon Irenicus: To end....like this?

Never. A story that ends like this could never be my story. At least, in the original Destroy ending, there was some change since the relays were destroyed. Good or bad, civilization went of into a new direction. There was something to think about. Was it worth the price? What would happen now? An ending like that sends my imagination into overdrive, triggering countless story hooks in my mind, just as the other endings do. High-EMS-Destroy? Triggers nothing. Instead, it smothers my imagination with its utter conventionality. And don't tell me about a "missing" reunion scene, that would have made it worse, adding yet another conventional stereotype.

So, dear Destroyers, don't tell me how appropriate this ending is, how it's the only reasonable choice, a matter of military necessity etc.. etc.. That is all very subjective, and completely irrelevant in the face of one single fact: The game gives me an opportunity to shape the future of the galaxy, and I do not want the future that Destroy creates. I want change, I want things to happen that have never happened before, new wonders and new horrors both, a challenge for the civilization that emerges after the war, something to look forward to, something to think about, some cool stuff to happen. So if you want to turn your ME trilogy into a standard "kill the evil
monsters and go gome" story, that's your choice, but don't tell me it should be mine as well. For me, Destroy (the high EMS EC version) is the bad choice, the one that devalues everything that came before, thematically, symbolically, and drowns it all in an ocean of conventionalist crap.

Bioware has gone to great pains to assure us that whatever we do, it ends reasonably well. With the possible exception of Renegade Control, Destroy ends reasonably well, Control ends reasonably well, Synthesis ends reasonably well, even if you Refuse, things eventually end reasonably well. We all win, the endings just show us the style of the future we are creating, the themes and memes that will dominate civilization. None of them can be objectively considered bad, you can only disagree with the dominating themes and memes.

I am not saying that Destroy is objectively bad, but I do not care for the style of future created by Destroy. I disagree with most of its dominating themes and memes, and I do not like the kind of story that choosing Destroy makes of the ME trilogy. Because it's boring and conventional. In the end, that's why I choose a different ending, with almost all of my many Shepards.


I disagree.

#168
Wayning_Star

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whoa, the catalyst has arrived..

#169
teh DRUMPf!!

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lordhugorune wrote...

HYR 2.0 wrote...

Uncle Jo wrote...

I seriously wonder why people search for some deep meanings in a game which plot was always straightforward and conventional.


My actual-theory says otherwise (skip to Sec IV... editted for convenience).


In other words a central message of the series is that you should never trust your assumptions.



If that's how you frame it, perhaps.

#170
Ieldra

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iakus wrote...
A post-Destroy galaxy will be a new frontier drawn on an old map.

Is anything of that told in the epilogue?

A Destroy epilogue with destroyed relays could have told us how the old pathways between the stars have gone and new ones have to be explored, opening new frontiers and places never seen before. It could've told us how the relays prevented us from ever looking into the space between them, which we must now confront. That would have been interesting, and it would have appealed to why most of us like science fiction.

Sure, you can headcanon it that way, just as I can headcanon "Control for Synthesis" where the control entity guides the galaxy to Synthesis instead of forcing it on everyone. We can do that, but it's not the same.

#171
fainmaca

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All four endings are incredibly boring ways to end a Galactic War for all existence. In three of them, the authors intervened to give us a way to finish things, and the fourth was basically sitting down and letting the next cycle do the hard work.

#172
Fawx9

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Ieldra2 wrote...

iakus wrote...
A post-Destroy galaxy will be a new frontier drawn on an old map.

Is anything of that told in the epilogue?

A Destroy epilogue with destroyed relays could have told us how the old pathways between the stars have gone and new ones have to be explored, opening new frontiers and places never seen before. It could've told us how the relays prevented us from ever looking into the space between them, which we must now confront. That would have been interesting, and it would have appealed to why most of us like science fiction.

Sure, you can headcanon it that way, just as I can headcanon "Control for Synthesis" where the control entity guides the galaxy to Synthesis instead of forcing it on everyone. We can do that, but it's not the same.




Relays have to be fixed from both sides and Destory doesn't have the Reapers to help rebuild them. There is going to be a significant period of time where it will just be ships navigating new space to make it home/transport emergency goods. Which means they could be running into all sorts of things, from wide spread pirate groups or new life that was isolated.

Modifié par Fawx9, 14 février 2013 - 05:08 .


#173
fainmaca

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I have to say I'm surprised at a thread like this, Ieldra, and perhaps just a little dismayed. I thought you were more accomodating of the different endings than most on this board.

#174
Wayning_Star

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fainmaca wrote...

All four endings are incredibly boring ways to end a Galactic War for all existence. In three of them, the authors intervened to give us a way to finish things, and the fourth was basically sitting down and letting the next cycle do the hard work.


I've often wondered who the authors of the choices menu..besides the obvious realtime devils incarnate, the engineers of the crucible would be cool as well, imho. Probably never know tho..bummer

#175
Iakus

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Ieldra2 wrote...

iakus wrote...
A post-Destroy galaxy will be a new frontier drawn on an old map.

Is anything of that told in the epilogue?

A Destroy epilogue with destroyed relays could have told us how the old pathways between the stars have gone and new ones have to be explored, opening new frontiers and places never seen before. It could've told us how the relays prevented us from ever looking into the space between them, which we must now confront. That would have been interesting, and it would have appealed to why most of us like science fiction.

Sure, you can headcanon it that way, just as I can headcanon "Control for Synthesis" where the control entity guides the galaxy to Synthesis instead of forcing it on everyone. We can do that, but it's not the same.




But that's exactly what damaged relays mean

In order to repair the relays, they have to be able to reach them.  that means sending ships out between the relay points.  And that will mean mapping out systems beyond the familliar star clusters, as stops to refuel and resupply will become necessary.  They will have to look beyond what's next door to the relays and have to look at what exactly gets bypassed when you made these jumps. 

Not only that, things will change in the interim.  Colonies will be isolated perhaps for several human generations.  They will have to survive on their own.  Some may die out.  Others may move elsewhere.  Some will grow and change in new ways as they adapt and become self-sufficient.  new governments will rise, oew political  and military powers may appear.  Council and Terminus borders may have to be redrawn.  Perhaps several times.

A post-Destroy galaxy can go in any number of directions.