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If multiplayer factions were pitted against each other, which one would win?


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#101
SavagelyEpic

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Volcan5000 wrote...

SavagelyEpic wrote...

Volcan5000 wrote...
Preatorians and Collecter Captains would hunt Phantoms with ease.


lolno

Not if they have on-host DR... You can literally empty an entire heatsink and extended mag modded hurricane under marksman into a Phantom at point blank range and watch her lose one bar of barrier.

And then she has her palm-black-widow-minigun, too.


Collecter Captains are savages with those CAR XLMVIII, and their are many more of them. then you have the preatorians who are fast love an upclose fight and can tank a phantoms concentration long enough for a husk to melee the phantom to death


We can't grab phantoms over cover, what makes you think husks can jump on them?

#102
Homey C-Dawg

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Ledgend1221 wrote...

Homey C-Dawg wrote...

Geth would win if there were no sync kills. We can only stagger enemies, we can't stunlock like geth can, and enemies only get staggerlock cooldowns.

Doesn't matter how many phantoms, praetorians, and ravagers there on on the map if they can't fire.

Have you ever stunlocked a turret?


?? Explain.

#103
Ledgend1221

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Homey C-Dawg wrote...

Ledgend1221 wrote...

Homey C-Dawg wrote...

Geth would win if there were no sync kills. We can only stagger enemies, we can't stunlock like geth can, and enemies only get staggerlock cooldowns.

Doesn't matter how many phantoms, praetorians, and ravagers there on on the map if they can't fire.

Have you ever stunlocked a turret?


?? Explain.

Entire geth faction: Imma stunlock that turret.

Turret: Lolno, Imma DPS all of you.

Engineer: Repair everything!

#104
Homey C-Dawg

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Ledgend1221 wrote...
Entire geth faction: Imma stunlock that turret.

Turret: Lolno, Imma DPS all of you.

Engineer: Repair everything!


That was my point actually. We, the players, have no stunlock ability. We can only stagger enemies, which doesn't work on turrets. I see no reason why a prime couldn't stunlock a turret just like it does everything else.

#105
Clayless

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SavagelyEpic wrote...

We can't grab phantoms over cover, what makes you think husks can jump on them?


Phantoms can still be sync killed by other Phantoms, and Husks can grapple other enemies like Marauders, so there's nothing that suggests they can't be grappled.

#106
SavagelyEpic

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Robosexual wrote...

SavagelyEpic wrote...

We can't grab phantoms over cover, what makes you think husks can jump on them?


Phantoms can still be sync killed by other Phantoms, and Husks can grapple other enemies like Marauders, so there's nothing that suggests they can't be grappled.


...How do you know this?

#107
SavagelyEpic

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Homey C-Dawg wrote...

Ledgend1221 wrote...
Entire geth faction: Imma stunlock that turret.

Turret: Lolno, Imma DPS all of you.

Engineer: Repair everything!


That was my point actually. We, the players, have no stunlock ability. We can only stagger enemies, which doesn't work on turrets. I see no reason why a prime couldn't stunlock a turret just like it does everything else.



Uh, no. You can't stun a turret, that doesn't even make any sense.

For the record, we do have stunlock abilities. The GPS stuns as well as Phase Disruptor.

#108
Homey C-Dawg

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SavagelyEpic wrote...

Robosexual wrote...

Phantoms can still be sync killed by other Phantoms, and Husks can grapple other enemies like Marauders, so there's nothing that suggests they can't be grappled.


...How do you know this?


Well, SP has donimate right?

Modifié par Homey C-Dawg, 17 février 2013 - 11:16 .


#109
tatski

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My money's on Cerberus.. Guardians and Turrets would give other factions problems.. The only units that can probably hurt guradians are geth bombers and praetorians...

#110
Homey C-Dawg

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SavagelyEpic wrote...

Uh, no. You can't stun a turret, that doesn't even make any sense.

For the record, we do have stunlock abilities. The GPS stuns as well as Phase Disruptor.


Short circuiting a turret makes no sense? From an enormous pulse cannon?

Even if the geth couldn't stunlock a turret, the sheer firepower of a couple primes would still make short work of any turrets, especially if they had some pyros helping.

I still say geth would win.

Modifié par Homey C-Dawg, 17 février 2013 - 11:19 .


#111
sabientje67

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Collectors, because of ass lasers.

#112
GlacierRain

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High Lord Stunlock Sniping Hunter Prime, Rocket glitching trooper and Ninja Pyro dominate all.

APButtLazor is close behind

#113
Clayless

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SavagelyEpic wrote...

Robosexual wrote...


Phantoms can still be sync killed by other Phantoms, and Husks can grapple other enemies like Marauders, so there's nothing that suggests they can't be grappled.


...How do you know this?


Dominate.

Modifié par Robosexual, 17 février 2013 - 11:23 .


#114
SavagelyEpic

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Right. Forgot about that.

Someone did mention Guardians though, which reminds me - Aside from asslaz0rs I don't think any enemies have piercing capabilities.

Btw - does anyone know if enemies have friendly fire amongst themselves? I used to think no but yesterday I saw a Nemesis get killed by a grenade an Assault trooper threw.

Modifié par SavagelyEpic, 17 février 2013 - 11:29 .


#115
llandwynwyn

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Geth

#116
Nort Ship

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Annomander wrote...

Cerberus would lose to Geth.

Geth would lose to reapers.

Reapers would get WTFBUTTLAZERED to death by collectors.



#117
K_O_513

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Stunlock >>>

#118
Auras_Mendalla

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Robosexual wrote...

SavagelyEpic wrote...

Robosexual wrote...


Phantoms can still be sync killed by other Phantoms, and Husks can grapple other enemies like Marauders, so there's nothing that suggests they can't be grappled.


...How do you know this?


Dominate.


In that event, I have an honest question and I'm not trolling:  can you still grab Pyros over cover in SP? They got rid of it in MP. If it's still there in the campaign, then I would say that the phantom sync-killing another phantom might be a mechanics issue that slipped under the radar. Dominate wasn't around ME3 until Leviathan after all.

:blush:

#119
Silvershroud

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My vote would have to go to Cerberus. If they get just one turret placed, it could decimate their enemies. Plus, Phantom's hand cannons could also make quick work of bosses, not to mention the Nemesis super-raptors.

Mooks of any faction wouldn't stand a chance, and while Primes are certainly dangerous, Turrets, Phantoms, Nemesis, Atlas and Dragoons would just tear right through the Troopers/Rocket/Hunter/Pyro/Bombers. Reapers would suck against anyone else. Collectors would be Cerberus's only challenge, but I think the Atlas is tanky enough to hold out against Scions and Praetorians long enough for the rest to take it out, especially with the engineers to fix them. Plus, not many units can counter the Guardians. Prime could stagger them, Possessed Scions/Praetorians grenades/missiles might get to them, and maybe Banshee warp balls (they sure hit me through cover).

#120
Dreamcleaver

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Cerberus would win because of engi turrets alone.
Plus Nemeses would strip all shield/barriers and the Phantoms clear up the rest.
The Atlases would be just chilling in the corner.

Modifié par Dreamcleaver, 18 février 2013 - 01:22 .


#121
weaselshep

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Collectors. Everyone keeps forgetting about the seekers.

#122
mybudgee

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Collectors easy

#123
Felis Menari

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First thought that jumps to mind would be either Collectors or Geth. But once I start thinking about it...can't say for certain. Would be interesting to watch a battle unfold between enemy factions.

#124
Kirrahe Airlines CEO

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ToLazy4Name wrote...

Collectors would win.


Agree. Praetorian butt laz0rs, Collector Captain's uber rifle, and collector two hit melee combo.Image IPB

#125
Silvershroud

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Not exactly about who would win, but I just got a picture in my head of a pack of husks chasing a nemesis around the map endlessly, while she keeps making that "I'm scared of melee" sound.