If multiplayer factions were pitted against each other, which one would win?
#76
Posté 17 février 2013 - 08:57
#77
Posté 17 février 2013 - 08:59
#78
Posté 17 février 2013 - 09:07
#79
Posté 17 février 2013 - 09:09
mijames1 wrote...
Its funny that lore wise reapers should be the most powerful and yet not one in this thread thinks they would win based on in game mechanics. I think reapers would lose to all 3 of the other classes just based on their lack of ability to fight other heavies. Reapers need a buff.
I'd buff Brute armor Again, we gotta be honest with ourselves husks aside Brutes are the most non-lethal unit the reapers got. after that though id leave everything as is, and just give them a new unit like the other factions got. they may then give another faction a run for its money(at being worst in the game that is).
(EDIT)come to think of it i'd buff husks too make them either spawn with armor plates, or give them a pitiful armor bar. something akin to possessed scion barriers, just an effort to make them a bit less ignoreable.
Modifié par Volcan5000, 17 février 2013 - 09:26 .
#80
Posté 17 février 2013 - 09:10
mijames1 wrote...
Its funny that lore wise reapers should be the most powerful and yet not one in this thread thinks they would win based on in game mechanics. I think reapers would lose to all 3 of the other classes just based on their lack of ability to fight other heavies. Reapers need a buff.
But the Reaper faction we fight is just reaperised versions of current species we have in the SP. Collectors were Protheans and were, I think, generally more advanced than the current races in a lot of things like technology.
Turians are noted for being military specialists, hence the Marauders act like commanders of the mooks (husks and cannibals). Krogan have the toughness - the Brute combines krogan and turian, so you get toughness from the former and a certain intelligence from the latter.
But yeah, I think that a Banshee would have a hard time breaking the heart of a Geth Prime.
I think the Collectors would win this. Exploding possessed abominations, nasty possessed Scions and don't get me started on Praetorians...
Geth hunters and pyros are just nowhere near as annoying since the Collectors got introduced.
#81
Posté 17 février 2013 - 09:14
#82
Posté 17 février 2013 - 09:15
lolLoonySpectre wrote...
If a Husk met an Abomination, who would grab first?
#83
Posté 17 février 2013 - 09:22
mijames1 wrote...
Its funny that lore wise reapers should be the most powerful and yet not one in this thread thinks they would win based on in game mechanics. I think reapers would lose to all 3 of the other classes just based on their lack of ability to fight other heavies. Reapers need a buff.
reapers are by far the easiest faction to kill. Prob do need a slight buff on gold (although the way banshee warp can curve all around the map needs fixing, it's ridiculous ). Geth and collector need slight ner f. Cerberus prob fine
#84
Posté 17 février 2013 - 09:32
Caldari Ghost wrote...
lolLoonySpectre wrote...
If a Husk met an Abomination, who would grab first?
Obviously whomever slap the other one first..
(whomever stop moving first for slapping animation. The other one will be slapped)
#85
Posté 17 février 2013 - 09:35
LoonySpectre wrote...
If a Husk met an Abomination, who would grab first?
Doesn't matter. Abomination wins every time. (Boom!)
#86
Posté 17 février 2013 - 09:48
However, if you took the factions for the enemies you actually see in the MP games and pitted them against each other, Collectors would win. If you included all units that ever served with one faction or another and excluded the Reapers since they actually control the other factions, then you would have the GETH as the strongest. About half the units that have existed for Geth are not included in the current roster. You are missing the Colossus, Armature, Destroyer, Jaggerrnaught, Sniper, and Hopper. I did not even list the ships they could have used if all assets were brought to the table. The Geth in fact during the series have the most diverse roster of units and the largest roster but we only see a fraction of all they had.
You could factor in one of the most dangerous enemies aside from a Reaper which is the Adjutant, however this was not something Cerberus could control very effectively since it has a tendency to turn on Cerberus. And it is unlikely it could be properly represented in MP since it has the ability to turn anything that fights it into more Adjutants.
Technically the Atlas is the single most powerful unit of any faction that is available on any roster in the MP game.
Modifié par Xeraphas, 17 février 2013 - 09:50 .
#87
Posté 17 février 2013 - 09:51
#88
Posté 17 février 2013 - 09:54
Volcan5000 wrote...
Preatorians and Collecter Captains would hunt Phantoms with ease.
lolno
Not if they have on-host DR... You can literally empty an entire heatsink and extended mag modded hurricane under marksman into a Phantom at point blank range and watch her lose one bar of barrier.
And then she has her palm-black-widow-minigun, too.
Modifié par SavagelyEpic, 17 février 2013 - 09:55 .
#89
Posté 17 février 2013 - 10:07
SavagelyEpic wrote...
Volcan5000 wrote...
Preatorians and Collecter Captains would hunt Phantoms with ease.
lolno
Not if they have on-host DR... You can literally empty an entire heatsink and extended mag modded hurricane under marksman into a Phantom at point blank range and watch her lose one bar of barrier.
And then she has her palm-black-widow-minigun, too.
Collecter Captains are savages with those CAR XLMVIII, and their are many more of them. then you have the preatorians who are fast love an upclose fight and can tank a phantoms concentration long enough for a husk to melee the phantom to death
#90
Posté 17 février 2013 - 10:20
We take cover and against bosses, Geth don't.
#91
Posté 17 février 2013 - 10:22
#92
Posté 17 février 2013 - 10:24
Who do you think would be last alien/earthling standing?
LOL, probably a Nemesis.
Modifié par keystpwned, 17 février 2013 - 10:26 .
#93
Posté 17 février 2013 - 10:25
Pyros, Dragoons, Bombers and Ravagers would also be immune to this phnomenon. The wild card would be Guardians; If their shields could be taken away, they'd be fair game. With a shield, I don't know. Just a thought.
Oh, and I actually think that any of the other factions would do well against Geth if (that's a BIG if) they can get into melee range. As much as they can stunlock, they are also highly vulnerable to it themselves. A pyro can't even act if you pummel it with light melee hits.
#94
Posté 17 février 2013 - 10:28
I think this attack alone would manhandle most of the other faction's bosses.
#95
Posté 17 février 2013 - 10:30
I'd say Geth would win, with collectors right behind. Reapers would easily get destroyed by the other 3 factions, Cerberus's highest damaging unit IMO is the Turret, I don't imagine Phantoms and Atlases would be particularly effective against boss units, but they would serve as worthy threats.
Scions and Praetorians are very durable and strong and would probably destroy almost everything...when they aren't surrounded. Bombers, Pyros, and Hunters would distract them and deal a lot of damage while the Rocket Troopers and Primes (and pets) blast at them from across the map.
Modifié par Scutshakes, 17 février 2013 - 10:38 .
#96
Posté 17 février 2013 - 10:39
Auras_Mendalla wrote...
I would argue that any unit that can't be grabbed over cover in MP likely wouldn't be subject to sync-kills either.
It affects humanoid enemies, so Dragoons, Pyro's and Phantoms can be sync killed. You can see this if you Dominate or Sabotage sync-killing enemies.
#97
Posté 17 février 2013 - 10:43
Cerberus units except for phantoms and dragoons like to fight from the distance. The reapers are a mostly low range faction, so they would be annihilated by cerberus before they can even get close. Same for Geth, but they also have primes, troopers and rocket launchers for the distance. The only ones who can handle a fight against Cerberus would be the collectors, but cerberus has more firepower and the atlas can take much more damage than the Praetorian. Also, the praetorian has a vulnerable point which can be easily hit, the atlas' one is in his back. Phantoms can cut abomination's head and make him unable to explode. Only the praetorian's laser can make something, killing a lot of troopers quickly, but the big bug(?) is not that hard to kill.
#98
Posté 17 février 2013 - 10:47
Doesn't matter how many phantoms, praetorians, and ravagers there on on the map if they can't fire.
#99
Posté 17 février 2013 - 10:52
They Controlled By Reapers.
Cerberus Dies.
#100
Posté 17 février 2013 - 10:54
Have you ever stunlocked a turret?Homey C-Dawg wrote...
Geth would win if there were no sync kills. We can only stagger enemies, we can't stunlock like geth can, and enemies only get staggerlock cooldowns.
Doesn't matter how many phantoms, praetorians, and ravagers there on on the map if they can't fire.





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