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Wow... Dragon Age Origins is still a great game


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#76
Mantaal

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Harle Cerulean wrote...

Mantaal wrote...

Harle Cerulean wrote...

While DA:O has a lot of good in it, I don't find it to be better than DA2, and I hope Bioware can find a way to make fans of both games happy with DA3. However, given than some fans of DA:O are dead-set against anything DA2-like, I suspect that won't be possible, since they effectively just want DA:O v 2.0, which isn't going to happen.


Yeah and thats kinda sad because the masses love DA:O and a very few like DA2. They would sell alot more Copys with a real DA2.


As always, you underestimate how many people like DA2.  There is a very vocal segment of these forums that hate it, and because they shout the loudest, they assume they're the majority, since all they can hear is their own voices.  But there are plenty of other voices out there: people who preferred DA:O and enjoyed some of DA2, but hated other aspects, and overall were lukewarm; people who preferred DA:O but enjoyed DA2 a lot; people who liked both equally; people who preferred DA2; people who haven't even played DA:O.  Hell, there's people on this board who didn't like either one, though it beats me why they hang around...

Pretending that there's a near-consensus about DA2 does nothing to make you look logical or reasonable.


I dont think so. My Opinion is not based on this forums here. More about every user preview out there, The numbers sold of DA2 (Considering there are alot peoples did buy this game because it has the name Dragon Age) and the Fact that Bioware did skip the Addon for DA2. 
If you put that together im sure i dont underestimate the numbers of peoples who like DA2. 

#77
The Six Path of Pain

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Yup Dragon Age:Origins is the S#%T :)

#78
CrystaJ

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Why do people always bring up sales numbers when comparing these games? I'm sure there's plenty of musical talent out there that you enjoy that likely has been soundly trounced in record sales by the likes of Justin Bieber and Nicki Minaj. "x people of people bought it compared to x, so it sucks/rocks" is hardly a compelling argument defending or supporting anything ever.

And what's a user preview? Is it different from a review?

<renegade shepard>my opinion is the only one that matters</renegade shepard>

#79
Mr_Steph

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Nice to play again sure, but the gameplay is horrid compared to DAII IMO. I still like DAO more than DAII, but gameplay goes to DAII hands down for me (I did miss setting up my rogue for backstabs though :crying:).

#80
PnXMarcin1PL

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yup it is very awesome game, ive almost finished arkham city and ill start my 2nd dragon age origins playthrough
im just wondering if its possible to make alistair marry anora while player kills loghain

#81
Fiddles dee dee

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PnXMarcin1PL wrote...

yup it is very awesome game, ive almost finished arkham city and ill start my 2nd dragon age origins playthrough
im just wondering if its possible to make alistair marry anora while player kills loghain


Yes it is possible. The weirdest ending I think you can do is have Alistair marry Anora, keep Loghain alive and then either sacrifice yourself or Loghain killing the arch demon or even go the OGB route and have a grand total of three wardens with which to rebuild.

#82
Damien-III

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CrystaJ wrote...

Why do people always bring up sales numbers when comparing these games? I'm sure there's plenty of musical talent out there that you enjoy that likely has been soundly trounced in record sales by the likes of Justin Bieber and Nicki Minaj. "x people of people bought it compared to x, so it sucks/rocks" is hardly a compelling argument defending or supporting anything ever.

And what's a user preview? Is it different from a review?

<renegade shepard>my opinion is the only one that matters</renegade shepard>


People use sales numbers to strenghten their case, or dismiss them when it doesn't.

DAO selling better than DA2 proves that it is the better game. CoD selling better than DAO only proves that a lot of people are stupid and want stupid games. It's all a matter of perception.

#83
cindercatz

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llandwynwyn wrote...

It is. But the game is only 4 years old lol

LTD wrote...

I'm amazed there are people who manage to (re)play DA II. Is this something you get paid money from? Some study in name of greater good? Why would you want to do such thing?


I'm amazed some people don't understand that not everyone thinks/feels the same. DA2 is far from being perfect, but it had some good qualities and in some cases (combat) one could argue it's better than Origins.


I loathed the DA2 combat, and the repetitive necessity of it. That's really the main reason I have a  hard time replaying it, and it's the reason I had a hard time finishing my first playthrough, that and the choice railroading in Act 3. There are some good things they did, but as a total package, the combat severely hurts DA2 for me. .. It has gotten better though. When I went back to try and play a little bit of my second Hawke for a bit a few months ago, all the improvements they've made through the patches are very noticeable. It's still nowhere near Origins' fun factor for me.

#84
Heimdall

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Damien-III wrote...

CrystaJ wrote...

Why do people always bring up sales numbers when comparing these games? I'm sure there's plenty of musical talent out there that you enjoy that likely has been soundly trounced in record sales by the likes of Justin Bieber and Nicki Minaj. "x people of people bought it compared to x, so it sucks/rocks" is hardly a compelling argument defending or supporting anything ever.

And what's a user preview? Is it different from a review?

<renegade shepard>my opinion is the only one that matters</renegade shepard>


People use sales numbers to strenghten their case, or dismiss them when it doesn't.

DAO selling better than DA2 proves that it is the better game. CoD selling better than DAO only proves that a lot of people are stupid and want stupid games. It's all a matter of perception.

The preception being that sale numbers prove a game is better when you like it and proves people are stupid when you don't?  That just seems to make sale's numbers worthless.

Modifié par Lord Aesir, 17 février 2013 - 01:34 .


#85
Thasinta

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Lord Aesir wrote...
The preception being that sale numbers prove a game is better when you like it and proves people are stupid when you don't?  That just seems to make sale's numbers worthless.

Well, at least up to a point, they are worthless when determining if a game is any good or not. Or book or movie or whatever. Bad things can, thanks to good marketing, sell like fresh pancakes with whipped cream and blueberry jam; good works can suffer from bad marketing.

They're not totally worthless. They can, for example, be fairly useful for publishers: "So, that creator's work sold great! Let's offer her a 3-work deal," or "Wow, the sales numbers barely exceeded the size of the creator's family and circle of friends. Yeah ... let's just drop her, ok?"

And regarding DA2's bad sales/worse than DAO's sales. I'd think that's mostly due to a whole lot of people going ahead and picking up DAO, because it was a new game with glowing reviews all around, and based on that decide to not follow that particular franchise any further. And even that doesn't have to mean DAO is a bad game, only that first time around, more people were curious, and some of them found that this bleakness just didn't appeal to them. Or whatever. (Or possibly, the marketing was worse. I don't know, I rarely pick up magazines or visit websites that would have advertisements for games.)

#86
Sidney

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DAO's replay problem isn't the story and characters. It is really some of the main quests that stop me. I loved the Mage Tower the first time I played DAO and the second...now I loathe facing that back and forth thing and all the slow transformation. I also shudder thinking about slogging through the waves of trash mobs in the Roads and seeing the awfulness of the DAO combat system on extended display.

#87
aphelion4

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I loved both games, although I only played through DA:2...twice I think now and prior to when DA2 came out I played Origins 6-7 times.

Overall I liked Origins more, but the combat in DA2 was so much of an improvement I couldn't bear to sit through the slog fest that was Origins. I'm not sure where people get the idea it's "hack and slash" from? It's the exact same thing minus a few tactical options and sped up--though I play on PC so maybe it's different on consoles. Is it the stupid/flashy animations? Boring auto attack is still there. O.o

And I hate, hate, HATE friendly fire in both games. I only ever use a mage; I play as a mage to use those big flashy spells of win and when I feel limited to only throwing out boring, single target spells because I might set Alistair's/Fenris' pants on fire...well, it sucks and it's boring. So I modded the crap out of both games to remove friendly fire from the highest settings and they were much more fun to me.

In DA:I I hope to God they remove those dreadful cooldowns on spells (especially on support spells as that is the type of mage I play) or at least cut them in half. It's lame in a single player game. All imo of course. :D

 Also, fix the zombie hands, keep the running in combat animations of DA2 or redesign them (please God no more gorilla shuffle).

#88
Jeffonl1

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aphelion4 wrote...

I loved both games, although I only played through DA:2...twice I think now and prior to when DA2 came out I played Origins 6-7 times.

Overall I liked Origins more, but the combat in DA2 was so much of an improvement I couldn't bear to sit through the slog fest that was Origins. I'm not sure where people get the idea it's "hack and slash" from? It's the exact same thing minus a few tactical options and sped up--though I play on PC so maybe it's different on consoles. Is it the stupid/flashy animations? Boring auto attack is still there. O.o


I really agree with this post...  I really do like DAO more on balance, but the DAO combat system (without mods) is a certainly a 'slog fest'.  I have great many more play throughs in DAO than DA2:  each game has its own strengths and weaknesses...
I just love the wide open spaces and story of DAO

#89
cindercatz

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aphelion4 wrote...

I loved both games, although I only played through DA:2...twice I think now and prior to when DA2 came out I played Origins 6-7 times.

Overall I liked Origins more, but the combat in DA2 was so much of an improvement I couldn't bear to sit through the slog fest that was Origins. I'm not sure where people get the idea it's "hack and slash" from? It's the exact same thing minus a few tactical options and sped up--though I play on PC so maybe it's different on consoles. Is it the stupid/flashy animations? Boring auto attack is still there. O.o

And I hate, hate, HATE friendly fire in both games. I only ever use a mage; I play as a mage to use those big flashy spells of win and when I feel limited to only throwing out boring, single target spells because I might set Alistair's/Fenris' pants on fire...well, it sucks and it's boring. So I modded the crap out of both games to remove friendly fire from the highest settings and they were much more fun to me.

In DA:I I hope to God they remove those dreadful cooldowns on spells (especially on support spells as that is the type of mage I play) or at least cut them in half. It's lame in a single player game. All imo of course. :D

 Also, fix the zombie hands, keep the running in combat animations of DA2 or redesign them (please God no more gorilla shuffle).


I actually need auto-attack or I flat can't stand to play DA. DA2 shipped without it on 360 and constantly hitting the same button both put me to sleep and caused me so much hand pain I had to abandon it until they patched it a month or so later.

But I agree, no more gorilla shuffle. :-)

Yeah, DA2 had small areas, no battlefield tactics (no shield and bow tactics, no chokepoints, no high ground, no way to set up an ambush type scenario, no defensive postion, no player traps, etc.), no change of pace and flow, incredibly large life bars, no spell combos that I noticed (like setting oil slicks ablaze, etc.), the animations were choppy fast instead of allowing the characters to approach and clash, no real synched combat animation, no finishers worth watching, no weapon switching or tactical system replacement, only one dragon battle that was messed up.

So everything that I fell in love with about Origins combat except the ability to script your companions' AI was gone, though that was improved. Also, the lack of companion customization and the scaling generic equipment hurt my enjoyment of combat overall.

I hated the wave encounter mechanic, the lifebars, the constant corridor feel, the arcadey bosses, the whole Cross class Combo system, the inability to command my fighters to attack from range and switch off, and the instant jump attack. And the attack button, again. And hate is not too strong a word. I seriously struggled with not just taking the game back and returning it after those first 14 hours I gave it.

Then I just decided to wait for the patch since they promised that. I was going to return it otherwise, and I just turned the difficulty all the way down, which I never do, just so I could get through the combat as fast as possible and get to the dialogue and choice stuff in the story, focus on what there was of what I liked about it.

That, and I made a lot of suggestions about how to improve combat for DA3. :-) Both productive and cathartic.

Modifié par cindercatz, 17 février 2013 - 03:42 .


#90
Sacred_Fantasy

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Damien-III wrote...

CrystaJ wrote...

Why do people always bring up sales numbers when comparing these games? I'm sure there's plenty of musical talent out there that you enjoy that likely has been soundly trounced in record sales by the likes of Justin Bieber and Nicki Minaj. "x people of people bought it compared to x, so it sucks/rocks" is hardly a compelling argument defending or supporting anything ever.

And what's a user preview? Is it different from a review?

<renegade shepard>my opinion is the only one that matters</renegade shepard>


People use sales numbers to strenghten their case, or dismiss them when it doesn't.

DAO selling better than DA2 proves that it is the better game. CoD selling better than DAO only proves that a lot of people are stupid and want stupid games. It's all a matter of perception.




Then this is the matter of truth.

1. There is no DA 2's ultimate edition. You know why?
Mark Darrah, ‘retailers have to be willing to take it. There isn’t any retail interest ATM.’
http://twitter.com/#...906475420090369

http://whatculture.c...ate-edition.php
Lack of interest huh? Who want to sell a product that doesn't have sufficient demand on the market?

2.  Metacritic reviews, 19 mixed and 1 negative receptions out of 65 publications  as oppose to only 3 mixed receptions out of 68 publication for DAO.  ( XboX 360 only, but I'm sure the verdict is the same for both PC and PS 3 platforms )

So I guess, all this people are stupid then? Continue to live in denial, but 0.01M units sold did not guarantee Planetscape Tournemant's survival and will not ensure any games survival in this age. So continue to be genius and you will see all the games will die.

Modifié par Sacred_Fantasy, 17 février 2013 - 03:41 .


#91
aphelion4

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*fails quoting* Oh well. @ Cindercats

I very much agree with everything here. While I liked the pace of the combat in DA2, the areas where you fight and the wave mechanics were lame as hell. Lack of companion customization, too many corridors, etc.  I recall adding scaling equipment  and companion customization using some mod thingy I forget the name as it's been like 2 years since I've touched DA2. Anyway, being able to customize my companions HELPED GREATLY in my enjoyment of it.

I doubt I could've played vanilla DA2.

Also, I guess I'm not one for really worrying about tactics in battles (again, I played as a Mage 100% of the time so I guess you can tell what kind of person I am <: ).

A typical DA:O battle for me was "Direct Alistair to smack that zombo> Throw a Fireball>Kill Alistair (on accident) >Have Wynne revive him> Direct Alistair to draw threat> Throw a Fireball> Kill Alistair (on accident)>Revive him myself> Switch to Alistair and tank the boss myself> Find out that my AI controlled self throws a Fireball at me> Gives up on reviving Alistair and just directs all the mages to throw Fireballs>wins. I pretty much gave up on all tactics as I'm a very impatient individual. Killing the **** out of everything as quickly as possible works for me. :D

I found in both games there weren't really situations that really required strategy on nightmare. If DA:I adds some I'd be okay with it.

Modifié par aphelion4, 17 février 2013 - 03:55 .


#92
Damien-III

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Sacred_Fantasy wrote...

Damien-III wrote...

CrystaJ wrote...

Why do people always bring up sales numbers when comparing these games? I'm sure there's plenty of musical talent out there that you enjoy that likely has been soundly trounced in record sales by the likes of Justin Bieber and Nicki Minaj. "x people of people bought it compared to x, so it sucks/rocks" is hardly a compelling argument defending or supporting anything ever.

And what's a user preview? Is it different from a review?

<renegade shepard>my opinion is the only one that matters</renegade shepard>


People use sales numbers to strenghten their case, or dismiss them when it doesn't.

DAO selling better than DA2 proves that it is the better game. CoD selling better than DAO only proves that a lot of people are stupid and want stupid games. It's all a matter of perception.




Then this is the matter of truth.

1. There is no DA 2's ultimate edition. You know why?
Mark Darrah, ‘retailers have to be willing to take it. There isn’t any retail interest ATM.’
http://twitter.com/#...906475420090369

http://whatculture.c...ate-edition.php
Lack of interest huh? Who want to sell a product that doesn't have sufficient demand on the market?

2.  Metacritic reviews, 19 mixed and 1 negative receptions out of 65 publications  as oppose to only 3 mixed receptions out of 68 publication for DAO.  ( XboX 360 only, but I'm sure the verdict is the same for both PC and PS 3 platforms )

So I guess, all this people are stupid then? Continue to live in denial, but 0.01M units sold did not guarantee Planetscape Tournemant's survival and will not ensure any games survival in this age. So continue to be genius and you will see all the games will die.


Hmm, should have phrased it better. The second paragraph was an example of the use of sales numbers to bolster your argument, when in fact, in regards to the quality of a game, sales numbers are mostly meaningless. For publishers sales numbers are important, that is correct, but again has nothing to do with overall quality.

What the second paragraph was not, was my personal opinion since i happen to enjoy DA2 more than DAO.

And i myself don't care about metacritic that much. I decide wether i like a game, not some reviewer.

And please no personal attacks, things like that ruin my good mood.

#93
_- Songlian -

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Daralii wrote...

I'm never sure if people hate DA2 for its flaws or because it's not Origins.


In a sense, it should have been Origins. Mass Effect games all feel the same when you play them. And yes, having the same main character in all three does contribute to that... but it's not all, not imo.

DA2 was too far removed from Origins. Felt like I was playing something else entirely. Parts of it I liked. Most of it gave me the impression they tried really hard to break what was working just fine already. Not sure what prompted the devs to do that. Maybe they listened to the BSN too much. :P

#94
Sidney

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- Songlian - wrote...

Daralii wrote...

I'm never sure if people hate DA2 for its flaws or because it's not Origins.


In a sense, it should have been Origins. Mass Effect games all feel the same when you play them. And yes, having the same main character in all three does contribute to that... but it's not all, not imo.

DA2 was too far removed from Origins. Felt like I was playing something else entirely. Parts of it I liked. Most of it gave me the impression they tried really hard to break what was working just fine already. Not sure what prompted the devs to do that. Maybe they listened to the BSN too much. :P


See it didn't feel different. I mean it wasn't just the same game but if I lined up 100 non-whining BSN'ers and asked them if DAO was a precursor to DAO just based on gameplay 100 out of 100 would say yes.

The sane (not poeple who care about companion armor) response would have been 100% different if you'd not had re-use of dungeons and fixed ecounter design to eliminate the worst of the waves - if encounters played out like the DLC and not the base game in other words.

#95
Sacred_Fantasy

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Damien-III wrote...

Sacred_Fantasy wrote...

Damien-III wrote...

CrystaJ wrote...

Why do people always bring up sales numbers when comparing these games? I'm sure there's plenty of musical talent out there that you enjoy that likely has been soundly trounced in record sales by the likes of Justin Bieber and Nicki Minaj. "x people of people bought it compared to x, so it sucks/rocks" is hardly a compelling argument defending or supporting anything ever.

And what's a user preview? Is it different from a review?

<renegade shepard>my opinion is the only one that matters</renegade shepard>


People use sales numbers to strenghten their case, or dismiss them when it doesn't.

DAO selling better than DA2 proves that it is the better game. CoD selling better than DAO only proves that a lot of people are stupid and want stupid games. It's all a matter of perception.




Then this is the matter of truth.

1. There is no DA 2's ultimate edition. You know why?
Mark Darrah, ‘retailers have to be willing to take it. There isn’t any retail interest ATM.’
http://twitter.com/#...906475420090369

http://whatculture.c...ate-edition.php
Lack of interest huh? Who want to sell a product that doesn't have sufficient demand on the market?

2.  Metacritic reviews, 19 mixed and 1 negative receptions out of 65 publications  as oppose to only 3 mixed receptions out of 68 publication for DAO.  ( XboX 360 only, but I'm sure the verdict is the same for both PC and PS 3 platforms )

So I guess, all this people are stupid then? Continue to live in denial, but 0.01M units sold did not guarantee Planetscape Tournemant's survival and will not ensure any games survival in this age. So continue to be genius and you will see all the games will die.


Hmm, should have phrased it better. The second paragraph was an example of the use of sales numbers to bolster your argument, when in fact, in regards to the quality of a game, sales numbers are mostly meaningless. For publishers sales numbers are important, that is correct, but again has nothing to do with overall quality.

What the second paragraph was not, was my personal opinion since i happen to enjoy DA2 more than DAO.

And i myself don't care about metacritic that much. I decide wether i like a game, not some reviewer.

See? It's a matter of preference. What you like and what you don't like. What are majority people like in games? We can know for certain, based on evidences, that majority of people like action FPS not only COD but almost every FPS with realistic physic and visual presentation. I, myself, still enjoy Counter Strike and DOOM series because it's realistic, and because it is designed in a manner that I'm the one who play the game. Not some third person character like Hawke or Shepard designed by BioWare in complete meaningless railroaded story driven games. Then we know, The Sim series sold 80 million copies up to date and The Elder Scroll series which prove that a lot of people couldn't careless with story mode or voiced protagonist. They only want to play, which mean, it's the developer jobs to provide a much gameplay opportunity as possible, instead of watching pointless short clip movies and linear storyline that affect nothing to player decision making. 

Majority of people like the freedom to play their own game on their own term. That's why sandbox games fare better than story driven games. Sandbox games understand this. Story driven games especially BioWare linearity story driven games do not understand this. And The Witcher 2 prove what's wrong with BioWare's linearity with their non-linear story driven RPG.  You just can't forced millions of people to a single path in story mode or forced them to play a fixed predefined role.    


Damien-III wrote...

And please no personal attacks, things like that ruin my good mood.


I'm one of the First Person Shooter fans so I found your comments offensive but I apologize. 

Modifié par Sacred_Fantasy, 17 février 2013 - 04:22 .


#96
Sidney

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cindercatz wrote...

Yeah, DA2 had small areas, no battlefield tactics (no shield and bow tactics, no chokepoints, no high ground, no way to set up an ambush type scenario, no defensive postion, no player traps, etc.), no change of pace and flow, incredibly large life bars, no spell combos that I noticed (like setting oil slicks ablaze, etc.), the animations were choppy fast instead of allowing the characters to approach and clash, no real synched combat animation, no finishers worth watching, no weapon switching or tactical system replacement, only one dragon battle that was messed up.


DAO was almost all small areas with only a handful of open area encounters - and those were the save the caravan nothing fights.

Tactics...I laugh that anyone claims any tactics were needed in DAO. To be blunt here's how brain dead DAO was, get 4 fighters in your party set 2 tactics options: 1. Heal Health < 25% 2. Attack Weakest on the main PC, Attack Target of Main PC on everyone else. You will win every non-boss fight in the game w/o touching the controller.  Add in any use of special powers and the ease just gets higher and higher.

I'm not sure what this high ground is but you had no elevation positions in 99% of DAO. Chokepoints and defense are again impossible in any meaningful way with the slow ponderous movements.

I like that "ambushing" is now tactical as opposed to abusing bad enemy AI that lets you kite hostiles into kill zones - enemies that have zero reason in most cases to follow you. We used to call that cheap.

I get people didn't like the DA2 combat and it was lousy way too often and the waves system sucked rocks but let's not act like DAO was some sort of pinacle of combat design or even much of a challenge.

#97
cindercatz

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aphelion4 wrote...

*fails quoting* Oh well. @ Cindercats

I very much agree with everything here. While I liked the pace of the combat in DA2, the areas where you fight and the wave mechanics were lame as hell. Lack of companion customization, too many corridors, etc.  I recall adding scaling equipment  and companion customization using some mod thingy I forget the name as it's been like 2 years since I've touched DA2. Anyway, being able to customize my companions HELPED GREATLY in my enjoyment of it.

I doubt I could've played vanilla DA2.

Also, I guess I'm not one for really worrying about tactics in battles (again, I played as a Mage 100% of the time so I guess you can tell what kind of person I am <: ).

A typical DA:O battle for me was "Direct Alistair to smack that zombo> Throw a Fireball>Kill Alistair (on accident) >Have Wynne revive him> Direct Alistair to draw threat> Throw a Fireball> Kill Alistair (on accident)>Revive him myself> Switch to Alistair and tank the boss myself> Find out that my AI controlled self throws a Fireball at me> Gives up on reviving Alistair and just directs all the mages to throw Fireballs>wins. I pretty much gave up on all tactics as I'm a very impatient individual. Killing the **** out of everything as quickly as possible works for me. :D

I found in both games there weren't really situations that really required strategy on nightmare. If DA:I adds some I'd be okay with it.


Image IPB @ typical battle
I can see what you mean. I agree completely about friendly fire. I just always turned it off, though. For me, it doesn't make any sense that a mage or an archer at short range wouldn't be able to fire over or around their ally in battle anyway. I typically set the AI to avoid aoe spells, but then you're still in a position where you can't cast inferno or however it's called, lightning storm, etc. as much as you want to, and my mages were mostly on AI anyway except the one I played, and he was an arcane warrior, so.. I'd still find my group caught in their own earthquake, but that was fun. ;)

DA2 did drastically improve mage and magic animation. I'll give it that.

#98
Lintanis

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Found DA2 combat alot better with the group command option to send each character to different points instead of having to manually walk them like in DA:O :)

#99
LinksOcarina

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Both games hold up well if you ask me, replayed them both recently to get another story arc going, glad they have a longer half-life than previous BioWare titles.

#100
cindercatz

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Sidney wrote...

cindercatz wrote...

Yeah, DA2 had small areas, no battlefield tactics (no shield and bow tactics, no chokepoints, no high ground, no way to set up an ambush type scenario, no defensive postion, no player traps, etc.), no change of pace and flow, incredibly large life bars, no spell combos that I noticed (like setting oil slicks ablaze, etc.), the animations were choppy fast instead of allowing the characters to approach and clash, no real synched combat animation, no finishers worth watching, no weapon switching or tactical system replacement, only one dragon battle that was messed up.


DAO was almost all small areas with only a handful of open area encounters - and those were the save the caravan nothing fights.

Tactics...I laugh that anyone claims any tactics were needed in DAO. To be blunt here's how brain dead DAO was, get 4 fighters in your party set 2 tactics options: 1. Heal Health < 25% 2. Attack Weakest on the main PC, Attack Target of Main PC on everyone else. You will win every non-boss fight in the game w/o touching the controller.  Add in any use of special powers and the ease just gets higher and higher.

I'm not sure what this high ground is but you had no elevation positions in 99% of DAO. Chokepoints and defense are again impossible in any meaningful way with the slow ponderous movements.

I like that "ambushing" is now tactical as opposed to abusing bad enemy AI that lets you kite hostiles into kill zones - enemies that have zero reason in most cases to follow you. We used to call that cheap.

I get people didn't like the DA2 combat and it was lousy way too often and the waves system sucked rocks but let's not act like DAO was some sort of pinacle of combat design or even much of a challenge.


Every main area of the game was a large zone, and a large battlefield, generally non-corridor, with sidepaths, at least an alternate route somewhere (whether that be a second bridge, taking a tunnel around the other side, side rooms with different entry points in a building, etc.), with enemy defensive positions with bows and magic at range, with reasonable ambushes instead of ceaseless waves, and when things were tight, they were really tight and it was meaningful to the gameplay. There were ballista (which was a small but fun thing, and important a lot of the time in the archdemon battle), there was elevation almost every map, you could actually catch enemies or be caught/frozen etc. in doorways and halls, and the game would kill you quick if that happened.

Dragons could wipe your entire party out in a minute flat if you didn't stay on top of it. That desire demon in the Mage tower could finish you off quick if you didn't manage her and pull back into the hallway to get some space. Spikes in difficulty like that were fairly common and served to mix up the encounters.. all the time. Then you had difficulty valleys where you'd get finisher after finisher like the first floor of the signal tower and the bridge to the dead trenches. Those kinds of changes of pace (along with the quick slo-mo pauses in the finishers) and variety of encounters added immensely to the game. They're fun. They feel good. DA2 just felt monotonous.

As for tactics, if you just min/max your particular highest efficiency group and you want to sap the fun out of the game, I don't know, but you might be able to do that, with high enough certain stats and high equipment, but why in hell would you do that? My point was that the game allowed and supported the kind of play I talked about, not that it was necessary. In DA2, all of that is just gone entirely, and the combat really is braindead, with the only changeup being the dodge and hit or pattern recognition arcade type bosses, both of which I got bored to death with back in the eighties.

Practically every map in DA:O had elevation changes, raised platforms, hills, bridges, you name it. They were rarely flat and unobstructed. So you're very biased.

Ambushing, is setting up traps and position in one room so that I can open the door and retreat down the hall, so that when the entire room full of bloodmages, qunari, and archers spills in to try and get an aim on me, they end up running into my set up chokepoint at the end of the hall, with my melee successfully able to hold them in the door area to protect my mage and archer, as opposed to getting frozen and shot to death in a few seconds time on the other side of the door when I rush in. It's getting ground on the hill where you're attacked with just three mage npcs I'm trying to keep alive and forcing the enemy darkspawn to come around through a barrage of arrows and earthquakes so they can just get met at the base of the hill on the back side. I don't mean kiting. I mean ambushing.

Now when I do kite, and the entire area is charging toward me while I pick off as many of them as I can with arrows before I'm fighting the entire set of 20 or so enemies as they come on this side of the bridge in the Deep Roads, that's also an excellent gameplay moment. I love that. It's exhilirating. It's fun. You can't have that in DA2 with no defensive tactics available and no large areas to fight in and enemies just basically dropping in for your instadashkill to repeatedly.. repeat,. ad nauseum..

So yeah, I mean exactly what I say. I never said DA:O was perfect. I was just pointing out some things I loved about it that were removed from DA2, and that absolutely destroyed the fun of combat in DA2 for me. I hated it, no exaggeration. I'm just telling you why.

And I don't get this idea that if it's not incredibly hard and impossible to overcome without doing something x certain way, it somehow loses it's value as an option. There has to be a certain amount of flexibility if you're going to accomodate multiple play styles and varied character builds like DA:O had (which was another thing I loved that DA2 removed...) That's a strength in a game like this, not a flaw. I'm not a gaming masochist. I play for fun, and giving me tactics and options to play with and take advantage of is fun. Funnelling me into one playstyle and one repeated scenario is not.