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Why buffing nova would be a good idea?


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55 réponses à ce sujet

#1
EternalSeekerX9

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 Dear fellow BSN members,

My name is Seeker and I am new to this forum, so excuse my noobiness. Ahahah :D but that aside, I did a self experiment with the games files and tweeked some damage's. Since the difficulty of the game is increasing the viability of certain starter characters have diminished. I have seen buff's to singularity, shockwave, charge etc. I believe the Nova deserves a buff as it isn't a high risk high reward power anymore. It's only usablity is in mass combo detonations to gain damage. An increase in damage is a good idea, force increase is also good but force is only used in the stagerability calculation and when unprotected enemies hit the wall, so force increase would be good but not needed. Many people may argue that its going to be freaking OP!!!, well most grenades can go to a damage output of almost 3k, I am not asking for a damage incrase to say 9999999999 or something (though infinite damage would be interesting, on a side note, i did do that in the sp, and lets just say enemies now can get stuck between walls :pinched:) but a increase in base damage is just changing a couple of numbers and I believe bioware wouldn't mind doing it. Its not rework of alot of code (like what needed to be done with singularity) but a simple value change. Now the questions comes by how much. Well base damage range of the game right now is between 50-900 damage. And since playing on higher dificulty without shields is death (thank you nova) I think we should atleast put more hurt into them. I changed the base value of both damage and force to 999.99 in the game and played on insanity (approx. Gold level) and with all of shepards passive (which is alot of passives) the total damage caps at 2449.98 and force caps at 1949.98 (with the full nova evo). Here is the picture of the build:

https://lh4.googleus...nova%20stat.jpg
Image IPB

And i did the full blast nova on a geth prime and bellow are the results,

1 and 1/4 shield usage vs. shields:

https://lh6.googleus...me%20damage.jpg
Image IPB

and the results of a full shield blast on armor of the prime:

https://lh3.googleus...age%20armor.jpg
Image IPB

So ofcourse if they wanted, they could make the damage equal to ballistic blades if they wanted, but it would make the characters more viable off host and we can get some nice damage output, it would make the human vagaurd awesome again, Nova should be powerful, if its name shares the definition of one of the most powerful explosion in the universe (supernova, hypernova, etc.).

So tell what you guys think? :D

Modifié par EternalSeekerX9, 17 février 2013 - 08:41 .


#2
Los Tacos Bueno

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Nova has invincibility frames and animation cancels. Pretty good power ,doesn't need a buff.

#3
Cyonan

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Making it hit as hard as most grenades would make the ability incredibly overpowered.

#4
Pyth the Bull

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Image IPB

#5
Ashevajak

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Nova also detonates biotic and tech effects. With the right team (Paladin and Fury for example) he can absolutely destroy enemies.

#6
EternalSeekerX9

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I wouldn't mind it loosing some invincibility frames for more damage, and i thought the idea of nova was that it was the vanguards equivalent to grenades. I think a increase in nova damage is better than say bringing flare to mp, the power was awful

#7
Los Tacos Bueno

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EternalSeekerX9 wrote...

I wouldn't mind it loosing some invincibility frames for more damage

No, just no.

#8
Eckswhyzed

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I wouldn't mind a little more damage. Remember, if you're nova cancelling to stay alive you aren't dealing damage.

Not a huge balance priority, but it would be nice.

#9
EternalSeekerX9

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Los Tacos Bueno wrote...

EternalSeekerX9 wrote...

I wouldn't mind it loosing some invincibility frames for more damage

No, just no.


If IF is the only good thing about the power right now, that sucks, why are you opposed to a damge increase, I don't want to be so dependant of invinc. frames and cancelations on higher difficulty. As well I do believe if nova is good right now only because it can detonate, well other powers can do it better and that just makes the character so dependant.

#10
Cyonan

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EternalSeekerX9 wrote...

I wouldn't mind it loosing some invincibility frames for more damage, and i thought the idea of nova was that it was the vanguards equivalent to grenades. I think a increase in nova damage is better than say bringing flare to mp, the power was awful


Once you factor in Pierce, you're talking about twice the damage of most grenades with the damage being pumped out every 1.5 seconds.

No grenade user can do that without running out of grenades and thermal clip packs by wave 3.

#11
Guest_Air Quotes_*

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Human Vanguard on PUG's = 200k with NO PROBLEM.

#12
jaydubs67

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Eckswhyzed wrote...

I wouldn't mind a little more damage. Remember, if you're nova cancelling to stay alive you aren't dealing damage.

Not a huge balance priority, but it would be nice.


+1

A lot of the novaguard's utility comes from power combos, shooting in between powers, and invincibility frames.  A damage buff for nova wouldn't really cause the hubbub a lot of people are assuming.  

Now radius/shield drain %/combo damage multipliers - those would be game changers to get worked up about.  An extra 100-200 damage per nova (after bonuses, not base) isn't going to flood lobbies with novaguards.  

#13
EternalSeekerX9

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Cyonan wrote...

EternalSeekerX9 wrote...

I wouldn't mind it loosing some invincibility frames for more damage, and i thought the idea of nova was that it was the vanguards equivalent to grenades. I think a increase in nova damage is better than say bringing flare to mp, the power was awful


Once you factor in Pierce, you're talking about twice the damage of most grenades with the damage being pumped out every 1.5 seconds.

No grenade user can do that without running out of grenades and thermal clip packs by wave 3.


You can do a full nova ever 1.5 seconds? In theory it would obviously out damage a grenade due to pierce evo giving you full damage on all protection, but in the actual game, you might do less, I think its fair due to the fact that either nova takes all your shields or half of it, grenades don't take a shield and is spamable, the only other power comparable is PD, but it doesn't drain as much shields and i believe can out damage nova. 

#14
Los Tacos Bueno

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EternalSeekerX9 wrote...

Cyonan wrote...

EternalSeekerX9 wrote...

I wouldn't mind it loosing some invincibility frames for more damage, and i thought the idea of nova was that it was the vanguards equivalent to grenades. I think a increase in nova damage is better than say bringing flare to mp, the power was awful


Once you factor in Pierce, you're talking about twice the damage of most grenades with the damage being pumped out every 1.5 seconds.

No grenade user can do that without running out of grenades and thermal clip packs by wave 3.


You can do a full nova ever 1.5 seconds? In theory it would obviously out damage a grenade due to pierce evo giving you full damage on all protection, but in the actual game, you might do less, I think its fair due to the fact that either nova takes all your shields or half of it, grenades don't take a shield and is spamable, the only other power comparable is PD, but it doesn't drain as much shields and i believe can out damage nova. 

Grenades are spammable to a limit though. ammo boxes only give you so many grenades so often. And when comparing Nova to PD, one of reasons why nova isn't underpowered when compared to it is the fact that it has invincibility frames. If you can take advantage of invincibility frames without penalty (doesn't drain shields) it makes it pretty good.

#15
Wolf610

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An increase to nova's base damage would help him on higher difficulties. Something like 400-500, but the number suggested in the OP would be incredibly broken.

#16
Cyonan

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EternalSeekerX9 wrote...

You can do a full nova ever 1.5 seconds? In theory it would obviously out damage a grenade due to pierce evo giving you full damage on all protection, but in the actual game, you might do less, I think its fair due to the fact that either nova takes all your shields or half of it, grenades don't take a shield and is spamable, the only other power comparable is PD, but it doesn't drain as much shields and i believe can out damage nova.


Half Blast can do 2 in a row, and that 40% damage loss is only of base damage. Full Blast can rotate between Nova and Charge, so roughly once every 3 seconds. Grenades are spammable to the point where you run out of grenades. You don't ever run out of Nova.

PD doesn't reliably hit multiple targets like Nova does and doesn't detonate biotic effects.

Shep has a lot of modifiers, but the Novaguard can get a total of +100% power damage from passives/equipment these days.

Against shields and armour, Nova would hit as hard as an Ex-Cerberus Vanguard's Smash does with full equipment and even harder against barriers.

Why should Nova be anywhere close to the considerably higher risk Smash that has a slow animation and no immunity frames or even DR?

Modifié par Cyonan, 17 février 2013 - 09:14 .


#17
iOnlySignIn

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Make Nova use 66% Barrier at default.

That will make it balanced against PD, and make Full Blast more appealing.

#18
holdenagincourt

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The fact that grenades and Phase Disruptor are blatantly OP is an illegitimate argument for buffing everything else up to their level.

Balance changes only happen once every two weeks now, and they don't tend to be very large ones (a handful of powers and weapons at most).

As it is, more vanguard buffs are pretty much at rock bottom of what I want to see from the weekly balance sheet, given the languishing state of a lot of powers/weapons and the annoying state of certain enemies (Collector Captain burst DPS on Gold, e.g.).

We're moving to a state where a lot of the vanguards are shading into overpowered territory on host (Slayer and Krogan are already there, Asari and Drell not far away), but the fundamental issues involved in playing them off host have not been altered, and will never be. They'll persist no matter how many unnecessary buffs vanguard powers get to make them more attractive off host.

Modifié par holdenagincourt, 17 février 2013 - 09:27 .


#19
EternalSeekerX9

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Yeah making nova's base damage equivalent to smash would be a huge improvement, but how is a base damage of 900 OP? Ballistic blades do the same amount? And whats wrong with hitting as hard as smash, nova sounds cooler? ahaha

#20
ToLazy4Name

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OP, the only reason i'm not going to tear you a new one is because you stated that you're new.

So, instead, i'm going to just tell you that your idea is stupid.

#21
Black Phantom

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Nova is pitiful and really needs a buff given the risk involved with using it. There are powers that are far less risky to use that deal far more damage and have a lot more utility...

But any buff to Nova will probably be met by the rage of over 9000 Bronze noobs and we'll have a constant stream of threads whining about vanguards just like the demo days.

#22
Beta582

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No buff.

Working as intended.

Modifié par Beta582, 17 février 2013 - 09:42 .


#23
EternalSeekerX9

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ToLazy4Name wrote...

OP, the only reason i'm not going to tear you a new one is because you stated that you're new.

So, instead, i'm going to just tell you that your idea is stupid.


Did a vangaurd ruin your day? How is it stupid to buff a weak power?

#24
Wolf610

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Ashen Earth wrote...

Nova is pitiful and really needs a buff given the risk involved with using it. There are powers that are far less risky to use that deal far more damage and have a lot more utility...

But any buff to Nova will probably be met by the rage of over 9000 Bronze noobs and we'll have a constant stream of threads whining about vanguards just like the demo days.


I remember those days...

I agree, but due to the power bonuses the Manguard can get with gear, as well as the pierce evo, it has to be done carefully. The 1000+ the OP is asking for would definitely break him, but his current 350 base is laughable. Especially considering Nova's damage output is completely dependent on how much barrier you have when you launch it. One bullet clips you on a higher difficulty and your Nova tickles. I say 400-500, I prefer 500.

#25
EternalSeekerX9

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Ashen Earth wrote...

Nova is pitiful and really needs a buff given the risk involved with using it. There are powers that are far less risky to use that deal far more damage and have a lot more utility...

But any buff to Nova will probably be met by the rage of over 9000 Bronze noobs and we'll have a constant stream of threads whining about vanguards just like the demo days.


Thats annoying, I think they need new powers that are not messed up....and are high damaging, its annoying weapons class can out damage a power class...