Caratinoid wrote...
This is not an engine issue, it's part of the ai logic coded by Bioware. The engine itself runs fine at 500FPS.GunWraith wrote...
upinya slayin wrote...
Air Quotes wrote...
The
game is fundamentally broken. Experience varies DRASTICALLY depending
on FPS. On modern game that's released in 2012 it's unacceptable. It
should handle 60 FPS with no issues.
Yet it's made for 30 and
with 60, you're fighting a 2x tougher enemies. All balance changes, all
buffs and nerfs are meaningless, when the core is broken.
And Bioware refuses to comment.
for
the record, bioware hasn't officially said what framerate its intended
to run on PC so your staement isn't true. it could be meant for 60 on
the PC. until BW makes an offficial statement you shouldn't say that
As someone has already mentioned, the cap is 62 FPS in Coalesced, so unless you modded the settings as Cara described, you don't go above that. Cara's thread merely proved what many have thought from the beginning based on actual experiences; if you have a good pc and host (or solo), then the difficulty is harder.
As I said in the original thread, I could always tell when a bad host dropped and I became host because the difficulty increased noticeably. You also notice fun things like Phantoms DR from acrobatics being ridiculously higher.
The problem for BW is, this is an Engine issue and likely unfixable.
Can it be made to scale up and down with FPS?





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