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"magic cutscene weapons" fix


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6 réponses à ce sujet

#1
alternatefallen

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At first I was pretty indifferent to this, but I'm in my sixth playthrough and by now it's seriously grating. Why is an Infiltrator Shepard pulling out an Avenger? What the hell is Garrus doing with a Predator pistol? How are my squadmates using weapons they don't freaking have?

I mean, okay, in ME2 the suicide mission had everyone running and gunning with avengers for some reason, but at least in the majority of the other cutscenes the characters used weapons they were actually carrying. 

I won't claim to know the first thing about modding, apart from using the Gibbed Save Editors, but I'm wondering if anyone's attempted to change the magic cutscene weapons to actual equipped weapons. Is it even possible? 

#2
MrStoob

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Ahhh the avenger **** slap. Really wouldn't have been hard to implement the characters using the weapons they are actually carrying, the resource is already there. ME2/3 was obviously the worst for this as the characters didn't even have the weapons on them. At times in ME3, the character had a full load on their back then the avenger in their hand. Not to mention the new version of the **** slap where the avenger overlays with the rifle that James is actually carrying. Is there a fix? I know not. I just wanted to join in the gripe. :)

#3
ManOfSteel

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Ah, the cutscene Avenger/Predator. Easily my biggest problem with the game. Mass Effect 2 handled it better. If a specific weapon type was required for the cutscene and Shepard was able to use that type of weapon, the model of the weapon (for example, the Mattock) would always be used instead of the default. If the character didn't have the weapon type, then and only then would it generate an Avenger or Shuriken. The Vindicator, Mattock etc. always behaved like an Avenger, but at least it looked better.

#4
Mimitochan

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From the few examples I saw in the sequence editor, weapons in cutscenes are hard coded.
They're loaded or referenced as static objects (in opposition to a dynamic reference where the game would call the current player loadout).

So if you wanted to change that, you'd probably need to modify every single cutscene. Or to replace Avenger or whatever weapon is commonly used by another mesh.

#5
gisle

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I suggest you change the thread title, since it implies you have this fix. Adding a question mark behind it would do.

I think the Leviathan DLC did this right in one or more cutscenes -- been to long since I played it --, since a squadmate was shooting with the SMG she had equipped, but it was off since she fired the Geth SMG as if it were a pistol.

#6
ManOfSteel

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Gisle-Aune wrote...

I suggest you change the thread title, since it implies you have this fix. Adding a question mark behind it would do.

I think the Leviathan DLC did this right in one or more cutscenes -- been to long since I played it --, since a squadmate was shooting with the SMG she had equipped, but it was off since she fired the Geth SMG as if it were a pistol.


Most of the cutscenes in Leviathan fixed this issue, although there are still one or two where Shepard uses the Avenger regardless.

#7
Soja57

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DoomHK wrote...

Gisle-Aune wrote...

I suggest you change the thread title, since it implies you have this fix. Adding a question mark behind it would do.

I think the Leviathan DLC did this right in one or more cutscenes -- been to long since I played it --, since a squadmate was shooting with the SMG she had equipped, but it was off since she fired the Geth SMG as if it were a pistol.


Most of the cutscenes in Leviathan fixed this issue, although there are still one or two where Shepard uses the Avenger regardless.


LOL, I remember equipping Tali with a Claymore, and she fired it in automatic firing mode during one cutscene. OMG HAX. :blink: