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Allow us to buy higher max missiles/ops packs or fix it BW, seriously...


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#26
FateNeverEnds

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Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.

But it is now. It does give an unfair advantage to these players since they can play more aggressively and risk to get into compromising situations they can get away of with more ease than the rest of us. Or solo more easily. There are achievements for soloing so claiming it's a cooperative game is not valid. But if you wish...then this unbalanced situation provides veteran MPers with a slight advantage others don't have. Add maxed manifests and this is not even close to a fair, cooperative game.

I got the game on day one, but as a true fan to the series I spent months playing the SP campaign first. Is this my reward?

Also, I've never gotten my hands on level IV consumables. I heard the RNG Store only drops them once you have your URs maxed. If that's true how can we compete cooperate in equal conditions with those who not only have Warp Ammo and Cyclonic IV, but have maxed URs? No contest here.

#27
Mondhase

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God, no! I'm already low enough on ops packs all the time as it is, if I could take 10 into a match I would soon be out completely.

5 or 6 (more with gear) of a consumable is enough and I really don't think Bioware should make any changes to this game with the thought in mind to make soloing easier (or harder; whatever really). This is a co-op game and even though people do solo it on all difficulties it should still be treated as a game for 4 players, not 1.

#28
Kinom001

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NeferiusXji wrote...

Yeah, sure, let's give everyone 10 of everything, and watch Bioware buff all the enemies into "God" status. That'll go down suuuuper well with the BSN.


Exactly my thoughts. Honestly, being jelly about the number of missiles that someone can carry, minus Armored Compartments, is just ridiculous.

#29
jlee375

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_only1biggs_ wrote...

Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.


congratulations brian johnson, you have just told everyone that nerfing guns holds no merit, as this is a co-op game and there is no unfair advantage to anyone. we just want to have these powerful weapons in our team.

correct


Out of context. Nerfing is not about the fact that someone has an unfair advantage using a certain weapon: it stems from the need to keep all meaningful choices viable. Or at the very least, to keep as many as possible meaningful choices viable. It is meant to encourage diversity in playstyle. 

Modifié par jlee375, 14 février 2013 - 05:42 .


#30
Admiral Dreck

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_only1biggs_ wrote...

Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.


congratulations Bryan Johnson, you have just told everyone that nerfing guns holds no merit, as this is a co-op game and there is no unfair advantage to anyone. we just want to have these powerful weapons in our team.

correct

Fix'dImage IPB

#31
Oni Dark Clown

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_only1biggs_ wrote...

congratulations brian johnson, bla bla bla


how did you spell that wrong when you Quote him.....
also, since this thread has the indication of turning into "Devs plz" Mess.
I Wash My hands of this weirdness.

#32
Kinom001

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FateNeverEnds wrote...

Also, I've never gotten my hands on level IV consumables. I heard the RNG Store only drops them once you have your URs maxed.


That's...incorrect. I certainly don't have all of my UR's maxed and I receive level 4 consumables quite a bit.

Modifié par Kinom001, 14 février 2013 - 05:51 .


#33
Zaidra

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Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.

I don't have the higher max, and I agree with this.

Quit complaining and play the game. Jealousy will ruin a great experience, just go have fun and try to forget that you're madly jealous that somebody else has something more than you.

#34
spudspot

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Hell no, coordinating your 32 existing rockets is powerful enough, to say the least.

Quite frankly, I don't really care about the roughly 7 people across all platforms that have a higher maximum and are still active.

#35
capn233

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I think Bioware should give me 20 Thermal Clip packs per mission so I can get a 2000% damage bonus on my Harrier.

#36
Guest__only1biggs__*

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jlee375 wrote...

_only1biggs_ wrote...

Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.


congratulations brian johnson, you have just told everyone that nerfing guns holds no merit, as this is a co-op game and there is no unfair advantage to anyone. we just want to have these powerful weapons in our team.

correct


Out of context. Nerfing is not about the fact that someone has an unfair advantage using a certain weapon: it stems from the need to keep all meaningful choices viable. Or at the very least, to keep as many as possible meaningful choices viable. It is meant to encourage diversity in playstyle. 


it's not out of context at all. i took his line of "this is a co-op game, there is no unfair advantage" and called him on his nonsense. if there is no unfair advantage then they should un nerf the weapons and powers. it's that simple

#37
DragonRacer

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FateNeverEnds wrote...

Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.

But it is now. It does give an unfair advantage to these players since they can play more aggressively and risk to get into compromising situations they can get away of with more ease than the rest of us. Or solo more easily. There are achievements for soloing so claiming it's a cooperative game is not valid. But if you wish...then this unbalanced situation provides veteran MPers with a slight advantage others don't have. Add maxed manifests and this is not even close to a fair, cooperative game.

I got the game on day one, but as a true fan to the series I spent months playing the SP campaign first. Is this my reward?

Also, I've never gotten my hands on level IV consumables. I heard the RNG Store only drops them once you have your URs maxed. If that's true how can we compete cooperate in equal conditions with those who not only have Warp Ammo and Cyclonic IV, but have maxed URs? No contest here.


Then somebody misinformed you. Level IV ammo starts dropping when you only have maybe one to two more rares left to go. That's when I started receiving mine: I had all rare guns maxed, all rare weapon mods maxed, all rare gear maxed, and only a small handful of rare character appearance options to unlock when they started sprinkling into my PSPs.

Also, just a friendly reminder to everyone in the thread - keep this nice and civil, please. Do NOT start using heated and/or sarcastic language with each other. That typically just leads to fights and not actual discussion.

Do not dogpile on each other or on Bryan. Would rather not repeat such an incident so soon.

Carry on.

#38
HolyAvenger

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_only1biggs_ wrote...

jlee375 wrote...

_only1biggs_ wrote...

Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.


congratulations brian johnson, you have just told everyone that nerfing guns holds no merit, as this is a co-op game and there is no unfair advantage to anyone. we just want to have these powerful weapons in our team.

correct


Out of context. Nerfing is not about the fact that someone has an unfair advantage using a certain weapon: it stems from the need to keep all meaningful choices viable. Or at the very least, to keep as many as possible meaningful choices viable. It is meant to encourage diversity in playstyle. 


it's not out of context at all. i took his line of "this is a co-op game, there is no unfair advantage" and called him on his nonsense. if there is no unfair advantage then they should un nerf the weapons and powers. it's that simple

Image IPB

Buffing and nerfing isn't about unfair advantage, its about having a varied and spread amount of valid choices so people don't get bored of running the same kits and weapons and quit playing the game. Like I did when the pre-nerf Krysae was all you saw in lobbies.

#39
lazysundae

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FateNeverEnds wrote...

Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.

But it is now. It does give an unfair advantage to these players since they can play more aggressively and risk to get into compromising situations they can get away of with more ease than the rest of us. Or solo more easily. There are achievements for soloing so claiming it's a cooperative game is not valid. But if you wish...then this unbalanced situation provides veteran MPers with a slight advantage others don't have. Add maxed manifests and this is not even close to a fair, cooperative game.

I got the game on day one, but as a true fan to the series I spent months playing the SP campaign first. Is this my reward?

Also, I've never gotten my hands on level IV consumables. I heard the RNG Store only drops them once you have your URs maxed. If that's true how can we compete cooperate in equal conditions with those who not only have Warp Ammo and Cyclonic IV, but have maxed URs? No contest here.

First of all, level IVs start to drop when you max at least one category of RARE items - characters, weapons, mods, gear.

Secondly, in solos it doesn't MATTER what other players have or don't have.  Consumables/gear/good weapons don't allow a player to play more aggressively and survive - skill and awareness and knowledge of how the game works is how these players get in and out of situations with ease.

I also was a latecomer to MP, and had to play catch-up to get a lot of stuff that other players had already had for a long time.  Now that I am where I am, I don't feel that other players have an inherent advantage over me, outside of time spent playing and skill level that only I can improve (or not).

#40
RaptorSolutions

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R0binME wrote...

Bryan Johnson wrote...

R0binME wrote...

Wouldn't bioware, or ea, benefit from making it possible to buy higher max of consumables for each game, from real money.


Theoretically there could be an initial amount of money to be made, but 52 rockets does trivalize a game.

Furthermore we do not have things that are money exclusive, you can either pay for or earn something in game.


Ha! I like the sound of that.


Hear hear! Anyway, some people started playing early and get a little higher capacity on consumables. Thats definetly not as big a deal compared to as mentioned earlier limited time release Harrier XV.

#41
DinkumGem

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The only thing I regret is that I wasted the first 3 weeks playing single-player before reluctantly giving multiplayer a try.

#42
jm2207

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RaptorSolutions wrote...

Hear hear! Anyway, some people started playing early and get a little higher capacity on consumables. Thats definetly not as big a deal compared to as mentioned earlier limited time release Harrier XV.


Sure it is. Having double ops packs and missiles and +4 medigel applies to every mission, every platinum. A Harrier XV is only useful when you use it.

#43
udinbak4

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I am happy with the way things work.

Although I have to say that I do miss allied goals.

Maybe we should at least get +1 cobra, and +1 ammo weekend operations, so that we round up all consumables at 6, instead of 5/6/6/5. They could even be very difficult operations, especially the one for the cobra increase.

#44
jlee375

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HolyAvenger wrote...
Buffing and nerfing isn't about unfair advantage, its about having a varied and spread amount of valid choices so people don't get bored of running the same kits and weapons and quit playing the game. Like I did when the pre-nerf Krysae was all you saw in lobbies.


This.

Like when you could almost never find a lobby without multiple AA + Carniflex. You can go the cynical route and say that this balancing exists for the purpose of microtransactions, and in some sense, this is likely true. 

However, the other reason is simply because they want people to play the game and have fun. If all you ever need to do is equip "X kit with X weapon" and instantly win at all difficulty levels, where is the challenge? At least for me, I like the idea that no one setup can make the game trivially easy no matter your skill. 


Edit: And getting back on topic, they did introduce equipment that ups your amount of consumables. I know that it precludes taking another potentially more useful gear, but I do not think that the max caps give an unfair advantage to anyone. Nor do I think it needs to be changed solely for the purposes of soloing (usually the only time when it makes a noticeable difference). 

Modifié par jlee375, 14 février 2013 - 06:01 .


#45
cronshaw

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Everyone should have the same consumable cap
If bioware wants to reward the people who played a lot in the beginning that's fine
But don't tell me it's fair or balanced
Because it isn't

#46
The_Fantasm

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You act as if hundreds of people have this.. They don't. Get over it. If you don't die a lot, it shouldn't matter. Also, 10 rockets? No thanks.

#47
FateNeverEnds

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jlee375 wrote...

However, the other reason is simply because they want people to play the game and have fun. If all you ever need to do is equip "X kit with X weapon" and instantly win at all difficulty levels, where is the challenge? At least for me, I like the idea that no one setup can make the game trivially easy no matter your skill.

Well Reegar Kroguard and Harrier TGI have been around a while. Just saying.:whistle:

#48
Mystical_Gaming

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So because us veteran players have been playing from the get go we should have our max amounts taken away? I don't think so.

#49
N7-RedFox

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Bryan Johnson wrote...

R0binME wrote...

Wouldn't bioware, or ea, benefit from making it possible to buy higher max of consumables for each game, from real money.


Theoretically there could be an initial amount of money to be made, but 52 rockets does trivalize a game.

Furthermore we do not have things that are money exclusive, you can either pay for or earn something in game.


I definately would have wanted to have those guys on my team helping me out in my early days. Don't know what all the commotion is about.

#50
HolyAvenger

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FateNeverEnds wrote...

jlee375 wrote...

However, the other reason is simply because they want people to play the game and have fun. If all you ever need to do is equip "X kit with X weapon" and instantly win at all difficulty levels, where is the challenge? At least for me, I like the idea that no one setup can make the game trivially easy no matter your skill.

Well Reegar Kroguard and Harrier TGI have been around a while. Just saying.:whistle:


Stimpacks copped a nerf. Reegar should.