The most truly worstest most useless character of all!!!! IN terms of powers that is.
#76
Posté 16 février 2013 - 07:59
#77
Posté 16 février 2013 - 08:04
Epsilon330 wrote...
I'd actually say the Saboteur has more synergy than people think, just not directly.
When playing against Geth or Cerberus, he can become a lean, mean suppression machine. Forgoe Homing Grenades and fully spec out Sabotage and Turret as you please (Flamer-Turret and Duration or Multi-Sabotage work well). Then, hack a Cerberus Turret/ATLAS/Geth when a group forms and then throw a Turret down on the opposite end. Your sabotaged pawns will scatter the group, while your Turret finishes them off!
Half of the time the hacked synthetic attacks your own turret...so no he has NO synergy.
And bypassing grenades all together isnt smart. Even if homing nades aren't that good compared to other grenades.
#78
Posté 16 février 2013 - 08:25
If not then I will.
'Turian Saboteur'
Although, to be honest I've never actually deployed one.
#79
Posté 16 février 2013 - 08:45
Scalabrine wrote...
Epsilon330 wrote...
I'd actually say the Saboteur has more synergy than people think, just not directly.
When playing against Geth or Cerberus, he can become a lean, mean suppression machine. Forgoe Homing Grenades and fully spec out Sabotage and Turret as you please (Flamer-Turret and Duration or Multi-Sabotage work well). Then, hack a Cerberus Turret/ATLAS/Geth when a group forms and then throw a Turret down on the opposite end. Your sabotaged pawns will scatter the group, while your Turret finishes them off!
Half of the time the hacked synthetic attacks your own turret...so no he has NO synergy.
And bypassing grenades all together isnt smart. Even if homing nades aren't that good compared to other grenades.
i love this thread... gonna try out, once again, the second worstest most useless character of all like epsilon330 suggests. we'll see. be back after a scotch, rustic bread with goat cheese and a game or two... hopefully cerberus or geth will be the unknown.
#80
Posté 16 février 2013 - 08:49
For all the Quarian Marksman naysayers, throw on a Particle Rifle with Incendiary ammo and tacscan all the things. Only use sabotage as supplemental damage while fighting Geth, or to get a squadmate up when they run into a turret while fighting Cerberus. Marksman is for when the PPR runs out of ammo and you don't want to hold it to the right for 10 seconds. Enjoy the melting.
#81
Posté 16 février 2013 - 09:04
#82
Posté 16 février 2013 - 09:08
Grumpy Old Wizard wrote...
OldeGrim wrote...
I actually got 2nd place score with one of these little guys once, in a platinum.
If you did, one thing is for certain, neither the decoy nor the drone did much killing so you' have to have been using some overpowered gun pimped out with consumables and have poor squad mates to boot.
Well the team was great actually, full extraction in a platinum match. I believe I was using the acolyte lol. Decoy and drone do aoe damage, got a lot of assists and tech bursts etc.
But ya the bottom 2 players were good team mates, but definitely weren't using their classes to the fullest.
#83
Posté 16 février 2013 - 09:17
uhaveaface wrote...
Scalabrine wrote...
Epsilon330 wrote...
I'd actually say the Saboteur has more synergy than people think, just not directly.
When playing against Geth or Cerberus, he can become a lean, mean suppression machine. Forgoe Homing Grenades and fully spec out Sabotage and Turret as you please (Flamer-Turret and Duration or Multi-Sabotage work well). Then, hack a Cerberus Turret/ATLAS/Geth when a group forms and then throw a Turret down on the opposite end. Your sabotaged pawns will scatter the group, while your Turret finishes them off!
Half of the time the hacked synthetic attacks your own turret...so no he has NO synergy.
And bypassing grenades all together isnt smart. Even if homing nades aren't that good compared to other grenades.
i love this thread... gonna try out, once again, the second worstest most useless character of all like epsilon330 suggests. we'll see. be back after a scotch, rustic bread with goat cheese and a game or two... hopefully cerberus or geth will be the unknown.
There are a good number of retaliation kits that are so poorly implemented. TSab, VH, QMS, etc
Once they brought the hammer down on sabotage that made the power useless in most hands. Stagger alone doesn't make it good. The vanilla turret even got the bad end of the nerf stick.
Yet with all the this BW countines to try get people use these useless powers or poorly thought out classes. It's just not gonn happen.
#84
Posté 16 février 2013 - 09:28
#85
Posté 16 février 2013 - 09:28
UPCCODE wrote...
I beg to differ. If you use him right, you can top the scoreboard with him. I would know.
Most people assume the Volus are bad simply because they don't know how to use them.
it's simply really run around using shield boost invincibility frames and a reegar gg
#86
Posté 16 février 2013 - 09:33
Well atleast he doesn't have stick up his "rump" and can actually leap away from projectile makes me feel safer at night.uhaveaface wrote...
DullahansXMark wrote...
uhaveaface wrote...
both tacscan and marksman are complete garbage powers
Get out.
ha ha. q-marksman has the game's three worstest powers in one kit... and he's a weakling with nothing neat like stability, movement or rage.
pull and lash are junk too but fun to use.
gee, this coffee has done a hat trick on me.
#87
Posté 16 février 2013 - 09:34
OniTYME wrote...
Lots of people dont understand the sabotuer. He's a fighter from afar. Slap a good sniper rifle or staggerlocking weapon on him and you can control maps like a general. I go shock, ice, rocket for turret, damage for sabo, and DoT for homing. Just to prove people wrong, I bring Disruptor ammo on a Krysae or run a Saber/BW when Im going tryhard. classes are what you make of them.
Eh, I think differently. For the Sabo my fave build (after trying many others) uses the turian stability, shock turret, and sabotage's stagger to get up close w/ the Radier and blast things in the face:
narida.pytalhost.com/me3/classes/#Engineer/TurianSaboteur/NRARR/ATRaider10BH5AP5////OmniCapacitors5/
(skipped homings cause w/o things like TC, pylon, arc setups, and the like they are slow and underwhelming- let other grenadiers have their -likely better- grenades, imo)
Its actually a pretty fun build since it forces you to think about range and turret placement, and w/ a modded raider he does just fine vs. bosses. His mobility and crowd control is good enough that w/ maxed fitness he can survive pretty well. If I were feeling more edgy I'd take melee fitness and mix in the HM w/ Sabo's tech vuln, but it works fine as is.
Still not one of my fave kits, though.
Modifié par FlowCytometry, 16 février 2013 - 09:38 .
#88
Posté 16 février 2013 - 09:42
#89
Posté 16 février 2013 - 09:44
DeathScepter wrote...
there are not bad kits, just bad players.
This is stupid. Yes good players can do well with any kit but that doesn't mean they aren't bad. Take the turnian saboteur vs the TGI. You really gonna tell me one isn't worse than the other.
#90
Posté 16 février 2013 - 09:50
Anything he can do the Turian Soldier can do better (except dodge).
Modifié par HeartBreak301, 16 février 2013 - 09:57 .
#91
Posté 16 février 2013 - 10:13
#92
Posté 16 février 2013 - 10:21
I mostly agree with you, but here's the flaw in your thinking; that one is worse than the other doesn't make the other automatically bad.mijames1 wrote...
DeathScepter wrote...
there are not bad kits, just bad players.
This is stupid. Yes good players can do well with any kit but that doesn't mean they aren't bad. Take the turnian saboteur vs the TGI. You really gonna tell me one isn't worse than the other.
I don't really like the Saboteur. I think he has poor power synergy. The Turian passive is still good, though, and he can still operate decently if you mainly use him for weapons and use the turret as a distraction/stagger tool. He isn't GOOD, but there's nothing stopping good players from taking him to any difficulty and cleaning up.
Just saying, none of the characters are outright bad. I still think he's the worst.
#93
Posté 16 février 2013 - 10:36
#94
Posté 16 février 2013 - 10:37
The Saboteur's powers look great on paper; Sabotage the enemies for increased damage from Homing Grenade and Sentry Turret, which should be great at holding chokepoints of mooks. Then you realize that Sentry Turret is underpowered, Sabotage doesn't give tech bonuses to his other two powers, and Homing grenade is slow enough that you'd probably be better off shooting the enemy you were targeting anyway. Still, he's got a jetpack and good weapon passives.
Kalas321 wrote...
Nope.
Hunter is still worse.
I see you haven't used the Mercenary yet. Without a doubt the worst kit in the game.
I played with him in Silver and later Bronze. I watched my combat drone kill 2 enemies in Bronze, and no one in Silver. The Decoy was even worse, being completely ignored sometimes. At least the Combat Drone drew a little fire. This kits only redeeming properties are it's Shield Boost, Cloak, and encouragement to carry heavier weapons, since two of his powers
#95
Posté 16 février 2013 - 10:39
Invader Nemesis wrote...
I can't believe I'm saying this but I would play the volus sentinel before I would the phoenix vanguard or adept. Both of those characters are absolute trash. At least volus has shield boost.
I actually like the Adept. Not a fan of Vanguards, but I agree that both need something.
#96
Posté 16 février 2013 - 10:39
i just played the second worstest kit in the game... the saboteur. i used a mattock 10 since even the harrier 10 works on the nadir, q-marksman.
using the saboteur was abysmal. i skipped out of nades and sat around throwing the sentry pellet gun into crowds along with sabogarbaging all the tougher geth. what a joke of a kit. this was on gold and i got my gold kills and assists medal... i was doing it right, it's just that this is the most truly second worstest most useless character of all!!!
what would be cool is if the opponents of the "worstest kits" could all get together in a game and play. i'd love to play a the "worstest kits", volsent or vunter while others played the q-marksman, saboteur and... wow! i can't even think of the third worstest because nothing comes close to how bad the q-marksman and saboteur are. the voldept and phoenix vanguard are bad but can't compare with the two worstest.
zyzimorph... you're spot on with the first two but c'mon, really, saboteur is not interesting and is just plain bad. to be honest, saboteur would be most effective skipping out of turret, nades and sabogarbage so one could focus on just kicking ass via headshots with a harrier.
#97
Posté 16 février 2013 - 10:57
LoonySpectre wrote...
Any kit with a good gun is an awesome kit.
Fix'd.
#98
Posté 16 février 2013 - 11:05
1) Vorcha Hunter
2) Turian Saboteur
3)Volus Vanguard imo
The Volus Vanguard to me doesn't make any sense. You have 2 powers that are for basically replinishing shields. BC is completely obsolete seeing as how using it, is basically saying you're a selfish a hole lol.
All in all, there are very few bad classes in the game.
Modifié par Scalabrine, 16 février 2013 - 11:05 .
#99
Posté 16 février 2013 - 11:06
uhaveaface wrote...
confirmed!
i just played the second worstest kit in the game... the saboteur. i used a mattock 10 since even the harrier 10 works on the nadir, q-marksman.
using the saboteur was abysmal. i skipped out of nades and sat around throwing the sentry pellet gun into crowds along with sabogarbaging all the tougher geth. what a joke of a kit. this was on gold and i got my gold kills and assists medal... i was doing it right, it's just that this is the most truly second worstest most useless character of all!!!
what would be cool is if the opponents of the "worstest kits" could all get together in a game and play. i'd love to play a the "worstest kits", volsent or vunter while others played the q-marksman, saboteur and... wow! i can't even think of the third worstest because nothing comes close to how bad the q-marksman and saboteur are. the voldept and phoenix vanguard are bad but can't compare with the two worstest.
zyzimorph... you're spot on with the first two but c'mon, really, saboteur is not interesting and is just plain bad. to be honest, saboteur would be most effective skipping out of turret, nades and sabogarbage so one could focus on just kicking ass via headshots with a harrier.
...Except if we're doing that, there's better options, like... Every Soldier and infiltrator in the entire game, for instance.
#100
Posté 16 février 2013 - 11:11





Retour en haut






