horacethegrey wrote...
I've just been replaying the through the game again with my main character, and I'm struck by the sheer detail the devs put into building this world, and how fun the gameplay is. The characters and their interactions with you can be both hilarious and sometimes moving, and while the story isn't as good Bioware's other rpg's, it's still a top notch yarn.
They had many years to develop Dragon Age: Origins. I remember the first stills coming out not too long after Jade Empire's release. It looked like a pretty different game back then. Much more KOTOR-like visually.
I'm still at a loss as to why they couldn't build on the success of this game with DA2. While I don't hate the sequel per se, it was still a huge step down in many respects (aside from Hawke's companions, who are great), from the repetitive gameplay to the utterly drab locale that is Kirkwall.
Wonder no more. They wanted to try something different and the release was rushed. Never a good combination. My opinion is that they should have done Kirkwall as an open world map with an option to switch between day and night (on top of having a proper day/night cycle. It should have been a vibrant, exciting, populated place that changed over the years to reflect the passage of time.
DA2 had so much potential, but so much was squandered because of the deadline's EA imposes upon their subsidiaries whenever they have a success on their hands. Remember that DA:O was being developed prior to EA's acquisition of BioWare.
I really hope Inquisition is a return to form for Bioware, because playing through DA:O again has me wanting a truly great sequel to it.
I hope that Inquisition is as replayable as DA:O but with a story as solid as DA2 had (DA:O's story is a fairly stock standard heroic fantasy tale of defeating ancient evil to save the world). DA2's story is much more interesting than DA:O's, but is unfortunately easy to lose sight of if all you can see is DA2's technical faults.