bleetman wrote...
When has that ever been the case, though? I have never, ever, in my entire life, had a gaming experience with an always online requirement (for whatever reason, either as DRM or simply because it was a multiplayer game) that had flawless performance, and I seriously question the legitimacy of anyone who says they have. Every game that required me to be online to play them have been a hassle. Every single one. And I'm largely bypassing the issue of lacking internet access due to circumstance, as I primarily play games from my home computer.LinksOcarina wrote...
Well..for PC maybe if you are following the Diablo III line of thought. That said Blizzard dropped the ball on that one when they underestimated the constant lagging that occurs online. But now the question is simple, is always being online a bad thing if everything in-game runs smoothly?
In return for this unecessary hassle that, with frustrating frequency, has thus far served to simply prevent people from playing their games at all, we get... what? Thus far, either features we can already get without the always on requirement (achievements and cloud saving is the two I tend to be told when I ask this question) or things we flat out don't want/are arguably damaging to the game (the auction house in Diablo 3).
Then the better question to ask is this. Why is it online always? What are the reasons for it and does it adequately adhere to the "service" movement that most publishers have adopted? And how can they modify it so it does then meet acceptable standards for the consumers, without removing it completely, which at this point is not an option.
Modifié par LinksOcarina, 18 février 2013 - 04:35 .





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