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Socializing the RPG


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#101
Guest_EntropicAngel_*

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LinksOcarina wrote...

A particular idea that you may agree on or not. Connectivity through the phone is just another avenue that is fair implementation. The trading marketplace is not the best idea in the world, but I don't mind organization applications for phones or the PC. that doesn't cheapen the game in any way to me.


One I disagree with, and indeed disagreed with when I first posted in the thread, because it makes always online mandatory.

#102
Fast Jimmy

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The only way this flies with many gamers is if the in-game rewards for doing these "extra" activities (like a smart phone app, or an online store to buy in-game goods, or a open co-op where anyone can join you) are so small that it would not, in any way, affect those who can't or won't participate in them.

It's like the Dragon Age books or anime. Nothing about them is compulsory to do well in the games. They give more background and enjoyment for the games themselves, but there is nowhere where you can enter the UPC of the book or a Product Key for the anime movie and receive better equipment, more XP or, heaven forbid, extra story items.

The same should be for an app, or an online store, etc. It should bring nothing extra to the game that cannot be enjoyed directly from the game itself. When you start making these extra things interdependent on each other, it results in a very unfair and unwelcome system where in order to experience everything in the game, one must spend more real-life money to do so.

Don't want to pay XBL's yearly fee to play multiplayer? And don't have a smart phone where you can download an app? Then too bad - you don't get all the content that someone else does, regardless of how much you play or how well you do.

That's a very terrible idea to a lot of gamers... that they would have to spend money buying non-DA related products or services just to enjoy all that the game they paid for offers.

Modifié par Fast Jimmy, 19 février 2013 - 06:14 .


#103
SparksMKII

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bleetman wrote...

I'm trying to think of a single service or system that would accompany an always online requirement that couldn't similarly be bundled with an optional online mode which would make me accept it as an added requirement, let alone view it as a positive thing I actively wanted. Drawing a blank, really.

Still, this is kind of unrelated to the thread. Imma shut up now D:


Spouting idea's of of this post then:
1. Automatic generated save files uploaded to the "cloud" (man I hate marketing at times) so you can just play on any pc/laptop you decide to without the hassle of copying save files around and the always dreaded hard disk failures.
2. Automatic achievement spam for your friends to look at /shrug

Other then that can't really come up with anything tbh and point 2 is kinda 'meh', always-online DRM in a single player game is never a good idea if you ask me.

#104
Fast Jimmy

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^

To answer the question, offline means "outside of the developer's sight."

Why buy something online when you can just hack a crap sword to give you ultimate stats? And then clone your inventory a hundred times, hook into the online store, and then sell it to everyone for unlimited gold? Or real life money?

It's Diablo 1 all over again. There is no parity or equality if people can disconnect from the system, perform system hacks, and then join the system at will. Especially if you are bring a trading element to it with other players.

#105
shirespartan

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when I FINALLY get a good few hours to myself I like to just shut myself away and geek a good rpg, wouldnt want to ruin it with social interaction ;)

#106
lil yonce

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Fast Jimmy wrote...

^

To answer the question, offline means "outside of the developer's sight."

Why buy something online when you can just hack a crap sword to give you ultimate stats? And then clone your inventory a hundred times, hook into the online store, and then sell it to everyone for unlimited gold? Or real life money?

It's Diablo 1 all over again. There is no parity or equality if people can disconnect from the system, perform system hacks, and then join the system at will. Especially if you are bring a trading element to it with other players.

The Sims has a trade store and you can play it offline. Dragon's Dogma has a trading feature and you can play it offline. Just because it has a trade feature doesn't mean it will require you to be always online.

#107
Wulfram

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As I understand it The Sims Exchange is a way of sharing creations and mods, not trading store as Fast Jimmy is intending it. It's not really about buying and selling items, because there's no scarcity.

#108
Guest_Jayne126_*

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Needs more Facebook.

#109
MerinTB

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No.

#110
Kaiser Arian XVII

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If we wanted to socialize we would go to the society itself and waste our time in the streets, groups etc.

The main function of RPGs is individuality, to be applied in choice/consequences. Socializing i RPGs is nothing but a conspiracy!

#111
happy_daiz

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Meh, no thanks. I got enough of Zynga (and ME3's crappy mp store system) long ago.

Modifié par happy_daiz, 19 février 2013 - 08:09 .


#112
Guest_krul2k_*

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if i wanted more "social" in my game i wouldnt play single player or sit at a computer all day, i have no problem with "socialising" the single player games though if thats what others want, i myself will just ignore it

#113
TUHD

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  Urgh - no. That Blizzard had to implement that with D3 was already an frowning point, but at least it was an hack&slasher (where it is supposed to revolve around loot). Introducing such an thing in an RPG is 15 billion lightyears too far.
As for the other stuff... as long as it doesn't detract resources from the game itself (thus gets seperate financing), okay.

#114
Fast Jimmy

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Wulfram wrote...

As I understand it The Sims Exchange is a way of sharing creations and mods, not trading store as Fast Jimmy is intending it. It's not really about buying and selling items, because there's no scarcity.


And while I haven't played Dragon's Dogma, I thought that the trading system was more about trading your companions and how they look, rather than trading in-game gear? If I'm wrong, please correct me, but if that is the case, it really doesn't affect the game play or allow a way to do anything to your companion that will give you any advantage in the game itself. 

#115
spaletz

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I think a lot of people are jumping the gun on refusing the idea because they instantly think of social games being like facebook, or MMOs. But take a look at what Dark Souls/Demon Souls did, they were critically acclaimed for creatively introducing multiplayer into a somwhat singleplayer game. Also look at Journey, the game introduced multiplayer in a new creative way that many people loved. Think outside the box a bit and dont limit yourself to what many games have done in the past. What could Bioware do to the dragon age franchise to make it innovative in a way that allows players to interact with one another. I get the feeling the whole world just wants Dragon Age Origins again, but when they get it they will complain that Bioware just rehashed what they have already done. My 2 cents.

#116
spaletz

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Orizont wrote...

spaletz wrote...

 I think it was Chris Avellone from obsidian who said he was working on trying to socialize the single player RPG.


Do you have a source for that? It seems like something very out of character for Chris Avellone to say. 


Hey I vaguely remember one of the Project Eternity Kickstarter vids talking about it. But I'm searching for it and I can't seem to find it. I retract that statement.

#117
Wulfram

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If the game is as gripping and engaging as I hope and expect, then getting me to interact with my actual friends and family will be hard enough, let alone any fellow players.

Bioware RPGs are stories, and for me they're as "social" as watching a movie or reading a book - talking about it afterwards is fun, but during I'd appreciate it if everyone just shut up and let me enjoy it.

#118
spaletz

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http://www.gamesindu...-on-kickstarter (line about Wasteland 2. He had an idea about social aspect to the game. Gamers refuted it.)

#119
Rawgrim

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Fast Jimmy wrote...

Wulfram wrote...

As I understand it The Sims Exchange is a way of sharing creations and mods, not trading store as Fast Jimmy is intending it. It's not really about buying and selling items, because there's no scarcity.


And while I haven't played Dragon's Dogma, I thought that the trading system was more about trading your companions and how they look, rather than trading in-game gear? If I'm wrong, please correct me, but if that is the case, it really doesn't affect the game play or allow a way to do anything to your companion that will give you any advantage in the game itself. 


I`ve played it. Ok game. Still, the online aspect of it will ruin that game in a few years. Servers will get removed and whatsnot, eventually. That means you can`t re-play the game in some years for nostalgic reasons or whatever.

#120
argan1985

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No. Screw the entire idea of socializing RPGs. When I want to meet and socialize with people, I leave my computer. When I play a game, the last thing I want is ****ing achievments, online-stores, DLCs, in-game communities or other bull****.

#121
Sylvius the Mad

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Making something social always makes it worse.

#122
Battlebloodmage

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Someone mention a looting system like Diablo 3. I'm against this mainly because people would be banned left and right for modding and I love modding Dragon Age.

Modifié par Battlebloodmage, 19 février 2013 - 11:47 .


#123
lil yonce

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Fast Jimmy wrote...

Wulfram wrote...

As I understand it The Sims Exchange is a way of sharing creations and mods, not trading store as Fast Jimmy is intending it. It's not really about buying and selling items, because there's no scarcity.


And while I haven't played Dragon's Dogma, I thought that the trading system was more about trading your companions and how they look, rather than trading in-game gear? If I'm wrong, please correct me, but if that is the case, it really doesn't affect the game play or allow a way to do anything to your companion that will give you any advantage in the game itself. 

No, you can trade armor and weapons. If you equip a loaned pawn with something, its considered a gift, that pawn uses it in your game, its removed from your inventory, and that pawn's player receives it in their inventory when you release them. I traded rare Everfall loot (high level items that have a 2% drop chance) and dragonforged gear with other players. And if you have the rift crystals, you can hire a pawn that is way higher level than you and can kill just about everything you can't. First thing I do when I search for a pawn is look for a new game plus companion with dragonforged weapons and armor that's about 20 levels higher than me while I get my build set up. If someone on your friends list has the game, you don't have to pay for their pawn at all. At level one you could have a level 200 pawn in your party.

Modifié par Youth4Ever, 20 février 2013 - 12:02 .


#124
Fast Jimmy

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^

...and that doesn't seem kind of broken to you? If you and I play the game for the first time ever, but you have friends with super awesome equipment to spare and I don't know anyone, you can blast through the game with insane ease?

That may not disprove my concern about needing an always online function, but that's because always online is usually in place to prevent exactly what you are talking about.

#125
lil yonce

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Fast Jimmy wrote...

^

...and that doesn't seem kind of broken to you? If you and I play the game for the first time ever, but you have friends with super awesome equipment to spare and I don't know anyone, you can blast through the game with insane ease?

It's already easy in the first place after you reach a certain level, I think. They had to add a hard mode for a reason. I don't have to play it that way, but if I want to I can. Its more fun. Especially traveling at nighttime when enemies show up in hordes to fight with a boss or two at their back. The game doesn't have a legit fast travel system and early on your character sucks. New game plus pawn, yes please.

That may not disprove my concern about needing an always online function, but that's because always online is usually in place to prevent exactly what you are talking about.

Like Dragon Age, its a single player RPG, so why does it matter if you can use ultimate items and pawns? If you're worried about DA being always online, there isn't a lot to substantiate that.

Modifié par Youth4Ever, 20 février 2013 - 01:14 .