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The Mass Effect trilogy and the descent from science into mysticism


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#1
Ieldra

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With this topic, I'm finally ready to tackle what I see as the trilogy's greatest flaw. One that not only almost breaks the universe in the end (and if you think it's appropriate to remove the "almost" from that claim, I don't blame you), but is also responsible for a great deal of personal annoyance. The fact that...

The Mass Effect trilogy, more precisely its main plot and critical events surrounding the protagonist, over the course of three games, veered off from believable fictional science into mysticism, until, in the end, any pretense of rationalizing events in terms of in-world logic was given up.

The setup: Mass Effect 1
Recall ME1. We have quite a few elements of "space magic" in it. FTL, biotics, inter-species sex, to name the most noticeable. The rationalization in terms of in-world science was shoddy, sometimes nonsensical, but then, ME was never supposed to be hard SF, and to give the writers some credit, I've seen much worse on TV. In the end, these elements were introduced as part of the setting, built into the structure of this fictional universe in a way I could suspend my disbelief for. More importantly, they were described in a way that suggested they were intrinsically comprehensible to the people of the ME universe, no matter that I couldn't make sense of them in terms of the extended real-world science I would apply to a hard-SF universe.

The first tear in reality: The Lazarus Project
The first hint that this principle of rationalization in in-world terms was about to break came with ME2's Lazarus project. Shepard was dead, and if he hadn't been "clinically brain dead" as was later explained in ME3, the word "dead" wouldn't have been used. It was always clear that Shepard was dead, not "almost dead". Also, anyone who knows the least bit about medicine knows that the brain deteriorates after a few minutes without oxygen. So where did the information come from used to reconstruct Shepard's memory and identity? There have been a few rationalizations by players like "Shepard's brain was frozen" or "He carried a greybox which stored his identity", but anyone who noticed the symbolic significance of Shepard's resurrection would also notice the suggestion of a more mystical explanation: that the information was stored "somewhere else". 

So far, so good. The solution was unknown to the player at that point, and even if it was suggestive of mysticism and that was personally annoying to me, I would've gone with it this far. However, I don't know about other players, but the very first thing my Shepard would've asked Miranda after awakening was "How the hell did you do that?" We were not allowed to ask. We were supposed to accept this unsolved mystery in a matter-of-fact way, as if this was a miracle that shouldn't be explained. The mystical vibe was deliberately kept. The only way this was prevented from a total descent into mysticism is that we could reasonably assume that Miranda understood what she had been doing - but note what ME3 did to that assumption.

The Suicide Mission and the deliberate mystification of the Reapers' creation
There exist alternative dialogue lines for EDI at the human Reaper which were never used. There, she explained the processing of humans as "destructive analysis", with the information gained in that analysis to become part of the Reaper mind. This was very plausible, reminiscent of the destructive uploading process used in harder SF universes where mind uploading is possible. This, however, was not used, replaced by the infamous "essence of a species" line which was suggestive of vitalism. This way, a mystical concept was re-introduced into the ME universe through a backdoor, at the expense of a believable explanation in terms that make some scientific sense. What made it worse is that the content of the older, cut version could actually be inferred from other parts of the game which were well-hidden from the player, most notably, Legion's rare post-SM dialogue, AND that the existing EDI/Shepard conversation made no sense at all, since it implied that the DNA was harvested as building material for the Reaper. It made so little sense that (a) I could infer the content of the cut lines without even knowing Legion's dialogue at the time, and (B) that it was completely unbelievable that EDI would actually say something like that. The mystical vibe was deliberately inserted to replace an explanation that made more sense, by a character who's supposed to be intelligent enough to understand the implications. This comes across to me as a suggestion that we should take the mystical explanation literally and take nonsense for reality.

The final descent: Legion's sacrifice
Geth are software. Even after they've gained identity, they remain software, as evidenced by Tali's explanation of how the geth are helping the quarians to adapt. So here's the question: why did Legion need to die? In which way, please, is a copy of some software not identical to its original? There is no such thing unless you assume some extradimensional element to anyone's identity which has the intrinsic property that it cannot be copied. I call BS on that one.
There is an utterly pernicious aspect to this: before, certain elements were suggestive of mysticism but we could interpret our way around it using existing elements of the lore. Those elements had symbolic meaning but there could, as yet, be an interpretation in terms established by the lore or the fictional science of the ME universe. Now, Legion's sacrifice is the first time where this does not work anymore, where we are expected to take mysticism for reality. With Legion's sacrifice, the allegorical becomes real, and the ME universe ceases to be a science fiction universe.

From the "only" mystical to the nonsensical: Synthesis
At this point, we know what the Reapers are and that the harvested civilizations are used to make them. Of those who looked past EDI's nonsensical speculation in the SM, most will arrive at some variant of the cut "destructive analysis" scenario. When thinking about how a sacrifice of Shepard's kind could be significant, then, we can reasonably suspect that information gained from....some aspect of him or her would be used to shape the Synthesis, information that the Crucible could've gained no other way than by a variant of that selfsame destructive analysis, because after all, that's how things worked with the Reapers. Even the "willing sacrifice" could be rationalized: the mental state of the Reaper victims couldn't have been conducive to a healthy transformation, and the dead, well, if it was the information gained from the sacrifice's mind that was necessary, a corpse wouldn't have worked.
What do we get instead? "Organic energy". So, does Legion have "synthetic energy"? And if so, what's the difference? I must admit that I was totally speechless when I heard this attempt at a "clarification" of the original Synthesis. How can I not interpret this as an attempt to take the allegorical meaning of the sacrifice and transfer it unchanged into reality? To transform the ME universe, in the last minutes of the game, from an SF universe into one ruled by miracles and the classical magical concept that a symbolic event directly affects reality?

Is this the end? No. The final insult comes with the suggestion of a hybrid synthetic/organic DNA analogue, as if the concept of a "synthetic DNA" made any logical sense in the first place, as if the difference between synthetics and organics existed on the molecular level. Well, this isn't mysticism any more, this is outright nonsense. Even if it's a metaphor, it's an excessively bad one, and that the line was not removed with the EC is something I count as insulting, as if the writers expect me to take something seriously just because it's written in a context that implies it should be taken seriously, regardless of what it actually says. I'm sorry, but that's not how things work.

The bottom line:
If you're a good worldbuilder, it's possible to introduce elements reminiscent of mystical concepts into your SF universe without destroying its identity as an SF universe. Peter F Hamilton did that in his "Night's Dawn" trilogy, and it's no mean feat. The main requirement is that these elements need to be presented as intrinsically understandable, a part of the natural universe and not some mystical extension thereof. The main thing to avoid is to transform allegory into reality without making it intrinsically understandable in terms of in-world logic. Deliberate obfuscation, such as used in the ME trilogy, used by characters who should know better, only suggests to the player that they should take the allegorical as literal, because it suggests that the allegorical terms give you a more appropriate description.
What the writers of the main plot of the ME trilogy did after the end of ME1 was either an example of epic incompetence as worldbuilders and writers, epic disrespect of the genre identity of the universe they had built or epic disrespect of the players' intelligence and their willingness to accept nonsense for reality.
   
How I deal with this:
People who know me and my other posts may have an idea of what it costs me to write things like this about what is my favorite ending in terms of outcome. How, then, can I save the story for me? Here's my explanation: the Catalyst says crap to Shepard because it underestimates their intelligence. From its godlike perspective, talking to Shepard must be like a human trying to explain Einstein's theories to a rat. That it sees fit to wax poetic about the way the cycle makes way for new life is evidence enough, as far as I'm concerned. Basically, the same way the writers apparently viewed the players. Players are morons after all. So, if I find any element that makes no sense in in-world terms, I either reframe it or take it as a bad metaphor. And in the case the writers expected me to take things like "organic energy" literally, then I can only say: I am not willing to suspend my disbelief that far.

Note: The Extended Cut
I generally like what the EC did to the ending and the explanations it added. In the context of this topic, I hold against it what it did not remove from the Synthesis exposition and what it did not rephrase in terms of in-world logic. 

Modifié par Ieldra2, 18 février 2013 - 03:09 .


#2
crimzontearz

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Well then....the sad part is that this will lead to a halt in the progression of the MEU....or worse a retcon/handwave/reboot

Why mac and Casey? Goddamn WHY go from a pretty had Sci Fi scale setting to a borderline Eternia setting

Ok I am bitter this morning

#3
PsiMatrix

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Actually Legion's death could be attributed to his bluebox which is unique for each AI. It's explained in an ME1 codex that even if you transfer the software that makes up an AI; the original AI is lost because of this 'quantumn bluebox' being unique in some way.

The only way I can explain his platform dying though would be headcanon that he used up his powercells to upload the new code.

#4
Steelcan

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So in short, ME devolved into horribly explained Space Magic.

ME1 and Lazarus I could live with. Lazarus definitely could have been a major point for ME2, but its kind of never really mentioned again after Freedom's Progress. Regardless I can accept that a universe where FTL travel and manipulation if dark energy might also have the e hnology to bring someone back to life.

The Reaper's creation only bugged me with EDI's "essence of a species". It was rather nonsensical for her to say. I think this was due to the writers wanting the reapers to be some unknowable "mystical" force. I know you have said you wanted an explanation for the Reapers, but I think ME2 firmly embraced "They cannot be understood". So I could live with this too. I would have preferred the cut line and making Legion's dialogue more easily accessible. But sadly I think the writers wanted this mystical quality to the Reapers, and I was fine to let them have it. I guess this ties in to the fortunately avoidable, "Soul of our species"

But in ME3, this mystical vibe definitely came through in full force. Legion's sacrifice was only put in for emotional attack. In order to "justify" it the writers turned to this illogical explanation. But I think this came down to prior lore being ignored for emotional impact. Nothing new here though. ME has always been rife with this.

And Synthesis. In game it's horribly explained. You seem to get around that. But I can't. I take the Catalyst's remarks at face value. He's not try to explain it in simpler language, he's spouting nonsensical vitalism. This is one reason I find Synthesis so unappealing.

#5
o Ventus

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PsiMatrix wrote...

Actually Legion's death could be attributed to his bluebox which is unique for each AI. It's explained in an ME1 codex that even if you transfer the software that makes up an AI; the original AI is lost because of this 'quantumn bluebox' being unique in some way.

The only way I can explain his platform dying though would be headcanon that he used up his powercells to upload the new code.


Geth don't have blueboxes. Legion especially wouldn't, being made up of 1183 individual programs.

#6
Kel Riever

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OP, it isn't a descent into mysticism so much as it is a descent into a lack of making any sense whatsoever.

Modifié par Kel Riever, 18 février 2013 - 03:40 .


#7
Haargel

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For Christ sakes, it's a bloody game. It's sci-fi, find yourselfs a miisy and if you're not able to in short term, go get a hooker.

What's wrong with you people. More and more I get the feeling that most people out here are some like the antagonist in the South Park episode: Make love, not Warcraft.

Lighten up a bit. Go out, have sex, use drugs, drink booze !

#8
Steelcan

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Kel Riever wrote...

OP, it isn't a decent into mysticism so much as it is a decent into a lack of making any sense whatsoever.

. *descent

#9
Kel Riever

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damnit! you are right....spelling fer tah win!

#10
Kel Riever

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Haargel wrote...

For Christ sakes, it's a bloody game. It's sci-fi, find yourselfs a miisy and if you're not able to in short term, go get a hooker.

What's wrong with you people. More and more I get the feeling that most people out here are some like the antagonist in the South Park episode: Make love, not Warcraft.

Lighten up a bit. Go out, have sex, use drugs, drink booze !


I lighten up every time I laugh at the ending! :wub:

#11
Obadiah

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@Ieldra
Legions sacrifice is pretty strange. It says, "Error, copying code is insufficient. Direct personality dissemination required." I'm not even sure what that means. It's right up there with, "Your organic energy, the essence, who and what you are will be broken down and dispersed."

Like you, I assume these characters think they're speaking to someone, er... without the education to fully comprehend the explanation.

@Kel Riever
The Geth don't have blue boxes... yet. Could be when Legion's personality actualized, its platform became its blue box.

Modifié par Obadiah, 18 février 2013 - 03:51 .


#12
Guest_LineHolder_*

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That is a very well written post Ieldra2. The descent into mysticism as you call it reminds me of the shambles the new BSG became after midpoint of season 2. Maybe the ME writers took inspiration from that inspite of the furore its ending caused.

Which leads me to believe someone is going to try and emulate the stupidity of ME3's ending in the future ... *shudders*

Your post is in quite the context for me because I've just been watching 'smudboy' 's analysis of the ME3 endings on Youtube. It's hilarious.

#13
Atekimagus

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Very well writen OP.

And while I was able to stomach Lazarus (at least at the time there was enough unkown about it that I was willing to ignore it. Who knows how damaged he really was if you hadn'T read the comics)....ME3 was just a step to far.

ME1 was completely immersive but with ME3.....well, let's just say with the exception of the tuchanka arc there where just to many "yeah right....wtf" moments.

"yeah right....the reapers are already there" "Yeah right, we just happen to find the crucible when we need it!" "Yeah right....Legion needs to die for reasons" "Yeah right, we stand next to an orbital bombarded reaper without a scratch!" "Yeah right, Cerberus takes over the citadel!" etc. etc. etc.

#14
OdanUrr

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Ieldra2 wrote...

The setup: Mass Effect 1
Recall ME1. We have quite a few elements of "space magic" in it. FTL, biotics, inter-species sex, to name the most noticeable. The rationalization in terms of in-world science was shoddy, sometimes nonsensical, but then, ME was never supposed to be hard SF, and to give the writers some credit, I've seen much worse on TV. In the end, these elements were introduced as part of the setting, built into the structure of this fictional universe in a way I could suspend my disbelief for. More importantly, they were described in a way that suggested they were intrinsically comprehensible to the people of the ME universe, no matter that I couldn't make sense of them in terms of the extended real-world science I would apply to a hard-SF universe.

I never considered FTL or biotics as "space magic," simply elements that help set the background of this universe. As you say, these are elements "introduced as part of the setting," much like the concept of hyperspace has become a staple of science fiction (to the point some writers don't even bother to explain it anymore), or blasters, or, in many cases, wonderful explosions in space. I also gave it some leeway because it was the first game and had to explain a few things.


The first tear in reality: The Lazarus Project

The first hint that this principle of rationalization in in-world terms was about to break came with ME2's Lazarus project. Shepard was dead, and if he hadn't been "clinically brain dead" as was later explained in ME3, the word "dead" wouldn't have been used. It was always clear that Shepard was dead, not "almost dead". Also, anyone who knows the least bit about medicine knows that the brain deteriorates after a few minutes without oxygen. So where did the information come from used to reconstruct Shepard's memory and identity? There have been a few rationalizations by players like "Shepard's brain was frozen" or "He carried a greybox which stored his identity", but anyone who noticed the symbolic significance of Shepard's resurrection would also notice the suggestion of a more mystical explanation: that the information was stored "somewhere else". 

So far, so good. The solution was unknown to the player at that point, and even if it was suggestive of mysticism and that was personally annoying to me, I would've gone with it this far. However, I don't know about other players, but the very first thing my Shepard would've asked Miranda after awakening was "How the hell did you do that?" We were not allowed to ask. We were supposed to accept this unsolved mystery in a matter-of-fact way, as if this was a miracle that shouldn't be explained. The mystical vibe was deliberately kept. The only way this was prevented from a total descent into mysticism is that we could reasonably assume that Miranda understood what she had been doing - but note what ME3 did to that assumption.

I don't think there was any mysticism involved, simply that the writers couldn't be bothered to provide any decent explanation. For them, Shepard's death served a purpose, which was to force him to join Cerberus and have him recruit a new team. The "how" Shepard was resurrected was (wrongly) assumed to fall into the "suspension of disbelief" realm.


The Suicide Mission and the deliberate mystification of the Reapers' creation

There exist alternative dialogue lines for EDI at the human Reaper which were never used. There, she explained the processing of humans as "destructive analysis", with the information gained in that analysis to become part of the Reaper mind. This was very plausible, reminiscent of the destructive uploading process used in harder SF universes where mind uploading is possible. This, however, was not used, replaced by the infamous "essence of a species" line which was suggestive of vitalism. This way, a mystical concept was re-introduced into the ME universe through a backdoor, at the expense of a believable explanation in terms that make some scientific sense. What made it worse is that the content of the older, cut version could actually be inferred from other parts of the game which were well-hidden from the player, most notably, Legion's rare post-SM dialogue, AND that the existing EDI/Shepard conversation made no sense at all, since it implied that the DNA was harvested as building material for the Reaper. It made so little sense that (a) I could infer the content of the cut lines without even knowing Legion's dialogue at the time, and (B) that it was completely unbelievable that EDI would actually say something like that. The mystical vibe was deliberately inserted to replace an explanation that made more sense, by a character who's supposed to be intelligent enough to understand the implications. This comes across to me as a suggestion that we should take the mystical explanation literally and take nonsense for reality.

This was just a mess. I can imagine someone proposing the idea of a mysterious new enemy kidnapping humans to force Shepard's hand. No doubt it was also proposed this had to tie in with the Reapers somehow and then someone had the bright idea to suggest that was how Reapers were created: by liquifying sentient creatures. The final insult was the Reaper's shape.


The final descent: Legion's sacrifice

Geth are software. Even after they've gained identity, they remain software, as evidenced by Tali's explanation of how the geth are helping the quarians to adapt. So here's the question: why did Legion need to die? In which way, please, is a copy of some software not identical to its original? There is no such thing unless you assume some extradimensional element to anyone's identity which has the intrinsic property that it cannot be copied. I call BS on that one.
There is an utterly pernicious aspect to this: before, certain elements were suggestive of mysticism but we could interpret our way around it using existing elements of the lore. Those elements had symbolic meaning but there could, as yet, be an interpretation in terms established by the lore or the fictional science of the ME universe. Now, Legion's sacrifice is the first time where this does not work anymore, where we are expected to take mysticism for reality. With Legion's sacrifice, the allegorical becomes real, and the ME universe ceases to be a science fiction universe.

I thought this was pretty clear. The Geth were upgraded with a Reaper code that somehow accelerated their evolution to the point of becoming sentient or "alive." This is a subject that has been explored in science fiction for a while now, the idea that robots may eventually surpass their programming and develop a sense of self. Asimov's pretty good at this but perhaps the closest parallel is Stealth's EDI and how a freak lightning strike rewrites its quantum DNA resulting in EDI becoming self-aware.


From the "only" mystical to the nonsensical: Synthesis

At this point, we know what the Reapers are and that the harvested civilizations are used to make them. Of those who looked past EDI's nonsensical speculation in the SM, most will arrive at some variant of the cut "destructive analysis" scenario. When thinking about how a sacrifice of Shepard's kind could be significant, then, we can reasonably suspect that information gained from....some aspect of him or her would be used to shape the Synthesis, information that the Crucible could've gained no other way than by a variant of that selfsame destructive analysis, because after all, that's how things worked with the Reapers. Even the "willing sacrifice" could be rationalized: the mental state of the Reaper victims couldn't have been conducive to a healthy transformation, and the dead, well, if it was the information gained from the sacrifice's mind that was necessary, a corpse wouldn't have worked.
What do we get instead? "Organic energy". So, does Legion have "synthetic energy"? And if so, what's the difference? I must admit that I was totally speechless when I heard this attempt at a "clarification" of the original Synthesis. How can I not interpret this as an attempt to take the allegorical meaning of the sacrifice and transfer it unchanged into reality? To transform the ME universe, in the last minutes of the game, from an SF universe into one ruled by miracles and the classical magical concept that a symbolic event directly affects reality?

Is this the end? No. The final insult comes with the suggestion of a hybrid synthetic/organic DNA analogue, as if the concept of a "synthetic DNA" made any logical sense in the first place, as if the difference between synthetics and organics existed on the molecular level. Well, this isn't mysticism any more, this is outright nonsense. Even if it's a metaphor, it's an excessively bad one, and that the line was not removed with the EC is something I count as insulting, as if the writers expect me to take something seriously just because it's written in a context that implies it should be taken seriously, regardless of what it actually says. I'm sorry, but that's not how things work.

Yep, as it stands, Synthesis comes out of the blue and is pretty much non-sensical about it. There really is no justification for it. The Catalyst wants us to believe it will certifiably solve a problem I'm not entirely sure is a problem at all. At least Asimov gave a more credible reason in "Foundation and Earth," arguing that the galaxy needs to be united in the case of an extra-galactic invasion and that Gaia's the answer. Even then the main character, Golan Trevize, has his doubts. Even if the Catalyst had provided a veritable excuse for it, I still can't wrap my head around how it would work. There is no foreshadowing of a remotely similar technology in the entire trilogy.

Modifié par OdanUrr, 18 février 2013 - 04:03 .


#15
Belisarius25

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If I remember correctly, Chris L"Etoile was the writer who was really pushing for a 'harder' sci-fi feeling/setting for the series and he, of course, was less involved as the series went on (and not around at all in ME3). Lost Drew K. after ME2 as well. I would place myself in the more cynical camp and say it was less about "more space magic" for me and more about "increasing overall/overarching narrative incoherency to let the writers focus on plot points within each game".

As someone who came in to the series later than most (and with high expectations thanks to recommendations), it was quite jarring.

Modifié par Belisarius25, 18 février 2013 - 03:57 .


#16
Wayning_Star

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Intellect has a tendency to break stuff to see how it can be fixed. Thats the reason the OP is trying to fix that what cannot really be broken, as it doesn't actually exist.

If you associate the word " Evil" onto some thing or one, then you higthen them do deity status. Same with Holy. They are of the same 'ilk', or in this case whole cloth.

if you say that reaperships are evil, they instantly become mystical and/or god like, as that is associative for/with omniscience. Space magic is the generic term..but (even more :) problematic.

If you think about it space is so big there is not term that could really cover it, prolly why it's called space..lol ((now that we have modifiers such as hot,cold and medium dark energy..we're in for more suprises:))

How, on Jacobs Ladder, would/could you fix a broken universe? (I'm pretty sure ,from my perspectives,they're unbreakable.)

#17
Tyrannosaurus Rex

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Maybe it was just me, but Morinth's mind control ability really felt more like magic than anything else. I can easily buy the part where she can kill people by melding with them, but the mind-control trick by having people look into her eyes stretched my suspension-of-disbelief somewhat.

#18
MegaSovereign

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Mass Effect was always a soft sci-fi. Including some more technobable would have only helped so much.

#19
Keatstwo

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Good stuff, agree with most of it.

You've also reminded me that it's been 10+ years since I read Night's Dawn, should really give it another read.

I wish they hadn't cut EDI's original dialogue about the human reaper. Before I found out about that I always assumed it was some sort of destructive upload à la Revelation Space. Would have certainly made more sense than the whole goo harvesting "memory is stored in DNA, you're just too primitive to realize" thing we got in the end.

About Legion's sacrifice and copies not being sufficient or whatever, wasn't it established somewhere that you couldn't copy an AI in the ME universe? Like you'd end up with something but it wouldn't be the original AI, so maybe there's sort of a precedent there? Still not sure how dying makes this work any better though. Meh.

#20
CronoDragoon

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I don't really have a problem with the Lazarus Project. I can buy a magical element that grants FTL travel, teleportation, and the ability to blast energy waves from your body, but I can't buy the regeneration of dead cells given massive resources?

#21
Ieldra

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PsiMatrix wrote...
Actually Legion's death could be attributed to his bluebox which is unique for each AI. It's explained in an ME1 codex that even if you transfer the software that makes up an AI; the original AI is lost because of this 'quantumn bluebox' being unique in some way..

Except that it's repeatedly said that geth are pure software. They are not tied to their hardware the way EDI is. Else they wouldn't be able to move freely between platforms. EDI doesn't, she just remotely controls her humanoid body.

Modifié par Ieldra2, 18 février 2013 - 04:08 .


#22
d-boy15

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this is... well... unexpected.

but anyway back to topic, since bioware doesn't seem to care much about the logic and put more effort toward 
fan service,  the nonsense or unexplained plot are expected.

Modifié par d-boy15, 18 février 2013 - 04:10 .


#23
Ieldra

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CronoDragoon wrote...
I don't really have a problem with the Lazarus Project. I can buy a magical element that grants FTL travel, teleportation, and the ability to blast energy waves from your body, but I can't buy the regeneration of dead cells given massive resources?

Lazarus on its own was just too unexplained. It's suggestive but not really a problem. It becomes problematic retroactively with Miranda's explanation of things in ME3.

#24
Ieldra

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d-boy15 wrote...
this is... well... unexpected.

That I like the outcome of Synthesis doesn't mean I'm indifferent to the flaws in its exposition.

Modifié par Ieldra2, 18 février 2013 - 04:07 .


#25
Wayning_Star

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Lizardviking wrote...

Maybe it was just me, but Morinth's mind control ability really felt more like magic than anything else. I can easily buy the part where she can kill people by melding with them, but the mind-control trick by having people look into her eyes stretched my suspension-of-disbelief somewhat.


ever hang out with Liara? She does that too..if you want to. She gives a 'gift' in the endgame as well, but
I couldn't figure out what that was to save me.Image IPB