Computron2000 wrote...
TheThirdRace wrote...
You know, there are some roads in this world where there's no speed limit. If the government decided to limit the speed on that road, how would they logically do it?
Following your logic the limit would have to be set to the lower common denominator to be fair to everyone. That means that if my grandmother drives at 10 mph on that road, we should all drive below that speed so the change affects everyone.
OR
They would decide what speed they think is acceptable for safety and congestion reasons and go with that. Those that drove over the new speed limit would be the only ones affected.
Now please tell me you realize how much your logic is flawed...
Do realise that absolute fairness is never the most popular choice.
In your example, there is no gain or loss by anyone prior as there was no precedent (no speed limit in the first place). For your example, the considerations do not consist of fairness. It consists of
i) Crash and accident data on said roads.
ii) Travel time and hence transport time which impacts the economy
iii) Conditions of the roads (new/old, material used, etc)
Now please tell me you realize how much your example is flawed...
Here's my answer...
The "no speed limit" is still limited to the maximum speed your car/truck/etc can drive at. So there is a precedent and putting in place a limit does "prevent" you from using your full speed. Thus, some people lose their right to drive at the speed they could.
As for the fairness, my point wasn't about that. The only thing I have to say about fairness is that everyone should be affected by the same rule. The people that have more than the current cap should be brought back in line.
But let's address your argument...
1) Never said there was any accident or crash or whatever... The reason for the speed limit could be to avoid exceptions. Here in Canada, every highway has a speed limit of 100 km/h no matter how much accident there are or the number of crashes. It doesn't matter, the rule applies to every highway.
2) I don't see how putting a speed limit takes into consideration travel time. You don't put a speed limit because you think people get there too fast... As for the economy and transport time, you are sorely mistaken too. Trucks are built to go a certain speed to maximize their fuel efficiency. Sure they can drive at 80 MPH but at the cost of triple the amount of fuel, which defeats completely your argument. Most of the transport companies lock the speed limit of their trucks (done with the internal computer) to 90 km/h (55 mph?) because it cost too much fuel to drive over that speed. So all in all, even if the limit was 200 MPH, it wouldn't matter because the companies are chosing to use a lower speed limit for a completely different reason.
3) Never said there was anything wrong with the road either. We have the same speed limit on highways no matter how good or bad the state of the road is. Aren't they fixing the roads where you're from when there's something dangerous?
So now here are why I think Bioware should just rectify this.
1) They stated that having too much consumables was unbalancing the game. You could have up to 52 missiles if everyone had the 10 missiles cap and the +3 missiles gear.
2) When someone with 10 missiles get into your lobby, it has the potential to give the team an advantage based on something not accessible to other teams no matter what, which is a bit unfair. I can live with it because 5 more missiles isn't that much considering pubs usually refrain from using theirs no matter what. So in a way, it "can" balance itself out.
3) But what happens when 4 people with a 10 missiles cap join the same lobby? Bioware stated that 52 was too much, so technically this shouldn't be allowed. What is the most sensible solution to avoid this?
3a) Is it to change the matchmaking system to avoid putting 2 or more of those people in the same lobby? Meaning people over the cap cannot be matched together by random lobbies or by the join option in the friend list...
3b) Just apply the cap limit to everyone so that you avoid the problem entirely.
See, it's not just about fairness, it's about balance too. If Bioware decided that the cap for whatever the consumable is 5 or 6, it's because it would unbalance the game if you had more. Thus, there's no logical reason to allow some people to go over that cap. You wouldn't accept that a small group of people have the old overpowered Krysae because it wasn't balanced (not that the new Krysae is balanced, but that's another story). Everyone should be under the same rules and the "over the cap" situation arised because Bioware were weak and decided to apply the balance change only to those who didn't get the goods. You just don't do that...
Modifié par TheThirdRace, 19 février 2013 - 05:09 .