Apl_J wrote...
Meanwhile, only the QME and Paladin stand out as real tech users, one of which is completely grenade dependant and the other has an extremely beneficial glitch. Outside of their slightly better tech damage, they have nothing but the Paladin shield, which doesn't even come close to Tactical Cloak. How is that not an issue?
I'd say it's totally an issue. But the issue isn't that Engineers can't compete with Infiltrators for raw spike damage.
Damage spikes and damage avoidance are kind of the Infiltrator
thing. Considering how well kits like Turian Soldier, N7 Destroyer, Krogan Battlemaster, Drell Vanguard and even the Geth Trooper hold up next to Infiltrators, I'd say the DPS classes are pretty well balanced with each other. The GI and the TGI are the only kits that seem to really break Cloak, and that's still debateable.
But.. that Combat Drone, Sentry Turret, Decoy and Incinerate are all kinda weak? That's a problem, yeah.
I'd say the Demolisher, and Volus Engineer fare pretty well too, btw. Volus Engineer can't deal as much damage with his powers as the Infiltrators he shares them with can, but he still does well with them. Having a single kit that can, at the same time, debuff large groups of enemies, stagger them, and keep the team alive is pretty handy.
(also.. why does being grenade dependant count against the QME but not the TGI?...)
EDIT: A bit more on point to the OP. I think he's got a point. Despite all these edges Infiltrators have, most of the
kits they're outclassing are held back by weak powers. There are plenty of kits that can stand on even
enough ground with the Infiltrators to keep the playerbase from just playing Infiltrators 24/7.
Infiltrators aren't a problem there, it's weak classes (Human Engineer? Saboteur? Hunter?) being weak. Weapons are in a similar spot. Reegar and Harrier are a bit iffy.. but in the Harrier's case, the non-UR ARs would be underpowered even if the Harrier weren't around.
Modifié par EvanKester, 19 février 2013 - 08:12 .