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The Mass Effect trilogy and the descent from science into mysticism


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#201
txgoldrush

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Indy_S wrote...

txgoldrush wrote...

And yet here is where people ignore the narrative....Legion mentioned that he has the remants of the Reaper upgrade code, and he was hiding this info the entire time. There is no plot hole here, Legion wasn't forthright all the time.


How does he have the code without falling under their influence? Hell, as a conduit, he'd be exposed to the strongest Reaper signal there. Why is he able to maintain his independance? If the plot hole's not at the end of that arc, it's at the beginning.


From Legion..

"This unit still carries remnants of the Old Machine upgrade code"

He does not have the full code.

#202
Indy_S

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txgoldrush wrote...

From Legion..

"This unit still carries remnants of the Old Machine upgrade code"

He does not have the full code.


So he never had the full code? How did he get partial code? Did he run out of peers? There is a hole here that just gets overshadowed by 'direct personality dissemination'.

#203
Addictress

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Indy_S wrote...

txgoldrush wrote...

And yet here is where people ignore the narrative....Legion mentioned that he has the remants of the Reaper upgrade code, and he was hiding this info the entire time. There is no plot hole here, Legion wasn't forthright all the time.


How does he have the code without falling under their influence? Hell, as a conduit, he'd be exposed to the strongest Reaper signal there. Why is he able to maintain his independance? If the plot hole's not at the end of that arc, it's at the beginning.

The reaper code and independence at this point are not mutually exclusive. The heretics already reached consensus on following the reapers, so it doesn't seem the reaper code served to indoctrinate, but was rather 'gifted ' to the heretics by the reapers to intensify the conflict between the geth and quarians.

#204
Indy_S

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Addictress wrote...

The reaper code and independence at this point are not mutually exclusive. The heretics already reached consensus on following the reapers, so it doesn't seem the reaper code served to indoctrinate, but was rather 'gifted ' to the heretics by the reapers to intensify the conflict between the geth and quarians.


So why is he acting outside the interest of the consensus? He's not supposed to. Is this just another contrivance to allow a good Geth?

#205
nos_astra

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Addictress wrote...
The reaper code and independence at this point are not mutually exclusive. The heretics already reached consensus on following the reapers, so it doesn't seem the reaper code served to indoctrinate, but was rather 'gifted ' to the heretics by the reapers to intensify the conflict between the geth and quarians.

I thought, people were discussing that the heretics were actually influenced by Reaper code. Legion's rare dialogue reveals that.

#206
Addictress

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Indy_S wrote...

Addictress wrote...

The reaper code and independence at this point are not mutually exclusive. The heretics already reached consensus on following the reapers, so it doesn't seem the reaper code served to indoctrinate, but was rather 'gifted ' to the heretics by the reapers to intensify the conflict between the geth and quarians.


So why is he acting outside the interest of the consensus? He's not supposed to. Is this just another contrivance to allow a good Geth?

Which consensus do you refer to? There are at least two factions of geth,, each arriving at a different consensus.

This divide also indicates that the geth, evolving as they are, are discovering personhood - the conception of individuals.

#207
txgoldrush

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Indy_S wrote...

txgoldrush wrote...

From Legion..

"This unit still carries remnants of the Old Machine upgrade code"

He does not have the full code.


So he never had the full code? How did he get partial code? Did he run out of peers? There is a hole here that just gets overshadowed by 'direct personality dissemination'.


his reaper code my come in to play when transfering the modified code to the geth, killing him. He himself is part of the upgrade. Also notice how he becomes more and more independant, saying "I" instead of "we" beofre his death.

#208
Addictress

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klarabella wrote...

Addictress wrote...
The reaper code and independence at this point are not mutually exclusive. The heretics already reached consensus on following the reapers, so it doesn't seem the reaper code served to indoctrinate, but was rather 'gifted ' to the heretics by the reapers to intensify the conflict between the geth and quarians.

I thought, people were discussing that the heretics were actually influenced by Reaper code. Legion's rare dialogue reveals that.



Oh that's right they re-wrote the heretics...yeah.

Okay well Legion wasn't indoctrinated. Because of his independence.

#209
Obadiah

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Indy_S wrote...

txgoldrush wrote...

And yet here is where people ignore the narrative....Legion mentioned that he has the remants of the Reaper upgrade code, and he was hiding this info the entire time. There is no plot hole here, Legion wasn't forthright all the time.


How does he have the code without falling under their influence? Hell, as a conduit, he'd be exposed to the strongest Reaper signal there. Why is he able to maintain his independance? If the plot hole's not at the end of that arc, it's at the beginning.

Didn't the Geth have to decide to join the Reapers in order to be controlled by them? I thought that was why the Legion platform/runtimes were different. The Legion runtimes had remained in the platform (or at least together) after returning from the ME2 suicide mission, but during the Quarian attack they had not agreed to join the Reapers with the other Geth.

Thus the Legion hardware was shackled, and that was the state that Shep found it in the Geth dreadnaught.

#210
Indy_S

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Addictress wrote...
Which consensus do you refer to? There are at least two factions of geth,, each arriving at a different consensus.

This divide also indicates that the geth, evolving as they are, are discovering personhood - the conception of individuals.


Which makes the rampant fast-forward Legion offers slightly weirder. At the time, there's only one consensus. He can remain independant of it ala ME2 but why does he believe he should act against it?

#211
Addictress

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mvaning wrote...

Indy_S wrote...

Auld Wulf wrote...

The Lazarus project was something we could almost theoretically do today. Two hundred years in the future, with all of the technological and medical advancements involved, and the amount of money and resources that The Illusive Man has? And you'd find that unbelievable?

I'm sorry, but this is base ludditism at its best. You don't want to believe that science can advance past a certain point, so you decry it as mysticism, you attach a religious element to it in the hopes that others will decry it with you.

It's ridiculous. I'm guessing you're not a Nature reader, OP.


Well, at least you've had your say. You didn't address many of the issues raised in the OP, though. Ieldra highlights the conceits of the setting: FTL, biotics, inter-species relations. These things are established and utilised throughout the story. Then, Ieldra goes onto highlight the contrivances: Lazarus, Legion's Death, Synthesis. These are things that happen once, aren't supported by in-game lore and never get mentioned again. Saying 'we could theoretically do Lazarus today' doesn't remove it as a contrivance. We solved death! That should be important. But it isn't.

I find it a little ridiculous how you go about defending this game, as opposed to you actually defending it. I'm guessing you don't read very often.


I find it LAUGHABLE to suggest that the Lazarus project is theoretically possible.     I'm sorry, but the science is clear on this.   Once you are dead, you are dead.   Sure, there have been cases of people coming back after brain death.   However, it is not really understood why they come back.   But an accepted theory on this?   No.   To my knowledge, the accepted theory is that brain death is not recoverable.   If there is some theory that says otherwise, please, I want to see.  

Lazarus project?  Mysticism?  I support this idea.

And Star Trek teleportation is far more solid.

Modifié par Addictress, 19 février 2013 - 07:40 .


#212
Indy_S

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txgoldrush wrote...

his reaper code my come in to play when transfering the modified code to the geth, killing him. He himself is part of the upgrade. Also notice how he becomes more and more independant, saying "I" instead of "we" beofre his death.


The science behind his death is silly and gibberish. That's what we're arguing about here, right? There's nothing present here but allegory and that is why it is mysticism rather than science. Adding in the Reaper code does more damage to the lore than it prevents.

#213
Addictress

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Indy_S wrote...

txgoldrush wrote...

his reaper code my come in to play when transfering the modified code to the geth, killing him. He himself is part of the upgrade. Also notice how he becomes more and more independant, saying "I" instead of "we" beofre his death.


The science behind his death is silly and gibberish. That's what we're arguing about here, right? There's nothing present here but allegory and that is why it is mysticism rather than science. Adding in the Reaper code does more damage to the lore than it prevents.


I'm about to sound incredibly dumb, but my main question to this thread is: why is allegory suddenly a harbinger of mysticism? Allegory is awesome and I welcome allegories in stories. Videogames can have good stories. Stories often utilize allegories. So...science fiction videogames can use allegories. Why must something allegorical suddenly lower the quality of the science fiction that it is in and indicate mysticism?

I think the mysticism is more in the style and diction of the writing, not in the allegorical devices.

You can utilize allegories in hard sci-fi, or in soft sci-fi. I prefer utilizing allegories to drive stories home. I don't understand.

I do agree that a lot of the dialogue introduces mysticism by using phrases like 'organic energy' and etc.

#214
Indy_S

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Addictress wrote...

I'm about to sound incredibly dumb, but my main question to this thread is: why is allegory suddenly a harbinger of mysticism? Allegory is awesome and I welcome allegories in stories. Videogames can have good stories. Stories often utilize allegories. So...science fiction videogames can use allegories. Why must something allegorical suddenly lower the quality of the science fiction that it is in and indicate mysticism?

I think the mysticism is more in the style and diction of the writing, not in the allegorical devices.

You can utilize allegories in hard sci-fi, or in soft sci-fi. I prefer utilizing allegories to drive stories home. I don't understand.

I do agree that a lot of the dialogue introduces mysticism by using phrases like 'organic energy' and etc.


It's an allegory of mysticism. It's meant to evoke the Jesus myth. A death that purifies the soul. The justification for it is weak, though. The same could be said for Lazarus as the Phoenix myth or Synthesis as the Utopia myth.

#215
David7204

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That is just silly. The only connection I see between Shepard coming back to life and a Phoenix is just that - Shepard back to life. There's no themes at all of 'rebirth' or 'renewal' aside from those inherent.

#216
Addictress

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Indy_S wrote...

Addictress wrote...

I'm about to sound incredibly dumb, but my main question to this thread is: why is allegory suddenly a harbinger of mysticism? Allegory is awesome and I welcome allegories in stories. Videogames can have good stories. Stories often utilize allegories. So...science fiction videogames can use allegories. Why must something allegorical suddenly lower the quality of the science fiction that it is in and indicate mysticism?

I think the mysticism is more in the style and diction of the writing, not in the allegorical devices.

You can utilize allegories in hard sci-fi, or in soft sci-fi. I prefer utilizing allegories to drive stories home. I don't understand.

I do agree that a lot of the dialogue introduces mysticism by using phrases like 'organic energy' and etc.


It's an allegory of mysticism. It's meant to evoke the Jesus myth. A death that purifies the soul. The justification for it is weak, though. The same could be said for Lazarus as the Phoenix myth or Synthesis as the Utopia myth.


Okay, well now that these myths are spelled out this becomes easier.

I only have a problem with the Utopia myth. The Jesus myth only becomes a problem when it is the final myth, like in the Matrix. If it's the opening sequence of the second title in a trilogy? It just looks badass.

Modifié par Addictress, 19 février 2013 - 08:15 .


#217
Oransel

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I think ME1 did a good job in sci-fi department because it just told you one big lie (zero element is the cornerstone sci-fi mechanic in the ME universe, but does not exist IRL), you accepted it by suspending your disbelief and every new techno marvel was connected to said zero element or given usual sci-fi justifications, which are accepted by default - we are used to it. Even the Reapers failed to break the immersion. It was soft sci-fi, but good one and not immersion breaking.

Later they introduced two new big lies. First - "Reapers are so advanced, they can do everything, even if it can't happen period"; second - "genes store everything - personality, consiousness and memories included". They are not mystical, but unlike zero element they are too far fetched to have any connection to players and our reality and as a result make no sense at all. Also they do contradict ME1.

1. Lazarus Project used "genes" card. So, Miranda remade your body and brain as accurately as possible, made it live through artificial ventilation/blood stream and voila! Your genes made the trick! Shepard is back!

2. Human Reaper is the same - unload a lot of genes in a machine and it's suddenly combined human consiousness, "their essense". This is wrong on so many levels, it's not funny.

3. Legion shows us that Reapers are so advanced, they can ignore core geth technology and do what they want, including giving geth individuality.

4. Synthesis is the pinnacle of the both cards combined nonsense, because it manages to contradict even them.

#218
Ieldra

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Addictress wrote...
I'm about to sound incredibly dumb, but my main question to this thread is: why is allegory suddenly a harbinger of mysticism? Allegory is awesome and I welcome allegories in stories. Videogames can have good stories. Stories often utilize allegories. So...science fiction videogames can use allegories. Why must something allegorical suddenly lower the quality of the science fiction that it is in and indicate mysticism?

The very simple difference:

Allegory works because its meaningful to us, the players. The allegorical level is never meant to be an accurate descriptive account of what actually is. Yet, in several places in the trilogy, the writing suggests that we should take the symbol for the reality.

I'll give you an example. Consider the statement "Contemplating the vastness of space evokes a kind of spiritual awe in us". Never is this meant to imply that there is actually something mystical in space. It's all in us. A matter of psychology, not physics (or metaphysics).

It's the same with Mordin's death. That he willingly went up into the Shroud facility to finalize the cure is meaningful to us. For the genophage cure itself, however, the fact that Mordin lost his life while finalizing it is meaningless. All that matters is that the machine has the right input and functions according to specification. Nonetheless, there is a believable in-world rationale for Mordin to go up the Shroud, he doesn't just go up to invoke the theme of sacrifice. It's all a coherent whole, the in-world logic and the allegory both work on their own levels, and they are meaningfully connected.

Now consider Legion's sacrifice as a contrast. We are given to know that the upgrade process requires additional input. Geth are software. Software can be copied. There is no believable in-world reason that Legion has to die. Thus, the theme of sacrifice is invoked in a way that suggests it's meaningful beyond the allegorical or psychological, that there is, in-world, a mystical element to the giving of a life, so that certain things do not work unless someone dies for them. If we took this at face value, it would redefine the whole universe in mystical terms. That is what I am criticizing.

Synthesis is even worse, because here we cannot even infer a meaningful connection between any kind of input Shepard could give to the Crucible and what Synthesis does. Shepard is partly synthetic, but he is not Synthesized, he could not, with any kind in-world logic, act as a physical template for Synthesis. The similarity is purely symbolic. Yet, we are supposed to take that as meaningful on the in-world level, not just the symbolic level. Add that the sacrifice theme is invoked wilfully, without any grounding in an in-world rationale, just like Legion's, and Synthesis invokes mysticism on two counts. I can interpret my way around it, but the writing calls on me to redefine the universe in mystical terms. That is the problem.  

Modifié par Ieldra2, 19 février 2013 - 08:58 .


#219
Dr_Extrem

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txgoldrush wrote...

Indy_S wrote...

txgoldrush wrote...

From Legion..

"This unit still carries remnants of the Old Machine upgrade code"

He does not have the full code.


So he never had the full code? How did he get partial code? Did he run out of peers? There is a hole here that just gets overshadowed by 'direct personality dissemination'.


his reaper code my come in to play when transfering the modified code to the geth, killing him. He himself is part of the upgrade. Also notice how he becomes more and more independant, saying "I" instead of "we" beofre his death.


so the basic modus operandi of all geth is only different for legion?

sorry . they simply ignored their own lore, to buy a heartbreaking moment. 'cause the drama demands it.

Modifié par Dr_Extrem, 19 février 2013 - 08:59 .


#220
iOnlySignIn

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Five stars. Well said.

Sometimes you make me wonder why a person like you would support Synthesis.

I guess it's the same reason why there are smart people who are religious.

Modifié par iOnlySignIn, 19 février 2013 - 09:12 .


#221
Addictress

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Ieldra2 wrote...

Addictress wrote...
I'm about to sound incredibly dumb, but my main question to this thread is: why is allegory suddenly a harbinger of mysticism? Allegory is awesome and I welcome allegories in stories. Videogames can have good stories. Stories often utilize allegories. So...science fiction videogames can use allegories. Why must something allegorical suddenly lower the quality of the science fiction that it is in and indicate mysticism?

The very simple difference:

Allegory works because its meaningful to us, the players. The images used in allegory are never meant to be an accurate descriptive account of what actually is. Yet, in several places in the trilogy, the writing suggests that we should take the symbol for the reality.

I'll give you an example. Consider the statement "Contemplating the vastness of space evokes a kind of spiritual awe in us". Never is this meant to imply that there is actually something mystical in space. It's all in us. A matter of psychology, not physics.

It's the same with Mordin's death. That he willingly went up into the Shroud facility to finalize the cure is meaningful to us. For the genophage cure itself, however, the fact that Mordin lost his life while finalizing the cure is meaningless. All that matters is that the machine has the right input and functions according to specification. Nonetheless, there is a believable in-world rationale for Mordin to go up the Shroud, he doesn't just go up to invoke the theme of sacrifice. It's all a coherent whole, the in-world logic and the allegory both work on their own levels, and they are meaningfully connected.

Now consider Legion's sacrifice as a contrast. We are given to know that the upgrade process requires additional input. Geth are software. Software can be copied. There is no believable in-world reason that Legion has to die. Thus, the theme of sacrifice is invoked in a way that suggests it's meaningful beyond the allegorical or psychological, that there is, in-world, a mystical element to the giving of a life, so that certain things do not work unless someone dies for them. If we took this at face value, it would redefine the whole universe in mystical terms. That is what I am criticizing


Thanks for clarifying, I see what you mean. It's been a while since I've read texts on storytelling structure and how one can analyze the functions of archetype, allegory, character in a proper story. After years in an accounting firm, not reading, I can barely read. But I do understand.

I think the bother has less to do with the technical inexcusability of why Legion had to die to upload his evolved AI to the rest of his race - I think the discovery that Legion had to die to better his race is just as last-minute as discovering Mordin had to die to cure the genophage. I don't think we knew Mordin would be sacrificing his life until immediately in the doorway of the environmental control tower. Similarly, Legion suddenly revealed that he had to 'die' uploading the code right as they were standing on Rannoch before shuttle extraction.

So, the breakdown in the cooperation between well-distinguished functions of allegory, archetype, in-story logic, must be in the differences in timing for the introductions of the broader motives behind these two characters.

Mordin's motives were introduced at the start as "Someone else may have gotten it wrong" - this facet of his character is repeatedly stated throughout the series since his introduction. He has pride in his work, and he has doubts on the veracity of the genophage, and there is a smooth acceleration in his character progression toward a final conclusion in his mind that the genophage ought to be cured.

With Legion, the progression toward a conclusion that all geth ought to be fully evolved individuals, and have 'souls' is not so smoothly introduced and accelerated. See, there were multiple competing motives for the geth in a defined budget of storytelling time, rendering each motive too cheap to justify the final sacrifice.

We can see a germinating indication that just as Mordin came to realize that he really does believe the genophage to be wrong and that he was the only one who could fix it, justifying his sacrifice, the writers wanted Legion to realize that the geth should be a people treated as a sentient sapient race, and that if the reaper code allowed the fruition of this future, then that was the only choice and he would die for that. But the desirability of this future was not as clearly aligned with the player as the cure of the genophage was. It was not as hotly debated. 

Or maybe it was. I came back in a circle. Because, the 'geth as sentient race' topic had been almost as if not just as hotly debated and fully treated as the 'should the genophage be cured' issue. There was the loyalty mission, geth and quarians had been fighting since ME1, all of Tali's mission explored the geth/quarian world in depth. This is a dead end.

So this boils down to: the mechanism chosen was wrong. Mordin had to die because there was clearly no other way to cure the genophage than to fix the control panel at the top of the tower.

The hazard is not so clear in uploading. Basically what you are all saying is that if they put a special control panel to upload the geth reaper code at the very top of a burning tower on Rannoch, and the situation was clear that the ONLY way to upload this reaper code was if Legion went to the top of this tower and died...

Well, that wouldn't work either, as curing the genophage was necessary in uniting the krogans and turians, which was decidedly more important than evolving the geth. The game could have proceeded well enough without the geth evolving at the last stage - upgrading the geth was simply a side-mission feel-good charity and nothing more. Not enough was at stake.

Not enough was at stake = the player didn't really need the geth to evolve, and so this is why Legion's death was weak. 

#222
Ieldra

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iOnlySignIn wrote...
Five stars. Well said.

Sometimes you make me wonder why a person like you would support Synthesis.

I guess it's the same reason why there are smart people who are religious.

I am not religious. I choose Synthesis for the outcome, which I don't see as an utopia, btw.. I see a hyper-advanced transapient culture, full of new wonders.....and new horrors. It's exotic and interesting, it advances the world, and it - the outcome  - invokes a few themes I like. The dislikeable stuff is all in the process, in how it comes about. I choose to interpret the Catalyst as being deliberately simplistic and talking as if to a caveman. That way I can have the future I want without having to believe any of the crap.

#223
Dr_Extrem

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Ieldra2 wrote...

iOnlySignIn wrote...
Five stars. Well said.

Sometimes you make me wonder why a person like you would support Synthesis.

I guess it's the same reason why there are smart people who are religious.

I am not religious. I choose Synthesis for the outcome, which I don't see as an utopia, btw.. I see a hyper-advanced transapient culture, full of new wonders.....and new horrors. It's exotic and interesting, it advances the world, and it - the outcome  - invokes a few themes I like. The dislikeable stuff is all in the process, in how it comes about. I choose to interpret the Catalyst as being deliberately simplistic and talking as if to a caveman. That way I can have the future I want without having to believe any of the crap.




and this is totally ok .. you at least, dont tell people they are wrong if they choose a different ending.

#224
Oransel

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What do you think on my comment?

#225
Meltemph

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Ieldra2 wrote...

iOnlySignIn wrote...
Five stars. Well said.

Sometimes you make me wonder why a person like you would support Synthesis.

I guess it's the same reason why there are smart people who are religious.

I am not religious. I choose Synthesis for the outcome, which I don't see as an utopia, btw.. I see a hyper-advanced transapient culture, full of new wonders.....and new horrors. It's exotic and interesting, it advances the world, and it - the outcome  - invokes a few themes I like. The dislikeable stuff is all in the process, in how it comes about. I choose to interpret the Catalyst as being deliberately simplistic and talking as if to a caveman. That way I can have the future I want without having to believe any of the crap.




So you like where transhumanism can take a story, over the idea itself?  That is my biggest problem with Synthesis, it completely cheapens the idea and almost gives it a "purity 1st" feel, only in reverse.  I probably wouldnt even care about it at all if they didnt try and make it a transhuman allagory for something.  I mean, without showing how transhumansim works and the specifics getting to that point being treated correctly, you might as well call them superhero's and be done with it. =\\

Modifié par Meltemph, 19 février 2013 - 09:24 .