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The Mass Effect trilogy and the descent from science into mysticism


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#326
fainmaca

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Sejborg wrote...

I don't quite see the same descent from science to mysticism. Afterall we have Sovereign in ME1 saying: "We have no beginning, we have no end - we simply, are". Stuff like that don't fit very well into science fiction without any explanation.

The explanation came in Mass Effect 3 with Leviathan DLC, but until then the reapers were eternal - we always had the mysticism and the symbolic themes in the game. Granted - in ME1 and 2 it wasn't as much in your face as in ME3 (for instance calling the doomsday device "The Crucible" and what not) - but a descent from science to mysticism? Not really. It was always a part of the franchise.


Would the phrasing 'from science to rampant mysticism' sit better?

#327
Mouton_Alpha

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Sejborg wrote...
Not a descent since mysticism was established in the first game. It is rather a continuation of the mysticism. :innocent:

Deification of Reapers and various mystical references in ME1 do not constitute a mystical plot. Mysticism is strong in our culture and just because we use it to non-mystical things does not make them mystical.

#328
Mercedes-Benz

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txgoldrush wrote...

Mercedes-Benz wrote...

Good read, I agree that there are many things in the Mass Effect series (mostly Mass Effect 3) that make no sense whatsoever, it is implied that the Geth have souls (both by the way Legion dies and by what Tali says), synthesis being pure space magic (and even if it wasn't, Shepard wouldn't ever chose that option, since if he thought "ascension" was something good, he would have just let Saren activate the Citadel relay and let the Reapers harvest the Galaxy in the first game), etc., but the problem is not just with scientific things, for example, Miranda knows where the main Cerberus base/space station/headquarters is located (she was on it at the beginning of Mass Effect 2 and it's location hasn't changed), but somehow in Mass Effect 3 she forgets she was ever there and where it is located and has to use a tracker on Kei Leng to find it. There are a lot of things in the Mass Effect universe which are clear insults to the intelligence of players on BioWare's part.


Yes, Miranda knows where Cerberus HQ is, but she does NOT know where Kai Leng is headed. Quit trying to invent plot holes that aren't there. Kai Leng could have gone anywhere. Kai Leng has the VI, thats who they were after, not Cerberus HQ.

And did you miss the narrative in ME2 where Legion reveals the questions that scared the quarains "does this unit have a soul?"


Even if he had decided to go somewhere else, the location of the Cerberus HQ should have been disclosed to the Alliance (or at least to Shepard) by Miranda even before Mass Effect 3 started, but it wasn't.

No, I did not miss it, but Tali answering the question with an yes is ridiculous, it's like saying that an toaster has a soul.

Modifié par Mercedes-Benz, 19 février 2013 - 03:25 .


#329
CronoDragoon

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Can we keep this civil please? It's an interesting topic.

Dr_Extrem wrote...

what mysticism? ..

the reapers are not a myth - they are the cold, deadly truth, the council dismissed as a myth. 


the altered laws of nature are a part of the meu - like the force is a part of star wars and transportation is  one of star trek.

Yes, eezo is part of the MEU. But if we accept that eezo is, at least, equally scientifically implausible as bringing someone back to life given their body, then what cause for complaint do we really have with Lazarus?

#330
CronoDragoon

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Mercedes-Benz wrote...

Even if he had decided to go somewhere else, the location of the Cerberus HQ should have been dislosed to the Alliance (or at least to Shepard) by Miranda even before Mass Effect 3 started, but it wasn't.


It was established in the books that TIM's base moves around. It doesn't just stay in one spot.

#331
Wayning_Star

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CronoDragoon wrote...

Mercedes-Benz wrote...

Even if he had decided to go somewhere else, the location of the Cerberus HQ should have been dislosed to the Alliance (or at least to Shepard) by Miranda even before Mass Effect 3 started, but it wasn't.


It was established in the books that TIM's base moves around. It doesn't just stay in one spot.


I hate books when playing immersive interactive video games..hard to read and play at the same time.

I'm with M-B on the Miranda thing about info..I even LI'ed her to find out stuff to no avail..bioware goofed a bit there, not as bad as M-B paints it, but still..interactivity should have 'other' obvious perks..lol

#332
Sejborg

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fainmaca wrote...

Sejborg wrote...

I don't quite see the same descent from science to mysticism. Afterall we have Sovereign in ME1 saying: "We have no beginning, we have no end - we simply, are". Stuff like that don't fit very well into science fiction without any explanation.

The explanation came in Mass Effect 3 with Leviathan DLC, but until then the reapers were eternal - we always had the mysticism and the symbolic themes in the game. Granted - in ME1 and 2 it wasn't as much in your face as in ME3 (for instance calling the doomsday device "The Crucible" and what not) - but a descent from science to mysticism? Not really. It was always a part of the franchise.


Would the phrasing 'from science to rampant mysticism' sit better?


I'm not sure if this is another rhetorical question. None the less, the answer is no.

#333
Mercedes-Benz

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CronoDragoon wrote...

Mercedes-Benz wrote...

Even if he had decided to go somewhere else, the location of the Cerberus HQ should have been dislosed to the Alliance (or at least to Shepard) by Miranda even before Mass Effect 3 started, but it wasn't.


It was established in the books that TIM's base moves around. It doesn't just stay in one spot.


I didn't read the books, but in Mass Effect 3 it was in the same place that it was in Mass Effect 2, so the in-game location hasn't/hadn't changed.

Modifié par Mercedes-Benz, 19 février 2013 - 03:31 .


#334
AlexMBrennan

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We have quite a few elements of "space magic" in it

Oh dear, you can't even manage one single sentence. "Space magic" is bad writing - new technology is introduced without adequate/any foreshadowing (e.g. synthesis being possible is never hinted at prior to Godchild introducing it to fix everything).

ME is science *fiction*, not real science.

#335
Dr_Extrem

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Sejborg wrote...

Dr_Extrem wrote...

Sejborg wrote...

Dr_Extrem wrote...
rhetorical questions are not your strong side ...

shepard is not a messia ... implecating this IS a descent into mysticism.


LOL. 

Not a descent since mysticism was established in the first game. It is rather a continuation of the mysticism. :innocent:


what mysticism? ..

the reapers are not a myth - they are the cold, deadly truth, the council dismissed as a myth. 


the altered laws of nature are a part of the meu - like the force is a part of star wars and transportation is  one of star trek.

The f***? Why don't that same logic fit into the project Lazarus situation then? It's part of the MEU.

I also fear that you have a narrow view and understanding of stories, since you seem to only be able to understand stories at face value - incapable of picking up any deeper meaning.  


because the reapers can be explained - somebody (who is incredibly advanced) build them a loooong time ago. they exist and they come back every 50k years. (because of their advanced nature)

shepard lives, because miranda did it - thats the explanation. miranda is great - shepard lives.

in addition, the reapers do not defy the laws of their creation. project lazarus does. mass effect established, that humans are still humans - they only grow older and are a bit more capable, because of medical advancment and gene therapy.

humans still die, if they are shot or poisoned. shepard descended into an absolutely toxic and basic atmosphere. i dont know if you know what ammonia does to the human body but you can believe me, that is is not pretty.

shepard would be dried out, because gassious ammonia is highly hygroscopic. the resulting solution of ammonia in water will destroy the tissue even further. after a week, shepard is not only braindead (what happen after 10-15 minutes in the relativly cold environment), no sheps body is heavily corroded by the atmosphere. ... they would need a wet-dry vacuum cleaner for sheps remains.

i short, shepards "reanimation" is mysticism (because it defys ingame lore) - the reapers existance is not.

#336
Dr_Extrem

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CronoDragoon wrote...

Can we keep this civil please? It's an interesting topic.

Dr_Extrem wrote...

what mysticism? ..

the reapers are not a myth - they are the cold, deadly truth, the council dismissed as a myth. 


the altered laws of nature are a part of the meu - like the force is a part of star wars and transportation is  one of star trek.

Yes, eezo is part of the MEU. But if we accept that eezo is, at least, equally scientifically implausible as bringing someone back to life given their body, then what cause for complaint do we really have with Lazarus?


eezo is explained in a way, it makes sense. its like the force or transportation. it is part of the setting and builds the foundation of the lore and in-universe rules.

shepards recovery is pretty mystical ... it is a border case and can be handwaved becausae of mirandas awesomeness. its still a facepalm-moment whos is there, to make shepard work for cerberus and to bypass 2 years of stagnation. its a cheap tool.

#337
Addictress

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Indy_S wrote...

Ieldra2 wrote...
You see, as long as I can treat it as an amazing technological achievement, I absolutely love it. The thing is, it wasn't treated as such. Shepard wasn't allowed to ask "how the hell was this possible". It was treated as a singular, nonrepeatable event with no significance other than "Shepard is back", as close as you can come to a miracle without actually saying it, and it was left completely unexplained.

As a concept, it isn't evocative of mysticism, no (I explained in the OP). In execution, however, it is.


That would fall under 'divine intervention', David. An Act of God saved the character from death itself. In terms of the narrative, this would fall under Deus Ex Machina.


I disagree on the Lazarus Project. I see what you are saying about Legion's death, but I find that the Lazarus project, unlike Legion's death, or some of the other things, was well-written, and well executed. The montage at the beginning of Mass Effect 2 was exciting, thorough, an it was indeed treated as a huge deal throughout the rest of the series. It was not without cybernetic implants.

I don't think the Lazarus Project was mystical at all and I don't see why everyone does.

It might be scientifically improbable given the brain deteriorates without oxygen, but I don't think it is glaring enough to disrupt the entire science fiction.

And no, this is not directly countering Ielda's point, but I just don't feel it should be utized to further the point. The Lazarus Project scenes were some of my favorite scenes in the trilogy.

#338
Addictress

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I think the fact this is a shooter and everything involves infantry, gun-based warfare against a vastly superior machine race which could use any other type of warfare to exterminate entire species is vastly more jarring than the Lazarus Project.

#339
Sejborg

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Dr_Extrem wrote...

Sejborg wrote...

Dr_Extrem wrote...

Sejborg wrote...

Dr_Extrem wrote...
rhetorical questions are not your strong side ...

shepard is not a messia ... implecating this IS a descent into mysticism.


LOL. 

Not a descent since mysticism was established in the first game. It is rather a continuation of the mysticism. :innocent:


what mysticism? ..

the reapers are not a myth - they are the cold, deadly truth, the council dismissed as a myth. 


the altered laws of nature are a part of the meu - like the force is a part of star wars and transportation is  one of star trek.

The f***? Why don't that same logic fit into the project Lazarus situation then? It's part of the MEU.

I also fear that you have a narrow view and understanding of stories, since you seem to only be able to understand stories at face value - incapable of picking up any deeper meaning.  


because the reapers can be explained - somebody (who is incredibly advanced) build them a loooong time ago. they exist and they come back every 50k years. (because of their advanced nature)

shepard lives, because miranda did it - thats the explanation. miranda is great - shepard lives.

in addition, the reapers do not defy the laws of their creation. project lazarus does. mass effect established, that humans are still humans - they only grow older and are a bit more capable, because of medical advancment and gene therapy.

humans still die, if they are shot or poisoned. shepard descended into an absolutely toxic and basic atmosphere. i dont know if you know what ammonia does to the human body but you can believe me, that is is not pretty.

shepard would be dried out, because gassious ammonia is highly hygroscopic. the resulting solution of ammonia in water will destroy the tissue even further. after a week, shepard is not only braindead (what happen after 10-15 minutes in the relativly cold environment), no sheps body is heavily corroded by the atmosphere. ... they would need a wet-dry vacuum cleaner for sheps remains.

i short, shepards "reanimation" is mysticism (because it defys ingame lore) - the reapers existance is not.


How is "the reapers were build a loooong time ago" a better explanation than "Wilson, Miranda and Cerberus invented a way to bring Shepard back to life". What if they among of lots of other stuff used the fantastic element zero to do the job?

Besides. In ME1 and 2 reapers had no beginning. It was retconned in ME3 however. 

#340
CronoDragoon

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Dr_Extrem wrote...

eezo is explained in a way, it makes sense. its like the force or transportation. it is part of the setting and builds the foundation of the lore and in-universe rules.


It's explained in relation to what? Certainly not in relation to hard science; in that way it is indeed similar to the Force. It's still implausible.

shepards recovery is pretty mystical ... it is a border case and can be handwaved becausae of mirandas awesomeness. its still a facepalm-moment whos is there, to make shepard work for cerberus and to bypass 2 years of stagnation. its a cheap tool.


It's most definitely a tool but I fail to see how it's cheap. It's definitely effective at moving the plot along.

Your main complaint seems to be based on the unforeshadowed nature of the Lazarus Project; that is, it was never really discussed previously in the series (the regeneration of dead cells to the point of bringing back the living). I think that's a fair point: even if in ME1 they say it would be too cost-prohibitive and that therefore no one would ever try it, such a discussion would still set the stage for the LP. It would set that seed in the player's mind: "It's impossible because of resources, not because of science." Then when ME2 comes along the player feels more like it's a revelation that NOW you're going to see that discussion happen, instead of having the concept introduced right at the same time it's happening.

In that sense I agree it could have been introduced a lot better. But I don't find it more ridiculous than eezo: that eezo is a part of ME just tells me ME's science has always been out there.

#341
CronoDragoon

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Mercedes-Benz wrote...

I didn't read the books, but in Mass Effect 3 it was in the same place that it was in Mass Effect 2, so the in-game location hasn't/hadn't changed.


Doesn't it move in ME2? At some point TIM has a blueish-orange star in the background, at other points orange-red. I also doubt there's only one star in the galaxy that looks like that.

#342
Dr_Extrem

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Sejborg wrote...

Dr_Extrem wrote...

Sejborg wrote...

Dr_Extrem wrote...

Sejborg wrote...

Dr_Extrem wrote...
rhetorical questions are not your strong side ...

shepard is not a messia ... implecating this IS a descent into mysticism.


LOL. 

Not a descent since mysticism was established in the first game. It is rather a continuation of the mysticism. :innocent:


what mysticism? ..

the reapers are not a myth - they are the cold, deadly truth, the council dismissed as a myth. 


the altered laws of nature are a part of the meu - like the force is a part of star wars and transportation is  one of star trek.

The f***? Why don't that same logic fit into the project Lazarus situation then? It's part of the MEU.

I also fear that you have a narrow view and understanding of stories, since you seem to only be able to understand stories at face value - incapable of picking up any deeper meaning.  


because the reapers can be explained - somebody (who is incredibly advanced) build them a loooong time ago. they exist and they come back every 50k years. (because of their advanced nature)

shepard lives, because miranda did it - thats the explanation. miranda is great - shepard lives.

in addition, the reapers do not defy the laws of their creation. project lazarus does. mass effect established, that humans are still humans - they only grow older and are a bit more capable, because of medical advancment and gene therapy.

humans still die, if they are shot or poisoned. shepard descended into an absolutely toxic and basic atmosphere. i dont know if you know what ammonia does to the human body but you can believe me, that is is not pretty.

shepard would be dried out, because gassious ammonia is highly hygroscopic. the resulting solution of ammonia in water will destroy the tissue even further. after a week, shepard is not only braindead (what happen after 10-15 minutes in the relativly cold environment), no sheps body is heavily corroded by the atmosphere. ... they would need a wet-dry vacuum cleaner for sheps remains.

i short, shepards "reanimation" is mysticism (because it defys ingame lore) - the reapers existance is not.


How is "the reapers were build a loooong time ago" a better explanation than "Wilson, Miranda and Cerberus invented a way to bring Shepard back to life". What if they among of lots of other stuff used the fantastic element zero to do the job?

Besides. In ME1 and 2 reapers had no beginning. It was retconned in ME3 however. 


the reapers are insane and have overpowered egos.

we know how a human body works and what can kill it. the reaspers are hyper advanced and do not act against their established nature. their existance proove, that is can be done. shepards existance in me2, can not be explained without ignoring ingame knowledge of human biology.

#343
Addictress

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Auld Wulf wrote...

@MB957

Yes, but you possess an exceedingly rare quality. One known as "creativity." It's hard to be a dreamer or a romantic if you don't have any creativity whatsoever. Why do you think people like hard-sci, modern day settings, or near future ones? It's because it's what they can relate to, their imagination doesn't actually go any further than that. Anything slightly outside of that just puts them outside of their comfort zone. Push that barrier a little more, and you have people screaming about space magic.

What's really sad about this though is that any good scientist knows that science is 99% theory and imagination, you're tossing around imaginary numbers all the time. It's amazing sometimes that people don't realise why peer review is necessary; it's because science involves such large quantities of imagination. If you can't imagine, then you're not a good scientist. So the funny thing is is that a proper scientist would be more at home with ME3 than those who aren't.

I have a smart engineer friend who spends most of his time working on classified stuff, and he had no problems with ME3 at all. His favourite ending? Control or Synthesis, he sees Destroy as a waste, and just shakes his head at the ridiculousness of 'space magic.' I think the more accustomed you are to creative thinking, the less prone you are to luddite thinking. And not in absolutes, but on a sliding scale. The more you slip down into ludditism, the less creative and more conservative you become at the same time.

The issue I have is that people use magic and mysticism as a negative connotation, essentially trying to pull a Harry Potter on it. You know, the usual 'magic is bad' line of **** and bull. Somehow pretending that science doesn't have any creative thinking to it. That's why I tend to shy away from it. I still call it science, but I call it science fiction. It's creatively taking what could be a potential, and turning it into a reality within the scope of a story. What could potentially exist? Well, the mileage may vary depending on the imagination of the person viewing.

But the way I look at it is this: If there was no romanticism, no fiction, and no creativity in science, then we'd never have gotten anywhere. We'd be stagnant. Most scientific discovery is serendipity based upon someone being a little crazy and cooking up cockamamie ideas to submit for peer review. And many of those turn out to be true. Not all of them, but most of them. I just see people who embrace that lack of creativity as being behind the times, because science is progressing faster now than ever, and that's due to the open-mindedness involved.

Arthur C. Clarke said "Any sufficiently advanced technology is indistinguishable from magic."

Barry Gehm said "Any technology distinguishable from magic is insufficiently advanced."

Mark Stanley said "Any technology, no matter how primitive, is magic to those who don't understand it."

From a human psyche point of view, it's worth actually letting those sink in for a while, and realising the truth in them. Since "magic" and "science" can essentially be the same thing, but "magic" carries negative connotations, and people point, scream and use the "magic" label against forms of science that they dislike. That's the sad part; in this context, both "magic" and "mysticism" have essentially come to mean "science that I don't like, for whatever ridiculous reason."

So what the OP has essentially written there, disguised by the tag of "mysticism," is really "ME3's descent into fantastical science-fiction, which I strongly dislike."

What the OP is actually saying is that the science-fiction of ME3 became more symbolic, romantic, and fantastic, and something designed more to inspire imagination and creative thought. And the OP doesn't like that, because the OP doesn't like being challenged in that way. So thus the more fantastic science-fiction becomes "magic" because science-fiction that challenges them too much is bad.

From an anthropological standpoint, this is interesting. You essentially have people demonising science-fiction which is simply too fantastic for them to accept as a possibility. This is borne of a lack of creative thinking - the sliding scale of creativity and ludditism. I don't think you can truly be free of one or the other, we're talking about human nature here, after all. So the breaking point for people is different, and that's actually fascinating.

You have people who think that the Lazarus project amounts to being too impossible when, actually, the Lazarus project is damned close to hard sci-fi. It's something we could almost do today. And in 200 years, after all those developments, and the resources of The Illusive Man? Easy! But see, this is where the sliding scale comes into play, those people are nearer the extremes. And then you have those for whom the reapers themselves, or the Catalyst and Synthesis represent something which is impossible to believe/accept.

Going by the ludditism/creativity sliding scale, each person has a breaking point.

I once read a very interesting statement that went something like this: "To some people - anything that existed before they were born is the natural way of things, any new ideas introduced to them within their teenage years are new and interesting, and new ideas introduced to them at middle age are abhorrent and go against nature."

That's a very interesting statement. The fact of the matter is that due to the sliding scale, there will be people who're more or less prone to this, who'll just get to a point where they're physically unable to accept new ideas. But the interesting point here is, of course, at some point in the future what we see as transhumanism is going to be the norm. For those born then, that will be the natural order of things. What people are railing against now as impossible is an inevitability that they are incapable of accepting.

You have a sliding scale of variance regarding those who can and can't accept new things past a certain age. Some might get to a point where new ideas are just 'abhorrent' to them. I have to admit that 'abhorrent' is an idea I see thrown around a lot. And it makes me wonder whether they see increases in the field of medicine as 'abhorrent' too, simply because they weren't available within their period of formation, their teenage years. So, would being able to replace the eyes of a blind person, or the spine of a paralysed person be 'abhorrent?'

Would that 'go against nature?'

And that's what I see a lot of, really. Some people just... hate some scientific inevitabilities. So they call them magic, they call them abominations, they call them abhorrent, and they live in denial of their inevitability. And they're never able to admit their own limitations in that regard, it's never that their thinking is just behind the times, or that someone else is more progressive than them. It's always 'magic,' or 'abhorrent,' or 'abomination.'

Yet there are never any well reasoned responses to this, really. Ultimately, this all boils down to technophobia on some level. And they think that just because they use a computer that they're immune to technophobia. But they're not, it's a sliding scale. Give us 50 years and we'll probably have people buying eye upgrades just as a thing you do if you have the money for it, and that'll likely be seen as abhorrent, too. "What's wrong with the eyes you were born with?"

So, yeah.

Ultimately, the whole thing about decrying fantastic science-fiction as magic in a negative way is just really bloody silly. It's just a path to self-stagnation, to getting stuck in a rut, and frozen in time.

Edit: I have to say, though. Being fortunate as I am to know some truly intelligent people, this is why I've ended up with the mindset I have. I suppose from a sociological standpoint, part of how open-minded you are depends upon the company you keep. And if you have friends who're obsessed with science, even fringe science, then that's going to make you very open-minded. I love the conversations my friends have about some of the more weird things that tend to come up, especially the 'what ifs.' When you listen to scientifically inclined people go off on crazy what ifs, Mass Effect 3 is really not that far-fetched at all. At all.


Aulf Wulff, I agree with you. But after Ielda clarified my questions, I think tshe would counter that you are now missing her point. Her point is more a criticism of the storytelling structure, not necessarily the infeasibility of the technology in the science fiction.

#344
Addictress

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Dr_Extrem wrote...

Sejborg wrote...

Dr_Extrem wrote...

Sejborg wrote...

Dr_Extrem wrote...

Sejborg wrote...

Dr_Extrem wrote...
rhetorical questions are not your strong side ...

shepard is not a messia ... implecating this IS a descent into mysticism.


LOL. 

Not a descent since mysticism was established in the first game. It is rather a continuation of the mysticism. :innocent:


what mysticism? ..

the reapers are not a myth - they are the cold, deadly truth, the council dismissed as a myth. 


the altered laws of nature are a part of the meu - like the force is a part of star wars and transportation is  one of star trek.

The f***? Why don't that same logic fit into the project Lazarus situation then? It's part of the MEU.

I also fear that you have a narrow view and understanding of stories, since you seem to only be able to understand stories at face value - incapable of picking up any deeper meaning.  


because the reapers can be explained - somebody (who is incredibly advanced) build them a loooong time ago. they exist and they come back every 50k years. (because of their advanced nature)

shepard lives, because miranda did it - thats the explanation. miranda is great - shepard lives.

in addition, the reapers do not defy the laws of their creation. project lazarus does. mass effect established, that humans are still humans - they only grow older and are a bit more capable, because of medical advancment and gene therapy.

humans still die, if they are shot or poisoned. shepard descended into an absolutely toxic and basic atmosphere. i dont know if you know what ammonia does to the human body but you can believe me, that is is not pretty.

shepard would be dried out, because gassious ammonia is highly hygroscopic. the resulting solution of ammonia in water will destroy the tissue even further. after a week, shepard is not only braindead (what happen after 10-15 minutes in the relativly cold environment), no sheps body is heavily corroded by the atmosphere. ... they would need a wet-dry vacuum cleaner for sheps remains.

i short, shepards "reanimation" is mysticism (because it defys ingame lore) - the reapers existance is not.


How is "the reapers were build a loooong time ago" a better explanation than "Wilson, Miranda and Cerberus invented a way to bring Shepard back to life". What if they among of lots of other stuff used the fantastic element zero to do the job?

Besides. In ME1 and 2 reapers had no beginning. It was retconned in ME3 however. 


the reapers are insane and have overpowered egos.

we know how a human body works and what can kill it. the reaspers are hyper advanced and do not act against their established nature. their existance proove, that is can be done. shepards existance in me2, can not be explained without ignoring ingame knowledge of human biology.


In-game knowledge of human biology is different from real-life knowledge of the human body. And it wasn't just three people inventing it - they put a lot of emphasis on billions of credits being spent.

The only weakness in the scenario is information being lost in the brain, even then in the Cronos station they remark the brain was remarkably intact, and this was regarded as a freak incident.

#345
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We are mixing the debate on the feasibility of the technology in the universe with the writing devices used and storytelling structure.

#346
Dr_Extrem

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Addictress wrote...

Dr_Extrem wrote...

the reapers are insane and have overpowered egos.

we know how a human body works and what can kill it. the reaspers are hyper advanced and do not act against their established nature. their existance proove, that is can be done. shepards existance in me2, can not be explained without ignoring ingame knowledge of human biology.


In-game knowledge of human biology is different from real-life knowledge of the human body. And it wasn't just three people inventing it - they put a lot of emphasis on billions of credits being spent.

The only weakness in the scenario is information being lost in the brain, even then in the Cronos station they remark the brain was remarkably intact, and this was regarded as a freak incident.


in what way is ingame biology of the human body different? tissue still decays.

Addictress wrote...

We are mixing the debate on the feasibility of the technology in the universe with the writing devices used and storytelling structure.


it is relevant, if the plot tool used, invalidates or ignores existing lore.

Modifié par Dr_Extrem, 19 février 2013 - 04:05 .


#347
Sejborg

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Dr_Extrem wrote...
the reapers are insane and have overpowered egos. 

we know how a human body works and what can kill it. the reaspers are hyper advanced and do not act against their established nature. their existance proove, that is can be done. shepards existance in me2, can not be explained without ignoring ingame knowledge of human biology.


How do you know that element zero can't be used to bring people back from the death? 

It's weird that you dismiss the writers right to add lore to their own story and universe. 

#348
CronoDragoon

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Dr_Extrem wrote...

it is relevant, if the plot tool used, invalidates or ignores existing lore.


How does the LP ignore or contradict existing lore?

#349
Dr_Extrem

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Sejborg wrote...

Dr_Extrem wrote...
the reapers are insane and have overpowered egos. 

we know how a human body works and what can kill it. the reaspers are hyper advanced and do not act against their established nature. their existance proove, that is can be done. shepards existance in me2, can not be explained without ignoring ingame knowledge of human biology.


How do you know that element zero can't be used to bring people back from the death? 

It's weird that you dismiss the writers right to add lore to their own story and universe. 


because it changes the mass of an object if an electric current is applied?

the funktion of eezo is established in mass effect and it did not change during the course of the game. adding a convenient effect just for plot-reasons would make eezo a rediculous wonder-element.

CronoDragoon wrote...

Dr_Extrem wrote...

it is relevant, if the plot tool used, invalidates or ignores existing lore.


How does the LP ignore or contradict existing lore?


because dead brains are still dead in the meu. exept shepads off course.

Modifié par Dr_Extrem, 19 février 2013 - 04:15 .


#350
mvaning

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Auld Wulf wrote...
@MB957

What's really sad about this though is that any good scientist knows that science is 99% theory and imagination, you're tossing around imaginary numbers all the time. It's amazing sometimes that people don't realise why peer review is necessary; it's because science involves such large quantities of imagination. If you can't imagine, then you're not a good scientist. So the funny thing is is that a proper scientist would be more at home with ME3 than those who aren't.

 

This is correct in some ways, but wrong.   You can't assume the opinions and views of any scientist.  You also can't draw any conclusions about the ME3 audience by comparing them to the creativity involved with making actual science.  

Auld Wulf wrote...

I have a smart engineer friend who spends most of his time working on classified stuff, and he had no problems with ME3 at all. His favourite ending? Control or Synthesis, he sees Destroy as a waste, and just shakes his head at the ridiculousness of 'space magic.' I think the more accustomed you are to creative thinking, the less prone you are to luddite thinking. And not in absolutes, but on a sliding scale. The more you slip down into ludditism, the less creative and more conservative you become at the same time. 

 

If your friend wants to come on the BSN and discuss his ideas, then he is welcome to it.   Until then, we can qualify this person as we would any other imaginary friend that anyone else has. 

You also use the word luddite as a general term regarding people who you think are closed minded?   I don't think you know what this word means.    Did you know that there are actual people in the world who reject technology?   Are you implying that in order to have creativity, you need to embrace technology?    I disagree with this association.

Auld Wulf wrote...

The issue I have is that people use magic and mysticism as a negative connotation, essentially trying to pull a Harry Potter on it. You know, the usual 'magic is bad' line of **** and bull. Somehow pretending that science doesn't have any creative thinking to it. That's why I tend to shy away from it. I still call it science, but I call it science fiction. It's creatively taking what could be a potential, and turning it into a reality within the scope of a story. What could potentially exist? Well, the mileage may vary depending on the imagination of the person viewing.


No one is using magic and mysticism as negative connotations.  

Auld Wulf wrote...

From a human psyche point of view, it's worth actually letting those sink in for a while, and realising the truth in them. Since "magic" and "science" can essentially be the same thing, but "magic" carries negative connotations, and people point, scream and use the "magic" label against forms of science that they dislike. That's the sad part; in this context, both "magic" and "mysticism" have essentially come to mean "science that I don't like, for whatever ridiculous reason."


No, there is very much a difference between magic and science.    If there wasn't, then the differences between fantasy and science fiction genres wouldn't matter because they would be the same thing.  Furthermore, I don't believe people are making negative connotations to the subject of thematic magic.   What they are doing is drawing the conclusion that ME has more fantasy and mystical elements to it than science fiction.    Since they want science fiction, they either like or dislike the creative direction the game took. 

Auld Wulf wrote...

What the OP is actually saying is that the science-fiction of ME3 became more symbolic, romantic, and fantastic, and something designed more to inspire imagination and creative thought. And the OP doesn't like that, because the OP doesn't like being challenged in that way. So thus the more fantastic science-fiction becomes "magic" because science-fiction that challenges them too much is bad.


I think the OP pretty much says what he/she means when he/she presents the topic as a descent from science into mysticism.   Mysticism, by definition, has to do with "divine" or "spiritual" 

Auld Wulf wrote...
From an anthropological standpoint, this is interesting. You essentially have people demonising science-fiction which is simply too fantastic for them to accept as a possibility. This is borne of a lack of creative thinking - the sliding scale of creativity and ludditism. I don't think you can truly be free of one or the other, we're talking about human nature here, after all. So the breaking point for people is different, and that's actually fascinating.

  

No one has demonized science fiction.   Please post an example of someone doing within this thread. 

Auld Wulf wrote...
You have people who think that the Lazarus project amounts to being too impossible when, actually, the Lazarus project is damned close to hard sci-fi. It's something we could almost do today. And in 200 years, after all those developments, and the resources of The Illusive Man? Easy! But see, this is where the sliding scale comes into play, those people are nearer the extremes. And then you have those for whom the reapers themselves, or the Catalyst and Synthesis represent something which is impossible to believe/accept.


No, the Lazarus Project is not possible.  If LP is possible, then PLEASE post one example of it being possible.     Or atleast post one bit of scientific research being done into the direction of it being possible.      I say it is not possible.   You say it is possible.   I can link articles that show it is not possible.    Can you do the same?   If so, prove it.


Auld Wulf wrote...
Going by the ludditism/creativity sliding scale, each person has a breaking point.

  

Name calling is pointless and since you make a clear connection between ludditism and creativity, you clearly have no idea what a luddite is.  Let me give you the definiton of Luddite and a historical context.

From meriam-webster:

Luddite:
one of a group of early 19th century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change

Historicaly, these were workers were losing their jobs over technology.   Creativity had nothing to do with being a luddite.  It was ANGER over things like. . . A person losing their job and being unable to feed their family.   A consequence of technology.   But not a protest in regard to creativity.  


Auld Wulf wrote...
Edit: I have to say, though. Being fortunate as I am to know some truly intelligent people, this is why I've ended up with the mindset I have. I suppose from a sociological standpoint, part of how open-minded you are depends upon the company you keep. And if you have friends who're obsessed with science, even fringe science, then that's going to make you very open-minded. I love the conversations my friends have about some of the more weird things that tend to come up, especially the 'what ifs.' When you listen to scientifically inclined people go off on crazy what ifs, Mass Effect 3 is really not that far-fetched at all. At all.


Claiming to be open minded and making negative posts such as this puts your claim in direct contradiction.     Calling people luddites and questioning someones intelligence as a point for counter-argument is the tip of the scale when it comes to being closed minded.    If you want to be open minded, then you should read what people have to say and then make constructive feedback in regards to their opinions.  That IS being open-minded.   Insulting people just because you don't agree with them is, in contrast to this, being extremely close-minded.  

Modifié par mvaning, 19 février 2013 - 04:19 .