100RenegadePoints wrote...
Air Quotes wrote...
100RenegadePoints wrote...
Caratinoid wrote...
@100RenegadePoints
Are you sure that it was 250FPS? Any kit with less then 900 shields wouldn't be able to recharge it's shields at all, making extraction very unlikely.
Yep, that was 250 fps, I used playclaw to display in game fps. The Kits used were TGI,TSent,QFI and Destroyer.
Edit: Ok, I guess these kits all had more than 900 shields.
I just tried the same thing with a Human Adept, this kit would hardly regenerate any shields at 250fps, maybe 10 shields in 20 seconds. Pretty terrible...
This is hilarious. And for a game of 2012 it's 5x more hilarious. Does anyone know if Gears Of War has the same problem? Or any other Unreal engine MP games?
Video demonstrating the effects of a high frame rate on shield regeneration for certain kits:
(Frame rate is displayed in the video)
This is pretty bad...
LOL that is ridiculous





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