Allow us to buy higher max missiles/ops packs or fix it BW, seriously...
#1
Posté 14 février 2013 - 04:46
For those that have it, it is like a cheat code that is legal and active all the time. If people here are big on wanting equality, like gender ext, then this is the same thing.
I want higher maxes...
What is everyone else thoughts?
I would love a BW response to why they felt this is fair/valid but i wont hold my breath if they dont.
#2
Posté 14 février 2013 - 04:54
#3
Posté 14 février 2013 - 04:58
13x4 = 52 missiles is ridiculous.
#4
Posté 14 février 2013 - 04:59
#5
Posté 14 février 2013 - 05:00
Agreed.lazysundae wrote...
Life's not fair, kid.
#6
Posté 14 février 2013 - 05:00
This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.
#7
Posté 14 février 2013 - 05:03
Bryan Johnson wrote...
The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.
This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.
I agree with Brojo
#8
Guest_Aotearas_*
Posté 14 février 2013 - 05:04
Guest_Aotearas_*
#9
Posté 14 février 2013 - 05:04
#10
Posté 14 février 2013 - 05:08
#11
Posté 14 février 2013 - 05:10
R0binME wrote...
Wouldn't bioware, or ea, benefit from making it possible to buy higher max of consumables for each game, from real money.
Theoretically there could be an initial amount of money to be made, but 52 rockets does trivalize a game.
Furthermore we do not have things that are money exclusive, you can either pay for or earn something in game.
#12
Posté 14 février 2013 - 05:11
#13
Posté 14 février 2013 - 05:12
Bryan Johnson wrote...
R0binME wrote...
Wouldn't bioware, or ea, benefit from making it possible to buy higher max of consumables for each game, from real money.
Theoretically there could be an initial amount of money to be made, but 52 rockets does trivalize a game.
Furthermore we do not have things that are money exclusive, you can either pay for or earn something in game.
Ha! I like the sound of that.
#14
Posté 14 février 2013 - 05:16
#15
Posté 14 février 2013 - 05:17
#16
Posté 14 février 2013 - 05:18
It's fine the way it is.
#17
Posté 14 février 2013 - 05:18
Also, leave link alone.
#18
Posté 14 février 2013 - 05:29
How is it not unfair when this forum is an epeen arena?
#19
Posté 14 février 2013 - 05:30
Bryan Johnson wrote...
The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.
This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.
Well yes they would be great teammates, assuming they would use them.
And i do agree that if all 4 players had tham many missiles it would trivilize things but..
But the main benefit (not the only one) for me and anyone else would be for solo, which would make a huge difference in the skill level you are at.
Also when many (bsn posters / elites) rate you based on your scorecard, this could also make a big difference. Personally i would rather have rockets done away ith permanently and have spawns not spawn so tight so then it truly is about your skill and not just spawn nuking, but that is a different thread.
#20
Posté 14 février 2013 - 05:31
link uses a fury.XPMUser wrote...
Higher max = easier solo and faster speed run.
How is it not unfair when this forum is an epeen arena?
Someone get their kroguard reegar and beat that record. It can be done.
Only on pc though.
#21
Posté 14 février 2013 - 05:32
#22
Posté 14 février 2013 - 05:32
I've gone through Platinums without using a single Consumable.
My latest Platinum game,
I had brought Armored Compartments didn't shoot a single rocket.. So Wave 11, I rocketed all the things.
#23
Posté 14 février 2013 - 05:34
Nethershadow wrote...
Well yes they would be great teammates, assuming they would use them.
And i do agree that if all 4 players had tham many missiles it would trivilize things but..
But the main benefit (not the only one) for me and anyone else would be for solo, which would make a huge difference in the skill level you are at.
Also when many (bsn posters / elites) rate you based on your scorecard, this could also make a big difference. Personally i would rather have rockets done away ith permanently and have spawns not spawn so tight so then it truly is about your skill and not just spawn nuking, but that is a different thread.
Well since it is the community that is deciding skill level then if you wish to make this kind of "ranking" then the community should come up with an offset for what they see as valid.
The movement would be something like if you use more than the 6 cap then it is "invalid".
#24
Posté 14 février 2013 - 05:37
Bryan Johnson wrote...
The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.
This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.
That's a slippery slope, Bryan. If you had given everyone the opportunity to unlock certain characters, weapons, mods, gear etc. for a set period of time (say a Harrier XV or a Stronghold Package X) and then made them unobtainable, I think most people would agree that the players who were able to obtain them have an advantage, and that it is unfair.
Advantages: (1) More people want you on their team. (2) Every mission is easier to complete. This means more credits, more challenge points, more N7 points, and in less time. Basically everything this game is about.
If you were to say, "Life ain't fair suckas! We miscalculated and some people now have an unfair advantage, so DEAL with it!" that would be one thing. Trying to dance around it is insulting.
I agree that 10-13 x4 would be ridiculous. But taking away slots and giving them credits/packs whatever in return is no more unfair to them than not doing so is to everyone else.
#25
Guest__only1biggs__*
Posté 14 février 2013 - 05:37
Guest__only1biggs__*
Bryan Johnson wrote...
The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.
This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.
congratulations brian johnson, you have just told everyone that nerfing guns/classes holds no merit, as this is a co-op game and there is no unfair advantage to anyone.
we just want to have these powerful weapons in our team.
correct
so un nerf everything. powers, weapons etc...
Modifié par _only1biggs_, 14 février 2013 - 05:44 .





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