Are mobs automatically programmed to attack the PC?
#1
Posté 10 janvier 2010 - 10:31
Even when you take control of the tank, like Shale for example, and lead him in first, and taunt, the mobs will usually always just go around him to INSTANTLY attack you, even though by controlling Shale, he technically becomes the PC. I mean, the tank will eventually get aggro again, but in DAO, the developers, who I can only assume were either on crack or too heavily influenced by Wrath of the Lich King dungeons, made every encounter a zerg of sometimes up to 10 mobs. All of them stunning and knockbacking.
And in my experience, this means that tanking is really lacking because it's then so easy to grab aggro from the tanks. I actually played a sword and board tank in my last playthrough and it wasn't until late in the game when I had really good gear maxed out tanking talents that I didn't have any problems holding aggro.
It's really weird. If you're not playing a tank, the mobs instantly attack you and ignore the tank. Then when the tank gets aggro, or if you're playing a tank yourself, it's hard to keep aggro. It's almost as if the developers decided to put the WOTLK designs in the game without having a paladin tank, which is designed to confront multiple mobs at once.
#2
Posté 10 janvier 2010 - 12:07
#3
Posté 10 janvier 2010 - 12:50
Example: A rogue has "health potion at 50%" health a first tactic and "attack nearest enemy" as second. The battle starts with the rogue at full health and the rogue runs to the nearest enemy to attack. Before he comes near enough to hit his target, he's attacked and hit by 5 archers dropping him well below 50% health. He still won't use any healing before he hasn't attacked his target at least once.
Can be pretty annoying at times, really. The tactics system should be able to interrupt actions with more important ones.
#4
Guest_m14567_*
Posté 10 janvier 2010 - 12:52
Guest_m14567_*
#5
Posté 10 janvier 2010 - 12:54
Do you have the latest patch? B/c honestly I do not ever have this issue, they almost always just attack the first person to head in their direction or the first to attack which is almost always my tank.
Sorry you're having trouble but if must be an AI bug with a mod or something b/c I didn't have this issue on PC or 360.
#6
Posté 10 janvier 2010 - 12:58
Maybe aggro is handled differently on the console? Because in PC it seems to make sense.
#7
Posté 10 janvier 2010 - 01:39
#8
Guest_m14567_*
Posté 10 janvier 2010 - 02:16
Guest_m14567_*
#9
Posté 10 janvier 2010 - 02:43
However, the "tank & spank" pattern works better against single bosses: with Shale's Stone Roar + Threaten + Taunt I managed to successfully tank Revenants as well as that "female black dragon" you find later in the game (whose name I won't reveal even if spoilers are allowed here
Modifié par Lambert_Feyzel, 10 janvier 2010 - 02:46 .
#10
Guest_LostScout_*
Posté 10 janvier 2010 - 05:10
Guest_LostScout_*
#11
Posté 10 janvier 2010 - 05:33
#12
Posté 10 janvier 2010 - 09:48
LostScout wrote...
I think the default AI tactic is to attack nearest enemy. When you are travelling with your party you are in the lead and are therefore the first character who comes into visual range, so they immediately cue on you. If you are inflicting greater damage than your team, which is likely since you usually have better stats and the best equipment, they will continue to see you as a greater threat.
Half correct, half not.
The AI is indeed coded to attack the closest character when they first see you. They will then continue to carry out their first command (unless interrupted ofc) no matter what. Example: So if a henlock wants to Shield Bash you as his first command, he will continue to chase you no matter what until he gets that Shield Bash off or interrupted. You can taunt with tank, spam attack abilities with your other characters, but until that henlock shield bashes you he wont stop chasing you. (This is basically what everybody means when they talk about the crap AI in Bioware games). Solution to this is just to control your tank character so that he/she is the first thing enemies always see. Problem solved.
As for the incorrect part, amount of damage inflicted has no correlation to threat. Threat in this game is set number for every attack. Example: Every winter grasp, regardless of damage done will give you 10 threat on whatever you are attacking, Taunt will give you 200 threat etc. (NOTE: These numbers are made up and where just for example purposes.) Therefore the whole thing where people say equip better weopon on your tank for more threat is rubbish. Auto attacks do set threat amount regardless of weopon or damage. The only thing that increases this threat is the Threaten ability.
#13
Posté 10 janvier 2010 - 10:14
You might think that because you are a mage and your ranged spells are causing the most damage and thus the most threat per the AI or you've got the best armor and weapons on your PC and he looks like the biggest threat but the AI definately doesn't target the PC.
#14
Posté 11 janvier 2010 - 12:49
Sidney wrote...
Definately not true. If your PC is a fighter and you toss an inferno into a room with Morrigan the baddies will all stream by you to attack her.
You might think that because you are a mage and your ranged spells are causing the most damage and thus the most threat per the AI or you've got the best armor and weapons on your PC and he looks like the biggest threat but the AI definately doesn't target the PC.
Well starting a combat with an AoE before they see anybody is different to starting combat by sight. And the second part is what the OP is talking about and he is correct. If you start a combat with an AoE, the computer picks you as its "target" despite not seeing you. Different situations altogether.
And threat isnt based on damage in this game.
#15
Guest_m14567_*
Posté 11 janvier 2010 - 01:00
Guest_m14567_*
[SPOILERS]
In the final onslaught in the place district, you have to run up some stairs and there are a bunch of darkspawn, some emissaries and some alphas.
If I go up first with Alistair, no other companions in sight, I wait a bit until everyone is attacking Alistair. If I run up my pc or Leliana and just have them run around. The emissaries and alphas switch to attacking my pc or Leliana. This happens consistently.
[/SPOILERS]
#16
Posté 11 janvier 2010 - 01:02
LynxAQ wrote...
Well starting a combat with an AoE before they see anybody is different to starting combat by sight. And the second part is what the OP is talking about and he is correct. If you start a combat with an AoE, the computer picks you as its "target" despite not seeing you. Different situations altogether.
And threat isnt based on damage in this game.
Er, yes it is. Threat is still proportional to damage, even if specific talents also got fixed numbers of extra threat they generate, that is just in addition to the threat generated by damage. Oh and Sidney's example holds true even *during* a fight, not just starting a fight with an AOE, you'll simply pull the mobs off your tank if you toss too much damage on them(assuming they survive).
Modifié par oFallenAngel, 11 janvier 2010 - 01:03 .
#17
Posté 11 janvier 2010 - 03:37
#18
Posté 11 janvier 2010 - 05:14
#19
Posté 11 janvier 2010 - 06:53
The biggest issue is to build your tank correctly, i have always believed that the tank should be strong enough to survive the first 30 secs of a fight without any intervention. The is critical as the tank needs that time to establish aggro control, and your party will use that time to position themselves with clear lines of sight, and clear target designation. I have my party tactics set to all party members except healer attack target of main character. I use the focus fire method and usually start on the weaker targets first working my way up. Minimize the dps your tank is recieving by weeding out the weak first.
Asai
#20
Posté 12 janvier 2010 - 05:45
On Nightmare, they'll target the party member that has the highest amount of threat on each individual mob. They won't automatically target the heaviest armored party member.
#21
Posté 12 janvier 2010 - 07:55
it's only occassional not any kind of common AI script template. i just rp and chalk it up to my expanding reputation as a badass and they recognize my companions.
Modifié par phordicus, 12 janvier 2010 - 07:55 .
#22
Posté 12 janvier 2010 - 01:09
phordicus wrote...
the only answer is "yes, sometimes a creature's first priority is to attack the main character". this was an AI cheat used in BG as well (always hilarious when non-invisibility-detecting creatures would huddle around a stealthed PC). this is proven by the numerous times i've kept the MC around the corner from the enemy location, sent in the other three, and still a few mobs go attack a thing they have yet to even see that was neither first (or ever...) nor any kind of combat threat (i've tested with no weapons equipped on non-mage MCs).
This might not be an "attack the PC" logic as much as a "attack the biggest threat". The bad guys "see" the whole party. I've always had mages toss long range spells out of LoS and then run away long before the baddies can see them. They'll run right by the visible party to attack the unseen mage around the corner. If your PC has the best stuff and is the biggest threat that's who they'll go after even if he's not in LoS.





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