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Allow us to buy higher max missiles/ops packs or fix it BW, seriously...


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#51
FateNeverEnds

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HolyAvenger wrote...

FateNeverEnds wrote...

jlee375 wrote...

However, the other reason is simply because they want people to play the game and have fun. If all you ever need to do is equip "X kit with X weapon" and instantly win at all difficulty levels, where is the challenge? At least for me, I like the idea that no one setup can make the game trivially easy no matter your skill.

Well Reegar Kroguard and Harrier TGI have been around a while. Just saying.:whistle:


Stimpacks copped a nerf. Reegar should.

So should the Harrier. Though stim packs did suffer a nerf, the combination is still somewhere near to foolproof. My Harrier II has me topping Platinum more often than not when slapped on a TGI. Can't wait to get it maxed. Still I do admit it's OP. But hey if the game allows me to use it I will. Same for the 10 Ops Packs/Missiles guys. The Harrier TGI combo should be nerfed and also should their capacity be capped to 6.

#52
BrownStreaks

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FateNeverEnds wrote...

Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.



I got the game on day one, but as a true fan to the series I spent months playing the SP campaign first. Is this my reward?



/\\ /\\ This...

#53
Computron2000

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FateNeverEnds wrote...

jlee375 wrote...

However, the other reason is simply because they want people to play the game and have fun. If all you ever need to do is equip "X kit with X weapon" and instantly win at all difficulty levels, where is the challenge? At least for me, I like the idea that no one setup can make the game trivially easy no matter your skill.

Well Reegar Kroguard and Harrier TGI have been around a while. Just saying.:whistle:


Solo plat with those 2 and come back to me. Hell even gold solos, you have people having problems with those 2 kits. What does that show? Its not a "i win button".

And regarding level 4 ammo and cyclonics, the difference is there but you are blowing it way out of porportion. 

Level 3 cyclonics = +100% base
Level 4 cyclonics = +150% base

On a standard human with base 500, that is a difference of 250 shields. 300 on the quarians/salarians. 375 on the batarians/turians. On a drell or vorcha it is worthless at 125. The best bonus is from krogan at 500. People getting ammo 4s and equip 4s are those who spent the time (or cash) maxing their rares. You want those stuff, then pay the piper like we did.

#54
Yenneffer

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Seriously, how many people are there with the higher max. 10? Does it really bother you that much? It's perfectly possible to play the game without the extra gels/rockets and I belive that the players who have the extras rarely use them all anyway.

#55
Sir_Alan_

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Not really sure if giving people the option to purchase those upgrades with real money is the solution.

I do agree it's a bit unfair that some (i assume very few) people might have larger limits but at the same time, it's not their fault Bioware made changes post launch, so punishing them doesn't make sense.

In an ideal world it'd be nice if we were all given the chance to have the same max limit as those that have higher values than the default BUT as many have already said this amount of missiles in a game would be somewhat of a joke.

Unfortunately the best thing to do is probably to just keep things the way they are...

#56
jm2207

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Mystical_Gaming wrote...

So because us veteran players have been playing from the get go we should have our max amounts taken away? I don't think so.


If Bryan wants to claim that no unfair advantage exists, then yes.

#57
Sir_Alan_

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FateNeverEnds wrote...

Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.



I got the game on day one, but as a true fan to the series I spent months playing the SP campaign first. Is this my reward?



Makes a very valid point :blush:

#58
inssect

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modok8 wrote...

Everyone should have the same consumable cap
If bioware wants to reward the people who played a lot in the beginning that's fine
But don't tell me it's fair or balanced
Because it isn't


agreed
Also, its like if you said that ballance changes only apply to new players and it is competely fair

Modifié par inssect, 14 février 2013 - 06:40 .


#59
Catastrophy

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Yenneffer wrote...

Seriously, how many people are there with the higher max. 10? Does it really bother you that much? It's perfectly possible to play the game without the extra gels/rockets and I belive that the players who have the extras rarely use them all anyway.


This. And it would take the fun out of a lot of matches. So no and just deal with it.

#60
N172

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Bryan Johnson wrote...

52 rockets does trivalize a game.

So if 4 of those players end up in the same lobby it trivalizes the game?
I agree.

So, in order to prevent that, you have to remove those additional missiles (and opspacks, medigel, ammopacks) and give them something that could be in the same slot of a pack (rare unlock/ammo if i remember correctly).

#61
DragonRacer

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Yenneffer wrote...

Seriously, how many people are there with the higher max. 10? Does it really bother you that much? It's perfectly possible to play the game without the extra gels/rockets and I belive that the players who have the extras rarely use them all anyway.



It can't possibly be that many. I started playing MP only about two weeks (maybe less) after the game launched, when I finished my SP campaign, and I'm pretty sure that 10-cap had already been knocked down to 5 by the time I started MP.

That's not a huge window for people to have slipped through. I am sure the number of players with 10-anything is very few... probably even fewer because how many of them are even still active?

Personally, I think it's much to ado about nothing, but that's just my opinion.

#62
NuclearTech76

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Bryan Johnson wrote...

The players who played at the beginning technically did not get an unfair advantage, every player had the capability to receive the same benefits.

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.

I don't see how you can say this is the case now. Even though it is coop, it should be an even playing field. It is not if someone has 10 ops packs and others have only 6 with no hope to increase them.

I'm not saying it should be fixed or crying about it but to say it's not an unfair advantage is wrong.

#63
JLoco11

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Bryan Johnson wrote...

R0binME wrote...

Wouldn't bioware, or ea, benefit from making it possible to buy higher max of consumables for each game, from real money.


Theoretically there could be an initial amount of money to be made, but 52 rockets does trivalize a game.

Furthermore we do not have things that are money exclusive, you can either pay for or earn something in game.


Because a rocket glitch lasting 1 full year with 5 attempts to fix it wasn't trivial it all!

What people are arguing is that it wasn't fair they were allowed to keep extra content that we couldn't have.  For example, remember PS3 had the Commendation pack error where you could get multiple items?

Some didn't realize it (some DID realize it and took advantage), but at the end of the day, everyone was put on equal footing.  Regardless if that was an unintended error compared to a designed gameplay element that needed to be scaled back, the community was balanced out.

That's all people are asking for.  If anything, how about more Allied Goal events to balance out the unfair proportions.

#64
tMc Tallgeese

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A few of the arguments here are quite heavy on the subjective. The one below has really got me scratching my head...

WTF Argument - "I'm a true fan who did single player first, so why did I get punished?"
Since when was there a "true fan" system implemented that rewards people for campaign play? You have imbued yourself with a false sense of entitlement. It might be best to put the controls down and reevaluate this line of thinking. You're not being punished, the developer has simply made a change to the gameplay that helped curb some balancing concerns.

#65
TODD 5184

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So me reporting n7 Link won't do a damn thing?!

I been playing ME3 since demo, how come my max gears are 5 and 6 and this kid can hold 10 to 15?! I call bull, even if you call jealousy.

So much for balancing gameplay.

#66
Cyonan

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Outside of speed runs, how many of you complaining actually use all of your missiles in a match(wave 11 doesn't count) and would still use another 5 missiles?

#67
tMc Tallgeese

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TODD 5184 wrote...

So me reporting n7 Link won't do a damn thing?!

I been playing ME3 since demo, how come my max gears are 5 and 6 and this kid can hold 10 to 15?! I call bull, even if you call jealousy.

So much for balancing gameplay.


The player base as a whole, BioWare's primary concern I imagine, is balanced out with the consumable levels as they are. I think a small percentage of players having a higher capacity is making a mountain out of a mole hill. 

#68
JLoco11

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Cyonan wrote...

Outside of speed runs, how many of you complaining actually use all of your missiles in a match(wave 11 doesn't count) and would still use another 5 missiles?


Depends on the number of idiots someone will get stuck with in a game.

My goal is to never use a rocket unless absolutely necessary.  When I have to use it, chances are I'm hoping it kills my teammates as well for being idiots.

#69
BrownStreaks

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I almost never use 5 or 6 of anything...but I would still like the option to if someone else has it.

#70
TODD 5184

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Oh, if only I had had 13 rockets for my solo challenge...

#71
jm2207

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Cyonan wrote...

Outside of speed runs, how many of you complaining actually use all of your missiles in a match(wave 11 doesn't count) and would still use another 5 missiles?


Not often. But I can think of several times (to be generously conservative) that it would have come in handy. I love it when people make arguments consisting of "because the number is small/insignificant it is pointless to discuss the principle at hand". This goes for the "I bet only 12.65 people are still around who have 10 missiles" people too. I'd love to see how they arrived at their number.

#72
tMc Tallgeese

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Cyonan wrote...

Outside of speed runs, how many of you complaining actually use all of your missiles in a match(wave 11 doesn't count) and would still use another 5 missiles?


I rarely do, even when soloing. There are some instances where it can come in handy, but I don't think every player having 10 is a good thing for the balance of the game. 

#73
robarcool

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Bryan Johnson wrote...

This is a co-op game, there is no unfair advantage to these people, I would think you would more likely want these people on your team.

Pretty sure this will now be one of the main anti-nerf quotes.

Modifié par robarcool, 14 février 2013 - 07:08 .


#74
Deerber

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To the OP.

I'd just like to say... If you got "inspired" to make this thread by Link... Just know that you wouldn't be able to do what he does even with 50 missiles.

#75
Cyonan

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jm2207 wrote...

Cyonan wrote...

Outside of speed runs, how many of you complaining actually use all of your missiles in a match(wave 11 doesn't count) and would still use another 5 missiles?


Not often. But I can think of several times (to be generously conservative) that it would have come in handy. I love it when people make arguments consisting of "because the number is small/insignificant it is pointless to discuss the principle at hand". This goes for the "I bet only 12.65 people are still around who have 10 missiles" people too. I'd love to see how they arrived at their number.


But if your matches that you would have used all 10 missiles are so infrequent then what does it matter?

No it's not fair to the people who joined after the cap was lowered or people who played SP first and didn't get above the cap(like me).

Would it be fair to take away those extra consumables from the people who played a ton in the first week to get them?

They already mentioned that they think 52 potential missiles trivializes the game, so they aren't going to give everybody a 10 missile cap.