Ninja Stan wrote...
I disagree with SiriusXI about games and other media being part of our identity, though. Very few people would be described as "the guy who liked the Mass Effect franchise" or "the girl who hated the ME3 ending." The media you consume does not define you as a person, any more than the brand of food you eat does or how many pens you own. Of course, exceptions can be made for "the guy who liked the ME franchise so much he wore Shepard armour to school" or "the girl who wrote that song about hating the ME3 ending," but that's more about what you do than what you do or do not like.
Sure, you might feel like you've been physically hurt by a game you don't like, and yes, it's cool to be able to feel so strongly about a world, setting, franchise, story, whatever, but ultimately, it's fiction and it's a product that you have complete control over consuming. Love it, hate it, like only parts of it, play 1 and 3, play all the way up to the ending, skip all dialogue, speak along to all the dialogue, it doesn't matter how you choose to like (or not like) the product. You have complete control over how you use it, and you have complete control over whether you buy the next one. It doesn't (shouldn't) be the thing that defines you.
Well this is just not true.
Of course pieces of media we consume, as well as brands of clothing and shoes we wear or the food we eat are vital parts of our identity in the world we live in. It is of course not the only, let alone defining part of our identity. Obviously you cannot say it is "that guy who liked Mass Effect", trying to identify any one particular person. But your example is totally irrelevant, because this does almost never work. Maybe with "it is the guy who is president of the USA". But otherwise nationality, job, ethnicity, name and language are no more important to your identity than the pieces of media you enjoy if you enjoy media at all. We choose to construct our identity through alll these things. So you can say: "do you know Jon? The guitar Player who likes Metal? Great fan of System of a Down, has brown eyes, hates Hip Hop, plays a lot of video games, especially RPGs like Mass Effect?
And if something is part of your identity and this thing gets hurt or attacked, you feel hurt or attacked. "System of a Down sucks" somebody cries. "YOU SUCK!" Jon cries back. "America sucks" says the European. "YOU SUCK!" says the American patriot. System of a down break up --> Jon is pissed and maybe cries, because this band is so important to him. They reunite and make a comeback tour --> Jon is sooo happy about it. But if they should release a new album and it sucks, Jon will be very pissed about it and probably says: "they should just have stopped making music" --> but it is too late. This album can never be undone.
Bioware produces Mass Effect. You play it, you love it. You play it again and again and again and it becomes your favorite video game. You start to write in forums about it, start modding, make your friends play it, watch your friends play it. You make your girlfriend play it, watch ypour girlfriend play it. You read books about it, your read fan fiction. Then you play ME2 and love it even more ........................
My point is: ME3's ending (and some aspects of the game also) sucks! ME therfore gets hurt and I feel hurt, too. Mass Effect was THE game for me. I used to say "I love Mass Effect". Now I have to say: "I loved Mass Effect, well I still love the first two, but the last one was mediocre and the ending sucked so hard it destroyed the series".
And I also do not feel physically hurt by that game, don't be silly. I feel that something that was dear to me, something that (partly) defined who I am, is now ruined. And do we really have control over what we like and not like? You have control over what you consume, but once you consumed it, you canot rationally decide whether you love or hate it. You FEEL these things. If you hate it from the start you just move on. But if you love so much it becomes your favorite game e.g., this cannot be changed anymore. Then if later installments that are connected to the first one storywise suck, that's where the problem arises. Especially when the story of later installments hurt the story of the first (e.g. reapers!!!)