Bioware makes games with strong narrative that relies on building relationships with a cast of characters.
Of course, that's the charm of Bioware games. But there's a difference between building a variety of relationships and forcing very specific content onto a Player.
Perhaps the thread has merely lost it's direction or people have just been skimming the posts, the original suggestion was to make more of romance (something I could certainly accept if it meant a more natural progression of relationships) but also to have romance become one of the driving forces of the main plot, which is where I personally draw the line.
The obvious charm to Bioware games is the emotional connection that Bioware build between the Player and their Party. Few Players will really care about saving the world, so much as the people in their particularly small part of it (which was proven with Mass Effect 3 I believe). The relationships vary depending on your choices, obviously, which is fantastic. It offers a realism to your experience, an understanding that not everyone will accept you and your choices.
The problem comes when a very specific type of relationship is forced onto a Player, like the Original Poster suggested. This not only limits a Player's ability to define and characterize the personality of their own character, but it forces a compulsory romantic element onto people that might not want it.
Were I forced to pursue romantic content in order to continue the main story of the game, I would be annoyed. It's not so much about the romantic content itself, but more about the fact that it isn't my choice to pursue it - That would damage the game for me, not just because of a compulsory relationship that I might not want to pursue, but also because my
character may not want to pursue it.
If I want to play a completely Blight-Focused Dalish Elf who sets aside all personal happiness in order to save the world then I should have that choice. Not be railroaded into a romantic relationship that my character would never pursue.
So to clarify my point - It's not romance that I have a problem with, I very much appreciate that my Ditsy Mage fell in love and had her heart broken as a result. The problem I have is the suggestion that romantic content should be made a requirement for the continuation of the actual main plot.
It's about
choice or rather the lack of choice that is suggested.
Modifié par Sylvanpyxie, 20 février 2013 - 06:16 .