The most truly worstest most useless character of all!!!! IN terms of powers that is.
#126
Posté 17 février 2013 - 03:11
#127
Posté 17 février 2013 - 03:25
Jerramie wrote...
Just played the Volus Sentinel and he is not actually a bad class build. Great support character when playing with a competent team. Key word, "competent".
yes! only idiots don't change their minds... now what about the nadir, q-marksman.
#128
Posté 17 février 2013 - 03:29
#129
Posté 17 février 2013 - 04:05
#130
Posté 17 février 2013 - 04:17
That said, on the Sentinel, I only go 3 ranks in Decoy, I go with the 6 ranks on the Combat Drone, because it's more reliable as a decoy and can do ranged damage.
But on my Salarian Engineer, I find Decoy to be effective enough with the shock and explosion evolutions combined with Incinerate for damage.
Modifié par CitizenThom, 17 février 2013 - 04:19 .
#131
Posté 17 février 2013 - 05:12
Modifié par Jerramie, 17 février 2013 - 05:13 .
#132
Posté 17 février 2013 - 05:14
#133
Posté 17 février 2013 - 05:15
part of BW's Holy Crusade Against Camping
how dare there be characters that play defensively
#134
Posté 17 février 2013 - 05:16
#135
Posté 17 février 2013 - 05:16
Jerramie wrote...
Just played the Volus Sentinel and he is not actually a bad class build. Great support character when playing with a competent team. Key word, "competent".
in this game, "competent" is just another way of saying "can be used if you have pr0 skillz, maxed URs, and a godly team"
#136
Posté 17 février 2013 - 05:17
Jerramie wrote...
I just play the Turrian Engineer as an infantry soldier with guided grenades. So not that original in its game play, but it works.
my point exactly
hint: when the only way to play a character is to spec out of a main class power
it is the opposite of working
#137
Posté 17 février 2013 - 05:21
This. "Competent" is defined by BSN standards, which is the top 1-10% in skill compared to the playerbase at large.Yate wrote...
Jerramie wrote...
Just played the Volus Sentinel and he is not actually a bad class build. Great support character when playing with a competent team. Key word, "competent".
in this game, "competent" is just another way of saying "can be used if you have pr0 skillz, maxed URs, and a godly team"
#138
Posté 17 février 2013 - 05:23
#139
Posté 17 février 2013 - 05:48
UPCCODE wrote...
Most people assume the Volus are bad simply because they don't know how to use them.
This. My friends and I regularly rock gold and platinum with all volus teams. Often times with four Volus Mercenaries, which make for 8 bowling balls on the map.
Decoy is still usefull if you spec it to correctly match your playstyle. The volus sentinel can roll and dodge pure melee types, and then take them out with headshots.
#140
Posté 17 février 2013 - 07:40
uhaveaface wrote...
both tacscan and marksman are complete garbage powers
Obvious noob is obvious.
uhaveaface wrote...
using the saboteur was abysmal. i skipped out of nades
So sick of seeing people say "I skipped out of [x] power with the Saboteur and he sucks."
You need flamer or rockets on the turret for a passive detonator or primer that doesn't use cooldown once it is placed.
You need sabotage with recharge speed because it's the best spammable stagger power in the game.
You need homing grenades for direct damage, detonations, and priming for fire explosions.
And if you take any less than six evos of any of your primary combo powers you're gimping your explosion damage.
Skip out on any of his powers completely and you will feel underwhelmed, but the reality is: doing it wrong, BSN. Doing it wrong. L2P.
#141
Posté 17 février 2013 - 07:46
Wolfsbladex wrote...
Lol.
The joke is on you...
#142
Posté 17 février 2013 - 08:23
edit : dont worry, TheKillerAngel made a thread about one
Modifié par ROBOTICSUPERMAN, 17 février 2013 - 09:20 .
#143
Posté 17 février 2013 - 09:35
ROBOTICSUPERMAN wrote...
To those who are saying they top score boards with the vol sent, can you post your skill ranks and evos and weapon choices? I'm gonna give this little dude another go...
You probably won't top score consistently as the Vsent is still a support class with weak weapon passives but it's doable in PUGs depending on your teammates and the map.
I personally use this build with incendiary ammo : http://narida.pytalh...e4/ShotgunAmp5/
Basically decoy and drone are fire and forget powers, you don't need to cast them that often so you can concentrate on firing and shield boost. Alternating between acolyte for enemies with huge shields/barriers and wraith for armor and the small mooks.
Drone serves as both as a good crowd control tool but also as a powerful detonator for incendiary ammo. You can't control the explosion but it still explodes fairly often, without forcing you to recast the power all the time either so you can still focus on shield boost.
As for decoy it's used for additional crowd control at choke points, you don't need it more than rank 5 IMO, because the decoy doesn't die as easily as the drone, so the explosion isn't really useful. Rank 5 is a must have though, as you need the shock evo to make non melee enemies focus on the decoy more easily.
Between all this and the melee cloak as well as the heavy melee shield you have a character with high survivability that can heal easily, is capable of crazy CC on a good number of enemies and is also able to deliver decent damage with weapons.
Modifié par Dream-Maker, 17 février 2013 - 09:50 .
#144
Posté 17 février 2013 - 09:43
#145
Posté 17 février 2013 - 10:12
#146
Posté 17 février 2013 - 04:37
#147
Posté 17 février 2013 - 04:44
Decoy WORKS!
Combat Drone can help.
Shield Boost is a livesaver.
Light Melee opens up endless possibilities.
I love this little guy - But off-host he's ****ed because his shield boost doesn't work quick enough.
#148
Posté 17 février 2013 - 05:12
Dream-Maker wrote...
ROBOTICSUPERMAN wrote...
To those who are saying they top score boards with the vol sent, can you post your skill ranks and evos and weapon choices? I'm gonna give this little dude another go...
You probably won't top score consistently as the Vsent is still a support class with weak weapon passives but it's doable in PUGs depending on your teammates and the map.
I personally use this build with incendiary ammo : http://narida.pytalh...e4/ShotgunAmp5/
Basically decoy and drone are fire and forget powers, you don't need to cast them that often so you can concentrate on firing and shield boost. Alternating between acolyte for enemies with huge shields/barriers and wraith for armor and the small mooks.
Drone serves as both as a good crowd control tool but also as a powerful detonator for incendiary ammo. You can't control the explosion but it still explodes fairly often, without forcing you to recast the power all the time either so you can still focus on shield boost.
As for decoy it's used for additional crowd control at choke points, you don't need it more than rank 5 IMO, because the decoy doesn't die as easily as the drone, so the explosion isn't really useful. Rank 5 is a must have though, as you need the shock evo to make non melee enemies focus on the decoy more easily.
Between all this and the melee cloak as well as the heavy melee shield you have a character with high survivability that can heal easily, is capable of crazy CC on a good number of enemies and is also able to deliver decent damage with weapons.
i tried this build and it was fun and effective.
then i tried the talon like TheAngelKiller's build but with your skills(didnt really like his skill setup) and talon wasnt effective for me, id aim at the head and not alot of damage would occour.
so i then tried paladin, the talons more accurate brother, with extended mag and heavy barrel armour piercing rounds, and topped the score boards with 120000 and no tight situations anywhere. but i did miss dem fire splosions... so may run paladin, mag, ap mod, incendiary ammo. as an alternative.
so yea this character is good. and i am a changed man as of today.
#149
Posté 17 février 2013 - 05:33
#150
Posté 17 février 2013 - 05:37





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