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Ultimate N7 Gauntlet Tournament - BONUS ROUND RESULTS PG. 37! Thanks to all for a great tournament!


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#151
Grotaiche

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Das Rouse wrote...

Grotaiche wrote...

Thanks DragonRacer !

Question : is there a deadline for registration ? If so, which is it ? (I haven't seen this info but maybe I have misread the OP though)


Feb 27

Thanks !

#152
Cricketer15

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signed up. also what is alternate team player GT?

#153
P51Mus7ang

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Cricketer15 wrote...

signed up. also what is alternate team player GT?


Dragon made a change to allow 5 players to be part of a team however only three can be part of a match, some due to work, school etc. may not be able to play in a given week so an alternate can step in for them

Modifié par P51Mus7ang, 19 février 2013 - 02:26 .


#154
Max Dmian

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Common weapons and characters? I'm in.

#155
avenging_teabag

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DragonRacer, I have a suggestion how to balance time and total score, and hopefully curb objective milking:

POINTS PER MINUTE

I.e. divide total team score by minutes spent in game - that will reward the most efficient team, I think.

Just throwing it out there.

#156
DragonRacer

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P51Mus7ang wrote...

Cricketer15 wrote...

signed up. also what is alternate team player GT?


Dragon made a change to allow 5 players to be part of a team however only three can be part of a match, some due to work, school etc. may not be able to play in a given week so an alternate can step in for them


Actually, that column apparently got added as a joke by somebody (judging by the "sign-up" name they put several rows down. I have deleted it. List your alternates as part of your team in the appropriate column.

avenging_teabag wrote...

DragonRacer, I have a suggestion how to balance time and total score, and hopefully curb objective milking:

POINTS PER MINUTE

I.e. divide total team score by minutes spent in game - that will reward the most efficient team, I think.

Just throwing it out there.


That's actually the exact formula I am discussing with a few others. (experience points) divided by (match time), and not even factor in credits. That would likely be the easiest and fairest way to balance points and time, which is what I would like to do (with swinging too far into either objective milking or speed running).

As I mentioned earlier, I'll make a final decision later today and post any more amendments, and then we shall be done and locked in for rules.

#157
GriM_AoD

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I think pts per min might be a bit too far. It'll just become a speedrun fest

I was thinking something simpler like 5kpts for every min faster than the other team.
I've not had time to think of good numbers. But I only think time should be a relatively small factor

Tis nothing huge but for example;
a team that gets 400k in 40 mins vs a team that gets 360k in 30mins
the lower scoring team gets 50k bonus for 10mins faster - so win

Just thought I'd throw that out there.



Btw - does common character mean vanilla human? Or one of the original pre-dlc characters?

Modifié par GriM_AoD, 19 février 2013 - 04:53 .


#158
Das Rouse

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Wouldn't PC get an advantage if time is factored? I think adding the credits after taking XP divided by time is a good formula. You can either round it to the closest minute or just disregard the seconds and go with minute only. I did a bit of maths on my break and here is what I have. Match A) XP is 367292, time is 29 minutes, credits is 77400. So 367292/29+77400=90,065. Match B) XP is 406859, time is 33 minutes, credits is 69000. 406859/33+69000=81,329. Same map, enemy. Match A didn't milk wave 3 hence the 4 minute time difference between the 2 matches.

Note:  I retract my ****** formula statement.

Modifié par Das Rouse, 19 février 2013 - 07:24 .


#159
RainmanMP

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Das Rouse wrote...

Wouldn't PC get an advantage if time is factored? I think adding the credits after taking XP divided by time is a good formula. You can either round it to the closest minute or just disregard the seconds and go with minute only. I did a bit of maths on my break and here is what I have. Match A) XP is 367292, time is 29 minutes, credits is 77400. So 367292/29+77400=90,065. Match B) XP is 406859, time is 33 minutes, credits is 69000. 406859/33+69000=81,329. Same map, enemy. Match A didn't milk wave 3 hence the 4 minute time difference between the 2 matches.


For carrying the pizza objectives they definitely would, dunno about everything else though.

#160
HoochieHamiltoe

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Team Monkey on My Face has one more recruit. FlashAK. We are still looking around for one more person.

And btw, thanks for putting this on Dragon. This tournament looks great.

#161
Slother93

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We need more teams! Don't be shy folks, jump in, the water's just fine.

#162
DragonRacer

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Slother93 wrote...

We need more teams! Don't be shy folks, jump in, the water's just fine.


I suspect some may be holding back to see what the final decision on points will be. Which I don't blame them, but that's also why I will be coming to a final decision tonight and making it clear. That way, there should be nothing holding teams back aside from finding teammates.

#163
Datdude1970

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Don't like points per minute as it gives an unfair advantage to whomever draws Glacier or other smaller maps...KISS

#164
Datdude1970

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GriM_AoD wrote...

I
Btw - does common character mean vanilla human? Or one of the original pre-dlc characters?


Thinking it is a direct reference to how the manifest is structured....so yeah, Vanilla Human

#165
Das Rouse

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Datdude1970 wrote...

Don't like points per minute as it gives an unfair advantage to whomever draws Glacier or other smaller maps...KISS


Doesn't work like that.  The teams facing each other get the same map/enemy.  So no map advantage there.

#166
HoochieHamiltoe

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I personally feel you should leave the score system you have in place. If you do the whole points per minute thing, it will turn into speed running.

#167
DragonRacer

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Datdude1970 wrote...

GriM_AoD wrote...

I
Btw - does common character mean vanilla human? Or one of the original pre-dlc characters?


Thinking it is a direct reference to how the manifest is structured....so yeah, Vanilla Human


Direct reference to manifest. Common characters would be the vanilla humans and common guns would be the starter guns. Uncommon characters would be the silver cards from the veteran packs (like in the manifest). Same for the uncommon guns. Everything else is based on the DLC releases, and final round is anything goes.

So, yes, for anyone wondering, that does mean the rare and ultra-rare characters/guns that were available BEFORE the DLCs won't be available to be used until the final round.

#168
P51Mus7ang

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HoochieHamiltoe wrote...

I personally feel you should leave the score system you have in place. If you do the whole points per minute thing, it will turn into speed running.


Agreed, if it's a speed run contest, it's not for me...been there done that and didn't really like it.

There is a benefit to PC vs Console on time and I forget why.

#169
Das Rouse

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HoochieHamiltoe wrote...

I personally feel you should leave the score system you have in place. If you do the whole points per minute thing, it will turn into speed running.


I agree as well, a lot less complications that way.

#170
Datdude1970

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Das Rouse wrote...

Datdude1970 wrote...

Don't like points per minute as it gives an unfair advantage to whomever draws Glacier or other smaller maps...KISS


Doesn't work like that.  The teams facing each other get the same map/enemy.  So no map advantage there.


 Retracted - thank you for enlightening me sir! Reading comprehension is a great thing! Still don't like the score per minute idea though, just being stubbornish about it.

Image IPB

#171
P51Mus7ang

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Datdude1970 wrote...

Still don't like the score per minute idea though, just being stubbornish about it.


Don't think you are being stubbron, I think it would change the spirit of the contest, how many enemies can you kill in a match to how well do you know the spawns based on strategic placement and can you wipe 10 waves of them with 24 rockets......to me that is what it boils down to. It takes the skill out of using these vetran kits and weapons that are not exactly easy to play at the higher levels.

Just my opinion, decision should really be made by what the community thinks.

#172
RainmanMP

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P51Mus7ang wrote...

HoochieHamiltoe wrote...

I personally feel you should leave the score system you have in place. If you do the whole points per minute thing, it will turn into speed running.


Agreed, if it's a speed run contest, it's not for me...been there done that and didn't really like it.

There is a benefit to PC vs Console on time and I forget why.


PC can run the pizza faster on objective rounds

#173
DarkDoz

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Awesome

#174
Woodenstar1384

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The Mass Enffection Squad is in. Still talking to a few to see if we will field one team or two. Signing up soon after that's decided.

#175
The Sir Tendeth

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Looks great.

Is there a Team running the behind the scenes, with a first and second lieutenant? In the event that someone has life distractions.

Would it be possible to address the length of the competition by declaring a winner of the round, with a banner specifically for that given round. each tier having a tint of the difficulty color, eg week1 champion silver tinted fade on corner for silver champs. and then a grand champion banner round?

Like this-
Round 1: Becomes Week 1 Champion -Available to all
Round 2: Becomes Week 2 Champion -Available to all (possible exclusion of Week 1)
Round 3: Becomes Week 3 Champion -Available to all (possible exclusion of previous weeks winners)
Round 4: Becomes Week 4 Champion -Available to all (possible exclusion of previous weeks winners)
Round 5: Becomes Week 5 Champion -Available to all (possible exclusion of previous weeks winners)
Round 6: Becomes Week 6 Champion -Available to all (possible exclusion of previous weeks winners)
Final Round: Becomes Grand Champion - Available to weekly winners only *see need of excluding winners from winning more than 1 round, though they can play and post scores.

All around Champion -will detail in another post if there is interest.

Bonus Round (Solo) : Same as OP