Before - That bikini is an actual piece of armor (under leather armor category in gda)
img41.imageshack.us/img41/1036/beforekd.jpg
After - Look what happens if you put on studded leather armor after. But if you put on chainmail everything is fine.
img109.imageshack.us/img109/2411/afterj.jpg
(This is from the bodyshop mod. I would like to fix this problem. Thor925 made the mod and he did a great job. )
Anyways is it possible to edit the MMH,MSH,GDA so they don't interfere with the original model they exported from? If this problem can be solved then it will be possible to add new models into the toolset without fear of odd problems like in the screenshot above. If these new models can be separated completely from every other model it would be IDEAL!
hf_arm_hfba_0.mmh (BIKINI MODEL)
MMH NAME: hf_arm_hfba_0.mmh
MMH_MODEL_HIERARCHY_MODEL_DATA_NAME: hf_arm_hfb_0.msh
Further in the tree
MMH_NAME: ArmorM1
MMH_MESH_GROUP_NAME: HF_ARM_LGT_ArmorM1
hf_arm_hfb_0.msh (BIKINI MODEL)
NAME: hf_arm_lgt_0.msh
Further in the tree
NAME: HF_ARM_LGT_ArmorM1
armor_light_variation_hfb.gda (BIKINI MODEL)
ID - Label - Model Type - ModelSubType - ModelVariation - Iconname - DefaultMaterial - SoundMatType
int - string - string - string - string - string - int - int
42 - Human Female Type B (Big) - arm - hfb - a - *blank* - 2 - 10
armor_light_variation.gda (From 2DA.erf)
ID - Label - Model Type - ModelSubType - ModelVariation - Iconname - DefaultMaterial - SoundMatType
int - string - string - string - string - string - int - int
0 - invalid - *blank* - *blank* - *blank* - *blank* - 2 - 10
1 - Light Armor - arm - lgt - a - *blank* - 2 - 10
2 - Light Armor - arm - lgt - b - *blank* - 2 - 10
3 - Light Armor - arm - lgt - c - *blank* - 2 - 10
4 - Light Armor - arm - lgt - d - *blank* - 2 - 10
Modifié par JackFuzz, 10 janvier 2010 - 12:23 .





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