ryanshowseason3 wrote...
TheThirdRace wrote...
Intended or not, it is unfair.
Opinion. Also why be angry that someone else is having an easier time with the game? Why are we so focused on taking our neighbors cake because we don't have one? Especially since your goal is to just smash it on the ground so no one has it.
TheThirdRace wrote...
It's not like they got a promotional item that get them +1 over the cap.
In essence this really is the case. They paid a large premium probably in the hundreds of dollars to get an advantage.
I'm not angry, there's no need to be and that's how I can keep things civil while discussing it. My goal isn't to take the cake of my neighbors, I only state an anomaly where in a system where everyone is supposed to be equals (in chances and possibilities), there are some that benefit from a "glitch" that puts them above the others. Either you have a system where everything's equal or you don't. As far as I know, Bioware made it pretty clear that it's the former.
You say they spend money to get an advantage. What really is this advantage? Bioware made a RNG store so you couldn't buy a specific item, you have to pay credits or real money to buy a pack. So technically, they paid for a pack and whatever is in it is up to chance, no guarantees. The only advantage you get for paying is to get your things faster. You never get better things that nobody else can get, you just get them faster. That is the advantage of paying, the only advantage there is actually if you don't benefit from a glitch.
Following your logic, if I paid to get a pack and got the Krysae before the nerf, it shouldn't have been touched by the nerf because I paid real money for it. Maybe some people had it at level X, but it still got nerfed into oblivion. Why is that? Why didn't they use the same logic as with the cap on missiles and apply the nerf only to players who doesn't have the Krysae? Why no one have seen an exception even if they paid money? Because the system is done in a way where everyone abide by the same rules, everyone has the same chance to get the same gun.
ryanshowseason3 wrote...
TheThirdRace wrote...
As I said, I understand that people shouldn't just get their cap lowered because they might have paid money. What I suggested was to lower each of those limit back to the normal value and give for each limit lowered a commendation pack. That way, you "exchange" a 10 missile limit for maybe a Hurricane, an Eagle, a Crusader, a Valiant or a Valkyrie. Nobody has finished the promotionnal weapons, so some of those people could get up to 4 upgrades to them, which is a fair trade.
You might tell me this would give them an advantage for having more upgrades to promotionnal weapons, but I'll answer that everyone will be able to get there eventually while nobody can get a 10 missile cap no matter how long you play. I think it's fair to go that way because people that paid money still have something of value that nobody has right now and that will still be true for a good amount of time.
So you'd exchange one advantage for another? Also they wouldn't be too happy with an advantage they could just as easily have gotten for free in exchange to what they paid for. Also they might actually *HATE* all the promotional weapons or have the ones they want maxed out, then you're basically giving them garbage and taking their cake at the same time.
Definitely not a fair solution to them.
As stated before, they paid for a pack. There were no guarantees to get that +1 to missile cap and if it becomes unbalanced there's also no guarantees they will not nerf it (same as guns). Technically, Bioware could give you 1 PSP as reimbursement and be done with you. I simply gave a trade-off that is "valuable" because other players won't be able to match their new advantage for a good while.
As for giving them garbage and taking their cake, I'd say only this. In the real world, if the government send you a check every month and they realize they made a mistake, they're gonna ask you to reimburse them all the money. They won't let you keep it, some will even charge you interest because you should have told them when it happened the first time.
All in all, it's not a case where it's essential to correct this thing. It's not game breaking and it certainly doesn't affect my game at all. It's just a matter of principle, Bioware made a mistake back then and I think it should be fixed.