monster turd piles and poop
#1
Posté 18 février 2013 - 02:57
#2
Posté 18 février 2013 - 03:00
#3
Posté 18 février 2013 - 03:01
#4
Posté 18 février 2013 - 03:02
#5
Posté 18 février 2013 - 01:28
#6
Posté 18 février 2013 - 02:45
#7
Posté 18 février 2013 - 04:13
I don't see why not. We all know the big beasties leave behind big messes. And the bigger ones might be like some herbivores, not digesting quite everything, so something recognizable might survive.
I'm sure somebody would find use for such placeables.
#8
Posté 18 février 2013 - 06:00
#9
Posté 18 février 2013 - 06:16
I really like this idea. Of course, I am a dog and horse owner so may appreciate the concept better than others.OldTimeRadio wrote...
For anyone interested in taking this on, apparently scat breaks down into three main varieties. I think it would be hilarious and a little unnerving for players to wander onto a rather large pile of dung...which happens to have skeletons, bones, armor, etc. embedded in it. Maybe hardcode add the buzzing flies VFX above it.
A "natural" extention to vanilla creature tracks.
Anyone knows a serious tracker will always break open a turd to determine how long ago it was deposited. Kinda reminescent of that Jurassic Park dino poop investigation.
Modifié par HipMaestro, 18 février 2013 - 06:20 .
#10
Posté 18 février 2013 - 06:32
OldTimeRadio wrote...
For anyone interested in taking this on, apparently scat breaks down into three main varieties. I think it would be hilarious and a little unnerving for players to wander onto a rather large pile of dung...which happens to have skeletons, bones, armor, etc. embedded in it. Maybe hardcode add the buzzing flies VFX above it.
Especially if the skeletons jumped up and started attacking. New reskins of skeletons needed! New grenade style weapon needed! Skeletons hurling chucks of...ah...maybe I should keep that thought to myself.
Modifié par 3RavensMore, 18 février 2013 - 06:33 .
#11
Posté 18 février 2013 - 06:40
#12
Posté 19 février 2013 - 03:27
The Amethyst Dragon wrote...
Ambience. Yeah... It would certainly add something...
I don't see why not. We all know the big beasties leave behind big messes. And the bigger ones might be like some herbivores, not digesting quite everything, so something recognizable might survive.
I'm sure somebody would find use for such placeables.
I like that sewers tileset in your first screenshot - is that available for general use or only in the Aenea haks? Thx.
#13
Posté 19 février 2013 - 11:32
TR
#14
Posté 19 février 2013 - 01:09
of course, the cockatrice's poops are higly valued in alchemy.Tarot Redhand wrote...
Question, do magical beasts leave magical poop?
TR
Modifié par ShaDoOoW, 19 février 2013 - 01:18 .
#15
Posté 19 février 2013 - 01:28
#16
Posté 19 février 2013 - 02:08
DnD taking a walk on the funny side.
#17
Posté 19 février 2013 - 03:33
#18
Posté 19 février 2013 - 03:49
That is just a retexture of the default sewer tileset with some normal features stripped out. It's only in the Aenea haks...I replaced the default textures rather than make a new tileset. The "piles" and "floaters" are placeables. Just because I've never heard of a sewer that wasn't used for moving...stuff.Tiberius_Morguhn wrote...
I like that sewers tileset in your first screenshot - is that available for general use or only in the Aenea haks? Thx.The Amethyst Dragon wrote...
Ambience.
The poll for March's CCC has an option that would fit, called "Why So Serious?".KlatchainCoffee wrote...
This could be part of a CCC
titled something like 'Comedy Central', which would feature poop in
various ways but will move further afield than just 'toilet humour' to
things like pie projectiles, clown outfits and 'funny situation' spells.
DnD taking a walk on the funny side.
#19
Posté 19 février 2013 - 05:18
#20
Posté 19 février 2013 - 06:15
#21
Posté 19 février 2013 - 08:15





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