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Combat in DA3


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33 réponses à ce sujet

#1
Chiramu

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 Ok, I like the news about how DA3 will have the isometric view again :) but I was wondering how responsive will the characters be in a fight? 

I've been replaying DA2 and the most annoying thing I have with the combat is that the characters aren't responsive enough. For example, you're trying to get your party out of a bad AOE cast by a Blood Mage, you hit ctrl+a click outside of the aoe and they don't automatically move. Another example, while I was dueling the Arishok my spells and cast times were exceptionally long(playing mage) and every time I cast a spell the Arishok was able to hit me at least once and other times he knocked my cast off because it takes too long to cast, there was also one time where I was stun locked up against a wall with him because my character took too long to stand up and run away.

So, combat is an important part of the RPG isn't it? Storytelling comes from playing through the game, and we need combat there cause if there was no combat we would be walking through hallway after hallway with no obstacles. Of course then Dragon Age could turn completely into a Puzzle-RPG instead of an action oriented RPG lol.  

So how responsive will our combat be in DA3?  Do we need a pause function in Dragon Age combat? Will mages have haxxor abilities and teleports like in DA2? Anyone know if there has been any word about the combat in DA3?

Went off on a tangent there, but bottom line, combat is important could we please have some word about it?

#2
Eternal Phoenix

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Yeah, all we know so far is that it'll be a mix between Origins and DA2 but the strategic placement of your companions and preparation will be important again and that enemy encounters will be more akin to Origins this time.

So that part is good news.

I'd rather them release a gameplay video though. It's 2013 and still we have nothing but a few concept art pieces.

#3
Rawgrim

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As long as my character doesn`t bounce about like some damn anime hero, I am fine with it.

#4
schalafi

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I hope they never get rid of the pause function! Bioware games have always had that.

#5
Blazomancer

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Speaking only for myself, I found DA2 to be generally more responsive than Origins. But that may have something to do with the way Origins used to lag in my PC. Anyway, I did find some annoying issues in DA2 combat; one that comes to mind regarding responsiveness is how Varric or any party member, for the matter of fact, sometimes moved their legs in the same position when commanded to move at the onset of a battle and then would just start attacking from the same position. I hope this and all other minor issues will be sorted out in DA3.

I'd like the pause option to remain as I don't really like to play in real time, it's fun to pause and analyze the battlefield and make decisions accordingly, although it seemed this strategic element was reduced to a minimum in DA2 making it possible to faceroll in real time, even in nightmare with high DPS builds.

#6
Fast Jimmy

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I don't believe any news has confirmed an iso-metric camera for DA3...?

Iso-metric camera: semi-confirmed rumor for DA3?

#7
MichaelStuart

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Chiramu wrote...
So, combat is an important part of the RPG isn't it? Storytelling comes from playing through the game, and we need combat there cause if there was no combat we would be walking through hallway after hallway with no obstacles. Of course then Dragon Age could turn completely into a Puzzle-RPG instead of an action oriented RPG lol.


I think combat is at it's best when it is a puzzle.

As for how combat will be in Dragon Age 3, I belive it will just be a tweaked version of Dragon Age 2's combat.

#8
Sylvius the Mad

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Fast Jimmy wrote...

I don't believe any news has confirmed an iso-metric camera for DA3...?

That's what I was thinking.  I would love confirmation of that, but given BioWare's insistence that they will only tell us about things they can show us, we'd need at least a screenshot before we'd know about possible camera options.

#9
Renmiri1

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Twitch combat, no pause and DA2 mage animations = love.

Oh fine, you can have your darn strategic pause button but let me skip it on my game. Me like button mashing! Rawrrrr!!!!

#10
Arppis

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I want a combat like in Mass Effect games. Where you are in complete control of your character and his every swing. And you are just commanding your party, instead of assuming direct control over them.

#11
riverbanks

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Yikes no. The best part of DA combat to me is maneuvering the whole part around the field so they're always each at the right strategic point I need them to be, and it's a rare enough feature to see it disappear in even one more game.

You can always control only your PC and leave your party to their own devices by taking direct control of their tactics screen. Every companion has the potential to become a kill machine just by adjusting their tactics right.

Modifié par riverbanks, 15 février 2013 - 11:31 .


#12
Renmiri1

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Arppis wrote...

I want a combat like in Mass Effect games. Where you are in complete control of your character and his every swing. And you are just commanding your party, instead of assuming direct control over them.


Yup Yup

Modifié par Renmiri1, 16 février 2013 - 12:03 .


#13
AshenShug4r

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Arppis wrote...

I want a combat like in Mass Effect games. Where you are in complete control of your character and his every swing. And you are just commanding your party, instead of assuming direct control over them.

Then it wouldn't be Dragon Age.

#14
Sylvius the Mad

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Arppis wrote...

I want a combat like in Mass Effect games. Where you are in complete control of your character and his every swing. And you are just commanding your party, instead of assuming direct control over them.

They're all my characters.  My control over them should be exactly equivalent.

And while some people look at ME and see twitch combat, I see pause-and-play just like DAO - I paused to aim almost every shot in ME.

#15
Chiramu

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schalafi wrote...

I hope they never get rid of the pause function! Bioware games have always had that.


The pause function in combat serves no purpose. If the reaction speed is addressed then you can fight very well without needing to pause to think of what to do. Much like an RTS, no pause in multiplayer Starcraft with all the Koreans playing their ultra league matches.

#16
Chiramu

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Maybe I'm the only one here who likes RTS games, but I think Dragon Age combat could work quite well if the battle system took a few pages out of a real time strategy game. RTS is incredibly strategic, it's about thinking on your toes and being fast, much like actual combat.

But it seems I'm alone on this point :<.

#17
10K

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Renmiri1 wrote...

Twitch combat, no pause and DA2 mage animations = love.

Oh fine, you can have your darn strategic pause button but let me skip it on my game. Me like button mashing! Rawrrrr!!!!


Button mashing FTW. I hereby agree with you opinion :wizard:

#18
Sylvius the Mad

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Chiramu wrote...

Maybe I'm the only one here who likes RTS games, but I think Dragon Age combat could work quite well if the battle system took a few pages out of a real time strategy game. RTS is incredibly strategic, it's about thinking on your toes and being fast, much like actual combat.

But it seems I'm alone on this point :<.

Some of us would rather RPG combat challenge our characters alone, rather than challenging us a players directly.

I think the difficulty in RPGs comes from buidling a character, not actively fighting on his behalf.

#19
Chiramu

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Sylvius the Mad wrote...

Chiramu wrote...

Maybe I'm the only one here who likes RTS games, but I think Dragon Age combat could work quite well if the battle system took a few pages out of a real time strategy game. RTS is incredibly strategic, it's about thinking on your toes and being fast, much like actual combat.

But it seems I'm alone on this point :<.

Some of us would rather RPG combat challenge our characters alone, rather than challenging us a players directly.

I think the difficulty in RPGs comes from buidling a character, not actively fighting on his behalf.


Story needs conflict to be interesting, games need combat to be interesting. Combat is a necessity and so to make combat more enjoyable you need to work on the gameplay, otherwise it's a long hard slog to get through the gameplay that is half finished to see the rest of the story.

My first introduction to RTS was Warcraft 3 and that was only because I wanted to see the story. I've never played an RTS before, but I loved the story so much I put that part aside and I slogged through it so I could see what happened :)

That's how combat's suppose to be. Enjoyable and challenging. 

#20
Dominari

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Combat could be anything from Jagged Alliance to DOA:4; as long as the story is compelling I'll like it. If it is just another mindless faceroll with no script I'll pass.

#21
Guest_Hanz54321_*

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If they switch to twitch combat, I'm out.

I have played StarCraft since 1998. RTS is not twitch combat, but if they switched to RTS style, I'm out.

There are plenty of other games that have those features to service that customer base. The DA series is to serve the customer base I happen to fall into. It would be foolish to switch it now. The result would be loosing more of their base while attracting very few twitch/RTS players. This already happened once between Origins and 2. The franchise could not sustain another hit like that.

I'm sorry the OP got stun locked fighting the Arishok, but the situation he describes clearly tells me that he/she does never learned how to fight the Arishok. The guy is a cream puff once you know his telling motions before he actually hits the PC.

#22
Paul E Dangerously

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Somewhere between DAO and DA2 seems perfect. Take DAO's encounter design (which was the best part) and more responsive combat like DA2 (though not so over-the-top).

#23
Sylvius the Mad

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Chiramu wrote...

Story needs conflict to be interesting, games need combat to be interesting. Combat is a necessity and so to make combat more enjoyable you need to work on the gameplay, otherwise it's a long hard slog to get through the gameplay that is half finished to see the rest of the story.

I love the combat in DAO.  My only compaint about it is that it's a bit too fast given the lack of a combat log.  If it had a combat log, then the speed of DAO's combat is perfect.

#24
Chiramu

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What's this "twitch combat" everyone keeps going on about? Here I'm talking about making the characters more responsive to your commands and people are talking about weird **** lol.

I would just be happy really with my characters doing the things that I tell them to do when I tell them to do it. It takes like half a second before the character does the action you've told them to take in DA2, and then it takes longer because they have to animate the action that you want them to take.
I wish I could move and fight too, where are the instant casts with mages? Mages have so much time where you have to stand completely still or your character has no clue what to do.
You also can't cancel any actions, if you've misclicked an ability or sent a heal to the wrong person, you can't get the character to cancel that action, you're completely screwed.

Modifié par Chiramu, 16 février 2013 - 08:35 .


#25
Xewaka

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Chiramu wrote...
games need combat to be interesting.

False. See, for example, The Secret of Monkey Island.

Chiramu wrote...
Combat is a necessity

False. See, for example, Simcity.