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The Gathering Storm - ccpt


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20 réponses à ce sujet

#1
PJ156

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I have posted The Gathering Storm on the Nexus and it is pending o the vault.

It is just a short foray but I hope entertaining none the less. There is some nice scripting in there from M.Reider and some good roleplay and story from myself and MR combined.

Hope you all enjoy :)

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An unexpected party

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The mining camp

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Bad doggy!

Back to my main project now Posted Image

PJ

Modifié par PJ156, 16 février 2013 - 12:31 .


#2
Arkalezth

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Nexus link: http://neverwinter.n...s.com/mods/256/

#3
Rolo Kipp

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<pedals by...>

*whistling idly* The Gathering Storm on the Vault, fwiw ;-)

<...in a broke-down peddlar's cart>

#4
OfficerDonNZ

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Good to see this out PJ Dling now :)

#5
ColorsFade

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Woot!

#6
Dann-J

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Is there any reason the module is in directory format, rather than unified into an actual .MOD file? The latter would be preferable.

I suppose I could always open the directory in the toolset and save it as a .MOD file myself.

#7
Tchos

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As a dissenting voice, an actual .MOD file would not be preferable to me.

#8
Dann-J

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Too much can go wrong with a folder full of loose files (such as accidentally deleting one of them).

Modifié par DannJ, 18 février 2013 - 02:31 .


#9
Tchos

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Would that not also apply to the campaign folder? I consider such an accident to be a negligible risk, and easily rectified.

It doesn't make too much of a difference to me. If a module is provided in a .MOD file, then I can always just extract it myself if I need to.

#10
PJ156

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I have posted in directory since the very start to allow hot modifications. I know that is different for mods and I have yet to update the .mod file but that was my thinking at the time. I update the campaign folder frequently :)

I also was given to understand that .mod compresses better but I never tested that so it might not be true.

PJ

#11
Jfoxtail

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I owe this PJ some more attention and cudos. I briefly lapsed from my planned NWN2 campaigns and PJ's were started and top of my priority. Everything I see always seems excellent.

(I fell into my old annual replay revisit to BG BG2 TofB with all this "ee" and NWN campaign noise around ; further as I have played them so many times it is actually almost autopilot and I have been pressed for personal time)

Which brings me to my main question...I actually do wonder given this PJ person's productivity - if in fact his real name is not Jon Irenicus (or something even more Elven) and he has perfected magical cloning... hmmmmmm...must resist reputation drop ...must not steal spell book to force clone more PJ's, Kamal's, Rieders, Kaldors....

Will save (fail)

Reputation falls -20
:ph34r:

Modifié par Jfoxtail, 22 février 2013 - 01:01 .


#12
Shallina

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The 4 goblins don't trigger the journal entry, so you can't procede in the mine.

And the boulder is awesome.

Modifié par Shallina, 24 février 2013 - 07:50 .


#13
PJ156

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Jfoxtail wrote...


Which brings me to my main question...I actually do wonder given this PJ person's productivity - if in fact his real name is not Jon Irenicus (or something even more Elven) and he has perfected magical cloning... hmmmmmm...must resist reputation drop ...must not steal spell book to force clone more PJ's, Kamal's, Rieders, Kaldors....



Then I would be JI156 which would be equally odd a name :)


PJ

#14
PJ156

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Shallina wrote...

The 4 goblins don't trigger the journal entry, so you can't procede in the mine.

And the boulder is awesome.


There is a back up script on the treasure chest because the group on death is so flaky. I figured if it did not fire then player would search the chest and get the same ending ...

The boulder and the exploding mine cart are MR's and loads of fun, it is one of my reservations about continuing the module. I cannot match MR's scripting ...


PJ

#15
Shallina

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There are no treasure chest in that exterior area.

#16
PJ156

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Ah you mean those four :)

Each team leader (there are four wandering around) should drop a head. Collect all four and go back to the main camp, that should allow entrance to the mine after you report proress to Martin.

PJ

#17
Arkalezth

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I'm playing and liking it so far, but I've found a bug which, to my knowledge, no one has reported, so maybe you can tell me if this is a problem with the module or with my game in particular.

***SPOILERS***

The cart in the mine doesn't explode and kill the goblins/ogres. The dialogue says it does, but the journal doesn't update the quest and the enemies are still there when I return. I reloaded and did it again, but had the same problem.

It's not a game breaker because I can quickly enter the tunnel and move to the next area, but still, you can get easily killed if you're not quick.

Oh, and Dominic has a typo in his name (Domonic).

Edit: Also, am I supposed to just fight everything in the next area? I've leveled up, but I don't think I'm still strong enough to fight two ogres and seven goblins at once. I was expecting another cart, a boulder or something, but I don't see anything of the like.

Edit 2: Since I wasn't able to survive that encounter in the next area, I tried the cart again, and it worked this time. The journal still didn't update, though.

Edit 3 (last one I hope!): When I went into the next area, I got somehow teleported to the north part, and got a cutscene with some goblins there.

If things keep getting weird, I'll just send you a PM before I turn this into my personal bug blog.

Modifié par Arkalezth, 03 mars 2013 - 02:12 .


#18
Arkalezth

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Just showing up to say that, despite what I described in my previous post, I've finished (and endorsed) it. I ended up turning the difficulty down to normal, which was probably the setting PJ and Matt had in mind.

Anyway, good module. I wish others do the same and release their CPTT stuff, if complete. And if you ever feel like making a sequel, I think there's a certain gnome who has a problem with some tiny dragons...

Modifié par Arkalezth, 03 mars 2013 - 03:30 .


#19
PJ156

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Hello Ark,

All but one of those is new to me. The cart curscene has been okay so far but you clearly had a problem. Any chance of a savegame from before it happened? The jump tot he end in the goblin caves happened to me once but i could never replicate it nor could I see why is happens in the toolset. I will take another look at that.

As for typos, I am pleased you only found one :D

MR did a good gob of weeding them out though.

Please use this as a blog or otherwise, it is great to get the bugs squished if I can.

PJ

#20
Arkalezth

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The cart bug goes like this: You set the explosives, and the cutscene where the cart is moving towards the enemies play. Then, the camera angle changes, showing the enemies, but the cart can't be seen (there's the problem). If you click on "continue", you get teleported to the village, etc. When you return, the enemies are still there.

I think I have a save right before that part. I'll send you a PM with it.

#21
Dann-J

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I played right through with no problems at all. Cut scenes and scripting all went without a hitch plot-wise. The very last cut scene was a bit strange though - one of the tracking scenes had the camera looking up from beneath the ground, a true 'worms-eye view' if ever there was one.

Once I realised there was unlimited respawning if the player died, I had a tendancy to hurl my fighter into melee combat without much thought for tactics. I also wondered why ogres (giant-kin) would be working with goblins (and vise versa). Other goblinoids, like hobgoblins or bugbears, I'd expect. Perhaps the ogres just got tired of being bossed around by hill giants and verbeegs?