Did the ending ruin the chances of Mass Effect becoming a giant, long lasting franchise?
#151
Posté 18 février 2013 - 09:07
My point is, one bad moment on a franchise won't kill it. We will have a problem if the next game end up being bad, then the movie, and the other game, and go on. If ME3 issues become a pattern, then you have a dying franchise (never dead, it can be recovered even after years releasing bad stuffs). ME3 issues isn't enough to take ME down =)
#152
Posté 18 février 2013 - 09:20
#153
Posté 18 février 2013 - 09:22
#154
Posté 18 février 2013 - 09:41
#155
Posté 18 février 2013 - 09:42
LeandroBraz wrote...
Most Star Wars fans hate the episodes I to III, certainly it had some bad HQs, games and other medias the franchise is in, even then, the franchise didn't died, actually it will get more movies=D
My point is, one bad moment on a franchise won't kill it. We will have a problem if the next game end up being bad, then the movie, and the other game, and go on. If ME3 issues become a pattern, then you have a dying franchise (never dead, it can be recovered even after years releasing bad stuffs). ME3 issues isn't enough to take ME down =)
But star wars didnt have an ending that split it into 3 pieces. I'm not sure how it is comparable.
#156
Posté 18 février 2013 - 09:48
If they turn ME4 into a pure shooter (which they likely will given that they want cod crowd to buy their games en masse. ME3 taught us that) then that's it for me. ME has died and has been replaced with a generic shooter that carries the ME name for marketing purposes.
#157
Posté 18 février 2013 - 09:53
As it is the current threat if the reapers, and the story that was told throughout this trilogy is over. However, the universe, it's eezo, it's alien species are general an untouched enough that you can easily tell millions of stories in this particular universe without much alteration if it at all.
The franchise is still one if the most respected, and beloved new IP's this generation.
The only people whose reputations were damaged was the ****ing fan base that whined about the ending.mist of the public agrees that the level of entitlement and pettiness of a fan base that is willing to protest the ending to a piece of entertainment with the same passion and seriousness as an actual serious social cause was simply uncalled for and petty.
The games are strong, including the 3rd one.
Also, don't forget that video games are the exception in media. Typically sequels in other media, movies for example, tend to be of poorer quality than the original.
Not so with video games. Sequels tend to have significant improvement in both terms of technology, polish, story telling etc.
I'm personally looking forward to ME4.
#158
Posté 18 février 2013 - 10:03
Shepard is Mass Effect!
Modifié par Metalunatic, 18 février 2013 - 10:05 .
#159
Posté 18 février 2013 - 10:09
#160
Posté 18 février 2013 - 10:09
Did it ruin the franchise? Yes. For good? Probably not. Mass Effect series now feels like the US dollar, once it was all glorified, but after some poking, a huge hole appeared in the dead center of it.
#161
Posté 18 février 2013 - 10:59
Way to ruin a franchise...
#162
Posté 18 février 2013 - 11:52
Modifié par BD Manchild, 18 février 2013 - 11:53 .
#163
Posté 18 février 2013 - 12:45
And EA is going to milk it until it dries up and dies on the operating table.
#164
Posté 18 février 2013 - 01:37
Did the ending TRY to kill the franchise? Strangely I think that was the intent
#165
Posté 18 février 2013 - 02:36
AdmiralCheez wrote...
Yeah, I'd say the poor handling of ME3--especially the ending--kind of ruined the appeal of the franchise for me. It made me feel like nothing mattered anymore, that the soul of the IP had been thrown out the window for the sake of some last-minute need to make an out-of-place philosophical point. I can't see Mass Effect regaining its former glory after that.
Pretty much this. At this point I am just hanging on to a last shred of hope that this last DLC will right all the wrongs, but at this point I think it's safe to say that it is a fool's hope. If the ending isn't fixed, I won't be buying anymore ME games.
#166
Posté 18 février 2013 - 02:40
crimzontearz wrote...
Is ME dead? No
Did the ending TRY to kill the franchise? Strangely I think that was the intent
Before the EC. Yeah, "torch the franchise and run" was a fairly popular hypothesis.
#167
Posté 18 février 2013 - 03:34
Meltemph wrote...
LeandroBraz wrote...
Most Star Wars fans hate the episodes I to III, certainly it had some bad HQs, games and other medias the franchise is in, even then, the franchise didn't died, actually it will get more movies=D
My point is, one bad moment on a franchise won't kill it. We will have a problem if the next game end up being bad, then the movie, and the other game, and go on. If ME3 issues become a pattern, then you have a dying franchise (never dead, it can be recovered even after years releasing bad stuffs). ME3 issues isn't enough to take ME down =)
But star wars didnt have an ending that split it into 3 pieces. I'm not sure how it is comparable.
I have to agree with Chris Priestley on this, you lack imagination...
#168
Posté 18 février 2013 - 03:39
#169
Posté 18 février 2013 - 03:43
Epic777 wrote...
I believe there are ways to make the RPG side better without invalidating the TPS side
I agree, looking at the progression of ME3's gameplay from ME2. Clearly BW looked at ME2 and said, "We've oversimplified this," and from that reintroduced gun mods in an infinitely better interface, along with other small enhancements such as larger skill trees.
However, as AlanC9 pointed out, this is different from ME1's philosophy of designing whole planet explorations, which I imagine took quite a bit of time and, for me personally, added about a minute's worth of "ooh-ing" about the environment before getting bored by the pointlessness of it.
The point is that some RPG elements translate well into enhancing the TPS aspects. Others do not. This is limiting our scope strictly to the gameplay, of course. If you want to talk about the larger role autodialogue played as an example of the RPG experience being diminished then I won't argue, except to say that I don't believe inconsequential dialogue wheels that amount to the same result hold inherent value that needs to be preserved. If BW could find the resources to make ubiquitous dialogue wheels that actually changed the story or characters then I'd be more inclined to support their implementation.
#170
Posté 18 février 2013 - 03:44
it has nothing to do with imagination and everything to do with semantics (because that is one of Chris' favorite weapons and, like javik says, I will hit let him wield itLeandroBraz wrote...
Meltemph wrote...
LeandroBraz wrote...
Most Star Wars fans hate the episodes I to III, certainly it had some bad HQs, games and other medias the franchise is in, even then, the franchise didn't died, actually it will get more movies=D
My point is, one bad moment on a franchise won't kill it. We will have a problem if the next game end up being bad, then the movie, and the other game, and go on. If ME3 issues become a pattern, then you have a dying franchise (never dead, it can be recovered even after years releasing bad stuffs). ME3 issues isn't enough to take ME down =)
But star wars didnt have an ending that split it into 3 pieces. I'm not sure how it is comparable.
I have to agree with Chris Priestley on this, you lack imagination...
#171
Posté 18 février 2013 - 03:49
LeandroBraz wrote...
Meltemph wrote...
LeandroBraz wrote...
Most Star Wars fans hate the episodes I to III, certainly it had some bad HQs, games and other medias the franchise is in, even then, the franchise didn't died, actually it will get more movies=D
My point is, one bad moment on a franchise won't kill it. We will have a problem if the next game end up being bad, then the movie, and the other game, and go on. If ME3 issues become a pattern, then you have a dying franchise (never dead, it can be recovered even after years releasing bad stuffs). ME3 issues isn't enough to take ME down =)
But star wars didnt have an ending that split it into 3 pieces. I'm not sure how it is comparable.
I have to agree with Chris Priestley on this, you lack imagination...
The prequels change very little about what happened in the OT (and Midis are NOT the Force, dammit). ME3 ending would be akin to Luke listening to the Emperor and joining him. Guess how that would have worked out.
#172
Posté 18 février 2013 - 03:54
chemiclord wrote...
I don't think Mass Effect was going to be a giant, long lasting, unforgettable series no matter what. It was a fairly formulaic space opera with fairly general Lovecraft-lite type villains based off of themes and premises of sci-fi's past.
It simply wasn't THAT good, even from the start.
This. It was fun and entertaining, but it wasn't mind-blowing (although they did manage to create my least favorite character in any fictional setting).
Modifié par Neria Rose, 18 février 2013 - 03:56 .
#173
Posté 18 février 2013 - 03:55
The idea that we are co-creators until we ask (though to be fair a lot of us demanded) that a critical part be changed, the point where it goes from a collaboration to their artistic vision. And you know that would have been easier to take in if that had been the plan for the ending in advanced rather then being conceived at the 11th hour.
Now we not only have resentment among the fans towards Bioware, but worse then that there's a huge lack of trust in the actual ability of the writers and executive producers to deliver a product that lives up to the same standard as the previous two games. Take the emotion out of it, "the insults" from the press releases back in March and April and you'll see that a large portion of the fan base doesn't trust the product itself and a big part of that is fans don't feel like they will be heard on issues that are important to them in the future. For example rather then getting rid of star brat they will focus on why Joker is fleeing and then say they addressed fan feedback. Sure Joker fleeing was important to people but even more people wanted to get rid of the catalyst.
On top of that the problems with the endings opened the floodgate for criticism about every aspect of the game. Elements and design choices that people would have tolerated or even overlooked in the past became investigated with a fine tooth comb.
Granted maybe it was all to good to be true. Great franchises in video games constantly fall from grace though usually it's an inability to transfer to a new generation of consoles. Rarely does it happen within the same generation.
For me personally the biggest loss is the potential of Mass Effect to show other studios that theres a huge market for Mass Effect like games and in turn become an arms race to develop the next Mass Effect.
#174
Posté 18 février 2013 - 04:00
OhDihBot wrote...
AdmiralCheez wrote...
Yeah, I'd say the poor handling of ME3--especially the ending--kind of ruined the appeal of the franchise for me. It made me feel like nothing mattered anymore, that the soul of the IP had been thrown out the window for the sake of some last-minute need to make an out-of-place philosophical point. I can't see Mass Effect regaining its former glory after that.
Pretty much this. At this point I am just hanging on to a last shred of hope that this last DLC will right all the wrongs, but at this point I think it's safe to say that it is a fool's hope. If the ending isn't fixed, I won't be buying anymore ME games.
Same here.....
The only ME4 I would buy at this point is a complete ME3 remake.
#175
Posté 18 février 2013 - 04:24
Maybe it did. But it also made it something much more long lasting and memorable. Most AAA games tend to have the plot I've described in my signature, and I'm sick and tired of that. It's not often that you come across a game which is almost on the level of a plot you'd expect to find in a decent book. Mass Effect did that, it completely side-stepped the drug of 'Player 1' that so many gamers seem to be addicted to at this point.
In many ways... Mass Effect 3 was a paradigm shift. It will be remembered.





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