Medigel Transmitter
#76
Posté 14 février 2013 - 09:28
ex.) Volus, Asari Justicar, Drell (actually any of them, chances are you're going to go down a couple of times)
#77
Posté 14 février 2013 - 09:29
Actually, I have used it during all Volus UUP games before.
#78
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Posté 14 février 2013 - 09:31
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Aiiro wrote...
it's very useful on infiltrators or team-centric characters.
ex.) Volus, Asari Justicar, Drell (actually any of them, chances are you're going to go down a couple of times)
The question is - do you take extra nades for a Drell or do you take MTR? For me the choice is obvious. And for Justicar I will go for extra shields, biotic damage or weapons damage.
#79
Posté 14 février 2013 - 09:32
#80
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Posté 14 février 2013 - 09:32
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Jack Crapper wrote...
Only when I Kroguard.
Actually, I have used it during all Volus UUP games before.
LOL yeah. I will put MRT on my Kroguard when playing Geth. Cuz I'm sure I will go down A LOT
#81
Posté 14 février 2013 - 09:41
Air Quotes wrote...
Aiiro wrote...
it's very useful on infiltrators or team-centric characters.
ex.) Volus, Asari Justicar, Drell (actually any of them, chances are you're going to go down a couple of times)
The question is - do you take extra nades for a Drell or do you take MTR? For me the choice is obvious. And for Justicar I will go for extra shields, biotic damage or weapons damage.
Extra Grenades are nice, but I don't find them necessary to be honest.
On the Justicar, I somewhat agree, since my build lacks a little shielding. But I guess since my playstyle involves staying around the team most of the time, and others have different styles, I guess it's up for individual interpretation.
Modifié par Aiiro, 14 février 2013 - 09:41 .
#82
Posté 14 février 2013 - 09:43
It would be more useful if it was with gels + ops.
Aiiro wrote...
Extra Grenades are nice, but I don't find them necessary to be honest.
Modifié par llandwynwyn, 14 février 2013 - 09:44 .
#83
Posté 14 février 2013 - 09:59
#84
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Posté 14 février 2013 - 10:08
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LoonySpectre wrote...
Why equip MGT on a volus? Volus should prevent team wipes with shieldboost, not heal them after the fact.
My thoughs exactly.
#85
Posté 14 février 2013 - 10:14
I think that was their (not bright) idea.
#86
Posté 14 février 2013 - 10:16
#87
Posté 14 février 2013 - 10:17
Air Quotes wrote...
LoonySpectre wrote...
Why equip MGT on a volus? Volus should prevent team wipes with shieldboost, not heal them after the fact.
My thoughs exactly.
This is very true in principal however in my experience very few know how to play the volus, for the most part he has been a libality in games I have run, not always but often, some pugs seem to get it right but it's a real crap shoot
#88
Posté 14 février 2013 - 10:18
I don't use it because I am selfish and would rather boost my own damage output.
#89
Posté 14 février 2013 - 10:25
Boog_89 wrote...
I will speak for most people here
I don't use it because I am selfish and would rather boost my own damage output.
I can play team medic in pugs and still be on the right side of the grass and in most pugs my damage output has to make up for the lack of others, not all but many.
#90
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Posté 14 février 2013 - 10:26
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P51Mus7ang wrote...
Air Quotes wrote...
LoonySpectre wrote...
Why equip MGT on a volus? Volus should prevent team wipes with shieldboost, not heal them after the fact.
My thoughs exactly.
This is very true in principal however in my experience very few know how to play the volus, for the most part he has been a libality in games I have run, not always but often, some pugs seem to get it right but it's a real crap shoot
Volus + Typhoon = PAY DAY!
#91
Posté 14 février 2013 - 10:34
#92
Posté 14 février 2013 - 10:37
Kocka007 wrote...
I only use it when soloing the rippers on bronze
Yes very handy in a solo round, forgot about that
#93
Posté 14 février 2013 - 11:14
The last time I used it somebody blew up an abomination with 15 seconds left in the extraction, taking all 4 of us down. Hit it and we go the full extraction bonus.
#94
Posté 14 février 2013 - 11:25
Scutshakes wrote...
I use it every time I go to gold. It has saved the team countless times, especially with unreliable pugs.
I've found that it can be very useful on Gold/Plat. When something goes horribly wrong it can be a godsend to get everyone up at once, makes it harder for all of the mobs to all focus on one person.
The 30m radius or the level V does really reach quite far. Just think, the flamer only reaches 10m (15m with the evolution), and this is three (two) times that distance. On small maps it can make a large difference, as well when the group is holding a position and things go sideways.
#95
Posté 14 février 2013 - 11:35
#96
Posté 15 février 2013 - 05:32
Air Quotes wrote...
If it had a much bigger range, I would die on purpose to rez all my teammates at once rather than going for revives.
I think Medigel Transmitter would be much more useful if its effect also apply when you revive a teammate.
#97
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Posté 15 février 2013 - 05:33
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Zodhiarche wrote...
Air Quotes wrote...
If it had a much bigger range, I would die on purpose to rez all my teammates at once rather than going for revives.
I think Medigel Transmitter would be much more useful if its effect also apply when you revive a teammate.
In what way? Full health and shields?
#98
Posté 15 février 2013 - 05:49
Ha ! It would be too much powerful !Air Quotes wrote...
Zodhiarche wrote...
Air Quotes wrote...
If it had a much bigger range, I would die on purpose to rez all my teammates at once rather than going for revives.
I think Medigel Transmitter would be much more useful if its effect also apply when you revive a teammate.
In what way? Full health and shields?
More like this :
- When you use a medigel, revive all teammates in the range, with the actual 30m (full health on Bronze, 3 health on Silver, 2 on Gold and 1 on Platinum if I'm right).
- When you revive a teammate, revive all teammates in the same range (and the same limits).
But I'm agree with you : the actual limit is good but it's not enough when pugs go far far away in gold...





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