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The most truly worstest most useless character of all!!!! IN terms of powers that is.


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#1
Jerramie

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 The award goes to the Volus Sentinal. I mean he was produced AFTER the decoy nerf. And while we are on decoy nerfing, why did Bioware make a stationary decoy powerless against the one class of enemies it excelled at decoying. Namely the melee classes. Now I know all about camping and farming and all that jazz as I was there, with teammates using it, when it all went down. But really, Bioware should nerf the maps which enable farming in the first place(Rio box anyone?). Making a power useless so to discourage farming is silly. So now decoy does pretty much nothing. Now combat done with multi shock evolution does the same job that the decoy used to do. Ad while we are on the subject, he about giving the Volus Sentinal biotic orbs and dropping decoy from the power lineup altogether?:wizard:

#2
Saints

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Meh. Not that big of a deal to change it.

#3
Fortack

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Compared to the almighty Krogan race everything else is worthless T-Maw dung.

#4
Oni Changas

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He's pure support, and decoy still works nearly the same as ever. Do you decoy complainers even USE it? Anything with a gun and then some will be distracted. He serves his purpose well. The quarian marksman however, has one completely uselesss power and is squishy to boot. Even quarian females can tank better. Sabo doesn't stin consistently and does poor damage. He should have gotten grenades, concussive shot, an armor boosting power like fortification, or carnage.

#5
JaimasOfRaxis

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Decoy is garbage, and has been since it was changed. If you want something that draws fire, the Sentry Turret will do a better job and last longer as part of the bargain - and the Sentry Turret's underpowered garbage.

But none of it's ever getting fixed, since suggesting that anyone fix anything in this game gives certain users the fawking vapors.

#6
Kalas Magnus

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Nope.

Hunter is still worse.

#7
UPCCODE

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I beg to differ. If you use him right, you can top the scoreboard with him. I would know.

Most people assume the Volus are bad simply because they don't know how to use them.

#8
ToLazy4Name

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Vorcha Hunter/Turian Saboteur. None of their powers have any synergy, and the only thing making them decent is Bloodlust and Jetpacks/Turian Passives.

#9
JaimasOfRaxis

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Arguably Turian Saboteur. There's zero synergy in his powers, with neither his turret nor grenades getting a bonus from Sabotage. Sentry turret is also underpowered, meaning that he has none of the durability of the other Armiger Turians, a purpose in a fight that's done better by other classes, and ultimately, no real point. Which is sad because one might think his power loadout would make him a solid tactical choice. Fixing sabotage and improving Sentry Turret would functionally redeem that class.

Despite claims to the contrary, Vorcha Hunter is a very good class. This is because of stacking DOT effects; set up Net for maximum damage, pair it with incinerate and incendiary ammo, lock on, and let the hunt begin. It takes getting used to, but when you get into the web-firing-incinerate-web rythm, you'll quickly grind even the meatiest foes down in short order, though this combat style is really annoying to get the hang of.

#10
Epsilon330

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I'd actually say the Saboteur has more synergy than people think, just not directly.
When playing against Geth or Cerberus, he can become a lean, mean suppression machine. Forgoe Homing Grenades and fully spec out Sabotage and Turret as you please (Flamer-Turret and Duration or Multi-Sabotage work well). Then, hack a Cerberus Turret/ATLAS/Geth when a group forms and then throw a Turret down on the opposite end. Your sabotaged pawns will scatter the group, while your Turret finishes them off!

#11
EvoSigma

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Epsilon330 wrote...

I'd actually say the Saboteur has more synergy than people think, just not directly.
When playing against Geth or Cerberus, he can become a lean, mean suppression machine. Forgoe Homing Grenades and fully spec out Sabotage and Turret as you please (Flamer-Turret and Duration or Multi-Sabotage work well). Then, hack a Cerberus Turret/ATLAS/Geth when a group forms and then throw a Turret down on the opposite end. Your sabotaged pawns will scatter the group, while your Turret finishes them off!

Theoretically, sure... In the real scheme of things, it usually doesn't play out as easilly as you'd imagine. 

#12
Bessy067

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ToLazy4Name wrote...

Vorcha Hunter/Turian Saboteur. None of their powers have any synergy, and the only thing making them decent is Bloodlust and Jetpacks/Turian Passives.


Hunter is great at setting off tech bursts.  He's way better than people give him credit for.  I'd say volus mercenary is probably the most useless, but female quarian engineer and turian saboteur are close behind.

#13
Daihannya

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He's pretty good against the Geth, and Cerberus. But basically most things in the reaper faction ignores his decoy. And the same thing with collectors.

#14
Ledgend1221

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FQE?
What!?

But the Volus sent is great!
Three decoys.

#15
A4RiZ0812

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Drop decoy and a turret instead, or perhaps un-nerf decoy???????

#16
Greyfrogx

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Ugh where to start...

Putting two pets on the sentinel was a cruel joke, I use him against geth quite regularly and on the right map and with the right teams he's an incredible asset but bugger me is he a chore to play....


Hunter, exactly as Jamais said above I believe, get the dots running and shoot in between....


Saboteur......
Wow......
This guys all sorts of a mess isn't he?
Start off with sabotage, nerfed power that's really situational, glitchy, and won't work repeatedly on a target......pair that with turian passives that will make you want to carry a heavy weapon = long cool downs on a power that could be a lot better!

Homing nades seem very much to be the poor relation in the grenade family..... Long ass animation, they miss, damage is meh and they are so not spammable at all.

This is a character with nothing really going for him at all isn't he?

#17
lightswitch

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Turian Saboteurs' powers have great 'synergy.' They just aren't 'damage at your fingertips' powers like with a GI or similar.

Also, it's unclear to me how the Batsent is significantly better than the Vorcha Hunter.

#18
dudemacha

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JaimasOfRaxis wrote...

Arguably Turian Saboteur. There's zero synergy in his powers, with neither his turret nor grenades getting a bonus from Sabotage. Sentry turret is also underpowered, meaning that he has none of the durability of the other Armiger Turians, a purpose in a fight that's done better by other classes, and ultimately, no real point. Which is sad because one might think his power loadout would make him a solid tactical choice. Fixing sabotage and improving Sentry Turret would functionally redeem that class.

So tech vulnerability does not buff homing nades :o

#19
Greyfrogx

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Why the saboteur couldn't have had energy drain instead of sentry turret is beyond me.
At least then he could tech burst and be a very TOUGH weapons platform.

#20
BridgeBurner

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lightswitch wrote...

Turian Saboteurs' powers have great 'synergy.' They just aren't 'damage at your fingertips' powers like with a GI or similar.

Also, it's unclear to me how the Batsent is significantly better than the Vorcha Hunter.


He's not better than the vorcha hunter, less durable, no mobility, doesn't have incinerate. If I had to pick worst kit in the game it would be the batsent, not the volsent or the vorcha hunter.

#21
TODD 5184

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I've topped Gold scoreboards with the Volus Sentinel, and I'd even say he's my favorite of all Voli.

The only characters I have my doubts about are the Submission Net characters. Moreso, the Vorcha one, than the Batarian.

#22
JaimasOfRaxis

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Epsilon330 wrote...

I'd actually say the Saboteur has more synergy than people think, just not directly.
When playing against Geth or Cerberus, he can become a lean, mean suppression machine. Forgoe Homing Grenades and fully spec out Sabotage and Turret as you please (Flamer-Turret and Duration or Multi-Sabotage work well). Then, hack a Cerberus Turret/ATLAS/Geth when a group forms and then throw a Turret down on the opposite end. Your sabotaged pawns will scatter the group, while your Turret finishes them off!


Doesn't work in practice because the flamethrower isn't anywhere near as good as people think it is. It does not do increased armor damage, has poor range, and its ability to prime for fire explosions happens extremely intermittently. Throw in the fact that Sabotage's ability to manipulate was dramatically reduced and you have a problem, especially since Sabotage doesn't buff damage on any of the Saboteur's powers other than the shock evolution on Sentry Turret. Never forget that as of the Sabotage nerfs early on, Sabotage is not able to control more than one target per cast, which is why it's usually best-used targetting a Cerberus Turret (raw damage) or Geth Bomber (change of a carpet-bombing against its allies).

It is worth noting that psychic AI applies to hacked enemies. If you hack an Atlas, and the atlas fires a Missile at a Phantom, the Phantom will Bubble Shield it, every time. If you hack a Geth Prime's drone, a Collector Praetorian will bubble shield if it can. Hilariously, a hacked atlas can synckill human-sized enemies, but in practice it virtually never happens.

The turret's best weapon is its primary firing mode, followed by rockets. Rockets can set off tech bursts and fire explosions, which is why they're one of the better choices, though Sentry Turret is still woefully underpowered. I proposed about eight seperate threads regarding the buffing of deployables, none of which went anywhere, and frankly none of which will despite the need for their buffing being pretty much unanimous.

#23
Auras_Mendalla

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JaimasOfRaxis wrote...

Arguably Turian Saboteur. There's zero synergy in his powers, with neither his turret nor grenades getting a bonus from Sabotage. Sentry turret is also underpowered, meaning that he has none of the durability of the other Armiger Turians, a purpose in a fight that's done better by other classes, and ultimately, no real point. Which is sad because one might think his power loadout would make him a solid tactical choice. Fixing sabotage and improving Sentry Turret would functionally redeem that class.

Despite claims to the contrary, Vorcha Hunter is a very good class. This is because of stacking DOT effects; set up Net for maximum damage, pair it with incinerate and incendiary ammo, lock on, and let the hunt begin. It takes getting used to, but when you get into the web-firing-incinerate-web rythm, you'll quickly grind even the meatiest foes down in short order, though this combat style is really annoying to get the hang of.


This. I've done quite well with this kit actually. I think a lot of people just see a vorcha without a flamer and move along. That said, he's definitely not for everybody.

#24
JaimasOfRaxis

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Nik6454 wrote...
So tech vulnerability does not buff homing nades :o


Fraid not. Behold why it will never, ever be as good as the grenade-spammy Demolisher or damage-spiking Drellfiltrator.

Sabotage's Tech Vulnerability debuff effects only two abilities in the Turian Saboteur: The Saboteur's Melee Attack, and the Shock Evolution of the Sentry Turret.

#25
JaimasOfRaxis

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TODD 5184 wrote...

I've topped Gold scoreboards with the Volus Sentinel, and I'd even say he's my favorite of all Voli.

The only characters I have my doubts about are the Submission Net characters. Moreso, the Vorcha one, than the Batarian.


Volsent's not horrible. Decoy's a bad power and generally not worth much, but the Volsent doesn't have anything else worth spending points on, so it actually isn't entirely problematic here. Combat Drone is the best deployable in the game, however (still underpowered, though), and definitely worth using. Throw in Shield Boost, and he's a solid frontline supporter, even with Decoy being sort of ass.