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If multiplayer factions were pitted against each other, which one would win?


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#126
Mjolinar

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Deerber wrote...

PsychoticBiotic wrote...

Combat Drone.



#127
Malanek

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If Phantoms can sync kill bosses while invisible then Cerberus, easily.

Modifié par Malanek999, 18 février 2013 - 02:58 .


#128
Jack of Wolves

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The Buttlasers will herald the demise of all others.

#129
thearbiter1337

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Storywise:Reapers

MP wise:Geth

#130
CrutchCricket

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Geth by far. And for all those who think Guardians or turrets are such hot **** (because of dumb AI):

Pyro flamethrower does damage through cover. I don't see why that wouldn't apply to guardian shields.

Bombers drop bombs all around guardians (who also being a dumb AI would probably just turn around and still get staggered/damaged by the nades).

Primes just love spawning turrets behind their targets.

Turrets can get multi-rocketed by rocket troopers in cover (yes, troopers and rocket troopers do take cover) or prime sniped from across the map. That's if said rockets or prime shots didn't already annihilate the engineer. Also, cloaked hunters.

#131
Sid_Sidius

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On a related note, I cannot believe that in what, 11 months?, of this game being released this is the first time we considered a topic like this. Amazingly fun hypothetical discussion. Would so love if Bioware come out with a mobile RTS or Tower Defense game with these 4 factions.

#132
Titus Thongger

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geth primes would annihilate everything

#133
Dee V3

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Collectors would win on the strength of Possessed Scions alone. Prime stunlock ain't got nothing on Praetorian with the circle of doom around it.

#134
shnig_1

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It would be a bloodbath, but i think geth would eventually win cause theyre haxorz. Triple rockets and combat drones would be the mvp's

#135
jaqome

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Everyone who says Cerberus seems to be forgetting that you don't need penetration to kill guardians, just pinpoint accuracy, which AI does have. Also Turrets have very little health. 1-2 shots from a boss unit would finish it off plus any engie sitting nearby, and infantry does take cover. Turret might be effective against Brutes until they charge, Pyros if they're not too close, Bombers if they're grouped together, and abominations and husks. The Atlas does good damage, but the possessed Praetorian has the same amount of health and more mobility. The Atlas staggers just as easily as the Praetorian once it's shields are down. So no. Cerberus would loose to every faction except maybe Reapers. Now if the Reapers bring in a Harvester...

#136
andresft

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Disregarding all lore-related factors (Reapers basically control all and it took the entire galaxy to defeat them, Collectors technically are Reapers), assuming a glitch-free environment (no reload-canceling GRTs, no magnet hands) and reasonable stunlock mechanics not influenced in any way by unexplainably flawed decisions on the part of developers (a drone's incinerate attack couldn't possibly stunlock a Brute or a Scion, for example), and basing my answer exclusively on MP, I'd say the Collectors would win.

Praetorians are amazingly hard to bring down, for starters. They've got amazing close- and long-range firepower (Cerberus lacks long-range). Possessed Abominations would bring down all troopers. The Geth are also an amazingly powerful faction, but their most powerful units (Geth Prime) barely put out more damage than the second most powerful Collector unit. Banshees are a pain, but I don't think they could do much against Praetorians; the converse isn't true.

Plus: swarms, Captains and their Überrifles, Possessed Scions and their grenades (good luck dodging that, Prime), Possessed Praetorians and their missile barrages, Praetorian lunge, Praetorian triple laser attack, etc.

Collectors all the way. It's a no contest, as far as I'm concerned.

Modifié par andresft, 18 février 2013 - 04:54 .


#137
Kenshen

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Question to those plat players is it possible or have you seen a boss on boss sync-kill? I have seen a phantom shank another phantom in SP and have gotten an atlas to kill a phantom in mp. This seems to be a key point in determining who might win. Stealth would be a big time advantage and a phantom that is allowed to come up behind another unit would make for some big trouble. Phantoms would have a field day against Geth units and while they couldn't sync kill a prime they can do some nasty dps with their hand cannon from cover

#138
Bolo Xia

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geth without a doubt

also the hardest faction on platinum.
if 2 primes on plat get on the same target out in the open, the stunlock is pretty much unescapable if only one of them gets a hit.

also they arc shots around walls and do not have to wait to fire like the scion does.

but reguardless would be interesting to watch in free camera mode, the carnage would be magnificent.

#139
Clayless

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Most of the Geth would be ruined by Banshee's alone. Think about it, she'll close the distance on them fast and Geth units walk towards her. She'll be sync-killing and AoE warp explosioning them left right and centre. If she can pick up a Kroguard then she can pick up a Pyro, and all it would take is two Banshee's and a Brute to decimate the Geth ground forces. Except the Prime, who would probably beat them.

Collectors would be the same against Geth. Abominations would be prioritised by all of them, and would only really be shrugged off by Pyro's and Primes (Hunters would be hampered by wasting shots on them, Bombers would become a joke constantly trying to grenade them and Rocket troopers would kill them easily, but still waste time killing them). Possessed Abominations would take out groups, which the Geth tend to move in, and 3 of the Geth are close range only. Primes and Hunters power spam would be stopped by Seekers. Webs would slow them down. Colletor Troopers and Captains out DPS their Troopers and Rocket Troops and throw grenades. Praetorians block Combat Drones and Turrets and will roflstomp so much with their insane DPS laser or sync kill anything close, and Scions will sync kill anything close, dish out insane damage and stop shield regen, and pinpoint accurately cluster grenade things when possessed.

So Collectors would win hands down.

#140
Computron2000

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I see someone finally mentioned the geth primes throwing turrets behind you on this page. Guardians are defenseless against that. IIRC, the maximum number of geth turrrets per prime is 3. So 1 prime actually = 3 geth turrets, 1 combat drone and 1 prime.

No one matches a single prime in terms of pets and their effectiveness (even ravagers with their endless swarmers).

#141
Mindfane

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Does anyone know if we have console access in ME3 MP? Becuase if we have, then we can spawn an enemy unit and add him to our team (like in Unreal) and see how they fare

#142
Tallgeese_VII

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Sid_Sidius wrote...

On a related note, I cannot believe that in what, 11 months?, of this game being released this is the first time we considered a topic like this. Amazingly fun hypothetical discussion. Would so love if Bioware come out with a mobile RTS or Tower Defense game with these 4 factions.


There were similar topics like this.

Now just more interesting thanks to new enemies & collectors.

#143
Zero132132

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Collectors. People saying 'Geth' are silly. All they have is stunlock, and I don't think their stun stuff would work on big enemies from other factions. Even if it did, every one of their units moves so damned slow. Scions could kill nearly anything pretty quickly, and with those grenades, the possessed variant would pwn the **** out of mooks from other factions. Collector troopers and captains are also much tankier than their counterparts in other factions, as well as more damaging.

#144
Zero132132

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Computron2000 wrote...

I see someone finally mentioned the geth primes throwing turrets behind you on this page. Guardians are defenseless against that. IIRC, the maximum number of geth turrrets per prime is 3. So 1 prime actually = 3 geth turrets, 1 combat drone and 1 prime.

No one matches a single prime in terms of pets and their effectiveness (even ravagers with their endless swarmers).

So what you're saying is that a single seeker swarm would drastically hinder a Prime's effectiveness?

#145
Computron2000

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Zero132132 wrote...

Computron2000 wrote...

I see someone finally mentioned the geth primes throwing turrets behind you on this page. Guardians are defenseless against that. IIRC, the maximum number of geth turrrets per prime is 3. So 1 prime actually = 3 geth turrets, 1 combat drone and 1 prime.

No one matches a single prime in terms of pets and their effectiveness (even ravagers with their endless swarmers).

So what you're saying is that a single seeker swarm would drastically hinder a Prime's effectiveness?


Yes, i mentioned the swarms as the only way the collectors would win on the first page of this thread and that is if they can get the swarms onto the primes without getting destroyed enroute

#146
Muhkida

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Collectors, especially if they were pitted against another faction in a big map like Vancouver or Rio. Geth would have an edge against them in a small map with lots of LoS cut-offs like Glacier, but that's just about it.

#147
CrutchCricket

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Robosexual wrote...

Most of the Geth would be ruined by Banshee's alone. Think about it, she'll close the distance on them fast and Geth units walk towards her. She'll be sync-killing and AoE warp explosioning them left right and centre. If she can pick up a Kroguard then she can pick up a Pyro,

And? While she's drama queen-ing it up with that one pyro another one's melting her face while nearby hunters blow their loads and rocket troopers spam multirockets.

Collectors would be the same against Geth. Abominations would be prioritised by all of them, and would only really be shrugged off by Pyro's and Primes (Hunters would be hampered by wasting shots on them, Bombers would become a joke constantly trying to grenade them and Rocket troopers would kill them easily, but still waste time killing them). Possessed Abominations would take out groups, which the Geth tend to move in, and 3 of the Geth are close range only. Primes and Hunters power spam would be stopped by Seekers. Webs would slow them down. Colletor Troopers and Captains out DPS their Troopers and Rocket Troops and throw grenades. Praetorians block Combat Drones and Turrets and will roflstomp so much with their insane DPS laser or sync kill anything close, and Scions will sync kill anything close, dish out insane damage and stop shield regen, and pinpoint accurately cluster grenade things when possessed.

So Collectors would win hands down.

lol. I don't see how Hunters "waste shots" as they stun (not that abominations needs much to stop and growl like retards) and damage. And have you forgotten the Bomber's spark attack which also stuns? Seekers also won't do **** against Hunters who are already cloaked and Primes, who've already spawned drones and maybe a turret or two. As for praetorians and scions they may be comparable damage wise but again any instakill nonsense is just more free melting time for other units.

#148
GreatBlueHeron

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Geth hands down. Even if you take away the stunlock. Bombers, flamers, the Prime's ever-spawning toys...Collectors are strong, but they wouldn't win.

#149
CrutchCricket

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Think of it this way: Most of the bull**** of the factions is specifically designed to give us, the four players a hard time.
But the AI doesn't just have four characters. So instakills are actually poor strategy against a horde as they do nothing but lock you in place while your health gets whittled down. Seekers, nope bubbles and other power negators are also useless a lot of the times because enemies don't have as many powers to use as we do. So that aside, what's left? Firepower and pure stunlock. And that's geth.

Also I really want to see these battles now.

Modifié par CrutchCricket, 18 février 2013 - 05:58 .


#150
KevTheGamer

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The Collectors easily.