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Did the mainly uninteresting squad/overall lack of squad mates ruin the replay value for you?


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#251
TheRealJayDee

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Rauhel wrote...

Shepard is part of the Alliance in 3. Shepard should start with Alliance squadmembers. Changing this is changing the overarching story in ME3. Sure, Shepard could have been a free agent. Shepard could have chosen to stick with Cerberus. But the fact is that didn't happen. That isn't the direction they went. The VS fits the direction they chose.


Which sucks, cause it makes at least one of my Shepards (my 2nd favourite) basically unplayable without imagining some massive Alliance brainwash scenario between games.

#252
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The way I see it, there were only two new squad members - EDI and Vega. EDI was important to the plot where as Vega was not. Why replace 10 fan favorites with 1 new character?

#253
Blooddrunk1004

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They should have never added Vega and EDI.
The only new squadmate i liked was Javik but those 2 spots could have been reserved for any other ME2 squadmate.

Vega is emotionless and boring character and when i saw EDI turning to sexbot and even wanting to romance Joker i wished there was an option to shoot her.

There is absolutely no reason why Miranda, Samara, Grunt or Jack couldn't have joined us.

Modifié par Blooddrunk1004, 20 février 2013 - 10:56 .


#254
GHOST OF FRUITY

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It did a bit yes. ME2 really spoilt us a bit in reguards to team mates. ME3's squad were both smaller in number and far less interesting. Garrus of course was as great as ever, and EDI, Liara and Tali all had great moments. Javik I didn't like, but I did find him an interesting character. I could quite happily have done without Vega, Ashley/Kaidan.

#255
MassStorm

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I actually prefer ME1 and ME3 squadmates more than ME2. They were too many on ME2 and plus i wanted to remain with my old buddies.

On the new members of ME3 crew i would say that Javik is a must have for the tons of lore it throws on the game. IMO James is pointless does not add anything to the story...it's just the simple grunt-type soldier...a ME2 squad-member would have been better in his place. Also EDI qualifies for been discarded in favor of ME2 squaddies. This is my opinion.

Modifié par MassStorm, 20 février 2013 - 11:04 .


#256
Jonata

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I'll just drop here that I did more than 8 ME2 walkthroughs with the same Paragon choices in quick succession only to discover more squad banthers. And I ALWAYS romanced Jack no matter what.

ME2's band of misfits was something awesome. Personally I wasn't that moved about ME3 squad nd I'm still stuck in my third walkthrough, my favourite parts of the game are mostly ME2-related.

Modifié par Jonata, 20 février 2013 - 11:14 .


#257
TheRealJayDee

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Should I play the game again in the future I might give EDI even more of a chance to win me over with her banter and dialogue than I did in my first playthrough. As of now I didn't care for her, urm, "physical presence" and she was near useless for me as a squadmate.

James I didn't mind as much as I thought, he was actually quite likeable in his own way. Would I swap him with any of the ME2 squaddies if I had the chance? Likely.

Javik ended up being one of my favourite ME squadmates of the whole trilogy. He's just great! It's really not that great that he, with whom it felt my Shepard had more dialogue than with his trilogy-LI Ash, was paid Day1-DLC...

Modifié par TheRealJayDee, 20 février 2013 - 11:20 .


#258
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Javik who? ;)

He's DLC, so I don't count him.

#259
L2 Sentinel

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Yannkee wrote...

Rauhel wrote...

I was responding to someone that wanted to cut the VS and James Vega for two ME2 squadmembers, and there isn't a single squadmember in ME2 that fits the story that was told better than the VS, not even Miranda.


The VS fits better during the first part of the game.
But after the coup Shepard could easily decide to replace him/her. And Miranda would be my first choice.


But why replace the VS when they could have just added Miranda? They already went through the trouble of giving the VS powers, they may as well be permanent squadies at that point. Besides, Vega is a whole lot less relevant than the VS. So is Garrus, despite his popularity.  Tali was involved in Rannoch, but as an admiral, she probably should have played a similar role to Wrex. EDI did not need a body. Shepard could still have deep talks with her. Why is the VS the first one on the chopping block when they fit the story better than half the existing crew? If someone needs to be cut to make room for Miranda, the VS and Javik are the last people that should go (especially since they are two characters, so you are upsetting two fanbases).

Modifié par Rauhel, 20 février 2013 - 11:32 .


#260
o Ventus

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They bothered giving Anderson powers too. He's a squadmate for the intro level, and that's it.

#261
Jonata

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TheRealJayDee wrote...

Rauhel wrote...

Shepard is part of the Alliance in 3. Shepard should start with Alliance squadmembers. Changing this is changing the overarching story in ME3. Sure, Shepard could have been a free agent. Shepard could have chosen to stick with Cerberus. But the fact is that didn't happen. That isn't the direction they went. The VS fits the direction they chose.


Which sucks, cause it makes at least one of my Shepards (my 2nd favourite) basically unplayable without imagining some massive Alliance brainwash scenario between games.


Shepard turned himself after the events of the Arrival if you played it: that's pretty reasonable even for a Renegade Shep given the  massive political ****storm (to quote Udina) it caused. Even if you don't play the DLC, Ren Shep probably just want to "get it done", he's hardly a Cerberus loyalist in 2.

No Shep, however, is actually "part" of the Alliance at the beginning of 3. He's a prisoner, Anderson just re-instate him because  of the sudden  emergency.

#262
Neria Rose

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txgoldrush wrote...

You did not play the full game than...everybody knows that the original version was all over the place because it was rushed. The finished version adds so much to the characters and actually connects the plot a lot better.

Kreia is the best KOTOR/TOR era character period.

Far better than whiny Carth and the contrived way that Bastila turns to the dark side for light side players. I wonder why the influence system was put into place.....


The hubs (boyfriend at the time) added the mods that were available at the time (maybe 5 or 6 years ago). He, for the record, enjoyed KoTOR2 more than the first. I still can't stand the game.

I also happened to love most of the characters in the first and didn't find Bastila's dark side transformation contrived at all. Perhaps it plays differently for male PCs, but I thought it all fit very well.

#263
wright1978

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Blooddrunk1004 wrote...

They should have never added Vega and EDI.
The only new squadmate i liked was Javik but those 2 spots could have been reserved for any other ME2 squadmate.

Vega is emotionless and boring character and when i saw EDI turning to sexbot and even wanting to romance Joker i wished there was an option to shoot her.

There is absolutely no reason why Miranda, Samara, Grunt or Jack couldn't have joined us.


Yeah VS fits the Alliance Slot on the team, so Vega is just taking up space that could be used for a ME2 character. As far as i'm concerned it would have been better if EDI had remained a shipbound character as she was in ME2.

#264
simonrana

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Not really no.

I did miss some of the ME2 squaddies, and the ME3 roster seemed a little thin at times, but I can't say that it hurt the replay value for me.

Other things did though.

Modifié par simonrana, 20 février 2013 - 01:49 .


#265
Valdreg

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I would have loved to see the majority of the ME2 squad return as squad mates for ME3 but the series unfortunately tripped on its own ambition. Having every character be vulnerable to death at the end of ME2 created too many variations and would cause a lot of wasted content for the developers if the those characters had returned in full capacity to ME3's story. I'm just glad they took the time to make Garrus and Tali part of the squad.

#266
Tyrannosaurus Rex

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The cast did not ruin the replayablity. The dumb and unsatisfying plot killed it for me.

#267
Renmiri1

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Alex Arterius wrote...

Am I alone on this?

I found the squad pretty boring to say the least... minus Garrus, Liara and Javik really.

One thing I really liked about ME2 was all the awesome characters and i loved to do new play throughs using different charcters on different missions to hear what they had to say.

On ME3 i'm seriously limited on options though, EDI and James are completely uninteresting and the Virmire Survivor and Tali can hardly be held up to the likes of Mordin and Legion.

Anyone else think more squad mates should have been included + more interesting ones?


Yup. Missed all the ME2 squaddies. Even James Vega could have been good if they had bothered to write stuff for him but alas, all writing went to cameltoe EDi :sick:

#268
Terraforming2154

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It did hurt replay a little bit for me, because the only squadmate I really liked was Ashley (and she had to sit a good chunk of the game out). I think what made it worse was seeing characters I really liked, like Miranda or Jack or Mordin, and not being able to have them on my team.

But overall, I think the linearity of the missions and just the story of the game in general ruined the replay value much more for me. I mean, I didn't care that much about most of squadmates in ME1 either, but I can still happily replay that game because there is just something about the story and exploration (I know, I know) that I really like.

I guess it just depends on what you really like these games for. If it is primarily character interaction that drives you to play, I'm sure the squad in ME3 could have really sucked.

#269
txgoldrush

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Terraforming2154 wrote...

It did hurt replay a little bit for me, because the only squadmate I really liked was Ashley (and she had to sit a good chunk of the game out). I think what made it worse was seeing characters I really liked, like Miranda or Jack or Mordin, and not being able to have them on my team.

But overall, I think the linearity of the missions and just the story of the game in general ruined the replay value much more for me. I mean, I didn't care that much about most of squadmates in ME1 either, but I can still happily replay that game because there is just something about the story and exploration (I know, I know) that I really like.

I guess it just depends on what you really like these games for. If it is primarily character interaction that drives you to play, I'm sure the squad in ME3 could have really sucked.


Fans overrate character interaction. Character interaction is meaningless if you can't develop them properly (Tali in ME1 being a talking codex entry), or you cannot involve in the plot. They fail the "why are you important?" test.

#270
o Ventus

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You are fully aware that not every character needs to be important? In fact, a vast majority of characters are rather unimportant.

Modifié par o Ventus, 20 février 2013 - 08:17 .


#271
txgoldrush

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o Ventus wrote...

You are fully aware that not every had acted needs to be important? In fact, a vast majority of characters are rather unimportant.


But you don't want to make your maajor characters unimportant either, which is what past Bioware games did to its characters outisde the main two party members.

Contrast this with KOTOR II where even optional HK47 has importance. Or try optional Isabela in DAII.

#272
Shaleist

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I must have been sick on the day people discovered that plot importance is the key to making a character interaction rewarding. It isn't. Characters importance to a given plot is part of making the plot good. 2 totally different things sometimes. Examples wreav and paddock wiks are good characters ploteise. Mordin and wrex are good plotwise and interaction wise.

#273
PMC65

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I liked ME1, ME2 and ME3 squads. What made the game lose its replay value for me was the ending and bits of the actual storyline. There was also the lack of exploration in the game. Somehow the universe shrunk for me. Characters were the least of my problems and adding in a missing "fav" would not have fixed those things.

#274
txgoldrush

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Shaleist wrote...

I must have been sick on the day people discovered that plot importance is the key to making a character interaction rewarding. It isn't. Characters importance to a given plot is part of making the plot good. 2 totally different things sometimes. Examples wreav and paddock wiks are good characters ploteise. Mordin and wrex are good plotwise and interaction wise.


wreav and padok wiks are aslo good characters interaction wise.

#275
txgoldrush

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PMC65 wrote...

I liked ME1, ME2 and ME3 squads. What made the game lose its replay value for me was the ending and bits of the actual storyline. There was also the lack of exploration in the game. Somehow the universe shrunk for me. Characters were the least of my problems and adding in a missing "fav" would not have fixed those things.


The universe is supposed to shrink, its called Reaper invasions.

Bioware sucks at exploration, they always have. Why put in something one sucks at just to have it.