Air Quotes wrote...
Uchimura wrote...
justgimmedudedammit wrote...
MoeRayShep wrote...
[...] The ones who did the technical work on it should be fired.
The probably were let go already...only to be rehired for ME4. YAY! The cycle of horrible QA continues.
So they should be fired for something hardly anyone took notice of before for a year in an otherwise highly functional game? Sounds good.
Actually we all took notice. By ****ing on BSN about broken Geth, abnormal accuracy, insane enemy awareness and so on and on for a WHOLE YEAR. And if you look at it closely - most of the posters were those with good PC's who were playing at 2x difficulty or more.
This.
So much this. I've been trying to figure out since release why difficulty seemed to spike if I was soloing or hosting, yet when others would host the difficulty would vary. Finally we have a reason that makes sense and is demonstrable, so there is a bit of tension right now over it.
I don't necessarily want someone to lose a job over it, but it would be nice if Bioware confirmed it and made it a priority to fix. If not now, at least in ME4 MP if it uses the same Unreal Engine.





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