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Chairs and Tilesets


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7 réponses à ce sujet

#1
WoC_Builder

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Okay, this is a strange one.  o.O

We currently use the old Elven City tileset by Little Baron and Pogo Mudder.  However, it has seen very light use; so light that this issues has never been noticed before.  While using the tileset to build a large exterior area, it came up that chairs, no matter what direction they are placed, have the sitter facing the default direction of East!  o.O  At first I thought it might be a placeable model issue, but when I copied those same chairs to a rurarl tileset, they worked just fine.  The particular chair is a Dwarven Chair that is BW original content.

Now, I know CTP did a re-work of this tileset, so I grabbed that one and lo!  Chairs work just fine there.  My question is, what would be the issue that drives why a tileset determines chair facing?  Is there a value in the set file that controls this?  Is it driven by the tile models?  If set, then I'll simply edit it.  If models...well, I think I'll just convert over to the CTP version.

Strange things every day!  lol

Modifié par WoC_Builder, 15 février 2013 - 10:23 .


#2
NWN_baba yaga

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No that makes no sense to me. There is no chair/facing or pivot node anywhere in a tile preferences other then this:

Orientation=0

But i doubt that this is meant for what you noticed because i only ever saw a 0 after Orientation!

Modifié par NWN_baba yaga, 15 février 2013 - 10:26 .


#3
WoC_Builder

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I know! This one has me absolutely baffled! I've already converted over to the CTP version (easy to do; very light use as I said), as they removed the other bugs as well (blank spaces, etc). But when I localized my chair issue to the tileset, I was like "W...T...F?!?!"

#4
WoC_Builder

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Well, well...look at this! Baba, when you said orientation, I thought I'd go to the SET and see what I would find. Take a look at this. there are quite a few of these!

[code=auto:0][TILE3]
Model=tec01_a04_02
WalkMesh=dude
TopLeft=Floor
TopLeftHeight=1
TopRight=Floor
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=16
MainLight2=16
SourceLight1=16
SourceLight2=16
AnimLoop1=0
AnimLoop2=0
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=miec01_a04

[TILE8]
Model=tec01_a09_01
WalkMesh=dude
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Floor
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=16
MainLight2=16
SourceLight1=16
SourceLight2=16
AnimLoop1=0
AnimLoop2=0
AnimLoop3=1
Doors=0
Sounds=0
PathNode=S
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=miec01_a09

[TILE9]
Model=tec01_a10_01
WalkMesh=dude
TopLeft=Floor
TopLeftHeight=0
TopRight=Floor
TopRightHeight=1
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=16
MainLight2=16
SourceLight1=16
SourceLight2=16
AnimLoop1=0
AnimLoop2=0
AnimLoop3=1
Doors=0
Sounds=0
PathNode=R
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=miec01_a10

[TILE10]
Model=tec01_a11_01
WalkMesh=dude
TopLeft=Floor
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Floor
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=16
MainLight2=16
SourceLight1=16
SourceLight2=16
AnimLoop1=0
AnimLoop2=0
AnimLoop3=1
Doors=0
Sounds=0
PathNode=Q
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=miec01_a11[\\code]

#5
WoC_Builder

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And what is visibility orientation? Near the bottom.

[TILE32]
Model=tec01_c15_01
WalkMesh=dude
TopLeft=Water
TopLeftHeight=0
TopRight=Rock
TopRightHeight=0
BottomLeft=Rock
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=16
MainLight2=16
SourceLight1=16
SourceLight2=16
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=J
VisibilityOrientation=90
ImageMap2D=miec01_c15


#6
NWN_baba yaga

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hmm not sure but think about the city interior tileset/ inn terrain. I´m sure you can use benches in any possible direction and keep the correct facing point for npcs. Thats why i dont think it´s related to what direction a npc faces by scriptcommand. Would be impossible to include every direction via this "orientation" so ehm...no thats not the right track imo;)

Modifié par NWN_baba yaga, 15 février 2013 - 10:49 .


#7
WoC_Builder

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Thanks for the feedback. :) Like I said, I already converted over; I was horrible sick at work today, so headed home. :P *koff, koff*

Just so confusing how a tileset can affect a placeable. :/

#8
Michael DarkAngel

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Orientation and VisibilityOrientation control how Pathnode and VisibilityNode are rotated for pathfinding and line of sight.

Unsure of this, but if the chair you are talking about is a placeable, how a player sits in it I believe is controlled by the orientation of the model itself.

Image IPB
 MDA