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Socializing the RPG


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#126
Rawgrim

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Youth4Ever wrote...

Fast Jimmy wrote...

Wulfram wrote...

As I understand it The Sims Exchange is a way of sharing creations and mods, not trading store as Fast Jimmy is intending it. It's not really about buying and selling items, because there's no scarcity.


And while I haven't played Dragon's Dogma, I thought that the trading system was more about trading your companions and how they look, rather than trading in-game gear? If I'm wrong, please correct me, but if that is the case, it really doesn't affect the game play or allow a way to do anything to your companion that will give you any advantage in the game itself. 

No, you can trade armor and weapons. If you equip a loaned pawn with something, its considered a gift, that pawn uses it in your game, its removed from your inventory, and that pawn's player receives it in their inventory when you release them. I traded rare Everfall loot (high level items that have a 2% drop chance) and dragonforged gear with other players. And if you have the rift crystals, you can hire a pawn that is way higher level than you and can kill just about everything you can't. First thing I do when I search for a pawn is look for a new game plus companion with dragonforged weapons and armor that's about 20 levels higher than me while I get my build set up. If someone on your friends list has the game, you don't have to pay for their pawn at all. At level one you could have a level 200 pawn in your party.


Wouldn`t work in Dragon Age, though. The lore being a factor.

#127
Guest_EntropicAngel_*

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spaletz wrote...

I think a lot of people are jumping the gun on refusing the idea because they instantly think of social games being like facebook, or MMOs. But take a look at what Dark Souls/Demon Souls did, they were critically acclaimed for creatively introducing multiplayer into a somwhat singleplayer game. Also look at Journey, the game introduced multiplayer in a new creative way that many people loved. Think outside the box a bit and dont limit yourself to what many games have done in the past. What could Bioware do to the dragon age franchise to make it innovative in a way that allows players to interact with one another. I get the feeling the whole world just wants Dragon Age Origins again, but when they get it they will complain that Bioware just rehashed what they have already done. My 2 cents.


I don't give a care about multiplayer.

What you're suggesting will require an always-online game system.

I'll not have that.

#128
LinksOcarina

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So I got to ask, is Dark Souls then a bad game because it has online interactivity?

#129
Guest_EntropicAngel_*

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LinksOcarina wrote...

So I got to ask, is Dark Souls then a bad game because it has online interactivity?


Is it necessary (required)?

Modifié par EntropicAngel, 20 février 2013 - 02:15 .


#130
LinksOcarina

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EntropicAngel wrote...

LinksOcarina wrote...

So I got to ask, is Dark Souls then a bad game because it has online interactivity?


Is it necessary (required)?


Play it and find out. 

#131
Guest_EntropicAngel_*

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LinksOcarina wrote...

Play it and find out. 


Lol. No thanks. In all not-critical honesty, there is nothing about that game that interests me.

But what I asked is my determining factor. If it is not necessary, I don't have a problem with the interaction. if it IS, it's bad.

Now, I've actually heard a very little about the interaction, about how you can lead players along a safe path or straight into death, which sounds interesting.

#132
LinksOcarina

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EntropicAngel wrote...

LinksOcarina wrote...

Play it and find out. 


Lol. No thanks. In all not-critical honesty, there is nothing about that game that interests me.

But what I asked is my determining factor. If it is not necessary, I don't have a problem with the interaction. if it IS, it's bad.

Now, I've actually heard a very little about the interaction, about how you can lead players along a safe path or straight into death, which sounds interesting.


To be honest I personally hated the game because it had that sort of screw you difficulty that forces you to die to win. That said, it was a high quality game so I can't say its a bad game.

The interaction is on dedicated servers, so I presume it is online all the time, yes. 

Modifié par LinksOcarina, 20 février 2013 - 02:26 .


#133
Fast Jimmy

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^

You can play Dark Souls offline. It deactivates its online funciton where you play co-op, or can see things like the player bloodstains (where a fellow online player has died and you can see the last few seconds of their "life" and bonfires (where players are resting at bonfires, letting you see their stats and equipment to gauge how powerful you are in compared to them)..

A simple, nearly cosmetic change to the game experience (minus the co-op part, of course) that is not at all tied to any content in the game itself, nor the difficulty the game presents.

I would assume any online functionality encouraged by EA would be done solely to make money, not to make the game better or more interesting. This may be cynical and unfair of me, but its still an assumption I have. Mostly because they haven't given us any examples in recent years where they have used online features to do anything but be a form of DRM or additional revenue.

#134
LinksOcarina

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Fast Jimmy wrote...

^

You can play Dark Souls offline. It deactivates its online funciton where you play co-op, or can see things like the player bloodstains (where a fellow online player has died and you can see the last few seconds of their "life" and bonfires (where players are resting at bonfires, letting you see their stats and equipment to gauge how powerful you are in compared to them)..

A simple, nearly cosmetic change to the game experience (minus the co-op part, of course) that is not at all tied to any content in the game itself, nor the difficulty the game presents.

I would assume any online functionality encouraged by EA would be done solely to make money, not to make the game better or more interesting. This may be cynical and unfair of me, but its still an assumption I have. Mostly because they haven't given us any examples in recent years where they have used online features to do anything but be a form of DRM or additional revenue.


That is not exactly cynical, unless you presume EA is the only company that does it for money. 

#135
sympathy4sarenreturns

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Amazing idea! Hopefully less time is spent on dumb sidequests, romances and crafting and more on these social apps, multiplayer, etc.

I'm on board!