What other series have you been as emotionally invested in as in ME?
#176
Posté 16 février 2013 - 07:43
Final Fantasy VI : words won't do it justice
To the Moon: Never cried in a video game before this, nor after...
#177
Posté 16 février 2013 - 07:45
That's why ME3's shortcomings hurt so, not because the game was bad, to me it's still the best game of last year, but the bad design and plot decisions were just uncharacteristic of the series and Bioware. When stupid fetch quests or questionable endings happen with other dev's games, it's almost expected. Bioware games I hold to a higher standard I guess.
Maybe the best way to say it is that I'm so invested in this series that I even give it's faults or triumphs any attention at all. I never go to the official Halo or Elder Scrolls forums.
#178
Posté 16 février 2013 - 08:29
#179
Posté 16 février 2013 - 09:21
#180
Posté 16 février 2013 - 09:26
#181
Posté 16 février 2013 - 09:39
#182
Posté 16 février 2013 - 10:01
#183
Posté 16 février 2013 - 11:54
#184
Posté 16 février 2013 - 12:03
#185
Posté 16 février 2013 - 12:04
QFT.tilusN7 wrote...
Can't say any other series has made me feel the way Mass Effect has. That's why this whole thing felt the way it did.
EDIT: I think this is mainly because the continuation into multiple games increased the level of investment hugely. I was really invested in Kotor 1 & 2, Final Fantasy 7 and DAO, but Mass Effect just took it to another level. Incidentally I was also really cheesed off with the endings of Kotor 2 and FF7, but they were literally nothing in comparison to the ME3 debacle.
Modifié par simonrana, 16 février 2013 - 12:44 .
#186
Posté 16 février 2013 - 12:07
#187
Posté 16 février 2013 - 12:16
Darth Brotarian wrote...
So what does it mean to be emotionally involved in something?
I would say it's extent is subjective, but generally (at least) to the point where you would feel an emotional response to actions performed within the story.
For example, my Shepard romances Miranda. If Miranda were to die and I were emotionally invested, it would make me sad.
I take back my first post on the subject. I'm emotionally invested to a point.
#188
Posté 16 février 2013 - 12:30
But the entire ME series blew all previous contenders out of the water for me. Haven't noticed anything else even come close except in brief spurts - like the ends of Red Dead Redemption and AC Brotherhood - although the latter was combined with a lot of WTF.
Modifié par stjabr, 16 février 2013 - 12:32 .
#189
Posté 16 février 2013 - 12:38
KiwiQuiche wrote...
None. Which is why I felt like I got punched in the face with ME3. And not in a good way.
I agree completely but.... is there a good way to be punched in the face?
#190
Posté 16 février 2013 - 12:50
In terms of plot yes there certainly is! When done right a tragic/unexpected twist can make a game/movie/book.Robhuzz wrote...
I agree completely but.... is there a good way to be punched in the face?KiwiQuiche wrote...
None. Which is why I felt like I got punched in the face with ME3. And not in a good way.
Modifié par simonrana, 16 février 2013 - 12:50 .
#191
Posté 16 février 2013 - 12:52
then...dragon age origins maybe.
#192
Posté 16 février 2013 - 01:15
crimzontearz wrote...
None
#193
Posté 16 février 2013 - 01:17
#194
Posté 17 février 2013 - 06:58
Darth Brotarian wrote...
So what does it mean to be emotionally involved in something?
Are you asking as a psychopath who feels nothing for others? Do you look at everyone around you with their boyfriend, girlfriends, wives, husbands, children, etc, and wonder "What is it like to feel something for someone else?" or do you mean just for a game and its characters?
For a game and its characters, it is akin to the connection one gets to the characters in a good novel, a good TV series, or good movie. A bit of entertainment storytelling (in any form) is generally a failure if you do not get emotionally involved. If you are not able to lose yourself to some degree in the world and people being presented to you by the writer(s) then they screwed the pooch. I got involved big time in ME1. It had been a long time since I was emersed into a story and world as much. The Half-Life series did pretty well and so did the original Deus Ex. ME1 sucked me in for a number of reasons: a nice, fairly deeply fleshed out universe of characters and places, it was scifi instead of WAY overdone and tired wizards, dragons, medieval crap armor and weapons. The characters were physically presented in a way and at a level well enough for me to acquire a rudimentary like or dislike for them. They weren't just cartoon avatars like Mario or other retarded cartoon figures. They were human enough (even the aliens) for me to relate to. ME3 dicked it up for me with all the autopilot dialog, the emersion-breaking star kid and the failed logic of the reapers, etc, but until then I was into it and "emotionally invested" in it so that I cared what MY Shepard and his crew were doing and how they were interacting. That is a rare thing in a game.
Now I LOVED the Ghost Recon series of FPS with its EXCELLENT squad gameplay but the investment there wasn't personal beyond the desire to defeat a puzzle (the current tactical combat situation in play) and do so as quickly and efficiently as possible. The ONLY recent game that rivals or even exceeds the ME series for emotional investment for me is DE:HR. Hell, you could almost weld DE onto ME as prequal and then use extensions of DE tech and social development in the human part of the ME universe and it would blend very well.
I don't expect Bioware to manage to get me again as they did with ME since they blew it with ME3. Sour aftertaste. Beyond that all I expect from them is yet MORE of the same old same old: dungeons and dragons crap that companies and authors have been spewing in projectile manner since the publication of the grandfather of ALL of them: the Lord of the Rings series of books. WIthout those, none of the derivative crap that has been piled as high as the moon by other authors and game companies would exist like it does right now. ME was a NEW idea (or some older ideas repackaged into an interesting modern/scifi package).
Modifié par Getorex, 17 février 2013 - 07:02 .
#195
Posté 17 février 2013 - 07:00
#196
Posté 17 février 2013 - 07:04
#197
Posté 17 février 2013 - 07:08
ShOtIsLost wrote...
While ME3 takes the cake for EMERSION. The Walking Dead and The Witcher series came very close.
Not wanting to get into a forum fight or anything but ME3 took the emersion cake? It was so chock full of automatic dialog beyond your control, with Shepard acting and whining and emoting in ways beyond your control and out of character (for likely most of us) that I would think that it was the LEAST emersive of the trilogy. I'm on my second recent playthrough of ME1 and I find it (and ME2) to be much more emersive, with ME1 beating out ME2 because of the involuntary pairing of Shepard with a terrorist group from ME1 that I cannot get out of.
Happily, I am finding that I can play ME1 after all this time off from ME anything without being consumed by the dreaded pit of indigestion that is ME3. PARTS of ME3 were outstanding but there were enough bad parts (whiney-assed ****** baby dream sequences with the nasty toddler in it, all the emo nonsense about all the loss and death, autodialog, eavesdropping-only sidequests of NO importance or note, etc) to negate the good.
Now, you want a truly good game? Take the control system from ME3 and back-patch it into ME1. Boom! Perfection.
Modifié par Getorex, 17 février 2013 - 07:09 .
#198
Posté 17 février 2013 - 07:09
The irony is, the ME Trilogy completely destroyed my affinity for MGS and I simply cannot force myself to go on and play Peace Walker or Revengeance.
#199
Guest_simfamUP_*
Posté 17 février 2013 - 07:13
Guest_simfamUP_*
Maybe Spec Ops: The Line if I played it in regular intervals. And Red Dead Redemption if it wasn't spoiled for me.
Modifié par simfamSP, 17 février 2013 - 07:14 .
#200
Posté 17 février 2013 - 07:23





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