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#76
NRieh

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This seems like a great idea: Bioware could import the Warden, which comes ofcourse from a different engine.

Don't you understand that such amount of work (and it's NOT just "few tweaks in a code and couple of new textures") will never be done for a cameo 3 minutes character? And I'm telling once again - they do not just need to grab old headmorphs from files, they need to invent some algorithms that will "age" both Warden and Hawke, because - timeline.

Think about ME2-->ME3 import. And that was about Player Charater initially purposed to act through all 3 games, and it had ( and still has) a lot of issues with custom faces.

#77
TheLittleBird

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Nrieh wrote...

This seems like a great idea: Bioware could import the Warden, which comes ofcourse from a different engine.

Don't you understand that such amount of work (and it's NOT just "few tweaks in a code and couple of new textures") will never be done for a cameo 3 minutes character? And I'm telling once again - they do not just need to grab old headmorphs from files, they need to invent some algorithms that will "age" both Warden and Hawke, because - timeline.

Think about ME2-->ME3 import. And that was about Player Charater initially purposed to act through all 3 games, and it had ( and still has) a lot of issues with custom faces.


Yes, I do understand. I just feel like it's possible. Maybe not for a short cameo, but surely for a longer one it could be done. I mean, a bigger role in the story. And the aging process..... we don't really know the time set between DA2 and 3, do we? So maybe that won't be a problem. As for the Warden... Alistair didn't really look around a decade older to me in "King Alistair", butmaybe that's just me.
I haven't played Mass Effect 3 as of yet. Don't know why. Only ever played 2, so I can't really say anything about your comment on ME2->ME3

#78
Plaintiff

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I don't really care. I'd just as soon not have the Warden or Hawke show up at all.

#79
LTD

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nightscrawl wrote...

LTD wrote...

Warden:
Fondly remembered Hero of Ferelden who valiantly gave his life dying for King and Country. I don't mind seeing a statue of him!! Or visiting his grave perhaps.

Now this is something I would like to have, even if I won't be seeing it in my own games. If you import (or checklist/whatever) an Ultimate Sacrifice Warden, and assuming we go to either Weisshaupt or Ferelden, there should be some sort of memorial or tomb. This would be totally awesome. It could be a part of the dynamic scenery, similar to the 'Hawke defeats Arishok' statue at the docks in Kirkwall in Act 3. If you import an US there is a statue, if you don't it's a tree or something.


Ahh I wouldn't be so sure of that! Warden eventually dying is one of the few things all of our wardens have in common;p It has already been..what, 10 or 20 years since DA:O at end of DA 2 right? It is perfectly likely all Wardens are perfectly dead by the time DA3 starts off!

#80
cindercatz

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I really, really want the Warden to show up, and I want Hawke to show up to a degree, and I want them voiced. I don't mind them doing anything the story calls for, so long as the choices we made for our Wardens' fates are referenced and reflected. Ideally, they'd be inserted wherever we said they would be in the Origins epilogue or DA:A epilogue or Witch Hunt, whichever we most recently played for that Warden, but only an explanation is necessary if they choose not to spare that expense. I don't want a voiceless, choiceless background death or an off camera death. I hate those.

The voice is no issue at all. Just give the different origins their own voice/accent and let us choose their personality (like Hawke and the Inquisitor, assuming, or even take it from the choices we made in Origins, which also had tones assigned, even if we didn't hear them) and any new overarching stance. They don't need to spoil anything to do that. Take every stance we clearly laid out in Origins and just import that to the Warden, and whatever new issue you can answer in dialogue with your new character if nobody wants a cc option. The look is the same thing. Have a second quick cc that imports our Warden and either allow us to edit the look or just provide a few presets and let us select and edit those if we choose. Not a time suck if we don't want it to be.

If you accept a voice on Hawke, and you accept a voice on the Inquisitor, and you accept a voice from here on out, then not accepting a voice for your Warden is very odd, nonsensical to me, no offense to all those who have that opinion. I understand that a lot of people want to go back to silent pcs, but if the games are voiced now and you accept that and continue to play, then there's no reason my Warden should be made mute just to spite their voice. My Wardens had opinions, had ambitions, and were vocal enough about them, so I want to hear my Wardens finally audibly speak. I want to see them out pursuing the things I set them out to do. That'd be a great thrill for me.

The whole idea that just because something might not be exactly what you would've done, therefore it should be sacrosanct and nothing done at all, ever, and the Warden should no longer exist in my games to preserve people's head canon (which should evolve every game anyway) is very frustrating to me.

Aaand that's all I'll say. I've had huge debates about this before if anybody wants to argue my points. Go Warden and Go Voiced Warden. :-)

edit: OK, on the face imports: I loved importing my Sheps across all three games. I tweaked my male Shepard, especially in ME3, just so that he maintained his personality and my vision of him throughout each game and I loved doing it. I completely redesigned my FemShep across all three games to keep each engine version in line with my idea of her, and changed her hair as the years passed, etc. I love that. I would absolutely love to go back and revisit my Wardens in the new cc. The cc is positive gameplay. It's fun and it never gets old to update, retool, and invent new characters with every game that uses it. So that's something I'd have a blast doing for both or all three of my characters in DA3:I. If you can't do imports, provide some presets and then we the players can decide for ourselves how much time we want to spend doing that. It's not a time sink issue.

Modifié par cindercatz, 17 février 2013 - 01:01 .


#81
Dormiglione

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krul2k wrote...

not interested in cameo's


same here, im not interested in cameo's

#82
Androme

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If BioWare just has a cameo for those two characters in DA3 just for a cameos sake then they've failed brutally and are no longer the BioWare they once were, this is their absolutely last chance, two massive disappointments in a row (DA2 and ME3), DA3 is their final chance at redemption. If a character is to return, then they are to return in a meaningfull way and for a reason.

#83
Heimdall

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I REALLY don't want my Warden or my Hawke to appear again, especially not under my control.

#84
nightscrawl

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TheLittleBird wrote...

This seems like a great idea: Bioware could import the Warden, which comes ofcourse from a different engine. I'm sure there's some coding to keep the model: when that's done, ofcourse he/she will look different from in the first game. Give the players a little CC to make them look even better. I like this idea, and I'm going to put it onto the topic's main page ;)

This really depends on how they build the character creator. With both DAO and DA2 each head, hair, hair color, eye color, various makeup colors, etc has a corresponding file. This is the reason that, when using CC mods, you can just add hairs, eye, and colors via the chargenmorphcfg.xml, after which you will see them in the CC. There is then the further tweaking of the most complicated facial areas in the CC: the nose and jaw/cheeks, by moving the slider positions. I assume (but don't know for sure), that slider positions for those features are saved in one of the character files.

If the DA3 CC is not constructed in the same way, importing that information would do nothing. People talk of "importing" Alistair and Teagan (so-so), Leliana and Cullen (great), etc into DA2, but I don't think that is what happened with those characters. It seems more likely that they were recreated, by hand, with DA2's engine, by the devs who had more flexibility in using their in-house CC than we have with the built-in DA2 CC.

It's more of a "damned if you do, damned if you don't" situation, I think. There are some people who don't want a Warden or Hawke cameo under any circumstances, there are others who would be aggravated if one PC is shown but the other is ignored, some would wouldn't mind a cameo but don't care either way, and still others who really want one and don't care what the end result is.

As far as story continuity is concerned, how do you present the customization of a player's Warden without interrupting the flow of the narrative by forcing the player into the CC screen, or totally ruining the surprise by having the player make their Warden at the same time they make their DA3 PC? Also, there needs to be a credible reason for either of those people to appear in DA3, and it needs to be generic enough that it applies to most people's Wardens and/or Hawkes. A dwarf commoner Warden (probably) is not going to have the same motivations and desires as a mage Warden or a Dalish Warden. The cameo also cannot be too significant since there is a chance that the player's Warden could be dead, so there needs to be alternate content for those players, like was the case with Fool's Gold/Finding Nathaniel.

And all of this is before the fact that some players will be upset if their Warden or Hawke is not shown with their LI.


I know it just seems like I am being negative or shooting down the desire of those who really want a Warden or Hawke cameo, but I don't mean it that way. I am trying to be realistic about the considerations that the devs have to keep in mind for reasons to do or not do something like this. It has a great chance to upset a great many people if they don't do it right. As they said at PAX, they would want to "do it right, or not at all."

Modifié par nightscrawl, 17 février 2013 - 01:30 .


#85
cindercatz

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nightscrawl wrote...

As far as story continuity is concerned, how do you present the customization of a player's Warden without interrupting the flow of the narrative by forcing the player into the CC screen, or totally ruining the surprise by having the player make their Warden at the same time they make their DA3 PC? Also, there needs to be a credible reason for either of those people to appear in DA3, and it needs to be generic enough that it applies to most people's Wardens and/or Hawkes. A dwarf commoner Warden (probably) is not going to have the same motivations and desires as a mage Warden or a Dalish Warden. The cameo also cannot be too significant since there is a chance that the player's Warden could be dead, so there needs to be alternate content for those players, like was the case with Fool's Gold/Finding Nathaniel.

And all of this is before the fact that some players will be upset if their Warden or Hawke is not shown with their LI.


I know it just seems like I am being negative or shooting down the desire of those who really want a Warden or Hawke cameo, but I don't mean it that way. I am trying to be realistic about the considerations that the devs have to keep in mind for reasons to do or not do something like this. It has a great chance to upset a great many people if they don't do it right. As they said at PAX, they would want to "do it right, or not at all."


Good points all. I'll try to answer what I'd want and expect out of it and how I look at that in as short a manner as I can. (again, debated for days about this a few months ago, so I don't want to debate everybody on the other side)

Personally, I'd put the cc up front, and I'd even leave a slight blurb on the box to advertise the fact that DA3:I does import your former decisions, including your former protagonists. The surprise of how, why, and where you'll see your particular Warden and Hawke in any given playthrough would still be intact. I don't think their appearance in toto needs to be a complete surprise, just because of the issues you bring up. If you put the cc in the middle of the scene, you're taking the player out of the moment and out of their current character, which you don't want to do. So make it known and put the cc right up front during game import.

I agree they need reasons to be there. That's not really a difficult thing though. If you've got an international war going on and the Hero of Ferelden is traipsing around somewhere, I'd be shocked if they weren't involved, whether they wanted to be or not, regardless of their station. So take whatever their status is and incorporate that into different versions of their story beat (which needs to be a main story beat, the equivalent of a major story mission). If they're the monarch of Ferelden, then that's how they're represented in the scene, if they're with the dwarves, then that's how they come in, with the Dalish, then that. Give them different entourages, even. If they're with Morrigan, then they show up with Morrigan, reference the OGB. If they're the 'disappeared off into the sunset' epilogue version, then you have a stock scenario that gets them wrapped up in whatever's going on. If they're dead, you reference them and instead have the alternate Orlesian Warden from DA:A. Hawke's entire game was a lead-up to this war, so again, I'd be shocked if they weren't involved.

And yes, have the LIs too.

There's a couple of ways to handle the variance. You can either have a single scenario with multiple starting points in a set environment at a set point in the story, which is more expensive I think, or you can have the Warden incorporated into pre-existing scenes (where the LIs would show up anyway, with or without the Warden) dealing with the dwarves, the Dalish, a particular mage faction, Ferelden's monarchy, or Morrigan, all of which I expect to be there whether we see the Warden or not. I think that's slightly more complex but also more cost effective. It also gets you more replay bang for your buck. Do the same thing for Hawke, only it's easier because there are less variables. There are a lot of dialogue variables, but not so much more than you'd expect in any other conversation concerning the characters in the game, not so much as to be cost prohibitive anyway, I think.

I do think it needs to be very significant, at least equivalent to Leliana's appearances in DA2 or Grunt's in ME3 (for instance), but not so huge as to be cost prohibitive, considering you need four accents (though that could potentially be the same two actors if necessary). So in this way, the scenes would not be alternate side content, because some version of the Warden (or the Orlesian stand-in) and some version of Hawke would be involved in everybody's game, whether you even played DA:O and/or DA2 or not. So it's not like Nathaniel where it exists or it doesn't. There's just a lot of variation in what the appearances would be and at what point in the game they'd take place. So it's more expensive than a typical cameo, but it's also a more relevant event in the story, so it justifies the cost.

There's also the expense of the cc for dwarves and elves, which otherwise wouldn't exist since DA3:I is human only. I see that as more of an investment for the future, though, and if they have some version of mp like they've hinted, they'd have that anyway.

They can do it right, and they should. It's just a question now of if they think the payoff justifies the expense. I think it does. It ties the whole story together a lot more cohesively across the series. It provides a ton of replay value. It's a big giant 'ooh, ahh' moment to see the Warden in action in the modern style with the modern engine. It adds that much to immersion and suspension of disbelief to see the world continuing and advancing like it logically should, rather than leaving huge hanging threads out there that people are just too afraid to touch. I think it's something they really should do.

#86
TheKomandorShepard

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So i save my character only watch to he die:D? Besides i say big screw you to wardens at end orgins and he becomes adventurer still he back to wardens in awakening but when he save Felerden again he say it again and come back to his adventures.And my warden still was warden only 10(1) years too early to calling and he was a mage and spare Avernus so he can say sorry guys i decided to be Elminster and now i have to find Edwina.:)

#87
OdanUrr

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No cameos of those two, please.

#88
TheLittleBird

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nightscrawl wrote...

TheLittleBird wrote...

This seems like a great idea: Bioware could import the Warden, which comes ofcourse from a different engine. I'm sure there's some coding to keep the model: when that's done, ofcourse he/she will look different from in the first game. Give the players a little CC to make them look even better. I like this idea, and I'm going to put it onto the topic's main page ;)

This really depends on how they build the character creator. With both DAO and DA2 each head, hair, hair color, eye color, various makeup colors, etc has a corresponding file. This is the reason that, when using CC mods, you can just add hairs, eye, and colors via the chargenmorphcfg.xml, after which you will see them in the CC. There is then the further tweaking of the most complicated facial areas in the CC: the nose and jaw/cheeks, by moving the slider positions. I assume (but don't know for sure), that slider positions for those features are saved in one of the character files.

If the DA3 CC is not constructed in the same way, importing that information would do nothing. People talk of "importing" Alistair and Teagan (so-so), Leliana and Cullen (great), etc into DA2, but I don't think that is what happened with those characters. It seems more likely that they were recreated, by hand, with DA2's engine, by the devs who had more flexibility in using their in-house CC than we have with the built-in DA2 CC.

It's more of a "damned if you do, damned if you don't" situation, I think. There are some people who don't want a Warden or Hawke cameo under any circumstances, there are others who would be aggravated if one PC is shown but the other is ignored, some would wouldn't mind a cameo but don't care either way, and still others who really want one and don't care what the end result is.

As far as story continuity is concerned, how do you present the customization of a player's Warden without interrupting the flow of the narrative by forcing the player into the CC screen, or totally ruining the surprise by having the player make their Warden at the same time they make their DA3 PC? Also, there needs to be a credible reason for either of those people to appear in DA3, and it needs to be generic enough that it applies to most people's Wardens and/or Hawkes. A dwarf commoner Warden (probably) is not going to have the same motivations and desires as a mage Warden or a Dalish Warden. The cameo also cannot be too significant since there is a chance that the player's Warden could be dead, so there needs to be alternate content for those players, like was the case with Fool's Gold/Finding Nathaniel."


True. We don't actually know enough about the third game to even begin talking about CC and such, and there being a different engine.
I like your point about ruining the surprise or interrupting the flow of the story with a Warden and Hawke CC. Oh and yes, alternate content was what I'd have in mind. Also, a generic enough appearance seems fair.

#89
Edhriano

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Want to see my Warden with his god child get scolded by mommy Morrigan for not eating his green vegetable.
And maybe my Hawke in a massive pirate ship with Pirate Queen Isabella, both fighting a Giant Octopus at worlds end.

Oh that be the day. :lol:

Modifié par Edhriano, 17 février 2013 - 05:26 .


#90
Wulfram

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Maybe we could meet a dream Warden in the Fade, created by Thedas's collective unconscious out of the legends they spawned.

That way it wouldn't need to be fully accurate - though getting race and gender right would be a plus - nor would it interfere with head canon.

#91
Fallstar

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It'd be great to meet the Warden again in some capacity. I think I'm actually OK with them giving the Warden a VA if he's an NPC.

Hawke would be interesting as well, but wouldn't be as indulgent a moment for me as the Warden.

#92
Zerker

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Warden cameo could be great, a helmet and class/race spesific gear is enough for the appearance. I don't mind a VA, though Warden's dialogue should remain true to his personality/choices from the DA:O.

Hawke can go **** himself.

#93
Saberchic

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No cameos, please. If the warden and Hawke must be in the game, then it should be as rumor only. That way it can be discounted. After all, not all rumors that we heard were true.

Honeslty, I'd rather they weren't included at all. I prefer my headcanon and Bioware not dictating what my characters would do.

As far as I'm concerned, my main Dalsih elf went back to his people (I don't care what DA2 says). My main human noble married Alistair and so splits her time between being queen and being a grey warden. My main mage is hunting for Morrigan, not because he is in love with her (he never was), but because he wants his son. My dwarf commoner went back to Orzammar with Leliana, and she never left his side (despite what DA2 tried to do).  My city elf went off with Alsitair to continue to be a grey warden. Also, not all of my wardens drank the potion in Avernus' tower, so while some
may be due for their Calling, not all of my wardens will be going
through that.

While I will accept that the warden might be pulled away to do super secret important things, the epilogues that I listed above were the result of being allowed to roleplay and leaving things openended enough for those things to occur. That's what I like about BW games; it's a good balance between the player and the company in creativity.

I know people get attached to their wardens (I know I certainly am), but the warden needs to stay in the past. At least with Hawke, their disappearance left things more vague, but I still don't want to see them either.

At some point, BW is going to need to move on. DA is about Thedas, and I'd like them to explore that. Doesn't anyone want to meet new characters and experience new things?

*gets off soap box* Sorry. Didn't mean for this to turn out quite as big as it did. :blush:

#94
LadyVaJedi

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I would love to see my Warden Queen again as well. I would love to have a dlc that explains how the warden Fion was able to get rid of the taint.

#95
SaidRael

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My warden is an elf. How it will look like?

#96
Profanity Beaver

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My Warden is a horrible person who would sacrifice anyone close to him for just a little more power. His greatest ambition is to find a way to not die from the taint.

He only fought the Archdemon cause the bastard was trying to take over HIS world.

Please don't turn him into a generic hero, it would...hurt me...

If they could work in some way where your Warden would fit into the story based on the type of person they were, or gave you some control over where they are, it could be cool. As opposed to just sticking them in the same plot place in every playthrough.

#97
Profanity Beaver

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They should have the dialouge for those two be choosable by you and have it mimic ghow it was from their own personal games.

#98
Kingthlayer

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I'm perfectly content with no Warden/Hawke cameo in Dragon Age 3.

Though I could see, during a Deep Roads mission an item that we find that can be linked back to our Warden and possibly his corpse. Him dying on his calling. I personally wouldn't care much for it, but it seems like an easy way for BioWare to end the story of the Warden, while not showing his face or having him speak.

#99
nightscrawl

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Good stuff here.

cindercatz wrote...

Personally, I'd put the cc up front, and I'd even leave a slight blurb on the box to advertise the fact that DA3:I does import your former decisions, including your former protagonists.

Heh I didn't even think of it along the lines of a selling point for the game. I like it!


There's also the expense of the cc for dwarves and elves, which otherwise wouldn't exist since DA3:I is human only. I see that as more of an investment for the future, though, and if they have some version of mp like they've hinted, they'd have that anyway.

If we take for granted that there will at least be dwarf and elf NPCs in the game, even though we will be playing a human, they will have an in-house CC to work with those. Although, you know the drawback of this is that the moment people are allowed to customize a dwarf or an elf they will be shouting with indignation at the fact the game is human only.


Julian Fuentes wrote...

My warden is an elf. How it will look like?

Mike Laidlaw said that DA3 elves are going to be toned down a bit and be somewhat between DAO and DA2 style. So if you have an elf Warden, that is what he or she would look like.

Modifié par nightscrawl, 17 février 2013 - 06:58 .


#100
BombThatDeadGuy

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You guys can have fun with seeing the Warden again I killed mine off ages ago. Hawke should at least be mentioned since he started the whole war, I'd like to see him again if he keeps the sarcastic personality. Just imagine the kind of banter sarcastic Hawke would have with the sarcastic PC in DA:I.