Aller au contenu

Photo

Hosts on PC using 30fps lock.......


  • Veuillez vous connecter pour répondre
259 réponses à ce sujet

#101
Ziegrif

Ziegrif
  • Members
  • 10 095 messages

Air Quotes wrote...

Caratinoid mentioned in his thread that there is a way to dumb down the enemies without FPS cap, but requires moding Coalesced.


And as we know doing that gets you a one way trip to ban land unless BW makes a statement saying otherwise.

#102
burr beer

burr beer
  • Members
  • 164 messages
 Qui-Gon, I'm not sure I follow your logic. I played the 360 version from launch to roughly August when my subscription ran out, and afterwards have regularly played the PC version. 

I experienced plenty of lag/rubber banding on the 360 version from poor host connections. I have played multiple matches on the PC where the symptoms were exactly what you've experienced in the match in your OP (literally being able to walk up to an enemy and not be shot) and I can say that is NEVER something experienced in a 360 match. I don't think this is caused by a cap of 30 fps, as I believe Bioware has stated in the past that the frame rate is 30 fps on console versions, and if that was the case it would be very apparent in the multitudes of YouTube videos recorded by console players. 

It's more likely that the host simply ha a system that couldn't run the game at 30 fps or above. Plenty of old systems as well as laptops wig integrated GPUs like Intel ones before the HD3000 series will run the game, but do so at subpar frame rates. My laptop from 2011 just barely keeps above 30 fps. 

Modifié par burr beer, 17 février 2013 - 09:02 .


#103
Qui-Gon Glenn

Qui-Gon Glenn
  • Members
  • 2 108 messages

SavagelyEpic wrote...

Anyways, after some further consideration I have to admit that is in infact unfortunately possible that people could start doing this en-masse. Someone raised the example of FBWGG which I hadn't thought of, and as much as I'd like to think people aren't desperate enough to do it, missile glitching also comes to mind. I too would greatly prefer if people didn't dick around with their FPS.

This is ultimately the reason for the thread. It has been something I was only moderately concerned about, but now that I feel I have come across it in a lobby of newer N7s with weak loadouts, I feel that some precaution and opinionated talk is right-on-time.

I have been in a match with a PC missile glitcher. It was my moment to change diapers, because I actually cried real tears watching it go down.

#104
Bolo Xia

Bolo Xia
  • Members
  • 1 536 messages

SavagelyEpic wrote...

Qui-Gon Glenn wrote...

Glad we don't have to be mortal enemies.

Regardless of which one of us was actually "right" regarding the real events of what was happening in that match, this thread is valid. Not much of the playerbase is here, granted, but what is here is disseminated rapidly through the web, which you do know to be the case I again assume.

My argument and point remains: I would prefer it if people would not screw around with their FPS settings. Let the game play as it is brokenly intended.... it is the game I am used to, and having a new change occur like this that is not from the developers and actually done on end-user side is just very frustrating IMO, and in the O of many others.

Your point was made, and I granted it. I still disagree that that was the case, although it is a possibility. Regardless, I do not want that game experience again, and it was worth it for me to post this and spread the news.


Likewise.

Anyways, after some further consideration I have to admit that is in infact unfortunately possible that people could start doing this en-masse. Someone raised the example of FBWGG which I hadn't thought of, and as much as I'd like to think people aren't desperate enough to do it, missile glitching also comes to mind. I too would greatly prefer if people didn't dick around with their FPS.


which brings me back to my question in my 1st post, is 60 FPS cap acceptable by most people then?
should i take off V-sync and let the crazyness begin?

or is 60 FPS a good compromise for everyone?

i am genuinly curious to everones answer on this.
because above 60 it starts to get ridiculous get around 100 and some amazing stuff begins to happen, surprised i have any hair left on my head from my platinum solos with 80 to 110 or so FPS.

all opinions welcome on my question. :)

#105
RaptorSolutions

RaptorSolutions
  • Members
  • 2 991 messages

Bolo Xia wrote...

SavagelyEpic wrote...

Qui-Gon Glenn wrote...

Glad we don't have to be mortal enemies.

Regardless of which one of us was actually "right" regarding the real events of what was happening in that match, this thread is valid. Not much of the playerbase is here, granted, but what is here is disseminated rapidly through the web, which you do know to be the case I again assume.

My argument and point remains: I would prefer it if people would not screw around with their FPS settings. Let the game play as it is brokenly intended.... it is the game I am used to, and having a new change occur like this that is not from the developers and actually done on end-user side is just very frustrating IMO, and in the O of many others.

Your point was made, and I granted it. I still disagree that that was the case, although it is a possibility. Regardless, I do not want that game experience again, and it was worth it for me to post this and spread the news.


Likewise.

Anyways, after some further consideration I have to admit that is in infact unfortunately possible that people could start doing this en-masse. Someone raised the example of FBWGG which I hadn't thought of, and as much as I'd like to think people aren't desperate enough to do it, missile glitching also comes to mind. I too would greatly prefer if people didn't dick around with their FPS.


which brings me back to my question in my 1st post, is 60 FPS cap acceptable by most people then?
should i take off V-sync and let the crazyness begin?

or is 60 FPS a good compromise for everyone?

i am genuinly curious to everones answer on this.
because above 60 it starts to get ridiculous get around 100 and some amazing stuff begins to happen, surprised i have any hair left on my head from my platinum solos with 80 to 110 or so FPS.

all opinions welcome on my question. :)


I personally think make it as smooth as possible. Unless it makes the others have lagging-type problems.

#106
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

Ziegrif wrote...

Air Quotes wrote...

Caratinoid mentioned in his thread that there is a way to dumb down the enemies without FPS cap, but requires moding Coalesced.


And as we know doing that gets you a one way trip to ban land unless BW makes a statement saying otherwise.

 

My guess is that the devs fully know about this issue and probably knew it from the start, but can't or won't fix. And won't even comment, because that would REQUIRE them to fix it or it's gonna cause an:

Image IPB 

#107
Qui-Gon Glenn

Qui-Gon Glenn
  • Members
  • 2 108 messages
Yes Bolo_Xia, I think actually that is where the game on PC should be set.

Of course, this makes me an elitist because many people don't have a PC that can handle that. PC's of different FPS capability could be handled by a better matchmaking system, but then ORIGIN.

I enjoyed playing with you back in the day --- were we playing at <90 fps back then? The match the other night seemed like a normal game, which would match your saying you turned V-Sync on.

60 is the happy medium I think most of us are used to. Please folks, notice that I said I think.

#108
Quinary_Dunkage

Quinary_Dunkage
  • Members
  • 237 messages

Ziegrif wrote...

LC714 wrote...

 Stop fighting! Can't you see it's tearing us apart?? :crying:


Conflict is in their nature.
We as the weird third party need only watch and throw popcorn and the occasional marshmellow at the fighters.
THUMBS DOWN!! FINISH IT!!

Haha, that iconic "Gladiator"scene  played in my mind when I read that.

ARE YOU NOT ENTERTAINED?? (come@mebro stance)

#109
SavagelyEpic

SavagelyEpic
  • Members
  • 3 734 messages

Bolo Xia wrote...

which brings me back to my question in my 1st post, is 60 FPS cap acceptable by most people then?
should i take off V-sync and let the crazyness begin?

or is 60 FPS a good compromise for everyone?

i am genuinly curious to everones answer on this.
because above 60 it starts to get ridiculous get around 100 and some amazing stuff begins to happen, surprised i have any hair left on my head from my platinum solos with 80 to 110 or so FPS.

all opinions welcome on my question. :)


IMO 60 is acceptable because all you're doing is enabling VSYNC - you aren't strictly speaking lowering your FPS to a threshold that's far below what the recommended ME3 machiine should be at. After all, it's just an option in the actual in-game options menu, I can't see how that would be unacceptable.

Personally I'd leave it off though, VSYNC just feels weird and awkward to me. Unless of course your frames otherwise would be high enough to cause some downright absurd enemy ability.

Qui-Gon Glenn wrote...

I have been in a match with a PC missile glitcher. It was my moment to change diapers, because I actually cried real tears watching it go down. 


LOL. No, I would too.

#110
Eckswhyzed

Eckswhyzed
  • Members
  • 1 889 messages
There's a rather large unspoken assumption here that you'd only cap your FPS at 30 to make the game easier. For some of us who are in parts of the world with less than amazing internet connections, it's the only way we can connect to distant hosts without crazy levels of rubber-banding.

See this thread.

Personally, I prefer to stay around 45 FPS. Nice balance of lag, graphics quality and not causing the graphics drivers on my OC'ed laptop to throw a tantrum.

#111
Caratinoid

Caratinoid
  • Members
  • 982 messages
Image IPB

#112
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests
@ Caratinoid?

Elaborate please :P

#113
Bolo Xia

Bolo Xia
  • Members
  • 1 536 messages

Qui-Gon Glenn wrote...

Yes Bolo_Xia, I think actually that is where the game on PC should be set.

Of course, this makes me an elitist because many people don't have a PC that can handle that. PC's of different FPS capability could be handled by a better matchmaking system, but then ORIGIN.

I enjoyed playing with you back in the day --- were we playing at <90 fps back then? The match the other night seemed like a normal game, which would match your saying you turned V-Sync on.

60 is the happy medium I think most of us are used to. Please folks, notice that I said I think.


yup, back when you were running platinum with me i had V-sync off.

defintly have to play more together, hella fun times.

#114
Commander_Rafael

Commander_Rafael
  • Members
  • 47 messages
Lots of people are missing a very important point: until Caratinoid's thread there were veeeery few players who suspected about a correlation between fps and AI behavior. Now everyone is treating it like it would spread as the pizza running thing or farming.

The main and substantial difference here is the notority of such things. When I saw the pizza thing the first time I wasn't a BSN reader, but I was like "lolwtf how did he do it?". Farming was like "hey, guys, why are you all there?". Never crossed with missile glitch, but I don't even need to say how obvious would it be to spot.

FPS capping is completely discrete and unpredictable when we add up connection issues. I really, really, really doubt ANYONE would think "well, that game seemed a lot easier, I wonder if it's a frame rate AI calculation issue who's caused this, I'll try it for myself!"

Heck, I even did a test one day with a firend of mine capping te game at 7 fps to see his reaction and he couldn't tell me what was the difference! Just thought we were haveing a lucky play.

There's some guys here, especially one damn angry one, who are forggetting enemy's hit detection is host dependent and the client visuals are pure fantasy. Yeah, you saw a Ravager shooting 3 times but they were client representations. One messed up laggy games off host I've seen some really odd things like dying seconds after getting into cover with no visual representation from enemies who couldn't aim at me anymore because I had in a past moment being exposed shooting.

The reverse is also true, as I've survived volleys of shots to the face with weak characters that would have killed me because it was a fantasious visual representation.It was not the AI missing or anything, visually some projectiles exploded on me but nothing happened as I was blocked by soft cover on the actual host game.

In other words: you can't reliably calculate laggy game's difficult because on certain situations lag assumes unreliable visual clues and effects. I've played games where it seemed easier at first to dogde everything then at one moment or another I was wtfkilled out of nowhere.

#115
GunWraith

GunWraith
  • Members
  • 440 messages

llandwynwyn wrote...

Oh, let's stop being naive, BSN. In my experience there are a lot of pc players with subpar pcs hosting, but...

Running with the pizza started with comments on bsn -> someone made a video -> most pugs now know how to do it.

FBW? I remember people from here talking about how easy it was. A thread explaining how to farm. Vids on youtube. Pugs farmed until Bioware changed the map.

And Glacier's room. Before pugs started to farm, surprise surprise, BSN was talking about it.

Someone explained how to cap fps on the ini in that thread and people on the very thread said they were going to /did it.


Ah, my old pizza video www.youtube.com/watch

#116
Qui-Gon Glenn

Qui-Gon Glenn
  • Members
  • 2 108 messages

Bolo Xia wrote...

Qui-Gon Glenn wrote...

Yes Bolo_Xia, I think actually that is where the game on PC should be set.

Of course, this makes me an elitist because many people don't have a PC that can handle that. PC's of different FPS capability could be handled by a better matchmaking system, but then ORIGIN.

I enjoyed playing with you back in the day --- were we playing at <90 fps back then? The match the other night seemed like a normal game, which would match your saying you turned V-Sync on.

60 is the happy medium I think most of us are used to. Please folks, notice that I said I think.


yup, back when you were running platinum with me i had V-sync off.

defintly have to play more together, hella fun times.

Agreed :D

#117
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

Commander_Rafael wrote...

Lots of people are missing a very important point: until Caratinoid's thread there were veeeery few players who suspected about a correlation between fps and AI behavior. Now everyone is treating it like it would spread as the pizza running thing or farming.

The main and substantial difference here is the notority of such things. When I saw the pizza thing the first time I wasn't a BSN reader, but I was like "lolwtf how did he do it?". Farming was like "hey, guys, why are you all there?". Never crossed with missile glitch, but I don't even need to say how obvious would it be to spot.

FPS capping is completely discrete and unpredictable when we add up connection issues. I really, really, really doubt ANYONE would think "well, that game seemed a lot easier, I wonder if it's a frame rate AI calculation issue who's caused this, I'll try it for myself!"

Heck, I even did a test one day with a firend of mine capping te game at 7 fps to see his reaction and he couldn't tell me what was the difference! Just thought we were haveing a lucky play.

There's some guys here, especially one damn angry one, who are forggetting enemy's hit detection is host dependent and the client visuals are pure fantasy. Yeah, you saw a Ravager shooting 3 times but they were client representations. One messed up laggy games off host I've seen some really odd things like dying seconds after getting into cover with no visual representation from enemies who couldn't aim at me anymore because I had in a past moment being exposed shooting.

The reverse is also true, as I've survived volleys of shots to the face with weak characters that would have killed me because it was a fantasious visual representation.It was not the AI missing or anything, visually some projectiles exploded on me but nothing happened as I was blocked by soft cover on the actual host game.

In other words: you can't reliably calculate laggy game's difficult because on certain situations lag assumes unreliable visual clues and effects. I've played games where it seemed easier at first to dogde everything then at one moment or another I was wtfkilled out of nowhere.

 


If you look at how many people looked at the thread and how many posted a reply, you'll see a huge difference. Many people only read, but don't post. But they do play. 

#118
crashmatusow

crashmatusow
  • Members
  • 389 messages
If you're all going to tryhard about the 30fps cap, why dont you have a 120hz display?

#119
Bolo Xia

Bolo Xia
  • Members
  • 1 536 messages

crashmatusow wrote...

If you're all going to tryhard about the 30fps cap, why dont you have a 120hz display?


is that like:
if we are going to use the +3 missile gear, then why dont we just missile glitch?

im sorry, but i just dont understand what you mean, maybe i need more coffee.

^^^either way im confused

#120
upinya slayin

upinya slayin
  • Members
  • 10 292 messages

Air Quotes wrote...

The game is fundamentally broken. Experience varies DRASTICALLY depending on FPS. On modern game that's released in 2012 it's unacceptable. It should handle 60 FPS with no issues.

Yet it's made for 30 and with 60, you're fighting a 2x tougher enemies. All balance changes, all buffs and nerfs are meaningless, when the core is broken.  

And Bioware refuses to comment. 


for the record, bioware hasn't officially said what framerate its intended to run on PC so your staement isn't true. it could be meant for 60 on the PC. until BW makes an offficial statement you shouldn't say that

#121
GunWraith

GunWraith
  • Members
  • 440 messages

upinya slayin wrote...

Air Quotes wrote...

The
game is fundamentally broken. Experience varies DRASTICALLY depending
on FPS. On modern game that's released in 2012 it's unacceptable. It
should handle 60 FPS with no issues.

Yet it's made for 30 and
with 60, you're fighting a 2x tougher enemies. All balance changes, all
buffs and nerfs are meaningless, when the core is broken.  

And Bioware refuses to comment. 


for
the record, bioware hasn't officially said what framerate its intended
to run on PC so your staement isn't true. it could be meant for 60 on
the PC. until BW makes an offficial statement you shouldn't say that


As someone has already mentioned, the cap is 62 FPS in Coalesced, so unless you modded the settings as Cara described, you don't go above that. Cara's thread merely proved what many have thought from the beginning based on actual experiences; if you have a good pc and host (or solo), then the difficulty is harder.

As I said in the original thread, I could always tell when a bad host dropped and I became host because the difficulty increased noticeably. You also notice fun things like Phantoms DR from acrobatics being ridiculously higher.

The problem for BW is, this is an Engine issue and likely unfixable.

Modifié par GunWraith, 17 février 2013 - 09:44 .


#122
Uchimura

Uchimura
  • Members
  • 4 762 messages
Seems a little overdramatic when there's no proof. One bad game isn't going to kill you. If there is a real issue here, I'll support that, but this seems really knee-jerk.

#123
Caratinoid

Caratinoid
  • Members
  • 982 messages

GunWraith wrote...

upinya slayin wrote...

Air Quotes wrote...

The
game is fundamentally broken. Experience varies DRASTICALLY depending
on FPS. On modern game that's released in 2012 it's unacceptable. It
should handle 60 FPS with no issues.

Yet it's made for 30 and
with 60, you're fighting a 2x tougher enemies. All balance changes, all
buffs and nerfs are meaningless, when the core is broken.  

And Bioware refuses to comment. 


for
the record, bioware hasn't officially said what framerate its intended
to run on PC so your staement isn't true. it could be meant for 60 on
the PC. until BW makes an offficial statement you shouldn't say that


As someone has already mentioned, the cap is 62 FPS in Coalesced, so unless you modded the settings as Cara described, you don't go above that. Cara's thread merely proved what many have thought from the beginning based on actual experiences; if you have a good pc and host (or solo), then the difficulty is harder.

As I said in the original thread, I could always tell when a bad host dropped and I became host because the difficulty increased noticeably. You also notice fun things like Phantoms DR from acrobatics being ridiculously higher.

The problem for BW is, this is an Engine issue and likely unfixable.

This is not an engine issue, it's part of the ai logic coded by Bioware. The engine itself runs fine at 500FPS.

#124
Caratinoid

Caratinoid
  • Members
  • 982 messages

Air Quotes wrote...

@ Caratinoid?

Elaborate please :P

What's to elaborate, these stupid threads are getting out of hand and I'm partially responsible for this.<_<

#125
Commander_Rafael

Commander_Rafael
  • Members
  • 47 messages

Air Quotes wrote...

Commander_Rafael wrote...

Lots of people are missing a very important point: until Caratinoid's thread there were veeeery few players who suspected about a correlation between fps and AI behavior. Now everyone is treating it like it would spread as the pizza running thing or farming.

The main and substantial difference here is the notority of such things. When I saw the pizza thing the first time I wasn't a BSN reader, but I was like "lolwtf how did he do it?". Farming was like "hey, guys, why are you all there?". Never crossed with missile glitch, but I don't even need to say how obvious would it be to spot.

FPS capping is completely discrete and unpredictable when we add up connection issues. I really, really, really doubt ANYONE would think "well, that game seemed a lot easier, I wonder if it's a frame rate AI calculation issue who's caused this, I'll try it for myself!"

Heck, I even did a test one day with a firend of mine capping te game at 7 fps to see his reaction and he couldn't tell me what was the difference! Just thought we were haveing a lucky play.

There's some guys here, especially one damn angry one, who are forggetting enemy's hit detection is host dependent and the client visuals are pure fantasy. Yeah, you saw a Ravager shooting 3 times but they were client representations. One messed up laggy games off host I've seen some really odd things like dying seconds after getting into cover with no visual representation from enemies who couldn't aim at me anymore because I had in a past moment being exposed shooting.

The reverse is also true, as I've survived volleys of shots to the face with weak characters that would have killed me because it was a fantasious visual representation.It was not the AI missing or anything, visually some projectiles exploded on me but nothing happened as I was blocked by soft cover on the actual host game.

In other words: you can't reliably calculate laggy game's difficult because on certain situations lag assumes unreliable visual clues and effects. I've played games where it seemed easier at first to dogde everything then at one moment or another I was wtfkilled out of nowhere.

 


If you look at how many people looked at the thread and how many posted a reply, you'll see a huge difference. Many people only read, but don't post. But they do play. 


I know, Quotes, still it ain't probably 15% of the playerbase. I have something about 18 me3 players on the origin and about 3 of them barely check the BSN.

And, actually, the minority of players who read activily the BSN are the one's who can't stand playing on 30 fps.

Caratinoid's thread will surely give birth to some guys abusing it, but for the nature of this kind of "glitch", it won't spread like the others did among no BSN readers.