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If multiplayer factions were pitted against each other, which one would win?


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#151
Silvershroud

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CrutchCricket wrote...

Think of it this way: Most of the bull**** of the factions is specifically designed to give us, the four players a hard time.
But the AI doesn't just have four characters. So instakills are actually poor strategy against a horde as they do nothing but lock you in place while your health gets whittled down. Seekers, nope bubbles and other power negators are also useless a lot of the times because enemies don't have as many powers to use as we do. So that aside, what's left? Firepower and pure stunlock. And that's geth.

Also I really want to see these battles now.


This is why I vote for Cerberus actually.  They have lot's of pure DPS units (Phantom, Dragoon, Nemesis, Turrets). Atlas instakills would be pointless, but Phantom's are fast enough they they should still be viable, and they have stealth and BW XVIII.  I don't know the numbers, but I'll be willing to bet that at close range, Dragoons can take down Pyros and Hunters no problem.  And unlike the Pyros and Hunters, Dragoons have powerful ranged attacks, move way faster, and they stagger just as well as the geth.  I do think that geth would take a definate second place though.

It's true that Turrets have low health, but they don't need to last long to do devastating damage.

I really pity the poor Reapers.  They wouldn't stand a chance against anything.  I want to see Husk vs Abomination horde mode.  One giant wrestling match.

Modifié par Count Silvershroud, 18 février 2013 - 06:24 .


#152
doozerdude

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Nemesis.

Every other enemy would kill themselves off, Nemesis would be chilling out somewhere in a corner.

#153
Silvershroud

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doozerdude wrote...

Nemesis.

Every other enemy would kill themselves off, Nemesis would be chilling out somewhere in a corner.


Nope, they'll be in an unending cycle of running away froms husks/abominations.  :D  Remember, the enemies always know where everyone is, so the Nemesis couldn't hide.

#154
TheCandlejack

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Geth because the Prime's drone is overpowered and can shoot through cover, Hunter's can shotgun stunlock and deliver the elbow of justice like the Marauder, the Pyro has a 40 foot flame, the Bomber can tase everything and then get them out of cover with grenades, the Rocket Trooper can triple tap their missiles, and the Troopers are just kinda there to slap stuff around with the elbow of justice.

#155
Sojiro888

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Robosexual wrote...

Collectors.

People obviously don't realise that players can stunlock far more than the Geth can, and the factions mostly just shrug it off.

This.

Some people here are vastly overestimating how effective stunlock is on enemy factions.

First, the very principle of the thing makes it much more effective on players than AI. It makes the skill of anyone stunlocked irrelevant, leading to their death. But if it happened all the time, no one would ever finish a Geth game, actual complete stun lock to death is rather uncommon if you compute the ration of time spent being stunlocked to death to time spent playing (it rises a little if you take into account time being staggered that didn't lead to a kill). The Combat Drone is totted around as the ultimate weapon of death, but have you seen how low his RoF is? When it hits a player, he "often" dies from the considerable stagger and he has only one life (before using medigel), but enemy units not only have vastly superior expendable lives, they also have larger health bars allowing them to take more of a pounding while staggered.
At any time, a player who isn't strengthening his advantage is Doing It Wrong, so no matter when a stagger happens it is a serious penalty. But enemy troops spend a lot of time derping around.

Then there's the fact that, as Robosexual pointed out, enemies are leagues better than players (barring stagger-immune kits) at dealing with stagger. It takes way more force to stagger a boss than a player, and even when you have enough force they have a chance to ignore it anyway. But it does happen ... the boss suddenly gains complete immunity to further stunning for a while, thus making it impossible to stun lock them. That feature is important because players are actually far better than even the Geth at stun-locking the opposition to oblivion.


Nah, the Geth would likely fare rather badly. They have the strategy which is closest to the player's, which is the one all factions were made to handle.
Cerberus, on the other hand? Without a considerable re-working of the AI, Cerberus would be ridiculously effective compared to their actual threat level to players. AI has little to no target selection capability. They favor targets out of cover and that's pretty much it. So they are going to spend a lot of time shooting at Guardian Shields and ignoring the Engineers in the back. They don't have anything about avoiding Sentry Turrets in their pathing algorithms, so they'll keep stumbling into the death zones Engineers set up. The phatoms's Cloack+high speed Barrier regenration is a potent tool against players, but against AIs who don't know to prioritize a badly hurt invisible phantom? It's going to take them forever to kill them. Nemesis shots are very powerful but easy to avoid thanks to the warning light ... except that the AI doesn't know that, so they'll eat the round in the face.

Collectors are hax enough that they'd have a good chance even against Cerberus, though. AP lazers as well as abomination grab + boom would go a long way toward dealing with Guardians, and Scions are pretty good at dealing with Snipers. Atlases are powerful, but not as much as possessed Praetorians. In the end, the downfall of the Collectors would likely come from their habit of rushing the nemy position without paying attention to the Turrets' interdiction zone*.

With some adaptations to the AI to make sure that they don't behave like idiots (like killing Possessed Abomination point blank or waste all their rounds on an invicible guardian shield instead of aiming for the mail slot), Collectors would dominate thanks to their overall overpowerdness. Faster and more health and damage than anyone else on top of the possession mechanics and the other stuff makes them a formidable opponent.

* PS : I just noticed that turrets have a very high RoF and since players do not have armor they are unlikely to have armor mitigation. So their insane damage on players is likely to be vastly less effective at taking out armored targets.

Modifié par Sojiro888, 18 février 2013 - 07:13 .


#156
dudemacha

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Geth vs reapers would be interesting........banshees and brutes are rush units that quickly reach hunters and rockettroopers banshees have large aoe stun novas through which non prime units would get stunlocked trivializing humonoid geth and brutes would take down them....but rocket troopers and primes would do damage before they arrive which i think is not so substantial against banshees and brutes .....but i think the wild card here are the ravagers ....they are slow so dont gather aggro much and have good fire power and stupid range as well.....one could argue that primes would take them out but rush units keep them busy.....this reaper tactic alone is what makes them tough and not as weak as many think...the rush units soak up while ravagers and marauders fire the skirmish zone from far. So while geth have 2 long range damge dealers, reapers have two rush units with high durability and 1 long range artillary which gives the rippas the edge
Also sorry for the terrible format....just woke up and wrote it on a phone...

Modifié par Nik6454, 18 février 2013 - 07:21 .


#157
J-Reyno

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The biggest unknown here are the Cerberus turrets. No, seriously. AI will sometimes prioritize pets, but usually you don't get many enemies converging on a single pet. Most will ignore them while one, maybe two will take time to attack. So a lone marauder/trooper attacking a turret is going to be gunned down quickly, as will the next, and the next, and the next. Pyros and Hunters do converge, but I don't feel Pyros will reach the turret before it guns them down. Hunter will get there and promptly die.

Turrets might just take it all.

Turrets aside, I feel Collectors have the best set of tools to deal with the other factions. With abominations, seeker swarms, and collector webs, they bring their own environmental hazards to every fight. Between those things, the sniping/grenade fields of scions, bulky Praetorians, high damage infantry, as well as their possessed variants, I don't feel the other factions could cope. Not if they all fight the way they do in-game.

#158
vonSlash

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Collectors would beat Cerberus would beat Geth would beat Reapers.

#159
DarkseidXIII

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We all know collectors pull the most bs. Collectors will cheat and have multiple possessed Scions/Praetorians for the win.

#160
FlowCytometry

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Collectors- units on avg have the highest speed, damage, and health/barrier amounts per wave budget amounts

enemies tend to not have precision aim for head/weakspots so scions would be tougher for enemy factions to kill and stagger

aboms would blow up hunters, pyros, husks, phantoms, banshees, and dragoons, even if they die in the process

mindless AI would run into their webs and swarms- killing their weapon accuracy and move speed

their trooper units would win in any gun fire fight w/ any of the other faction's troopers- no contest at all

and praetorians would win probably any melee fight w/ any other unit- esp if they are possessed- given the sheer speed, range, and spamability of their melee plus their durability.

(if you didn't get the hint, colectors are quite over-tuned as a faction)

Modifié par FlowCytometry, 18 février 2013 - 09:29 .


#161
Ace-Malo

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 Cerberus and Collectors close second. 

I think people are vastly overrating the stunlock of the geth and vastly underestimating how effective grardian shields are. If the enemies fight each other the same way they fight us then it comes down to target priority. We also have to ask what wave we are dealing with. 

vs Reapers 7/10
The early ground troops are a draw right up to Centurian vs Maurader (Maruader is better in melee maybe). It is when the special troops come in that things change. Dragoon hit squads are going to rampage through most reaper ground forces. Lets not get started with Phantoms and turrets. The danger is actually the brutes and Ravagers. Ravagers are not much of a threat to Guadians though but I think the brute is going ot run amok at least until it runs into its first Atlas. And the banshee is of course going to cause hell but I thikn The Atlas makes short work of her combined with the other forces. But Ravagers would be really devastaing to Dragoons too. 

Vs Geth 6/10

Early advantage goes to Geth who have rocket troopers out early. But once Guardians start showing up they start wasting shots against those sheilds. Cloaked Hunters are pretty deadly to Cerb troops but god help them if the run across a Dragoon hit squad and that goes for any other soldier. Did we forget how strong their guns are and how quickly the close the distance. I think they stale mate Pyros. Yeah the pyro has the damage advantage but he cant dodge and his flames dont stun. So he could possibly kill the Dragoon or he could get stun locked by whips. The special forces... well we have the Nemesis which sucks but we have the engineer and the turrets. On the other side we have Geth Bombers. I think that Cerb has a slight advantage here. It really comes down to the bossess and Atlas is stronger than Primes. Yes the Primes will devastate the Cerb ground troops but the Atlas arm Cannon tears apart Geth just as easily. Not to mention it has devastating missles sync kills and its own melee attack. It also has the higher shield and armor values and there will be as many as there are primes. 
It could go either way but I think between Phantoms, Turrets and Dragoons Cerberus wins in the trenches so even if they struggle against the upper units they should have a numbers advantage by then. 

Collecters ??/10
This is easily the hardest faction for Cerb to fight but it depends on whether the buttlaser do go through guardian shields. I see Cerb taking the ground war early but it gets rough once possesed abominations show up. I think we can start saying bye-bye to those dragoons. What makes Collecters so dangerous. Is that they can have the most legit boss units active at once. In fact I have no idea how Cerb would stop Pratoreans with anything short of an Atlas and I'm not sure its beams wont melt em. Once again I think their only advantage will be if the win the ground war. Other than that they are hosed. But considering Phantoms and Dragoons cant be sync killed... I dont know too close to call for me. 

Modifié par Ace-Malo, 18 février 2013 - 09:33 .


#162
LoonySpectre

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it gets rough once possesed abominations show up. I think we can start saying bye-bye to those dragoons.

Nemeses should shine against PAs. They can presumably headshot them with Assassination, clearing the way for Dragoons.

#163
Fleetwing1627

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I think it's really awesome that we all think different factions could be there best (except for the poor Reapers). Shows that Bioware did a good job balancing the enemy factions.

#164
Catastrophy

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I'd say Collectors but it would depend on the force composition.

I'd love to see a sandbox where the factions are pitted against each other.

#165
Uchimura

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Collectors ready all the bodies.

#166
ASmoothCriminalx

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Computron2000 wrote...

Praetorians get staggered by the combat drone in air = flipped
Praetorians staggered by combat drone in firing mode = beam broken
Scions staggered by combat drone = Pulse beam stopped before it can fire.

Praetorians don't get staggered/stunned by anything except damage. Have you ever interrupted a Praetorian's beam by throwing a single arc grenade or detonating a single recon mine? Whereas you could do this to atlases and geth primes. Also the bubble would protect the praetorians in the air from powers/combat drones.

Keep in mind that the boss mobs can't be stunlocked like our characters can. They have stun cooldowns, unless you are counting the phantoms.

*edit* @OP. I think the geth would win overall. Cerberus would be next because of the phantoms and dragoons, that threat is easily dealt with by the geth's stun. If the dragoon spawns deplete and engineers manage to chain turrets, though, the zergfest that is geth might struggle. Of course this depends on wave composition.

Then comes the Collectors and in last the Reapers.

I almost need to know what happens when two sync-kill enemies collide to truly decide between Collectors and Cerberus. Because dragoons and phantoms would be succeptible to Praetorian sync-kills in my mind.

Modifié par ASmoothCriminalx, 18 février 2013 - 10:48 .


#167
millahnna

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In terms of actual game mechanics:
I think that Cerberus would take out the reapers in a close match but would get trounced on by Geth or Collectors. Geth v. Collectors would come down to luck. If the factions were using the same mechanics we do (soft cover and the like), it would basically boil down to whether the geth were able to stunlock before the collectors scioned them to death. I'm slightly leaning towards collectors taking it all at the moment.

In what if story land based on my interpretation of the lore, yada yada yada:
I think it would be the opposite. First the reapers would trounce the geth, then they'd almost get their butts handed to them by the collectors, their own creation, but would pull it off in the end. Reapers v. Cerb would be tight for a bit with the Reapers taking it all.

#168
Lykurgos88

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Reapers are obviously so underpowered right now that it is almost ridiculous. After all they are supposed to be the biggest threat to the galaxy...

Retaliation DLC changed everything. It turned Geth into super stunlocking faction, made Cerberus way more dangerous by just introducing the dragoons and finally it introduced a new powerhouse faction, the Collectors.

----

This kind of brings out the question, why are Reapers so weak now? No one in this thread has voted for Reapers based on their actual performance on the battlefield. Reapers waste so much time doing nothing especially during the first waves, where Cannibals eat corpses and Marauders are locked into this "upgrading" mode. They are easy and defenseless targets. During the final waves all you need to do is to avoid banshees while shooting them which is surprisingly easy if you know what to do. This kind of "offensive retreat" is much harder with other factions.

#169
Caldari Ghost

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Xeraphas wrote...

In theory according to the Game Story, the Reapers should win against all factions hands down at least if they tried to take the reapers on alone. You do not for example see any of the hybrid reapers like at the end of Mass Effect 2 or the Reaper ships come into play. Technically also, the Collectors in fact serve the Reapers so that is not actually a wholly separate faction. The Geth as well sometimes server Reapers and Cerberus started to become indoctrinated as well. Technically therefore it could be argued all the enemy factions are in fact units of the Reapers. The Reapers also have only a portion of what they likely would have in total for their roster included in the MP game. They could have indoctrinated versions of essentially every class and species in the ME universe.

However, if you took the factions for the enemies you actually see in the MP games and pitted them against each other, Collectors would win. If you included all units that ever served with one faction or another and excluded the Reapers since they actually control the other factions, then you would have the GETH as the strongest. About half the units that have existed for Geth are not included in the current roster. You are missing the Colossus, Armature, Destroyer, Jaggerrnaught, Sniper, and Hopper. I did not even list the ships they could have used if all assets were brought to the table. The Geth in fact during the series have the most diverse roster of units and the largest roster but we only see a fraction of all they had.

You could factor in one of the most dangerous enemies aside from a Reaper which is the Adjutant, however this was not something Cerberus could control very effectively since it has a tendency to turn on Cerberus. And it is unlikely it could be properly represented in MP since it has the ability to turn anything that fights it into more Adjutants.

Technically the Atlas is the single most powerful unit of any faction that is available on any roster in the MP game.

 i agree :D

#170
LoonySpectre

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why are Reapers so weak now?

In the actual ground fights, I believe Reaper Destroyers provide most of the firepower, and there are a lot more than 8 units at the battlefield in the same time. Reaper ground forces' strength seems to be in sheer numbers, and this is negated by multiplayer game mechanics.

#171
Caldari Ghost

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Mjolinar wrote...

Deerber wrote...

PsychoticBiotic wrote...

Combat Drone.



#172
Caldari Ghost

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jaqome wrote...

Everyone who says Cerberus seems to be forgetting that you don't need penetration to kill guardians, just pinpoint accuracy, which AI does have. Also Turrets have very little health. 1-2 shots from a boss unit would finish it off plus any engie sitting nearby, and infantry does take cover. Turret might be effective against Brutes until they charge, Pyros if they're not too close, Bombers if they're grouped together, and abominations and husks. The Atlas does good damage, but the possessed Praetorian has the same amount of health and more mobility. The Atlas staggers just as easily as the Praetorian once it's shields are down. So no. Cerberus would loose to every faction except maybe Reapers. Now if the Reapers bring in a Harvester...

blown up by advanced cerberus fighters........

#173
Caldari Ghost

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Mindfane wrote...

Does anyone know if we have console access in ME3 MP? Becuase if we have, then we can spawn an enemy unit and add him to our team (like in Unreal) and see how they fare

someone please tell us

#174
Caldari Ghost

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TheCandlejack wrote...

Geth because the Prime's drone is overpowered and can shoot through cover, Hunter's can shotgun stunlock and deliver the elbow of justice like the Marauder, the Pyro has a 40 foot flame, the Bomber can tase everything and then get them out of cover with grenades, the Rocket Trooper can triple tap their missiles, and the Troopers are just kinda there to slap stuff around with the elbow of justice.

yes :D

Geth troopers take down shields with their pulse rifles, pyros and hunters take down armor afterwards.rocket troopers and geth primes kill and make sure other enemies cant kill the infantry doing the real damage (and taking aggro off the primes, who kill everything if the infantry does die). and the bombers are there to simply to add more to the fire.

The geth have an answer for everything.

#175
Veramocor

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Is there any way to make it play itself?
-Yes. Number of players zero.

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