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Socializing the RPG


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#51
Asch Lavigne

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Youth4Ever wrote...

Asch Lavigne wrote...

You want to manage your inventory on your phone? Is there some reason you can't do it in game like everyone else and every other game?

So they should do it that way just because its always been done that way? Okay.


That's not what I meant. I meant why would you want to do it on your phone when the game lets you do it right there and then? I just don't understand spending time equipping party memebers like that when you get home and then find a whole bunch of new items in a dungeon and have to re-manage everything right there in the game anyway.

And of all the game apps, an inventory management? To me it seems silly, if you think its useful then ok. Hopefully DA3 will not have a crazy inventory that is need of such management.

#52
Sacred_Fantasy

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Wulfram wrote...

So does this mean that gold will be distributed from each according to his ability and to each according to his need? Rather than the capitalist PC hogging it all?

More seriously, I have no desire to socialise the single player RPG. Aside I guess from talking about it on forums. I want to vanish into a different world, I have no desire to tie it to this one.


Very much this and I would like to add, why should I have any desire to tie myself with pathetic non-relatable BioWare's character design like Hawke or Shepard? I would rather throw my phone away then to be constantly bugged by this third person characters. 

Modifié par Sacred_Fantasy, 18 février 2013 - 01:43 .


#53
lil yonce

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Asch Lavigne wrote...

That's not what I meant. I meant why would you want to do it on your phone when the game lets you do it right there and then? I just don't understand spending time equipping party memebers like that when you get home and then find a whole bunch of new items in a dungeon and have to re-manage everything right there in the game anyway.

And of all the game apps, an inventory management? To me it seems silly, if you think its useful then ok. Hopefully DA3 will not have a crazy inventory that is need of such management.

I think you're making assumptions about how long someone plays a game in one sitting and about how they play in general. Like Skyrim where I said this feature would be useful, I've only done one playthrough since it came out -- about 220 hours over about a year. I'm still playing that save. So I play it in spurts, maybe an hour or two at a time, so using an app that lets me manage inventory when I'm not playing it at home would be great. That's less time I have to spend that and more time spent exploring dungeons.

With a game like DA that's a lot shorter it will be useful on subsequent playthroughs. I won't try to beat it in a weekend so doing tedious things like inventory management whenever I feel like it from my phone will get me back into playing the game. I didn't overhaul eveyone's armor or weapons after a dungeon. I usually changed Hawke or the Warden, and no one else because its a time suck at camp. Companions used whatever until the weren't doing enough damage or getting killed easily and I had to update their gear. I don't use a companion in Skyrim because I don't want to fool around with them either. Inventory managment is not fun, so if I could do it from my phone, I would.

Modifié par Youth4Ever, 18 février 2013 - 02:50 .


#54
Plaintiff

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Asch Lavigne wrote...

Youth4Ever wrote...

Asch Lavigne wrote...

You want to manage your inventory on your phone? Is there some reason you can't do it in game like everyone else and every other game?

So they should do it that way just because its always been done that way? Okay.


That's not what I meant. I meant why would you want to do it on your phone when the game lets you do it right there and then? I just don't understand spending time equipping party memebers like that when you get home and then find a whole bunch of new items in a dungeon and have to re-manage everything right there in the game anyway.

And of all the game apps, an inventory management? To me it seems silly, if you think its useful then ok. Hopefully DA3 will not have a crazy inventory that is need of such management.

Beause for many, inventory management is a time-consuming and un-fun aspect of the game. People have wardrobes that need organizing in the real world.

Say Youth4Ever has to quit the game while her inventory is still a mess, because she has work or school the next morning. During her home commute on the bus or train, she can load up the "[Insert CRPG title of your choice] Inventory Management App" and sort her inventory out there.

This provides two obvious benefits:

1) She is now making a productive use of time that was previously wasted waiting for her stop.

2) She can spend more time actually playing the fun part of the game, rather than having all her free time eaten up by a part of the game that sucks.

This is just an example, however, and if such an app existed I personally probably wouldn't use it, but it still serves a purpose and I can imagine quite a few people would find it useful, though probably not enough to make such an app commercially viable, unless it was for an MMO.

#55
Shevy

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I fail to see how you could implement something like an auction house in DA with the used loot system. I mean, everyone who completes the game has access to all items anyway?

And no, I don't want something like social media and such to influence a single player focused game.

#56
puppy maclove

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Not for me - I play RPG's to get away from everyone and have a solo story unfold around me, ie. the single player experience.

#57
Guest_EntropicAngel_*

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Horrible. Just horrible.


What you're asking for is an "always online" system, one which will not partake in.

#58
bleetman

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The less superfluous crap my games get saddled with, the happier I am.

A marketplace to trade items with other players is, I feel, the one suggestion made that I am completely against. It's an utterly unecessary addition to a singleplayer title, and I've yet to really see a game that included such a service that wasn't a) multiplayer anyway, B) saddled with an always online requirement, c) content with crushing the modding community under its heel in the name of 'protecting the integrity of the market', or a combination of the above. These aren't things I want in my games.

Modifié par bleetman, 18 février 2013 - 02:41 .


#59
Iakus

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jlmaclachlan wrote...

Not for me - I play RPG's to get away from everyone and have a solo story unfold around me, ie. the single player experience.


+1

#60
legbamel

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I don't really see how a marketplace would work unless they changed to respawning enemies so the greedy/retentive can farm for epic weapons that they sell to the people with more money than time. For me, that would take away from any sense of accomplishment, sort of like an MMO where whatever goal you achieve is reset in three minutes so that someone else can do it right behind you. In an MMO you expect that. In single-player RPGs? Not so much.

I'd be okay with an inventory-management app as long as they don't make it platform-exclusive again. It really pissed me off that I couldn't have the ME3 app because I chose not to have a particular brand of phone.

#61
Renmiri1

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Well if instead of the Black Emporium DLC you got a random drop mechanism and a group Auction House, you could make users grind for drops and gold and other players just buying stuff

#62
schalafi

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Bioware's single player games have worked very well for me. I'm always amazed that there are people who want to fix something that isn't broken. They should design their own game and stop trying to mess up perfectly good rpgs with utter nonsense.

#63
Plaintiff

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Nothing should ever change! Change is always bad!

#64
schalafi

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Plaintiff wrote...

Nothing should ever change! Change is always bad!


Change can be good at times, but not by throwing wild ideas around.

#65
Guest_EntropicAngel_*

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Plaintiff wrote...

Nothing should ever change! Change is always bad!


Needless change is bad. Harmful change is bad.

An always-online system is definitely, unequivicably bad.

#66
Plaintiff

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EntropicAngel wrote...

Plaintiff wrote...

Nothing should ever change! Change is always bad!


Needless change is bad. Harmful change is bad.

An always-online system is definitely, unequivicably bad.

"Needless" change like the invention of videogames? :bandit:

#67
lil yonce

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bleetman wrote...

A marketplace to trade items with other players is, I feel, the one suggestion made that I am completely against. It's an utterly unecessary addition to a singleplayer title, and I've yet to really see a game that included such a service that wasn't a) multiplayer anyway, B) saddled with an always online requirement, c) content with crushing the modding community under its heel in the name of 'protecting the integrity of the market', or a combination of the above. These aren't things I want in my games.

The Sims. An EA game. It has a trading center called The Exchange where users can upload and download houses, sims, outfits, etc. It hasn't affected the PC modding community at all. There are a lot of mods for The Sims 3. I have one Sims game on the console and while it was active, I used The Exchange to download houses and sims and it was great. I didn't have to sign in to play The Sims if I didn't want to. And The Sims isn't a multiplayer game.

Modifié par Youth4Ever, 18 février 2013 - 04:06 .


#68
Cloaking_Thane

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I like the idea of the managing app where you are still contained within your game. I don't like the idea of a trading store for a single player game though.

I'd rather win said weapon etc through the game on my merits

Modifié par Cloaking_Thane, 18 février 2013 - 04:12 .


#69
Guest_EntropicAngel_*

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Plaintiff wrote...

"Needless" change like the invention of videogames? :bandit:


invention =/= "change"

#70
bleetman

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Plaintiff wrote...

Nothing should ever change! Change is always bad!

Y'know, it's entirely possible that people just find these specific changes bad, rather than any change in any form.


Youth4Ever wrote...

The Sims. An EA game. It has a trading center called The Exchange where users can upload and download houses, sims, outfits, etc. It hasn't affected the PC modding community at all. There are a lot of mods for The Sims 3. I have one Sims game on the console and while it was active, I used The Exchange to download houses and sims and it was great. I didn't have to sign in to play The Sims if I didn't want to. And The Sims isn't a multiplayer game.

Fair enough.

Modifié par bleetman, 18 février 2013 - 04:13 .


#71
LinksOcarina

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EntropicAngel wrote...

Plaintiff wrote...

Nothing should ever change! Change is always bad!


Needless change is bad. Harmful change is bad.

An always-online system is definitely, unequivicably bad.


Explain?

Well..for PC maybe if you are following the Diablo III line of thought. That said Blizzard dropped the ball on that one when they underestimated the constant lagging that occurs online. But now the question is simple, is always being online a bad thing if everything in-game runs smoothly?

#72
Plaintiff

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bleetman wrote...
Y'know, it's entirely possible that people just find these specific changes bad, rather than any change in any form.

Maybe, but not when they use phrases like "don't fix what isn't broken".

#73
bleetman

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LinksOcarina wrote...

Well..for PC maybe if you are following the Diablo III line of thought. That said Blizzard dropped the ball on that one when they underestimated the constant lagging that occurs online. But now the question is simple, is always being online a bad thing if everything in-game runs smoothly?

When has that ever been the case, though? I have never, ever, in my entire life, had a gaming experience with an always online requirement (for whatever reason, either as DRM or simply because it was a multiplayer game) that had flawless performance, and I seriously question the legitimacy of anyone who says they have. Every game that required me to be online to play them have been a hassle. Every single one. And I'm largely bypassing the issue of lacking internet access due to circumstance, as I primarily play games from my home computer.

In return for this unecessary hassle that, with frustrating frequency, has thus far served to simply prevent people from playing their games at all, we get... what? Thus far, either features we can already get without the always on requirement (achievements and cloud saving is the two I tend to be told when I ask this question) or things we flat out don't want/are arguably damaging to the game (the auction house in Diablo 3).

#74
lil yonce

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Cloaking_Thane wrote...

I don't like the idea of a trading store for a single player game though. I'd rather win said weapon etc through the game on my merits

That might not be the only thing we could do.

I'd like to upload and download character face models into my presets. Instead of coming to the forums and trying to get the sliders right, realizing the console version is slightly different from the PC version of the CC, having to tweak it, wind up with an off looking version anyway, I'd rather browse a trading center, find one, download it, play it. So much easier. Stuff like this is what I want.

Just a general note, the RPG has been socialized. This is the Bioware Social Network. Its not a bad thing to do this kind of stuff through the game now guys.

Modifié par Youth4Ever, 18 février 2013 - 04:27 .


#75
AlanC9

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This just seems really, really pointless.