The only way this flies with many gamers is if the in-game rewards for doing these "extra" activities (like a smart phone app, or an online store to buy in-game goods, or a open co-op where anyone can join you) are so small that it would not, in any way, affect those who can't or won't participate in them.
It's like the Dragon Age books or anime. Nothing about them is compulsory to do well in the games. They give more background and enjoyment for the games themselves, but there is nowhere where you can enter the UPC of the book or a Product Key for the anime movie and receive better equipment, more XP or, heaven forbid, extra story items.
The same should be for an app, or an online store, etc. It should bring nothing extra to the game that cannot be enjoyed directly from the game itself. When you start making these extra things interdependent on each other, it results in a very unfair and unwelcome system where in order to experience everything in the game, one must spend more real-life money to do so.
Don't want to pay XBL's yearly fee to play multiplayer? And don't have a smart phone where you can download an app? Then too bad - you don't get all the content that someone else does, regardless of how much you play or how well you do.
That's a very terrible idea to a lot of gamers... that they would have to spend money buying non-DA related products or services just to enjoy all that the game they paid for offers.
Modifié par Fast Jimmy, 19 février 2013 - 06:14 .