Warden's and Hawke's Cameo
#26
Posté 15 février 2013 - 09:25
#27
Posté 15 février 2013 - 09:31
#28
Posté 15 février 2013 - 09:33
Sutekh wrote...
And here lies the problem. This is how you picture your Warden's death. The last thing I want is my Wardens' death being pulled from another person's canon - not even the writers', because then they'd just become some Wardens, not my Wardens. And I don't give a nug's tail about "some" Warden's death..TheLittleBird wrote...
This is how I picture my Warden's death
That's why it's only an idea. I'm fully aware that other people have different Wardens. To be frankly honest, it seemed like a neutral cameo, with a lack of right words, considering the Wardens and their most common fate(maybe mentioning the expression wasn't right then). Because I feel if Bioware was to introduce the Warden again, it should be very neutral, or very varied depending on choices made by the player, for example.
Modifié par TheLittleBird, 15 février 2013 - 09:34 .
#29
Posté 15 février 2013 - 09:38
You are assuming we will be able to import our Warden's face. To my knowledge, that information is not available. Or if it is, it may not be part of the import process for DA3, since it may A) be for next gen consoles and they may just move to a checklist form of import and
#30
Posté 15 février 2013 - 09:47
Foopydoopydoo wrote...
How exactly would the Warden be absolutely irredeemably ruined if he/she was voiced? 0_o
because not everyone plays the same Warden. Some might play the honorable/sensable warden that sympathises everything. Others might want the cocky slydog that cracks terrible jokes *cough*Alistar*cough*. And some might have played that ruthless killer that would rage on a hair trigger. And some just have a combo of each..
So to have the Warden voiced with something not quite like the character you built and developed would be like a big kick in the ding dong/whoohoo shoot.. So no, I wold not want my witty-Alistar-cloned, sympathiser-for-money, kill-you-if-you-have-good-loot Warden to have a voice...unless if it's this one.
#31
Posté 15 février 2013 - 09:48
#32
Posté 15 février 2013 - 09:48
IMO, the only way to squeeze in the Warden (or Hawke) in a future game would be through letters and rumours, based on past choices, and even that would be quite perilous, because past choices don't determine what the Warden would be doing at the time the future game takes place.TheLittleBird wrote...
That's why it's only an idea. I'm fully aware that other people have different Wardens. To be frankly honest, it seemed like a neutral cameo, with a lack of right words, considering the Wardens and their most common fate(maybe mentioning the expression wasn't right then). Because I feel if Bioware was to introduce the Warden again, it should be very neutral, or very varied depending on choices made by the player, for example.
Barring that, I don't think it's possible. If only because, as Jimmy said, technical limitations prevent any cameo to be done correctly, especially for those of us who played elves (whether you like the new elves or not, chances are they'll be very different from DAO).
((And our Wardens are too exceptional and special to share "the most common fate"
Modifié par Sutekh, 15 février 2013 - 09:48 .
#33
Posté 15 février 2013 - 09:54
#34
Posté 15 février 2013 - 10:03
YäY for accidentally finding something good!
Don't believe me? Go read The Calling.
#35
Posté 15 février 2013 - 10:19
Fast Jimmy wrote...
^
You are assuming we will be able to import our Warden's face. To my knowledge, that information is not available. Or if it is, it may not be part of the import process for DA3, since it may A) be for next gen consoles and they may just move to a checklist form of import andit is a new engine and conversion between the two could be so terrible that your Warden may as well be a generic male/female, elf/human/ dwarf, warrior/rogue/Mage.
I think Bioware is at least considering it, and I'm not really assumating. See it more as speculating. Your argument about next-gen and a new engine is pretty valid, though I think it too be possible. Consider the advanced saving systems there are: saving in the cloud, and such things. I really think Bioware could pull it off, even if you consider the change of engine. But we'll see. It's most likely the Warden will only be referenced.
#36
Posté 15 février 2013 - 10:22
#37
Posté 15 février 2013 - 10:24
XX-Pyro wrote...
My opinion remains that each protagonist stays in their respective game. So I'd have to disagree with you OP.
That's perfectly fine, and probably the most likely situation. It would be cool to see my older characters return, though, to make a player's Dragon Age 3 or Beyond-experience more personal in a way.
Modifié par TheLittleBird, 15 février 2013 - 10:25 .
#38
Posté 15 février 2013 - 10:29
#39
Posté 15 février 2013 - 10:33
#40
Posté 15 février 2013 - 10:41
FaeQueenCory wrote...
Some of us Warden-Commanders have a nice little dagger courtesy of Duncan's corpse... That makes it so you die of old age.
YäY for accidentally finding something good!
Don't believe me? Go read The Calling.
Fiona has the dagger
#41
Posté 15 février 2013 - 10:44
#42
Posté 15 février 2013 - 10:48
The problem at this point is that the open endings are fantastic fodder for headcanon, and by now we've all lived long enough with our favorite Wardens and Hawkes to have written extensive headcanons about their fates post-game, so nothing BW does with them will please everyone. My Warden is on a top-secret mission under direct orders from the First Warden, someone else's Warden is out still searching for Flemeth or Morrigan, someone else's has died a tragic death in the Deep Roads by now... my Hawke is deeply entrenched back in rural Ferelden with Fenris to never be found again, someone else's Hawke is long gone across the ocean with Isabela, another's may be neck-deep in the war freedom fighting guerilla style with Anders... there's really no way you're gonna make the majority of fans happy when you contradict every player's conclusion to their own story.
I really think at this point they just cut more losses by leaving us to figure out what happened to our characters on our own than risking a storm of complains about "maaaai Warden!!!" and "maaaaaaai Hawke!!!" later.
Modifié par riverbanks, 16 février 2013 - 02:42 .
#43
Posté 15 février 2013 - 10:52
riverbanks wrote...
Yeah, count me on the team that would rather not see my Warden or Hawke back at all then see them only to live through someone else's scenarios. Their stories are over, I've written the finales in my head, nothing to see here.
The problem at this point is that the open endings are fantastic fodder for headcanon, and by now we've all lived long enough with our favorite Wardens and Hawkes to have written extensive headcanons about their fates post-game, so nothing BW does with them will please everyone. My Warden is on a top-secret mission under direct orders from the First Warden, someone else's Warden is out still searching for Flemeth or Morrigan, someone else's has died a tragic death in the Deep Roads by now... my Hawke is deeply entrenched back in rural Ferelden with Fenris to never be found again, someone else's Hawke is long gone across the ocean with Isabela, another's may be neck-deep in the war freedom fighting guerilla style with Anders... there's really no way you're gonna make the majority of fans happy when you contradict every player's conclusion to their own story.
I really think at this point they just cut more losses by leaving us to figure out what happened to our characters on our own than risking a storm of complains about "maaaai Warden!!!" and "maaaaaaai Hawke!!!" later.
A fair point. That's something Bioware should really get in their heads, since I have the feeling they want to please the group that screams for a cameo.
#44
Posté 15 février 2013 - 11:13
As for my Hawke...I definitely want to see him. There would be no voice issues, no graphics issues, and no problems with him not being somewhere he's not supposed to be, if his cameo involves the mage/templar war. But this is of course just my opinion on the matter. I'm sure others have their Hawkes retired with LI in a little corner of the world away from the fighting.
#45
Posté 16 février 2013 - 12:04
Sylvius the Mad wrote...
Avernus somehow managed to avoid becoming a ghoul. My Warden aspired to be like Avernus.Harle Cerulean wrote...
Not everyone plays a Warden who wants to die fighting Darkspawn - some people's Wardens would do everything they can to get out of it. And it's not like it's some irresistible pull - it's tradition, because a Warden who doesn't die in battle will eventually become a ghoul.
Yep, same here. My blood mage Warden (who has no desire to die in deep roads) drank Avernus potion in hopes to avoid his too early death and even live as long as Avernus. Plus he went through the Eluvian with Morrigan so most likely there is no danger of him ending up in Deep Roads. We might see him as Morrigans Warlord someday though, fighting for mages freedom.
#46
Posté 16 février 2013 - 12:14
Modifié par WardenWade, 16 février 2013 - 12:14 .
#47
Posté 16 février 2013 - 12:31
#48
Posté 16 février 2013 - 12:51
#49
Posté 16 février 2013 - 01:12
Still, there is a major problem with this idea, and that is Bioware wouldn't want to put everyone's unique Warden/Hawke model into the new game. How would you code that? That might either be an incredibly simple code or an extremely complex one. Depends on if they can even do such a thing!
#50
Posté 16 février 2013 - 02:36
But the most important problem is that there are just too many variables from a storytelling perspective for there to be one set cameo moment for either character. Both end-game choices and romance selection had a great impact on the epilogues of the respective games. Maybe we don't want our various wardens to be responding to the Calling 20 years early, maybe we don't want them to die in some pre-arranged scene, maybe our warden is already dead, or the king/queen of Ferelden; there are too many possible scenarios to give just one cameo that wraps up their story. They've already stated that the Warden's story is finished so it doesn't even need wrapping up, so why should they?
I hope they just stick with what they did in DA2. Have NPCs allude to the character with different dialogue depending on choices made in previous games. It's challenging enough for the dev team to keep track of what NPC/Companion cameos are appropriate (is Alistair king, grey warden, wandering drunk or dead & what was his romance status), let alone getting into the sticky business of what the Warden/Hawke will be doing by the time DA:I rolls around.
Modifié par Joy Sauce, 16 février 2013 - 02:44 .





Retour en haut







