I think Mass Effect 1 did the squad mechanic best. Despite the claims that ME1 had the smallest amount of dialogue, it sure doesn't feel that way. Characters interject more frequently during story missions and they actually speak during side quests (something that almost never happened in ME2). Also, when just walking around, you can always talk to them. I loved this feature (especially since some places they actually say something really interesting), and I have no idea why they removed it. And the elevators, however infamous, provided another opportunity to hear the characters talk to each other and feel more lively. I was always confused as to why they got rid of this feature, I'd much rather sit through a slow ass elevator than watch a slow ass loading screen showing my progress up a slow ass elevator. And I feel that every time I replay ME1 (so many times now I can't remember) I get new dialogue. For instance, I always have talked to Kaiden about his BaAt training or however you spell it. But just this last playthrough did I finally hear that he knew this girl, Rahna, that he fancied. And it was her arm that got broken by the Turian, not just some random girl's. So that's why he stood up and confronted the guy. And it made me care about Kaiden more, I'll actually feel bad when I have to make the Virmire decision and leave him behind. In the other Mass Effects, I never really get a lot of dialogue I missed.
Opposite ME1, ME2 did the squad mechanic worst. There were way too many squadmembers, and only a handful of them were as interesting as the original six (Legion who you don't even get till near the end, Mordin, and Miranda). That's not to say I hated the others, I like them, but not as much as the squaddies from ME1. And then there's Samara and Jacob who are the most boring characters ever. And contrary to ME1's "less dialogue feels like more", ME2 has a lot of dialogue with all the characters onboard the Normandy, at least as much as in ME1, and then they each have a loyalty mission which is all about them. The problem is, it never feels like you really get to know them. They don't talk much after their loyalty mission (unless you romance them) which never made sense to me. Wouldn't you want to open up more with a person now that you're more loyal? And they don't really comment on any mission which pisses me off. They seem so absorbed in their own little world. But the main reason I dislike the squad mechanic is they never show any unity. It doesn't even feel like a team. The mission debriefings only have Miranda and Jacob at them. It's like Shepard sent out a memo to everyone and only the two Cerberus people showed up to offer little in terms of valuable input. It's not until the Suicide mission (which actually was handled beautifully, and to me represents the pinnacle of my Mass Effect experience right next to Virmire) that everyone joins as a group to discuss stuff. And it felt so epic! If only they had done that more often.
Mass Effect 3 did some squad mechanics very well, stuff that I felt they fixed greatly from ME2, but they tried to fix what wasn't broken. The squad moves around, congregates and talks to each other. Sometimes they talk to each other from the intercom. Squad members frequently comment on the current war situation onboard the Normandy. They also establish their own relationships with other members (Joker/EDI, Garrus/Tali, and Ken/Gabby) which made them seem a lot more alive. They finally talk on side quests and during missions often. Heck, they even have special moments with Shepard; they come to his cabin to talk heart to heart, and they share special time on the Citadel. For the first time, you really get the impression that these are more than just Shepard's teammates. They're his dearest friends. So with all this great stuff they did, where did they go wrong? The stuff no one said to change, the conversations on the Normandy, were drastically lacking. Ashley, my romance option may have had 2 conversations with me on the Normandy, and one of those conversations happened when she was totally ****-faced. Great, 1 "meaningful" conversation. I learned nothing new about Ash. And I felt that way for the majority of ME3. Aside from the new characters, I never was able to talk with the established characters all that much (the conversations common in ME1 and 2) and as a result I hardly learned anything about them. I don't think I learned a damn thing about Ashley, Liara or Garrus tbqh. I mean sure, all those characters had great scenes but I felt that there character didn't really develop. Yes they all became something more; Garrus became a bro, Ashley didn't trust you, and Liara became a shoulder to cry on. But they should've became even more than that. And because they didn't really progress, the end result is my being disappointed about ME3. BW said they'd make the squad smaller, so that they could really focus on fleshing out the given characters. But that never happened. And I feel that Miranda could've and should've been added, they don't have an excuse because it's not like the squadmates had THAT much dialogue. I also think they forced EDI into the role of a squadmember because of the endings, they wanted you to like a synthetic. But you see, she never really felt like she should be a squadmember, she was so forced and it came out of left-field. And I doubt many people used her. I wasn't too bothered by James Vega. I'm not quite sure why he had to be so buff. He wouldn't be so bad except he seems like such a meathead. Basically, the makeup of the squad didn't ****** me off, but how they used some of the members did.
tl;dr ---> I feel that the size/makeup of the squad doesn't disappoint me, it was how that squad was handled.
Modifié par nickkcin11, 19 février 2013 - 02:28 .