In principle, I think Shepard (and the player) being forced to eat humble pie is great. In execution, though, it can easily come off as contrived or immersion breaking- Kai Leng was built up in the side material as a martial bad ass, but still elicted a legion of complaints over his role in the Citadel coup and his 'victory' on Thessia... and he was a designated rival character. Someone new, without a reputation to back it up, getting one over Shepard better than Spectre Tela Vasir could?OdanUrr wrote...
I think you have a point. I used main characters mainly (pun intended) for integration purposes but if we're talking DLC here, your idea to create new characters works much better. Maybe an ex-Cerberus xenoarchaeology team contacts you because they've made a discovery and are asking for your protection from TIM. When you show up, Cerberus is already there and you have to extract the team under fire. Instead of using Kai Leng as the villain we could introduce another Cerberus operative (I vote for a woman kicking Shep's ass^_^).
Don't get me wrong: I would enjoy it. But everyone else?
Don't get me wrong: I think your use of unique enemies is better for the setting... I'm just not sure ME3 is well adapted to creating and adding new enemy types. I'm assuming we're not looking at just reskins here?The point about unique enemies is one that had me scratching my head as well. Sure, we can throw in some Cerberus for good measure but that would grow old fast. That's why I had Shepard teaming up with Cerberus at one point to defeat the reaper-zombie threat (as well as surviving Eingana's dangerous fauna). With a little tweaking here and there we might even have droids to contend with (the Ploba superstructure could have them as a security measure).
ME2 was able to do a lot more flexibility than ME3 has given how much it relied on simply re-skinning the same character models and swapping the weapons within, but ME3 hasn't quite shown that willingness given how developed its character models are. We've also had only one new enemy in the SP since release: I don't know if that's because of technical challenges involved or just design choices, but it's worth considering.
A possible solution, which wouldn't involve entirely new content, would be to bring over the Collectors from multiplayer to singleplayer. They, or at least some of them, could be justified as being left behind from the Prothean cycle by Harbinger: you could also more feasibly re-skin those, and then you'd have your possession mechanic down as well.
Now, on the idea of teaming up with Cerberus for a fight... would that be in cutscene, or gameplay?
At this time, I'm not sure Bioware has the ability to make enemy vs. enemy gameplay: the most they've done is scripted events (Cerberus shooting Salarians on Surkesh, the Yahg violence), or told but not shown infighting. A cutscene of common cause might be plausible, but gameplay? That would be a really, really cool thing, but I suspect it would require a good deal more than 'let's just put a Dominate/AI hacking spell on them.'
Would still be a really, really cool experiment... and a mechanic I would love for them to experiment with for use in the next game of the series. Three-way firefights would be really, really cool.
Please do: you clearly have a mind for organizing such things.Now that you mention it, I might just have to write a fanfic. As for other ideas of mine, there's no other DLC sketches if you mean. I have written some thoughts on the Crucible though and an old (and probably no longer viable) story on the Catalyst's origins (links are in my sig).
Thanks for reading! I may drop you a few lines once I get started on that fanfic.
Modifié par Dean_the_Young, 18 février 2013 - 02:29 .





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