How to Crusader: A guide to one of the best guns in the game
#26
Posté 18 février 2013 - 07:48
but if, for example, a Phantom shows up behind you then you can't spin around and headshot her really quick, because the Crusader will just miss unless you purposefully delay your own shot.
Also it's a hitscan weapon, lag does not affect it any more than any other hitscan weapon.
#27
Posté 18 février 2013 - 07:50
Are you sure about this? I remember testing the crusader against guardians and not piercing their shield.
#28
Posté 18 février 2013 - 07:51
#29
Guest_Paynez_*
Posté 18 février 2013 - 07:54
Guest_Paynez_*
The reason why lag affects it is because if enemies/you are rubber-banding all over the place like they're on crack, hitting them without the aim-delay is hard enough and when you put that aim-delay in then it complicates things.Cyonan wrote...
It's a solid weapon
but if, for example, a Phantom shows up behind you then you can't spin around and headshot her really quick, because the Crusader will just miss unless you purposefully delay your own shot.
Also it's a hitscan weapon, lag does not affect it any more than any other hitscan weapon.
#30
Posté 18 février 2013 - 07:54
#31
Posté 18 février 2013 - 07:57
#32
Posté 18 février 2013 - 08:00
Paynez wrote...
The reason why lag affects it is because if enemies/you are rubber-banding all over the place like they're on crack, hitting them without the aim-delay is hard enough and when you put that aim-delay in then it complicates things.Cyonan wrote...
It's a solid weapon
but if, for example, a Phantom shows up behind you then you can't spin around and headshot her really quick, because the Crusader will just miss unless you purposefully delay your own shot.
Also it's a hitscan weapon, lag does not affect it any more than any other hitscan weapon.
Really though, how often do people get stuck in a match where their host is apparently on the other side of the world using dial up and actually stay in it? It'd be a nightmare to hit anything on a regular hitscan weapon.
#33
Posté 18 février 2013 - 08:02
Cyonan wrote...
Really though, how often do people get stuck in a match where their host is apparently on the other side of the world using dial up and actually stay in it? It'd be a nightmare to hit anything on a regular hitscan weapon.
Back when I was playing regularly it was a once or twice a day occurence, not rubberbanding persay. But I could be headshotting a Collector Captain and no damage was being done with it. I'm a Xbox console scrub peasant though.
#34
Posté 18 février 2013 - 08:03
p13guy wrote...
6. Innate 0.5m piercing (this matters a bit more than some people realize), and should not suffer damage loss to piercing because of that
Are you sure about this? I remember testing the crusader against guardians and not piercing their shield.
According the coalesced file, yes, it has innate piercing like the BW, Widow and Javelin. And those weapons are supposed to not suffer from reduced damage when piercing, one of the benefits of piercing weapons. Though I don't know if that actually works, or if it's glitched. Haven't noticed anyone testing that.
However, I've never run it without a piercing mod on it, so I can't say I've tested it without additional piercing stacked on it.
#35
Posté 18 février 2013 - 08:05
IllusiveManJr wrote...
Cyonan wrote...
Really though, how often do people get stuck in a match where their host is apparently on the other side of the world using dial up and actually stay in it? It'd be a nightmare to hit anything on a regular hitscan weapon.
Back when I was playing regularly it was a once or twice a day occurence, not rubberbanding persay. But I could be headshotting a Collector Captain and no damage was being done with it. I'm a Xbox console scrub peasant though.
That's not neccessarily lag with the Crusader, though.
If you don't get insane amounts of rubberbanding then it's no worse off than any other hitscan weapon.
and if you do, you probably shouldn't be in that game =P
#36
Posté 18 février 2013 - 08:09
#37
Posté 18 février 2013 - 08:09
#38
Posté 18 février 2013 - 08:10
p13guy wrote...
6. Innate 0.5m piercing (this matters a bit more than some people realize), and should not suffer damage loss to piercing because of that
Are you sure about this? I remember testing the crusader against guardians and not piercing their shield.
Yes it works thin walls and guardians it may not be first shot kill but it works . I just have to remeber not to aim as enemies move into close quarters . It is a controversial weapon you either love or hate it no middle ground .
#39
Posté 18 février 2013 - 08:14
#40
Posté 18 février 2013 - 08:23
#41
Posté 18 février 2013 - 08:23
Anyways, it's absolutely brutal on a TGI with phasic rounds. Cloak-overload-shoot will kill pretty much everything but bosses instantly.
#42
Posté 18 février 2013 - 08:25
Cyonan wrote...
IllusiveManJr wrote...
Cyonan wrote...
Really though, how often do people get stuck in a match where their host is apparently on the other side of the world using dial up and actually stay in it? It'd be a nightmare to hit anything on a regular hitscan weapon.
Back when I was playing regularly it was a once or twice a day occurence, not rubberbanding persay. But I could be headshotting a Collector Captain and no damage was being done with it. I'm a Xbox console scrub peasant though.
That's not neccessarily lag with the Crusader, though.
If you don't get insane amounts of rubberbanding then it's no worse off than any other hitscan weapon.
and if you do, you probably shouldn't be in that game =P
I live in Washington, DC and every other member of my regular group lives in Australia or New Zealand.
So yeah. I lag. A lot.
I think the point is, under conditions of constant latency, I don't want to inject further contingency into my game than necessary by stacking a firing delay on top of an existing 0.3-0.4 ms plus lag spikes. I can use the Crusader serviceably by taking a class with stagger spam like GE, although I do have to alter my playstyle a fair amount. When I can take a lot of other weapons and be just as effective, as well as have the ability to use powers more than once every 8 seconds (hyperbole perhaps
#43
Posté 18 février 2013 - 08:27
Anyway, I like it on the Demolisher. I swear it has nothing to do with her looking badass with it in her character pic...Alright, maybe a little.
Modifié par oO Stryfe Oo, 18 février 2013 - 08:28 .
#44
Posté 18 février 2013 - 08:28
holdenagincourt wrote...
I live in Washington, DC and every other member of my regular group lives in Australia or New Zealand.
So yeah. I lag. A lot.
I think the point is, under conditions of constant latency, I don't want to inject further contingency into my game than necessary by stacking a firing delay on top of an existing 0.3-0.4 ms plus lag spikes. I can use the Crusader serviceably by taking a class with stagger spam like GE, although I do have to alter my playstyle a fair amount. When I can take a lot of other weapons and be just as effective, as well as have the ability to use powers more than once every 8 seconds (hyperbole perhaps), I just go for alternate options.
My point is that unless you're getting a lot of rubberbanding then it's no worse off than any other hitscan weapon.
and people keep talking about the Crusader off-host like it's some kind of projectile weapon that suffers even with the smallest amount of lag =P
#45
Posté 18 février 2013 - 08:30
Nuff said...
#46
Posté 18 février 2013 - 08:31
It melts bosses like no one's business, firing delay doesn't really matter against them.
I have never had any problem with the recoil. Sure, it's impressive, but given the moderate RoF you can easily correct by the time you can refire. Not to mention that anything that needs more than one shot from that beast is usually big enough that you don't even need to compensate for the kick.
#47
Posté 18 février 2013 - 08:33
#1: Host
or #2: Use Claymore
#48
Posté 18 février 2013 - 08:39
lightswitch wrote...
Looks like everyone missed the bit about staggering powers.
Exactly, even a cheap projectile power that gets enemies to dodge will give you plenty of time to line up a shot. I was under the impression that this was a common practice with lots of slow powerful weapons, why is it so foreign to do this with the crusader?
#49
Posté 18 février 2013 - 08:44
Riot Inducer wrote...
lightswitch wrote...
Looks like everyone missed the bit about staggering powers.
Exactly, even a cheap projectile power that gets enemies to dodge will give you plenty of time to line up a shot. I was under the impression that this was a common practice with lots of slow powerful weapons, why is it so foreign to do this with the crusader?
Because by the time that I throw a projectile power(assuming I have one), wait for it to cause the target to dodge then shoot him I could have fired off a full clip from my Black Widow.
#50
Posté 18 février 2013 - 08:46





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