It's like herding cats, but the cats are friendly.
You should see 2da.zips for xp1 and xp2 in your data directory if you are fully updated. If not, getting the complete game via gog.com or the like is a good idea.
For a PW, first thing you need is NWNx4, xp_bugfix and skywings NWN2 client extension. The never launcher betas I've released include the nwnx4 plugins from about december in a subfolder, you'd have to update them, but should help get you started. Mostly it's skywings work, and you will have to check each to get the latest version in that folder.
There are actually numerous spell fixes, but generally all actual fixes are shared and rpgplayer1 is the source of all those fixes. ( Many are included inside 1.23 patch itself ). The scripting forum has a list of all the content. TonyK also did the official AI, it's based on jaspere's I believe, but you should get his support files and final fixes since the devs missed some stuff.
Kaedrin has the best class pack and fixes, and includes rpgplayer1's fixes, I would suggest using his work. ( He should have actually done classes for the official game, but the whole legal mess really messed that up, he's amazing. ) He has pulled all his content source files due to one stray PW claiming it can re-release his content in shoddy condition, but if you email him, he will send a PW the source files, and help you get started.
I have my own scripting system, actually includes kaedrins content prior to the above issue ( waiting til that clears up before I release more ), latest version is on the nexus. Includes ALL scripts used on my PW, warts and all. It's more of a complete rewrite, with a complete doxygen reference, and all the functions you will need neatly organized and tested. ( Includes just about every idea found on the NWN1 and NWN2 scripting forums, plus features from php, basic, C++ ). Also has a chat system, custom UI, reworked spells and feats, dm tools, reworked AI is being developed. It's in progress, but at this point very little code touches the official and all code is vetted for PW use, and in use on a few PWs. Does not include training wheels, so you kind of have to know the technical side to a degree. ( My focus is not on this or other things at present, but on Never Launcher, so you'll have to sort out any bugs/issues yourself or with the community in it, until i get back around to updating it. I have not even gotten my PW back up yet after it's server failed. )
I would join a PW like Sea of Dragons, to check it out and also download the haks they are using. They actually are using the same hak's as I was on my old PW, which helps players since you can server hop.
Not feeling so good at present, or I'd hunt down links for you. I would hop into nwn2cr IRC channel for more help ( stickied thread has info ), and lurk there, that is the best spot to get advice and help when you are getting frustrated. Dark and Akavit both use some of my code, and hopefully can help get a system set up for you. Might even be a good idea to join a PW team like theirs initially just to learn a bit about NWN2. Also skywing is there, so if you can document a game or server crash, or a bug, or provide a crash log, and no one else in the channel has a solution -- he might actually add a feature to xp_bugfix which solves the issue -- he's an amazing resource for the community.
Modifié par painofdungeoneternal, 19 février 2013 - 04:07 .