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Allow us to buy higher max missiles/ops packs or fix it BW, seriously...


399 réponses à ce sujet

#1
Nethershadow

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For those that played the first week and either spent tonnes of time or more likely tonnes of money that got their max missiles / ops packs beyond the 5 missiles / 6 ops packs max (10 max i think) should either be brought in line with the rest of us or allow us (the prolly 99% of populace in this game) to buy with real money higher maxes.

For those that have it, it is like a cheat code that is legal and active all the time. If people here are big on wanting equality, like gender ext, then this is the same thing.

I want higher maxes...

What is everyone else thoughts?



I would love a BW response to why they felt this is fair/valid but i wont hold my breath if they dont.

#2
udinbak4

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build a time masheen...

#3
HolyAvenger

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No.

13x4 = 52 missiles is ridiculous.

#4
lazysundae

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Life's not fair, kid.

#5
Saints

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lazysundae wrote...

Life's not fair, kid.

Agreed.

#6
Bryan Johnson

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The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.

#7
Justinmiles19

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Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.


I agree with Brojo Image IPB

#8
Guest_Aotearas_*

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Captain, I detect huge quantities of jealousy in this sector!

#9
Uchimura

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Solos.

#10
R0binME

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Wouldn't bioware, or ea, benefit from making it possible to buy higher max of consumables for each game, from real money.

#11
Bryan Johnson

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R0binME wrote...

Wouldn't bioware, or ea, benefit from making it possible to buy higher max of consumables for each game, from real money.


Theoretically there could be an initial amount of money to be made, but 52 rockets does trivalize a game.

Furthermore we do not have things that are money exclusive, you can either pay for or earn something in game.

#12
Omnifarious Nef

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Yeah, sure, let's give everyone 10 of everything, and watch Bioware buff all the enemies into "God" status. That'll go down suuuuper well with the BSN.

#13
R0binME

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Bryan Johnson wrote...

R0binME wrote...

Wouldn't bioware, or ea, benefit from making it possible to buy higher max of consumables for each game, from real money.


Theoretically there could be an initial amount of money to be made, but 52 rockets does trivalize a game.

Furthermore we do not have things that are money exclusive, you can either pay for or earn something in game.


Ha! I like the sound of that.

#14
Mr_Steph

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I don't see the point in doing that TBH. 

#15
Slojack

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Or you could just use the Gear slot with appropriate gear to boost certain consumable quantities.

#16
Oni Dark Clown

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I don't know about the OP, but I don't need 10 of everything to get through a match.
It's fine the way it is.

#17
Kalas Magnus

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Cry some moar.

Also, leave link alone.

#18
XPMUser

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Higher max = easier solo and faster speed run.
How is it not unfair when this forum is an epeen arena?

#19
Nethershadow

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Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.


Well yes they would be great teammates, assuming they would use them.
And i do agree that if all 4 players had tham many missiles it would trivilize things but..

But the main benefit (not the only one) for me and anyone else would be for solo, which would make a huge difference in the skill level you are at.

Also when many (bsn posters / elites) rate you based on your scorecard, this could also make a big difference. Personally i would rather have rockets done away ith permanently and have spawns not spawn so tight so then it truly is about your skill and not just spawn nuking, but that is a different thread.

#20
Kalas Magnus

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XPMUser wrote...

Higher max = easier solo and faster speed run.
How is it not unfair when this forum is an epeen arena?

link uses a fury.

Someone get their kroguard reegar and beat that record. It can be done.

Only on pc though.

#21
HolyAvenger

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They should NOT change the main metagame based on soloing.

#22
Admiral Dreck

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I think it's fine.

I've gone through Platinums without using a single Consumable.
My latest Platinum game,
I had brought Armored Compartments didn't shoot a single rocket.. So Wave 11, I rocketed all the things.

#23
Bryan Johnson

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Nethershadow wrote...

Well yes they would be great teammates, assuming they would use them.
And i do agree that if all 4 players had tham many missiles it would trivilize things but..

But the main benefit (not the only one) for me and anyone else would be for solo, which would make a huge difference in the skill level you are at.

Also when many (bsn posters / elites) rate you based on your scorecard, this could also make a big difference. Personally i would rather have rockets done away ith permanently and have spawns not spawn so tight so then it truly is about your skill and not just spawn nuking, but that is a different thread.


Well since it is the community that is deciding skill level then if you wish to make this kind of "ranking" then the community should come up with an offset for what they see as valid.

The movement would be something like if you use more than the 6 cap then it is "invalid".

#24
jm2207

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Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.


That's a slippery slope, Bryan. If you had given everyone the opportunity to unlock certain characters, weapons, mods, gear etc. for a set period of time (say a Harrier XV or a Stronghold Package X) and then made them unobtainable, I think most people would agree that the players who were able to obtain them have an advantage, and that it is unfair. 

Advantages: (1) More people want you on their team. (2) Every mission is easier to complete. This means more credits, more challenge points, more N7 points, and in less time. Basically everything this game is about.

If you were to say, "Life ain't fair suckas! We miscalculated and some people now have an unfair advantage, so DEAL with it!" that would be one thing. Trying to dance around it is insulting.

I agree that 10-13 x4 would be ridiculous. But taking away slots and giving them credits/packs whatever in return is no more unfair to them than not doing so is to everyone else.

#25
Guest__only1biggs__*

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Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.


congratulations brian johnson, you have just told everyone that nerfing guns/classes holds no merit, as this is a co-op game and there is no unfair advantage to anyone.

we just want to have these powerful weapons in our team.

correct

so un nerf everything. powers, weapons etc...

Modifié par _only1biggs_, 14 février 2013 - 05:44 .